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fromlostdays

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Everything posted by fromlostdays

  1. After much testing and strangely mixed results, I can't find any naming that will consistently merge the hacks to the main entry on import. However, I was able to set everything up how I wanted with just a little manual intervention. Remember my intention was to have these extra files as additional apps, not as additional entries to the system, so no art or metadata etc. With that said here's how I did it: First, name your hacks etc in this way: Game Name (Hack Name) (Any Extra Tags) e.g Chrono Trigger (Prophets Guile) (Hack).sfc The main point here is to have the correct game name first, and to have all other relevant information behind the first parenthesis as everything after the first ( is what will show as the title under additional apps. Though technically this process will work regardless of naming, that's just been my best practice so far. Now import the hack into launchbox under the relevant system, but Do not match to the LB database Do not search for art Do not tick "combine Roms with matching names into a single title" as for me this was not working consistently. Do not tick "Force importing duplicate games" What you are left with after import is an entirely new entry in your system that will have no art or metadata, but will show sequentially next to your main game entry. Highlight both entries, right click, and select Combine Selected Games Tell it that you want your main entry to be the root game Viola. Using the above hack as an example I now have an additional app to Chrono Trigger called (Prophets Guile) (Hack) that is set up and ready to launch. It's a little more involved than just being able to import a massive hack list, but it does work. Warning: This method does create an extra additional app for some reason that is identical to the main entry. I don't think this is expected behavior, but combining two games seems to always create two additional apps, one for the hack, and one for the existing game entry. Hope it helps.
  2. I'm curating my hacks, unlicensed, bootleg and translations roms. Ideally, I'd like to have launchbox add them to additional apps on import. I've been renaming them to include the Game name first, then the subsequent information in this order: Game name - Hack Name (Reigion) (Unlicensed) (Hack) (Bootleg) (English Translation) e.g Sonic The Hedgehog - Bugfix (Hack) However, launchbox doesn't seem to want to add it as an additional app to Sonic the Hedgehog (the main entry, already imported) I can't find any real info on how launchbox determines the naming required for the "Combine games with the same title into one entry" option. I tried renaming thusly, assuming that everything but the actual gamename should be in parenthesis: Sonic The Hedgehog (Bugfix) (Hack) But unless I'm doing something wrong that doesn't seem to work either. It just doesn't import at all, regardless of whether "force duplicate entries" is ticked. Can someone break this down for me, or is it the case that I should delete the game, and then reimport the game and the hack at the same time? Thanks!
  3. Here's what looks like a tricky one: Insanity for NEC Turbografx CD. Best pic I could find.
  4. Wow thanks! Took me a while to get this working as I don't know much about command lines but I got there. Here are the steps: 1. Download Bulk Custom Command Line Editor (Also awesome program!) install in plugins folder, and restart launchbox. 2. Import fm7_cass folder using importer plugin. 3. Open the system (I named it Fujitsu FM-7) in LB and test a game, just to be sure. 4: Select all the games and right click, then select Bulk Command Line Editor 5: in the Editor type: fm7 -cass1 (I don't know why but the importer put the command line as -cass1 not -cass and indeed -cass1 works, or it did for me. My software list is outdated though. Also, you have to type the WHOLE command line. Don't just type "-cass1" as no games will launch. Took me a while to figure that one out) Now at this point, all of the games imported from the fm7_cass folder have the custom command line fm7 -cass1 6: IMPORTANT: Go into your mame emulator settings and delete the entire fm7 entry & command lines from associated platforms. Otherwise you will have two instances of FM7 under associated platforms when you follow the next step. 7:Use the importer to import the games from fm7_disk folder. 8: Step 8 is, you're done! You don't have to add custom command line parameters to the second batch of games, as the importer has refilled in fm7 -flop1 under associated platforms already, and all of the newly imported games will default to that, while the previous cass games have their own custom command line. Viola. It works. In the hypothetical event you ever need to add 3 or more commands, you would have to do the extra step of arranging the second bunch by date added... but lets hope that doesn't happen because at least for me launchbox uses the date, not the time, so it won't sort if you add two in the same day. You'd have to wait a day or find some other way to separate them. Hope it helps, and thanks!
  5. This really is great. It's been allowing me to get into those obscure systems I've been holding off on! My question has more to do with Launchbox than the importer itself, but in Launchbox you have to have a command line e.g "-cass" based on the rom file extension in the associated platforms tab of mame. What should the command line look like in launchbox for sets that are the same system but require two or more command line arguments? Might be simple but I'm not sure how to do it. For instance, Fujitsu FM 7 There's two xmls and two folders in the software list (cass and floppy) but obviously I'd want to display them in the same system in LB. A cursory glance at the roms reveals both .t77 and .d77, which would mean I'd need -cass and -flop1 in the command line for the system. Any way to do this? Thanks! This has been really fun to mess around with! Example from the MESS Command list website for FM7: fm7 cassette (cass) .wav .t77 floppydisk1 (flop1) .d77 .d88 .1dd .dfi .imd .ipf .mfi .mfm .td0 .cqm .cqi .dsk
  6. I never get tired of this question either as I usually wind up learning something! I haven't done a head count, but you can emulate a silly number of systems between just Retroarch and Mame. My suggestion would be to set those two up for all systems you can. (It's always good to have a backup, as most emulators aren't 100 percent compatible.) Then, as you play test you'll find issues like what you mentioned about with Master System. At that point, Google will become your friend and you can google the exact issue and may find a better emulator (although the above post puts out a pretty comprehensive list). When you run into an issue with Retroarch, you should always check the core options. I'm not familiar enough with MAster System to know for sure, but there may be an option to fix your problem there. Based on my experience, the only systems I don't use a core for where available in Retroarch are: PS2 (PCSX2) PSP (PPSSPP) Gamecube/Wii (Dolphin) I haven't tested extensively but I find I can ramp up the resolution higher in the standalone before my FPS drops. I think in general retroarch cores are more resource intensive than their standalone counter parts. 3DS (Citra) Again, not a lot of testing, but I just figure Citra is newish and updated all the time, the core is bound to lag behind. Everything else I emulate in either retroarch or Mame with the exception of some REAL old computer systems (think acorn electron) that I find work better in their standalones.
