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Everything posted by fromlostdays
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Grown man. I downloaded this game (to help with this question), however, I have bad news. The game doesn't do windowed borderless. You can set it to go fullscreen by pressing "F4" but ... it just stretches the game window, takes control of the desktop and leaves the menu and borders in tact. It was made like that. I checked the other options, and they are limited and nothing regarding video. Would recommend playing in windowed. You MAY be able to cover up the menu and borders using a Bezel / Overlay if you set this up in Rocketlauncher, but someone smarter than me would have to help you with that. In any case, its the game. Launchbox can't do anything about this, and beyond programming the game yourself, I don't think Windows can do anything either. Now I'm going to play this game.
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Do you mean setting up multiple cores? If you're using Retroarch for different systems, you just have to go to manage emulators/retroarch/associated platforms, type the name of the platform and pick the core you want to run for that system on the dropdown. Retroarch comes prepopulated with a lot of common systems under associated platforms, but that only works if you're using the Launchbox naming convention for your system. If you're using a different system name, for Instance "Nintendo NES" instead of "Nintendo Entertainment System" you would have to add an associated platform called "Nintendo NES" and pick a core.
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Great idea! I need more of this kind of thing so ill actually play games instead of just tinkering all the time! Having said that, I may have used this wrong? I took the XML and put it in my data/playlists folder, I have the entire exodos set imported, and "Best Exodos Games" comes up as a playlist but its empty. I opened the XMl and it doens't seem to be populated with any games. Am I doing something wrong?
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Sometimes if you're not seeing the system in your Platforms list, you also have to go into Manage Platforms and edit the imported platform, go to "Parents" and tell it to show in the root. I'm not sure why this works.
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That's a good idea... but honestly I'm wary of doing it. I think that the combine all feature was more aimed at multidisk than hacks, so I don't know how it gauges what will become the "main" entry, and I have so many NES hacks haha. If it automatically makes one of the hacked versions the main entry I could wind up with having to correct a lot of entries. But, maybe later I'll try adding a few in bulk, I just wont import them all haha, and see what the results are. I'll report back.
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After much testing and strangely mixed results, I can't find any naming that will consistently merge the hacks to the main entry on import. However, I was able to set everything up how I wanted with just a little manual intervention. Remember my intention was to have these extra files as additional apps, not as additional entries to the system, so no art or metadata etc. With that said here's how I did it: First, name your hacks etc in this way: Game Name (Hack Name) (Any Extra Tags) e.g Chrono Trigger (Prophets Guile) (Hack).sfc The main point here is to have the correct game name first, and to have all other relevant information behind the first parenthesis as everything after the first ( is what will show as the title under additional apps. Though technically this process will work regardless of naming, that's just been my best practice so far. Now import the hack into launchbox under the relevant system, but Do not match to the LB database Do not search for art Do not tick "combine Roms with matching names into a single title" as for me this was not working consistently. Do not tick "Force importing duplicate games" What you are left with after import is an entirely new entry in your system that will have no art or metadata, but will show sequentially next to your main game entry. Highlight both entries, right click, and select Combine Selected Games Tell it that you want your main entry to be the root game Viola. Using the above hack as an example I now have an additional app to Chrono Trigger called (Prophets Guile) (Hack) that is set up and ready to launch. It's a little more involved than just being able to import a massive hack list, but it does work. Warning: This method does create an extra additional app for some reason that is identical to the main entry. I don't think this is expected behavior, but combining two games seems to always create two additional apps, one for the hack, and one for the existing game entry. Hope it helps.
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I'm curating my hacks, unlicensed, bootleg and translations roms. Ideally, I'd like to have launchbox add them to additional apps on import. I've been renaming them to include the Game name first, then the subsequent information in this order: Game name - Hack Name (Reigion) (Unlicensed) (Hack) (Bootleg) (English Translation) e.g Sonic The Hedgehog - Bugfix (Hack) However, launchbox doesn't seem to want to add it as an additional app to Sonic the Hedgehog (the main entry, already imported) I can't find any real info on how launchbox determines the naming required for the "Combine games with the same title into one entry" option. I tried renaming thusly, assuming that everything but the actual gamename should be in parenthesis: Sonic The Hedgehog (Bugfix) (Hack) But unless I'm doing something wrong that doesn't seem to work either. It just doesn't import at all, regardless of whether "force duplicate entries" is ticked. Can someone break this down for me, or is it the case that I should delete the game, and then reimport the game and the hack at the same time? Thanks!
