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About timekills

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    16-Bit Artificial Intelligence

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  1. If anyone is checking this thread with a newer version (i.e. 10.11x or later) go to Tools->Settings then Legacy->General->Game Details and in the "Game Details" portion of the window under "Show" ensure "Video" is checked. If it isn't, even if you have the correctly named video in the proper location it won't display in the side bar. See screenshot below for example:
  2. Using latest version of Dolphin (as of 22 APR 2018 that is 5.0-7062) I've had success doing the following: First, add a blank text file to your Dolphin directory called "portable.txt". This will force Dolphin to save all the config files to the Dolphin directory under a folder named "User" rather than in the windows user documents directory. Once you've done this and run Dolphin once, you can copy your old files from your Documents directory (My Documents\Dolphin Emulator\*.*) to the dolphin\User directory that was created to make it portable. Next, create and save your per-game controller settings: Under "Controllers - Wii Remote 1 (Configure)" set your configuration for the game. Save the configuration profile by giving it a name (preferably either generic i.e. "Sideways" or "vertical" or related to the specific game) and press "save" Right click on the game in the Dolphin menu list of games and select "Properties" Note that you must have specified the game directories in Dolphin's settings for it to find and list the games! In the game properties menu there is a button in the lower left labeled "Edit User Config". Select that to edit the config for that game. Note that you must specify your text editor in Dolphin's settings for it to open the .ini (text based) file for editing. There may already be some pre-set conditions. Just add the control settings at the end, or overwrite anything in [Controls] if already there. The text you add will be [Controls] on one line and the next will be the WiimoteProlfileX (where X= the player # of the controller you are setting) = config file you set in step 2. As @StuDentBR stated, the instructions are located at How-to set game ini settings per game Do not add the .ini to the end of the config when you type it. Just the name of the config file. Basically you just paste the following into the ini file you've opened for editing: [Controls] WiimoteProfile1 = DKCountry Replace the name after "WiimoteProfile1" (I used DKCountry in the example) with whatever you saved the controller config as in step 2 above.
  3. Just recently started having issues with VLC as well. Color gradation issues, primarily. They play fine in standalone VLC, and work when I switch to WMP option - although I prefer to use VLC. If I replace the libqt4_plugin.dll with the libqt_plugin.dll (and rename it to libqt4_plugin.dll) the game videos work great in LaunchBox, but startup videos crash BigBox.
  4. Loved the theme. Hate to be that guy but "We always pay our debts" part, "debts" is misspelled as "depts." (around 32 seconds in.)
  5. @UnderwoodNC When using the GUI for the manager inside new build of LB (ver. 8.2) I get an error when saving. Reproducible. Does not matter whether reandomize box is checked or not. Plugin still works with manual editing of xml file (PluginConfig.xml.)
  6. Just bumping this again to see if it's possible to get authentication working through Tapatalk. The site always prompts you to use it, but it's not very useful if you can't log in.
  7. The random video startup with full video play is great! I had been using the plug-in but it had some issues with videos of differing lengths. Now I can load up a bunch of different versions and it works perfectly.
  8. Using Tapatalk fine logging in with about 12 other forums but not Launchbox so it seems unlikely it's a fault on Tapatalk's side. I used Tapatalk Pro, but tried with the normal version as well as the beta. All gave the same error: Network error please try again later
  9. Same error as @Ziege_UK and @pkay0101 when trying to save default Startup video. I am using the 8 JUL test version and still getting the error. P.S. Not sure if I'm doing something incorrect, but without setting the StartupTimeOffsetInSeconds to the length of a video, the full video never plays. I.E. if it is set at 0 and "No Delay" set in BigBox, it will only play about 5 seconds of the video. If I understood correctly, ffmpeg should determine the length of each randomly chosen video and adjust the delay to that length. P.P.S Not sure if relevant, but I have three videos in the Startup folder, and it will only randomly play the same two videos. The third will work if I manually make it the startup video not using your app, so it is a viable video.
