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fromlostdays

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Everything posted by fromlostdays

  1. I'm actually not sure how to fix it within launchbox, but with popular systems like that, the easiest thing to do would be to google "Playstation logo transparent png" and pick one out. Make sure you download a png file as jpgs won't have the transparency. Once you find one you like, place it in launchbox/images/platforms/sony playstation/clear logo (folder should already exist, but if not you can create it. The image file doesn't have to be named anything specific, just plop it in there. Lastly, refresh all media in launchbox. Hope it helps!
  2. It sounds like you might have downloaded some kind of prebuild? If thats the case, it would be difficult to answer the first question. MAME roms do often carry files in more than one zip, so deleting a single mame "rom" is not recommended unless you specifically know you have a non-merged set. If its a prebuild the second question will be difficult to answer as well. I've never had any problem deleting files via launchbox, but admittedly I haven't used the feature much. Since it sounds like you're messing with MAME/Arcade, I'd recommend NOT deleting the actual rom file and just delete the entry in Launchbox. Deleting one rom from a mame set can affect other games.
  3. Re: "Lagniappe" I'm from New Orleans and we're an amalgam of French, Spanish, Caribbean, Cajun and creole. Lagniappe is part of our daily vocabulary down here. I don't even think of it. I had a teacher who gave "lagniappe" points instead of bonus points. ? Its pronounced lan-yap.
  4. Setting up an alternate Retroarch emulator (in Launchbox, you don't need two instances of Retroarch) will still require you to input the command line for the core (I think) as first I tried to create a new emulator called (Retroarch - Alternate), and pointed it to my regular Retroarch.exe. I think because it wasn't named just (Retroarch) the dropdown for the cores didn't appear in Associated Platforms. Unless I did something wrong, in this case you would put the code under the Associated Platforms tab and it should work fine. I've been thinking about a more novel approach to the first method that would allow you to do this in bulk. Lets say you have 50 games in your SNES library that you need to change a core for. First, you could download this awesome plugin by @JoeViking245: This allows you to input custom command lines into multiple games at once. The next problem is sorting. You need to be able to select only the roms you want to change the core on. You could do this by marking all of the roms that need a different core as favorite (just for the time being), then going to "List View" in Launchbox scrolling over to the favorites column and sorting that way. Select all the games you marked as favorite, right click and select Bulk Command Line edit Then just put in the core command line code and you're done - the plugin will automatically enable custom command lines to every selected game and further input the command you've told it. NOTE: I've used the above plugin but never quite in this way, so this is just untested lagniappe at this point.
  5. There is no setting in Retroarch that allows you do this through Launchbox, as Launchbox passes the core and game information to the emulator. Nor can you do this through Associated Platforms. In order to do this, you need to tell Launchbox which core you want to use on a per game basis using a custom command line. (It's not difficult at all). Just: Right click the game you want to use a different core for Go to "Edit" Go to the "Emulation" tab Enable "Custom Command Line Parameters" Type in this code -L "cores\bsnes_libretro.dll" Where "bsnes_libretro.dll" equals the exact name of the core you want to use. Hope it helps!
  6. Having used Launchbox for a long time and done multiple builds, this has always existed. You can import a system, and then select Download Media and Metadata for that system (telling it not to overwrite existing media), and it'll find more art. And more a third time. And always if you manually download on a per game basis, it gets all of it for that game. It's always missed some art even if Launchbox matches the game to the database on import. However, I've never seen anything like 40 percent. Maybe like 5 percent or less. If you notice, most times you import a full system you'll get an error log of files that failed to download for whatever reason. I always chalked it up to that, and though I have no idea how the back end of any of this works, I kinda was thinking alternating internet / server speeds and emumovies server speeds might time out individual files occasionally, but that's just a guess.
  7. In that case.... try Adventure Game Studio. It's not a console per say but makes a nice system in launchbox. https://www.adventuregamestudio.co.uk/
  8. It could be the games are imported already but under no system? Go to list view and sort by system and see if any games exist but aren't tied to a system. You can also try clicking "force duplicates" on import. Lastly, do any of the roms or folder paths to the roms have any weird characters in them, like accents etc.?
  9. This is above my head but I do have two ideas I'd try if I were you: 1: Backup the main retroarch config on the 1080 install, save it to the desktop or something, and then delete it from the retroarch folder and relaunch retroarch, which will create a new retroarch.cfg. You shouldn't have all that many settings on the main config since per core per game settings are saved separately. Worth a shot. 2: Save your config folders etc. to a different place and then do a reinstall of retroarch on 1080. Start adding stuff back in until it breaks. I would have thought retroarch would look for the resolution every time it started rather than storing it in a config though. This is a weird issue.
