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Everything posted by elwooha6
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I just got the Apple exo collection myself and in the initial setup it mentions the exo collections can be merged into an existing launchbox setup and there is information in the included manual pdf file. Hope that helps.
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Thanks for the script, I never played any openBoR games but used to play the original BoR on dreamcast as a kid. So many new things to play with!
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I just noticed that the new update is showing as 13.5 in Launchbox, isn't it 13.4?
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Sleipnir - Theme Preview and Feedback
elwooha6 replied to blattacker's topic in Big Box Custom Themes
Looks great, can't wait to give it a go! -
Just an update, I'm getting the same error when I try to change anything in any game. Seems related to RetroAchievements but that's just a guess looking at the top of the output.
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(Inner Exception) The remote server returned an error: (401) Unauthorized. App: LaunchBox Version: 13.2 Type: System.Net.WebException Site: System.Net.WebResponse GetResponse() Source: System.Net.Requests at System.Net.HttpWebRequest.GetResponse() at Unbroken.LaunchBox.Integrations.RetroAchievements.RetroAchievements.GetConsoles(String username, String apiKey) at BaseProcess.ExcludeMetaComposer(String username, String apiKey, BaseProcess ) at Unbroken.LaunchBox.Integrations.RetroAchievements.RetroAchievements.UpdateRetroAchievementFields(String username, String apiKey, GameBase game, Boolean rehash, String consoleId) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameViewModel.Ok() (Outer Exception) Exception has been thrown by the target of an invocation. App: LaunchBox Version: 13.2 Type: System.Reflection.TargetInvocationException Site: System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context) at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter) at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs) at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 4:26:07 AM Exception I got this after opening a game and changing it's sort title from "Fairy Tail: Portable Guild 1" to "Fairy Tail Portable Guild 1". The difference is the colon, though after closing and reopening the edit window I was able to get the same error when changing nothing and pressing ok. Hope this helps.
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Sleipnir - Theme Preview and Feedback
elwooha6 replied to blattacker's topic in Big Box Custom Themes
I don't have any specific feedback other than to say it's looking pretty sweet so far, I'll be watching out for the release. -
What do you use the "Game Controllers" feature for?
elwooha6 replied to ArturoGurrola's topic in Features
Just to throw my own usecase in here too, I use it similar to C-Beats, to filter out games that use exotic controllers like light-guns and motion controls. -
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I don't think that's really an appropriate solution since I'd have to change literally every single platforms settings manually for it to just work the way it is supposed to. I'll keep it in mind but it should just work with the default resources we're given from the lb database. Also wouldn't this then cause the same exact problem for my spine images then, if I make the default for the spine image 180 degrees then the games that I do have spine images for, which work and are not upside down, would be upside down then.
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I've tried the new 3d boxes and like it but after adding some "box - full" images to switch games I can't get them to work in bigbox. This is what the default theme looks like with one of the images: And this is the image I have set as "box - full" in launchbox: It looks as if the "box - full" image is being wrapped over a flat model without any spine, whereas all the other examples I've seen (which work fine) are the split images with separate spine images.
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Glad you got it figured out! I can't wait to see it in action.
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If that's the mentality behind it then it'll never get done either. When a new standard is developed people are more likely to adopt a different frontend that allows them to use the art they want rather than bother to create new graphics for a feature that doesn't exist. What I'm saying is, it's a chicken or the egg scenario, someone has to make the first move.
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I always liked the way WiiFlow looked, the 3d boxes were a super cool way to browse your games too.
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Wow, ya learn something new every day. Thanks for the info @Retro808!
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I've got my library of games separated by platform and then two separate folders, one for "installed" games and the other for "uninstalled" games. Then when I want to install a game to launchbox I just copy/paste the files to the proper folder and then drag them into the launchbox window to add them. Ideally launchbox would check against already installed file names or database entries and skip those that already exist because it's currently a bit of a pain to work with. Hope this helps.
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Really looking forward to the release. I loved Pulse and this looks to be even better!
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Would it be possible to have a light highlight on selected games, it would really make it easier to see what is selected "at a glance"? Love the theme, this is my new primary EDIT: Had another thought. It would be helpful to have a button guide when viewing a games details. For example "X / Play" "O / Back". It leaves a user somewhat disoriented when they select something and no menu/guide shows on the next screen. Just a thought from a "how would my grandma use this" point of view
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This seems to not be working anymore, the games list is fine aside from the platform logo being giant but the platform list isn't aligned and goes off the bottom of the screen. While writing this I realized that this theme is a couple years old now but if I could get an updated version I'd sure appreciate it, I get headaches sometimes from all the flashy video-based themes so having something less hyperactive really helps me out.
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I just set up Parsec to play BigBox and some pc games while I'm away. I am using my phone and a dualshock4 with a clamp mount to connect to my home pc. As far as latency I did notice a tiny hit in latency but that was in a bad 4G area so I'd say it performed fairly well. This actually made me want to get a new phone so I can still game when I'm in other states and such, playing on my 6" Galaxy S6 was acceptable but it would have been better with a larger screen, especially with pc games but console stuff was pretty ok since it is mostly designed to be view from a distance. My home connection has 30Mbit up and 300Mbit down so it's pretty solid on wifi but expect to see some latency over 4G as noted above. Edit: Strike that bit about 4G, turns out I still had wifi on.