  10. Any chance you could post what keyboard commands you set the buttons and sticks to for optimum use?
  11. Robocopy works well, if you don't mind the command line interface. I recommend SyncBack. The free version works very well, and would be perfect for your situation. Works over network shares or locally, has a GUI to make life easier, and can either overwrite based on file date, rename, delete, etc. http://www.2brightsparks.com/download-syncbackfree.html Sent from my Nexus 6P using Tapatalk
  12. @CebionHave you tried emulating the Apple II systems? The Apple IIGS emulation works considerably better in MAME/MESS and has better support in other dedicated emulators. Also, as the fastest version of the Apple II family, it runs the older Apple II software through emulators much more smoothly. You do understand the Apple IIGS was designed to be backward compatible with older Apple II software. Arguably this is like saying a game was made for the Xbox 360, but if you run it on an Xbox 360S it needs a different dataset. Why? It's the Xbox360 game, just run on a later version of the Xbox 360 that was a little faster, a little cooler, a little less power use, etc. It's not like the game was re-released for the Xbox 360 Slim. Why is there a push back about allowing Apple II game info populate an Apple II game running on a IIGS emulator? It's still the Apple II game. It's not a separate release of the game made for the IIGS. Do we really want to save all the Apple II games twice, once for Apple II emulators and once for Apple IIGS emulators? Seems like a waste of space on the server, on the end user machines, etc. I suppose since I'm the only one adding software to the Apple II collection anyway, I'll just upload the info to the Apple IIGS database.
  13. Brad, I'm clearly not explaining this correctly, but I'm not sure where you are getting that I'm recommending removing either platform. I'm not. Allow Apple II games to populate the Apple IIGS. I didn't recommend REMOVING both (or either) platforms. Just allow adding both platforms to the game when submitted. In your example,if you use the GBA emulator, can you play GBC or GB ROMS? If so, when you add a GBC ROM to the GBA emulator, what info is pulled from the LaunchBox database? NOTHING. Because it isn't shown as also compatible and playable on the GBA. So if you allowed multiple platforms to be selected when you add the game, if someone added the GBC ROM to either their GBC emu or their GBA emu, they'd get the information, images, video, etc. It's the same ROM or disk image. It's playable on multiple platforms. Allow the adding of the platforms it's playable on, rather than adding the same details to each emulator. It's different than games that were released for Nintendo and Sony and MS platforms. You can't take the same disk/image/ROM and play it on the consoles or on the emulators. Those would have different boxes, different instructions - they're different datasets (even if the game is more or less the same.) For the GB/C/A and Apple II/IIGS I'm talking about the exact same image. I.E. if I add the data for "Super Mario Bros. Deluxe" to the Game Boy Color, allow adding alternate platforms IF that exact image is playable. So I'd add Game Boy Advance as an alternate platform. Then if I had the GBA emulator and dragged the "Super Mario Bros. Deluxe" ROM into it, it would populate the data. Assuming you can play GBC ROMS on GBA emulators. You definitely can play Apple II images on Apple IIGS emulators.
  14. I agree with the two platforms; as I wrote, there are some games that can't be played on both. However, fire those that can, wouldn't it be advantageous to be able to list both platforms when you load the game data. It's the same image and game. Duplicating it across both platforms seems redundant. Add multiple platforms you can use the image on in the database and voila - one shot one kill. Sent from my Nexus 6P using Tapatalk
  15. BLUF*: Need to have Apple II entries available automatically for Apple IIGS emulator as all Apple II games can be played on the Apple IIGS and its emulators. -------------------------------------------------------------------------- Instead of having an Apple //e and Apple IIGS emulators, I just run the IIGS emulator since it is backward compatible with and plays all games for the Apple II family. Problem is, if I upload the data/images/video for an Apple II game, even after it is formally accepted it won't populate the Apple IIGS games. I have to duplicate the entry for both systems - a waste of time and hard drive space. Recommend the platforms be Apple IIGS (only) and Apple II family. All Apple II family games would populate whether the emulated system was the Apple IIe, Apple IIc, or Apple IIGS. The Apple IIGS (only) games will not run on the IIc or IIe. *As we say in the military "Bottom Line Up Front." The military version of Reddit's "TL;DR**" **Too Long; Didn't read. AKA the so what/summary.
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