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Everything posted by LogicalEgo
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Have you tried switching over to WMP as the video playback engine? Also which version of LB are you using?
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New art assets for the PS4 layout, they look great compared to the older versions. Also wanted to show off @Zombeaver Platform banners since the video demo does not show them.
- 16 replies
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- blade runner
- cityhunter
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(and 2 more)
Tagged with:
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@CriticalCid could chime in that maybe the playlist videos are affecting it. As of now neither CriticalZoneV2 or CityHunter 2 supports playlist videos. I would place platform videos in the LaunchBox\Themes\CityHunter 2\Videos\Platforms folder, Backgrounds should go into LaunchBox\Themes\CityHunter 2\Videos\Backgrounds\Default. Your screens look correct, hope this helps.
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Interesting. It should by default cycle through both of those. So you get nothing but a black background and no video?
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Where are your videos currently located?
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DPI fixes are in, possible errors, if so please report them. Added the latest video engine from CrticalZoneV2.
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Pulling the PS4 controller layout until I fix the art assets. I didn't notice how jagged the X and O button's looked until recently. Will fix and upload a new version.
- 16 replies
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- blade runner
- cityhunter
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(and 2 more)
Tagged with:
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retroarch Zombeaver's Retroarch PSX and Saturn Overrides
LogicalEgo replied to Zombeaver's topic in Emulation
So I finally got around to adding in all your edits, I had to rename quite a bit but it was well worth it. Final Fantasy VII looks better than my Steam version and my PS1 going through scart to xrgb mini. Adding in all the other options like save state and its a no brainier. Mednafen PSX HW is all sorts of win. -
I have all of @CriticalCid dpi fix edits from CriticalZoneV2 into the base CityHunter 2 theme. I still need to edit them into the current 6 theme options which shouldn't take to long. If time permits tomorrow I maybe able to release them tomorrow @ALIE
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Np, welcome back.
- 158 replies
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I just cleaned up the code a bit, did it work for you? Worked fine on my end.
- 158 replies
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@Hexxxer @neil9000 Try this. Wheel4GamesView.zip
- 158 replies
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It is worth the work though. I have my set down to just about 300 good, all play able games.
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This.
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Well that was fast
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Make a video tutorial :D, I tried all these before and crapped out each time lol.
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Good to hear you finally sorted it out. Looking forward to the new release @Jason Carr
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You can get around these by manually editing the keys per core with notepad++. I have an Xarcade tank stick and got around this way going back as far as RA 1.3
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True
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Also to add this you can also save per game control remaps with the quick menu once the core is loaded. This is very useful for platforms like Arcade or if you wanted to completely change a games control layout. Its very handy.
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Np, at least you found it quick lol
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Have you tried making changes, going into quick menu, save as core over ride? You can also open up the .cfg with Notepad++ and manually edit in the keys.
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At work, so quick and dirty cut and paste but should clear up what you need.
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To add to this, RomCenter is a great tool to use to clean up your Mame rom sets. You can quickly edit out all the garbage. Some clones are worth keeping in for example the 2 Player version of the Konami arcade games that are normally 4 player, like TMNT, Sunset Riders etc. Here is a list of clones worth keeping, to your own judgement of course.