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Wow thanks! Took me a while to get this working as I don't know much about command lines but I got there. Here are the steps: 1. Download Bulk Custom Command Line Editor (Also awesome program!) install in plugins folder, and restart launchbox. 2. Import fm7_cass folder using importer plugin. 3. Open the system (I named it Fujitsu FM-7) in LB and test a game, just to be sure. 4: Select all the games and right click, then select Bulk Command Line Editor 5: in the Editor type: fm7 -cass1 (I don't know why but the importer put the command line as -cass1 not -cass and indeed -cass1 works, or it did for me. My software list is outdated though. Also, you have to type the WHOLE command line. Don't just type "-cass1" as no games will launch. Took me a while to figure that one out) Now at this point, all of the games imported from the fm7_cass folder have the custom command line fm7 -cass1 6: IMPORTANT: Go into your mame emulator settings and delete the entire fm7 entry & command lines from associated platforms. Otherwise you will have two instances of FM7 under associated platforms when you follow the next step. 7:Use the importer to import the games from fm7_disk folder. 8: Step 8 is, you're done! You don't have to add custom command line parameters to the second batch of games, as the importer has refilled in fm7 -flop1 under associated platforms already, and all of the newly imported games will default to that, while the previous cass games have their own custom command line. Viola. It works. In the hypothetical event you ever need to add 3 or more commands, you would have to do the extra step of arranging the second bunch by date added... but lets hope that doesn't happen because at least for me launchbox uses the date, not the time, so it won't sort if you add two in the same day. You'd have to wait a day or find some other way to separate them. Hope it helps, and thanks!
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This really is great. It's been allowing me to get into those obscure systems I've been holding off on! My question has more to do with Launchbox than the importer itself, but in Launchbox you have to have a command line e.g "-cass" based on the rom file extension in the associated platforms tab of mame. What should the command line look like in launchbox for sets that are the same system but require two or more command line arguments? Might be simple but I'm not sure how to do it. For instance, Fujitsu FM 7 There's two xmls and two folders in the software list (cass and floppy) but obviously I'd want to display them in the same system in LB. A cursory glance at the roms reveals both .t77 and .d77, which would mean I'd need -cass and -flop1 in the command line for the system. Any way to do this? Thanks! This has been really fun to mess around with! Example from the MESS Command list website for FM7: fm7 cassette (cass) .wav .t77 floppydisk1 (flop1) .d77 .d88 .1dd .dfi .imd .ipf .mfi .mfm .td0 .cqm .cqi .dsk
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I never get tired of this question either as I usually wind up learning something! I haven't done a head count, but you can emulate a silly number of systems between just Retroarch and Mame. My suggestion would be to set those two up for all systems you can. (It's always good to have a backup, as most emulators aren't 100 percent compatible.) Then, as you play test you'll find issues like what you mentioned about with Master System. At that point, Google will become your friend and you can google the exact issue and may find a better emulator (although the above post puts out a pretty comprehensive list). When you run into an issue with Retroarch, you should always check the core options. I'm not familiar enough with MAster System to know for sure, but there may be an option to fix your problem there. Based on my experience, the only systems I don't use a core for where available in Retroarch are: PS2 (PCSX2) PSP (PPSSPP) Gamecube/Wii (Dolphin) I haven't tested extensively but I find I can ramp up the resolution higher in the standalone before my FPS drops. I think in general retroarch cores are more resource intensive than their standalone counter parts. 3DS (Citra) Again, not a lot of testing, but I just figure Citra is newish and updated all the time, the core is bound to lag behind. Everything else I emulate in either retroarch or Mame with the exception of some REAL old computer systems (think acorn electron) that I find work better in their standalones.
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Also, there is a really excellent plugin that allows you download youtube videos for your steam games and it sorts and names the videos for you. Check it out, I think it's in the Third Party Apps section. I can double check and find a link later if you need me to. Edit, I quoted a quote and it attributed it to the wrong author.
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Welcome to the forum. Congrats! Etc. etc. Why don't you tell us more about ...this?
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I'm actually interested in this DATs thing. My knowledge ends at basically a DAT is sort of like an xml file... it just contains a list of roms right? And depending on who dumped the roms theres like a crc number associated? I'm woefully ignorant. So what you mean is that people are still releasing updated dats... which include newly dumped roms? Or are people just changing the names of games? Or am I way off base? What are some tools and sites you use as I do kind of want to mint my romset. Thanks! Edit, matching to the database uses fuzzy logic so I can't imagine what kind of changes you could make to a rom name while maintaining fidelity that would confuse the databse.
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No, you'll have to do it manually for now. Same with Wii U. (see below for better answer) I am curious though, which xbox games are emulated well enough now to actually play?
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Default assets - Extract to Platforms directory
fromlostdays replied to dragon57's topic in Game Media
Just a heads up, the Atari ST folders are empty (no pngs) in the current download. Thanks! -
Roms not matching with a db entry while there is an obvious choice
fromlostdays replied to Auri's topic in Troubleshooting
Whats the name of the rom, and also did you scrape as Super Nintendo Entertainment System. I notice your platform name is "Nintendo SNES". It's always better to use the launchbox official names for systems. -
Need more info. What systems are you trying to boot? Are you using Rocketlauncher? Are the systems set up correctly in Associated Platforms? Did you change anything recently?
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Request: Bezel/Overlay Used on the Nintendo Switch
fromlostdays replied to fromlostdays's topic in Game Media
Dude it looks great. Thank you so much! -
Hey everyone! Does anyone know if someone has replicated the bezel/overlay that nintendo is using on it's NES/SNES games on the Switch? Looks pretty good. Can it be replicated?
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Rocketlauncher will automatically generate M3Us, at least for PS1.