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dragon57

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Everything posted by dragon57

  1. Yes, sub-directories can be renamed to whatever you want, but be aware the names of the underlying cfg files MUST match the rom names being called, whether in MAME or Retroarch and the sub-directory names themselves must match whatever calling app expects.
  2. Are you referencing odyssey2 bezels under MAME from The Bezel Project? If so, Videopac is the system name configured for our MAME export, not odyssey2.
  3. I use non-merged myself, but that shouldn't matter. When in the MAME Tab/video options section, do you see either of those multi-monitor graphics? If not, look for any existing darius ini files and either delete them, or move them so MAME can't find them, then re-test MAME.
  4. Which Darius game names are you running? The only two multi-monitor bezels included in the MAME pack is darius and darius2. Do you see these in your artwork directory? (See below)
  5. They load fine here. Just like any other bezel file, naming is key. Have you used the Tab key in Mame when one of those games is running, then looked at the video options to see which file MAME is using? You can then go through all the options MAME allows for overlays/backdrops/etc. If you find one option that causes what you want to see, see if you can save a MAME over ride for that one game.
  6. One option is to batch process the files to remove the TV surround.
  7. Not sure what your issue may be. I get no errors when I access and/or download using the Windows app. Could possibly be a temporary issue on Github's end. I would wait a few hours, then retry.
  8. The directory names under your retroarch\configs directory must match the name of the core you are using. There is no duckstation support in our files, so the easiest thing to do is rename your pcsx rearmed sub-directory to match.
  9. Since Nestopia already has a directory for the NES cfg files under retroarch\config\Nestopia, the NES issue must be a naming issue. Even if you have a no-intro rom set, naming standards do change over time. Look in the Nestopia sub-directory and compare the names of those cfg files with your rom names. They names must match 100% except for the suffix (cfg, zip, 7z). For SNES, it appears you will just have to manually set the bezels for those games that don't already have cfg file. Actraiser, for example, only has cfg files for ActRaiser (Japan) (Translated En) and ActRaiser (USA).
  10. OK, so progress. Next step is to figure out why some bezels work and some don't. When no bezels for a core work, generally the problem is the subdirectory name in the retroarch\config directory does not match what the core is expecting. What is the exact core name for NES you are using? For SNES, since some bezels work and some don't, the problem must be a name mismatch between the cfg files for the core under retroarch\config. You mention Actraiser as not working. What is the exact name of the rom?
  11. Thanks for the cfg file. I reviewed it and see no issues with it. A few questions. 1. Is your retroarch installed by the installer version of Retroarch, or a downloaded zip file? 2. How much free space do you have on your c:\ drive? 3. Have you tried to install more than one themed bezel set? Which have you tried? 4. When you run the Bezel app, does the download operation seem to work, or does the app immediately return to the menu after selecting OK to start the install operations?
  12. I assume you have already started Retroarch to see if it runs? If not, do so, and try the bezel app again. If you have run it, attach your retroarch.cfg file here and I'll look at it to see if I can discover anything.
  13. Post a picture of the Retroarch directory. Perhaps it is a non-standard install?
  14. Is the K: drive on a network? If so, make sure the permissions are set correctly so the installer can create the files required.
  15. As far as bezels go, merged and non-merged in and of itself shouldn't matter. Like all other bezels, the names have to match in order for Retroarch to find and show the bezel.
  16. You should be able to update from within the app itself. Make sure betas are enabled in options, then restart the app. It should see and ask for permission to download and install the beta.
  17. Beta 5 installed here. No issues so far. Thanks!
  18. OK, my mobile network must have had an issue earlier. The app was probably silently failing like you mentioned. I just tried it again and it updated. I still have random slow startups. Nothing in the log file. When it starts quick, it is almost instant. When it is slow, it takes between 10-15 seconds. I have a large amount of space on the internal memory. I'm stumped. Running Android 10 on an LG G8.
  19. The last beta I got an email for was beta 2. When was the update code inserted into the betas? Beta 2 isn't seeing any upgrade out there. I made sure I turned on check for beta releases under options, then I restarted the app. Nothing seen. Also, it takes a really long time for the app to start now, and this is with no media or roms imported. I have a totally clean system. Just wondering if anything I am seeing abnormal?
  20. OK, tried to install over the top, but that didn't work. No real error message, just didn't seem to do it, although the install process seemed to finish as expected. After I uninstalled, the beta installed fine. BTW, running Android 10 here on an LG G8.
  21. Do I need to uninstall the original version before I side load the latest beta?
  22. The rom names MUST match the cfg file names installed under the config directory in Retroarch. If only a few games don't work it is probably easier to do what you described, but if most, or all your roms don't match you are better off using a renaming utility. You can rename the cfg files, or your roms. Whichever works best for you. Many people use FatMatch, but there are a number of rom renaming tools out there. Finally, the Bezel Project tries to use No-Intro naming standards, so make sure you are using a rom set that is no-intro compliant.
  23. I am a member of The Bezel Project, and have bezels working for all Retroarch cores. If you are having issues getting bezels to show in Retroarch, you must have something not configured correctly. There are two areas you might want to look at in your Retroarch installation. 1. Your rom names must match the bezel cfg file names. 2. The directory in the config directory containing the cfg files for the bezels must match the core name exactly.
  24. This is what I do now. I get the combined box, box 3d, snaps, title, wheel packs from EmuMovies, then manually check for missing art. I have numerous scripts to do compares and setup for art downloads. Using the EmuSync tool from the EmuMovies site also seems to be faster than LaunchBox in some cases in downloading art, but everyone's use case will/may be different. You just have to find what works best for you with the tools and assets available to you. You also need to revisit all alternatives when new versions come out. The LaunchBox devs are doing their best for us I feel. As to your thoughts on downloading a 'full pack' from the LaunchBox database/art server, I feel this could be done in code, but it would greatly increase the horsepower demands on the online server. The process would be similar to what happens if you have a Google Drive folder full of files that you want to download as a complete zip archive. The Google server creates a zip on the fly of the files you selected. In my experience, the Google process can take a long time to prepare an archive of many hundreds/thousands of files.
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