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Take a look at the fontfamily below Example: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Wpf.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Wpf" xmlns:aop="clr-namespace:Ao.Bigbox.Plugins;assembly=Ao.Bigbox.Themer" xmlns:cal="http://www.caliburnproject.org" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- USER CONTROL START --> <UserControl.Resources> <FontFamily x:Key="FontHead">/CityHunter.Resources;Component/Fonts/#Streamster</FontFamily> <FontFamily x:Key="FontBody">/CityHunter.Resources;Component/Fonts/#Arcade</FontFamily> <!-- STORYBOARDS START --> <Storyboard x:Key="DetailsFade"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FlowControl"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="WheelBG"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="WheelSelectedBG"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.8"/> <EasingDoubleKeyFrame KeyTime="0:0:4.0" Value="0.8"/> <EasingDoubleKeyFrame KeyTime="0:0:4.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="WheelSelectedInfoBG"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.8"/> <EasingDoubleKeyFrame KeyTime="0:0:4.0" Value="0.8"/> <EasingDoubleKeyFrame KeyTime="0:0:4.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="GameLogo"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="Icons"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:4.5" Value="0"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <!-- STORYBOARDS END --> <!-- CANVAS START --> <Canvas Name="Canvas"> <!-- VIDEO BACKGROUND START --> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <aop:AutopathVideoLooper Autopath="Context" AllowMultipleVideos="true" AllowFallbackParent="false" FallbackPath="pack://siteoforigin:,,,/Themes/Blade Runner/Videos/Backgrounds/Default/" Fallback="StopAfterTry3" Mute="True" Crossfade="0:0:5" Speed="1" Shuffle="True" Stretch="Fill" /> </Grid> <!-- VIDEO BACKGROUND END --> <!-- GRID START --> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.Background> <SolidColorBrush Color="Black" Opacity="{Binding BackgroundFade}" /> </Grid.Background> <Grid.ColumnDefinitions> <ColumnDefinition Width="30*" /> <ColumnDefinition Width="390*" /> <ColumnDefinition Width="330*" /> <ColumnDefinition Width="30*" /> <ColumnDefinition Width="360*" /> <ColumnDefinition Width="30*" /> <ColumnDefinition Width="330*" /> <ColumnDefinition Width="420*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="125*" /> <RowDefinition Height="40*" /> <RowDefinition Height="90*" /> <RowDefinition Height="90*" /> <RowDefinition Height="30*" /> <RowDefinition Height="345*" /> <RowDefinition Height="75*" /> <RowDefinition Height="235*" /> <RowDefinition Height="50*" /> </Grid.RowDefinitions> <!-- HORIZONTAL WHEEL START --> <coverFlow:FlowControl x:Name="FlowControl" Grid.Column="0" Grid.Row="5" Grid.ColumnSpan="8" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ImageType="Boxes" CurveAmount="0.0" CameraZPosition="6.0" VisibleCount="14" PageSize="6" Spacing="2.4" ItemZPosition="1.0" SelectedItemZPosition="1.0" Panel.ZIndex="100"> <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> </coverFlow:FlowControl> <!-- HORIZONTAL WHEEL END --> <!-- SCANLINE OVERLAY START --> <Image x:Name="Scanline" Grid.Column="0" Grid.Row="0" Grid.ColumnSpan="8" Grid.RowSpan="9" Source="pack://siteoforigin:,,,/Themes/Blade Runner/Images/Theme/scanline.png" RenderOptions.BitmapScalingMode="HighQuality" Opacity="0.2" Panel.ZIndex="0"/> <!-- SCANLINE OVERLAY END --> <!-- TOP BAR BG START --> <Border x:Name="TopBarBG" Grid.Column="0" Grid.Row="0" Grid.ColumnSpan="8" Opacity="0.8" Background="Black" SnapsToDevicePixels="True" Panel.ZIndex="1" /> <!-- TOP BAR BG END --> <!-- BOTTOM BAR BG START --> <Border x:Name="BottomBarBG" Grid.Column="0" Grid.Row="8" Grid.ColumnSpan="8" Opacity="0.8" Background="Black" SnapsToDevicePixels="True" Panel.ZIndex="1" /> <!-- BOTTOM BAR BG END --> <!-- WHEEL BG START --> <Border x:Name="WheelBG" Grid.Column="0" Grid.Row="5" Grid.ColumnSpan="8" SnapsToDevicePixels="True" Panel.ZIndex="1" > <Border.Background> <LinearGradientBrush EndPoint="0,1" StartPoint="1,0"> <GradientStop Color="#1A000000" Offset="0.5"/> <GradientStop Color="#A6000000" Offset="0"/> <GradientStop Color="#A6000000" Offset="1"/> </LinearGradientBrush> </Border.Background> </Border> <!-- WHEEL BG END --> <!-- WHEEL SELECTED BG START --> <Border x:Name="WheelSelectedBG" Grid.Column="3" Grid.Row="4" Grid.ColumnSpan="3" Grid.RowSpan="2" Opacity="0.8" Background="#FF3737" SnapsToDevicePixels="True" CornerRadius="35,35,0,0" Panel.ZIndex="2"/> <!-- WHEEL SELECTED BG END --> <!-- WHEEL SELECTED INFO BG START --> <Border x:Name="WheelSelectedInfoBG" Grid.Column="3" Grid.Row="6" Grid.ColumnSpan="3" Opacity="0.8" Background="#FE1C1C" SnapsToDevicePixels="True" CornerRadius="0,0,35,35" Panel.ZIndex="2"/> <!-- WHEEL SELECTED INFO BG END --> <!-- SELECTED TITLE BG START --> <Border x:Name="SelectedTitleBG" Grid.Column="2" Grid.Row="2" Grid.ColumnSpan="5" Opacity="0.6" Background="#000000" SnapsToDevicePixels="True" CornerRadius="20" Panel.ZIndex="2" /> <!-- SELECTED TITLE BG END --> <!