  7. Also, there is a really excellent plugin that allows you download youtube videos for your steam games and it sorts and names the videos for you. Check it out, I think it's in the Third Party Apps section. I can double check and find a link later if you need me to. Edit, I quoted a quote and it attributed it to the wrong author.
  8. Welcome to the forum. Congrats! Etc. etc. Why don't you tell us more about ...this?
  9. I'm actually interested in this DATs thing. My knowledge ends at basically a DAT is sort of like an xml file... it just contains a list of roms right? And depending on who dumped the roms theres like a crc number associated? I'm woefully ignorant. So what you mean is that people are still releasing updated dats... which include newly dumped roms? Or are people just changing the names of games? Or am I way off base? What are some tools and sites you use as I do kind of want to mint my romset. Thanks! Edit, matching to the database uses fuzzy logic so I can't imagine what kind of changes you could make to a rom name while maintaining fidelity that would confuse the databse.
  10. I think as long as the roms themselves aren't in individual folders you can have launchbox scan for added or removed roms via tools.
  11. No, you'll have to do it manually for now. Same with Wii U. (see below for better answer) I am curious though, which xbox games are emulated well enough now to actually play?
  12. Just a heads up, the Atari ST folders are empty (no pngs) in the current download. Thanks!
  13. Whats the name of the rom, and also did you scrape as Super Nintendo Entertainment System. I notice your platform name is "Nintendo SNES". It's always better to use the launchbox official names for systems.
  14. Need more info. What systems are you trying to boot? Are you using Rocketlauncher? Are the systems set up correctly in Associated Platforms? Did you change anything recently?
  15. Dude it looks great. Thank you so much!
  16. It's already possible, but it's a bit of work. You can just add the other versions as additional apps to the game. For instance I have Resident Evil HD Remake, but Resident Evil on the PS1 shows up as an additional app to that game, so I can launch either from the Remake menu.
  17. Hey everyone! Does anyone know if someone has replicated the bezel/overlay that nintendo is using on it's NES/SNES games on the Switch? Looks pretty good. Can it be replicated?
  18. Rocketlauncher will automatically generate M3Us, at least for PS1.
  19. I just use the clear logo and backgrounds from the SNES version. No reason not to, right? However, those boxes do look awesome.
  20. Yep, that absolutely did the trick! Thanks! I don't fully understand command lines so I was pasting the entire command under Default CLP on the above screen, and on the associated platforms screen. Thanks a million!
  21. I'm in the process of dropping it now, not completely, but for most systems. It's an amazing program, but as mentioned before, with the lack of updates, its no longer staying ahead of the curve and launchbox has caught up in most areas. There's only two things I can't replace: the way RL handles dosbox allows me to keep my exodos set zipped, and the only way I can get the MESS 2015 core in Retroarch to work is through RL (which is no great loss as I'm using MAME proper now anyway, but its worth noting). Its taking me a lot longer than I thought to move my systems over to launchbox because I have a ton of systems and setting the command lines for MAME is time consuming, mostly because of that damned MAME naming convention haha. I actually had to use the RL Module to get many of the systems names matched to the MAME names. Beyond that, as noted, the bezel support is great, but I use RA and MAME for most things so that isn't as important to me. I will say using MAME for non-arcade systems is actually easier in RL because the work has been done for you in the module, but troubleshooting in most cases is much easier without RL and the extra layer to sift through. One other thing I noticed that RL doesn't actually capture all of the systems Retroarch can actually emulate. I haven't been keeping up with the latest module/news, but I was surprised to learn of a few systems that had dedicated cores that aren't an option in Rocketlauncher at least with my version of the module. I know you can just add the system yourself, but thats essentially the same as adding to launchbox and at this point just double working. OH and speaking of Retroarch, keeping up with the massive amount of config files I need is much simpler without rocketlauncher altering the config directories. Just my two cents.
  22. Hi! I followed your directions but I can't get this launching through launchbox for the life of me. No matter what I do I'm getting an error "Unrecognized content on command line". I used the command line above, launchbox default, checked and unchecked don't use quotes and every variation I could think of. Any idea what I'm doing wrong here? Thanks!
  23. I google searched the forums but I used "Apple II" as the search, not "Applewin". Thanks for the redirect on this old thread. Works like a charm!
  24. When using the fullscreen command, how do you exit the emulator? The only way I can get it to close is by pressing the windows key and closing from outside of it. Thanks!
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