  10. I admittedly don't know much about Flashpoint, but if this is the same thing you're talking about, I followed this guide: and imported it just fine. The only caveat is that a batch file needs to run in the background before the games will launch through launchbox. There are no "system" additional apps so unless you want to do it for every game theres no great way to launch bat. I gotta be honest I'm not sure but I don't think this added 30k games to my build though. Am I confusing something here? Edit: I went through and checked out the replies (more recent then when I set this up) apparently flashpoint has added a lot more content and I don't think this import method works with the newer versions.
  11. A few of you all have been mentioning wanting to set up a set with all USA games, and then European and Japanese exclusives. For No Intro at least, this is called a 1G1R (One game one rom) set, and just in case you are doing it by hand, which can be exhausting and ambiguous, you can download 1G1R dats from dat o matic for plenty of systems and use Clrmamepro to create the set pretty much instantly, instead of finding the European and Japanese exclusives one by one. I use the 1G1R sets where applicable, but specifically because of launchbox's "combine multiple games of the same title into a single rom" feature, I've been making what I think of as 1G1F sets haha (One game one folder). I create folders for every entry in the 1G1R set, and then add all the extras, revisions, regions etc. into the folder with the main rom. Set launchbox to prioritize USA and on import I'm left with 1 game displaying in launchbox with all the variations set up as additional apps. When I open the main directory rom folder I can still see how many games were released in the USA plus Europe and Japanese exclusives on a per system basis by counting the folders. I use the same folder structure for multi disk systems like Playstation and Commodore 64 etc. One game folder with all the disks inside. Its a labor of love as considering how long I've been at it I must be enjoying myself haha. I gotta tell ya, I've never felt like I had something complete until I had the games stored and imported into launchbox like this. Edit: I do wonder if Launchbox tallies additional apps as part of the total "games" displayed. I don't think it does, so my total numbers are probably gonna drop from this.
  12. Okay, first and foremost: Always make sure the games are launching through the standalone emulator OUTSIDE of launchbox. (This is important especially if you're going to ask on the forums, as this will tell us if its a problem with the emulator, or with your launchbox setup. As Neil mentioned, launchbox is NOT an emulator. It is just a front end. You have to supply it with the Emulator and the Game.) Secondly: When you ask questions be as specific as possible. You said you're new and that's alright, but you gotta tell us more. Pick one system, one emulator, and tell us what you tried. e.g I have a full mame romset and I'm trying to launch arcade roms through launchbox but I get a blackscreen. I can launch the games fine through mame. ^All of these details will help us zero-in on your problem. Welcome to retrogaming.
  13. You can just go to list view, then scroll over to the "community star rating" tab and click it. I don't know if you can do it in images view.
  14. For future reference, launchbox defaults to specific cores for systems under the Associated Platforms tab. Usually, these are the best and most popular cores to use, but you can change them. It sounds like maybe you were using a different version of snes9x than the one Launchbox looks for by default. If you click the core under Associated Platforms, a drop down list will appear there so you can tell Launchbox what core you have installed (what to look for).
  15. Ahh I gotcha. Ipacs are a different monster. I'm not familiar with them, but I have seen many threads on launchbox about them. You may want to search the forums. In terms of your bezels, I'd love to help but "all my bezels are 4:3" doesn't tell me what system, no description of what the result looks like, nothing I can work with at all so my generic answer to this generic question is: Just make sure all your systems display at 4:3 and you'll be fine. Goodluck!
  16. K lets slow down. Haha. For Bezels, You can scale the bezel under the overlays tab, make it bigger or smaller to fit the screen, or you can change the aspect ratio of the game display itself in video options or in most cases core options, but not all systems display at the same aspect ratio to begin with and not all bezels are suited for all aspect ratios so this is a process of trial and error. Try and be more clear about what you're asking from now on. Like this 16x9 bezel for a 4:3 aspect ratio isn't displaying right on this system. You'll get better answers. As it stands I have no idea what you're working with. Same with controls. You're using a keyboard? You're wanting to change the default keys?