-- PLATFORM LOGO START --> <Image x:Name="PlatformLogo" Source="{Binding Path=ActiveGame.PlatformClearLogoImagePath}" Grid.Row="0" Grid.Column="1" Grid.ColumnSpan="2" Margin="0,10,0,15" HorizontalAlignment="Left" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="99" /> <!-- PLATFORM LOGO END --> <!-- TIME START --> <TextBlock x:Name="Clock" Text="{Binding CurrentTime}" TextAlignment="Right" FontFamily="{StaticResource FontBody}" FontSize="49" TextWrapping="Wrap" Grid.Column="1" Grid.Row="0" Grid.ColumnSpan="7" Opacity="1" Panel.ZIndex="3" Margin="0,2,20,0" VerticalAlignment="Center" > <TextBlock.Foreground> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FE1C1C" Offset="1"/> <GradientStop Color="#FF3737"/> </LinearGradientBrush> </TextBlock.Foreground> </TextBlock> <!--TIME END--> <!-- GAME LOGO START --> <Image x:Name="GameLogo" Grid.Column="4" Grid.Row="7" Source="{Binding Path=ActiveGame.ClearLogoImagePath}" Margin="0,10" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="3" /> <!-- GAME LOGO END--> <!-- STATIC CUSTOM HEADER TEXT --> <TextBlock x:Name="GameStaticText" Grid.Column="2" Grid.Row="0" Grid.ColumnSpan="5" Text="" FontFamily="{StaticResource FontHead}" FontSize="60" HorizontalAlignment="Center" VerticalAlignment="Center" Panel.ZIndex="3" > <TextBlock.Foreground> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FE1C1C" Offset="1"/> <GradientStop Color="#FF3737"/> </LinearGradientBrush> </TextBlock.Foreground> </TextBlock> <!-- STATIC CUSTOM HEADER TEXT END --> <!-- SELECTED TITLE START --> <Viewbox x:Name="SelectedTitle" Grid.Column="2" Grid.Row="2" Grid.ColumnSpan="5" StretchDirection="DownOnly" Margin="10" Panel.ZIndex="3"> <TextBlock Text="{Binding ActiveGame.Title}" Foreground="#FFFFFF" FontFamily="{StaticResource FontBody}" FontSize="60" Margin="0,6,0,0" /> </Viewbox> <!-- SELECTED TITLE END --> <!-- STORYBOARD TRIGGER START --> <TextBlock x:Name="Trigger" Text="{Binding Path=SelectedGame.Name, NotifyOnTargetUpdated=True}" Visibility="Hidden" ><!-- binds to the SELECTED platform name and notifies the trigger everytime it updates --> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"><!-- trigger that plays the storyboard and when it plays it, in this case everytime the SelectedPlatform.Name of the TextBlock changes --> <BeginStoryboard Storyboard="{StaticResource DetailsFade}"/><!-- specifies which storyboard the trigger will play --> </EventTrigger> </TextBlock.Triggers> </TextBlock> <!-- STORY BOARD TRIGGER END --> <!-- SELECTED ICONS START --> <DockPanel x:Name="Icons" Grid.Column="4" Grid.Row="6" HorizontalAlignment="Center" VerticalAlignment="Center" Panel.ZIndex="3"> <Image Source="pack://siteoforigin:,,,/Themes/Blade Runner/Images/Theme/favorite.png" RenderOptions.BitmapScalingMode="HighQuality" > <Image.Style> <Style TargetType="Image"> <Setter Property="Visibility" Value="Collapsed" /> <Style.Triggers> <DataTrigger Binding="{Binding ActiveGame.Favorite}" Value="True"> <Setter Property="Visibility" Value="Visible" /> </DataTrigger> <DataTrigger Binding="{Binding ActiveGame.Favorite}" Value="False"> <Setter Property="Visibility" Value="Collapsed" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> <Image Source="pack://siteoforigin:,,,/Themes/Blade Runner/Images/Theme/completed.png" RenderOptions.BitmapScalingMode="HighQuality" > <Image.Style> <Style TargetType="Image"> <Setter Property="Visibility" Value="Collapsed" /> <Style.Triggers> <DataTrigger Binding="{Binding ActiveGame.Completed}" Value="True"> <Setter Property="Visibility" Value="Visible" /> </DataTrigger> <DataTrigger Binding="{Binding ActiveGame.Completed}" Value="False"> <Setter Property="Visibility" Value="Collapsed" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> <Image Source="pack://siteoforigin:,,,/Themes/Blade Runner/Images/Theme/broken.png" RenderOptions.BitmapScalingMode="HighQuality" > <Image.Style> <Style TargetType="Image"> <Setter Property="Visibility" Value="Collapsed" /> <Style.Triggers> <DataTrigger Binding="{Binding ActiveGame.Broken}" Value="True"> <Setter Property="Visibility" Value="Visible" /> </DataTrigger> <DataTrigger Binding="{Binding ActiveGame.Broken}" Value="False"> <Setter Property="Visibility" Value="Collapsed" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> </DockPanel> <!-- SELECTED ICONS END --> <!-- GAME CONTROLS START --> <Image x:Name="GameControls" Grid.Column="2" Grid.Row="8" Grid.ColumnSpan="5" Source="pack://siteoforigin:,,,/Themes/Blade Runner/Images/Theme/game_controls_ps4.png" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="3" /> <!-- GAME CONTROLS END --> <!-- QUICK JUMP START --> <ListBox Name="Index" Grid.Column="0" Grid.Row="7" Grid.ColumnSpan="8" Style="{DynamicResource HorizontalListBoxStyle}" Visibility="{Binding IndexVisibility}" Panel.ZIndex="100" VerticalAlignment="Bottom"> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDoubleClick"> <cal:ActionMessage MethodName="OnEnter" /> </i:EventTrigger> </i:Interaction.Triggers> </ListBox> <!-- QUICK JUMP END --> <!-- GRID END --> </Grid> <!-- CANVAS END --> </Canvas> <!-- USER CONTROL END --> </UserControl>