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Everything posted by elwooha6
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	Ah I see about the naming, no worries. I think the image reference is most likely as you said with the folder name as I had been extracting the theme to a folder with the version number in it, after extracting without the custom folder name it is working fine now. The only thing I've noticed so far in this build is that the number of games on the platform list is cut off a bit by the "games available" text. I have to mention that I'm using a 1080p monitor upscaled to 1440p so not sure if that would affect it or not. Glad we got the folder name thing figured out, thanks for the help. EDIT: Just noticed that the cut off text is only with larger collections of 100 games or more.
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	Still happening for me: I completely deleted the old folder to be certain there wasn't anything left over from before. Also I have a request about the files that you upload, please include the actual version number in the filename and not "2.0 WIP" as I keep a backup of all themes I've downloaded and it gets messy when things are the same name over multiple different versions, totally optional of course just thought I'd mention it.
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	I'm getting an odd error with the 1.5.1 update of the theme. This happens as soon as bigbox gets past the startup vid and loads the platform menu. I also get similar errors when opening any platform view.
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	Ok, I found a guide on how to change individual views for platforms and I gotta say this is not intuitive at all if you are coming from BigBox and are accustomed to a "Theme" being an overall skin for the entire experience. I'd really like to see this changed in the future to be more in line with the mainline LaunchBox/BigBox way of thinking rather than having to set all of your platforms individually to a specific "View". Furthermore the wording here on the forum is confusing as well seeing that in the downloads section these "custom views" are referred to as "Themes" which would indicate that it is a complete reskin of the interface and not something that one would need to adjust for each view independently. Anyway I realize that these two posts are minutes apart but I racked my noodle over this for what felt like an eternity and wanted to put my frustration to words so maybe things can be improved in the future.
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	So I've been using computers for a good 30 years and feel pretty comfortable figuring things out on my own but I can't figure out how to actually set the active theme in the android app for the life of me. I've downloaded two themes, verified that the folders are in the correct place on my sd card under the Launchbox/Themes folder, and when I access the "Manage Themes" menu in the app I see that the themes are listed under "installed". Now this is where I'm stuck, I've clicked on the themes and tried the menu in the corner but all I see there are options to Like, Uninstall, Repair and Get Support. How the cripes do I actually enable the theme?
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	I just got the Apple exo collection myself and in the initial setup it mentions the exo collections can be merged into an existing launchbox setup and there is information in the included manual pdf file. Hope that helps.
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	Thanks for the script, I never played any openBoR games but used to play the original BoR on dreamcast as a kid. So many new things to play with!
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	I just noticed that the new update is showing as 13.5 in Launchbox, isn't it 13.4?
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				Sleipnir - Theme Preview and Feedback
elwooha6 replied to blattacker's topic in Big Box Custom Themes
Looks great, can't wait to give it a go! - 
	Just an update, I'm getting the same error when I try to change anything in any game. Seems related to RetroAchievements but that's just a guess looking at the top of the output.
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	(Inner Exception) The remote server returned an error: (401) Unauthorized. App: LaunchBox Version: 13.2 Type: System.Net.WebException Site: System.Net.WebResponse GetResponse() Source: System.Net.Requests at System.Net.HttpWebRequest.GetResponse() at Unbroken.LaunchBox.Integrations.RetroAchievements.RetroAchievements.GetConsoles(String username, String apiKey) at BaseProcess.ExcludeMetaComposer(String username, String apiKey, BaseProcess ) at Unbroken.LaunchBox.Integrations.RetroAchievements.RetroAchievements.UpdateRetroAchievementFields(String username, String apiKey, GameBase game, Boolean rehash, String consoleId) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameViewModel.Ok() (Outer Exception) Exception has been thrown by the target of an invocation. App: LaunchBox Version: 13.2 Type: System.Reflection.TargetInvocationException Site: System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context) at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter) at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs) at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 4:26:07 AM Exception I got this after opening a game and changing it's sort title from "Fairy Tail: Portable Guild 1" to "Fairy Tail Portable Guild 1". The difference is the colon, though after closing and reopening the edit window I was able to get the same error when changing nothing and pressing ok. Hope this helps.
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				Sleipnir - Theme Preview and Feedback
elwooha6 replied to blattacker's topic in Big Box Custom Themes
I don't have any specific feedback other than to say it's looking pretty sweet so far, I'll be watching out for the release. - 
	
	
				What do you use the "Game Controllers" feature for?
elwooha6 replied to ArturoGurrola's topic in Features
Just to throw my own usecase in here too, I use it similar to C-Beats, to filter out games that use exotic controllers like light-guns and motion controls. - 
	
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	I don't think that's really an appropriate solution since I'd have to change literally every single platforms settings manually for it to just work the way it is supposed to. I'll keep it in mind but it should just work with the default resources we're given from the lb database. Also wouldn't this then cause the same exact problem for my spine images then, if I make the default for the spine image 180 degrees then the games that I do have spine images for, which work and are not upside down, would be upside down then.
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	I've tried the new 3d boxes and like it but after adding some "box - full" images to switch games I can't get them to work in bigbox. This is what the default theme looks like with one of the images: And this is the image I have set as "box - full" in launchbox: It looks as if the "box - full" image is being wrapped over a flat model without any spine, whereas all the other examples I've seen (which work fine) are the split images with separate spine images.
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	Glad you got it figured out! I can't wait to see it in action.
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	If that's the mentality behind it then it'll never get done either. When a new standard is developed people are more likely to adopt a different frontend that allows them to use the art they want rather than bother to create new graphics for a feature that doesn't exist. What I'm saying is, it's a chicken or the egg scenario, someone has to make the first move.
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	I always liked the way WiiFlow looked, the 3d boxes were a super cool way to browse your games too.
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	Wow, ya learn something new every day. Thanks for the info @Retro808!
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	I've got my library of games separated by platform and then two separate folders, one for "installed" games and the other for "uninstalled" games. Then when I want to install a game to launchbox I just copy/paste the files to the proper folder and then drag them into the launchbox window to add them. Ideally launchbox would check against already installed file names or database entries and skip those that already exist because it's currently a bit of a pain to work with. Hope this helps.
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	Really looking forward to the release. I loved Pulse and this looks to be even better!