  17. I use a controller, not a keyboard but I'm going to assume they are the same, which brings me to two caveats to what I said above about overrides: The first is Controls (which is what you're asking about) The second is Shaders. For controls, you can navigate to the second tab, go to inputs and change the inputs that way, and then save per core, per game etc. I don't recommend this. Now, for controls what you want to do is launch a game first, go to "Quick Menu" and then go to "Controls". You'll see the option to change retropad etc and set all the buttons there. What's neat is that when you're done, right there in the Controls menu you can save the changes per game, per core, or per directory. So saving those changes is done now in the Controls option under Quick menu. Shaders are kind of the same. You want to save the override right from the Shaders menu, and you can also do it there per core, per game etc. This is only slightly different than saving bezels and everything else, and the only variation is that all other settings besides shaders and controls you just go to "Quick Menu" then "Overrides" to save it. For Controls and Shaders you do it right in their respective menus. There was a time when shaders and controls were saved under the same config, but now I'm pretty sure those two get their own configs in different folders.
  18. Rocketlauncher allowed you to automatically launch a config that was named after the system and placed in the /config folder. At the time, it was really awesome. Now, though, Retroarch supports custom configs on a per core, per game, and per directory level, so that RL system of managing configs is honestly obsolete. I loved Rocketlauncher, but you're wasting your time trying to keep those configs alive at this point. As stated above, you should learn to use the RA method of config saving. It works like this where ">" equals "overrides" Per Game > Per core > Retroarch.cfg Step 1, open retroarch navigate to the options tab (second tab) go to "Configurations" and turn "Save on Exit" off, then before exiting Retroarch, navigate to the first tab, go to "Configuration File" and click "Save current config". (What you just did was save a setting in the main Retroarch.cfg. You CAN override this setting on a per core, per game basis but this is a setting you want to apply to ALL systems, so you never should override that setting. Incidentally, this method of saving options to the Retroarch config is how you should save any settings that you want to apply to ALL games. There aren't that many settings like that, but Save on Exit (off) is definitely one of them.) Step 2: launch a game for the system through launchbox. Go to quick menu, set your bezel, any other options you want to apply to ALL the games for that specific system. Once that's done, just go to overrides and select "Save per core override". From that point on, all of those settings will apply to all games that use that core. You don't have to use command lines or tell Launchbox anything. Retroarch will load the override automatically every time the core is launched. Step 3: Optional: Repeat set 2 but instead of saving per core, save as a Per Game Override, and those settings will only apply to the game. And if you remember from earlier, per game settings override per core settings which override the Retroarch.cfg. In this way if you set a bezel and save it per core, but you want a different bezel for just one game, you would just launch the game, set the bezel and save a per game override. The per game override takes precedence over the per core override and thus the bezel you set will show on that game only while the rest of the games will still show the initial bezel. It really is that simple. You might have to do the leg work again in terms of settings, but you can probably do it all in the time you've been trying to get those old configs to work. One last thing, you may want to go ahead and move all of those existing configs out of the configs folder before you start. Clean slate. Don't have to delete them, but every time you save a change or override if the folder isn't cluttered you'll be able to see how RA is saving what and where.
  19. This is the newest version of LB correct? So the first thing I notice is that ALL of the cores have a status of missing. I'm not exactly sure how launchbox grabs that information, and that certainly doesn't explain why some systems seem to work and some do not, but try this: If you do indeed have all the cores in your RA folder, move to the next step, if you don't, download them now. If you have multiple RA installs, make sure they are in the "cores" folder of the Retroarch install that is designed as the exe in the screen previous to Associated Platforms. If you're using the newest version of LB, you should be able to click a drop down menu under "Core" for say gameboy, and renavigate to the VBA gameboy core. See if that missing message disappears. If it does not, stop here and report back. Next, copy the command line for gameboy somewhere to a text document (so you don't lose it) and then delete it out of launchbox. This isn't the final solution, but I need to see if the games are launching with just the bare minimum correct setup. Launch a gameboy game. Report back.
  20. Can you take a screenshot of your retroarch associated platforms tab for me?
  21. This is a thing of beauty. Thanks!
  22. I'm having a little trouble understanding exactly what you're saying. Basically, NES and Turbo16 launch with bezels and other stuff in place through launchbox, but gameboy color and gameboy.... do not launch at all? Or launch without the bezels? You said you did this a long time ago now? Instead of using command lines to point to the cores and configs, you should use the Associated Platforms tab under the retroarch emulator to define your core, and once launching you should use the onboard retroarch overrides system to define system specific options. Check your associated platforms tab under tools, manage emulators, retroarch.
  23. This is a tough question. The reason for keeping all of the cores is that one of the cores, even an older one, may have better compatibility with certain games. However, until you run into a specific game that doesn't work right and google search for that game, you won't really know, which makes this, in my mind, an easier question to answer. Delete them, and if you run into a game that isn't running right, google it and see what other options are available. And at that point, you can always redownload a core. There's no real reason to keep things you don't need if you're low on space. In terms of the Mupen cores though, I'm not actually sure which one has the best compatibility at this point.
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