-
Posts
1,030 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by dragon57
-
Your thought process should be correct. The bezel packs originated for use on a Raspberry Pi, where the latest MAME doesn't run at all well. The config directories are setup for the older MAME cores. Like has been mentioned several times in this thread, if you use a core that uses a different core name than what the bezel packs are setup for, just rename one to match like Ateb suggested.
-
Sure, just point to the cfg files under the config directory on retroarch.
-
I just posted V1.1.1 of my Windows bezel installer app. Changes include PS3 Retroarch output support as well as a 2nd bezel design type. We are calling the original and continued bezels 'themed' and the new type 'system art'. You will need to pull an update under option 1 to get the new listings. Also make sure you select which bezel type to download in Preferences. Below are a few examples of the new type (only 13 sets as of this post, but more are coming). Please let me know if you run in to any problems/issues.
-
-
You must verify your rom names more carefully. As I have said multiple times in this thread, the rom name must match the cfg file name exactly. The bezel file is spelled like this: Spider-Man and Venom - Maximum Carnage (World). Your rom name for this game is spelled like this: Spider-Man . Venom - Maximum Carnage (World) Random checks for other rom names show mismatches as well.
-
If you set the video options to use 'core provided' scale, everything should auto-scale and look correct in its original 4:3 aspect ratio (for most retro systems). Some handheld ones have a different aspect ratio, but we try to take that in to account when the bezels are made.
-
Yes, the bezels should automatically display when you start a game. As long as your display has an aspect ratio of 16:9, you should be good since the cfg files assume scaling the bezel to full size. You can search for how cfg files work in Retroarch, but basically, it reads the main retroarch.cfg first, then it searches for a core override, then a game override. Mixed in with this are core, game, and global options and mapping files. You can read the retropie documentation here which is pretty much the same on Windows with just path changes: https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#hardcoded-configurations I will correct my earlier comment about changes starting in 1.8.x. After reading a ton, 1.7.8 was the revision when they changed how shaders were read and saved.
-
All of what you list and describe looks to be correct. Not sure why things are not working for you. The only rule is the rom names MUST match the cfg file names in ...\retroarch\config\<core name>\. What version of Retroarch are you using? I have been reading on the Libretro forums of various issues related to core overrides, overlays, etc. Version 1.8.x and newer have a lot of changes.
-
The rom names need to match the cfg files from the bezel set, as has already been mentioned numerous times in this thread.
-
Your roms for Megadrive do not appear to be a standard No-Intro set. The names are not matching like they should, which is the issue. I recommend trying to find a standard no-intro set for megadrive/genesis and trying that. An alternative is renaming your existing roms, but you have so many more than what is needed with so many different versions that doing so will be a chore, even with renaming utilities.
-
If you can, please provide me with the listing of your mega drive rom directory, archive it, then send it to me via a PM. Also, please provide me with a couple of games that do seem to work and a couple that don't. I'll then setup a test on my end and try to figure out what is going on.
-
Try reinstalling a set of bezels for Retroarch and see if they show up. During installation the app modifies a core cfg file to enable things. If the system bezels you reinstall still doesn't show, we can debug from there.
-
Ah, gotcha. Yes, that is probably the issue. To fix, make sure Retroarch isn't running, then edit the retroarch.cfg file and search for the line with config_save_on_exit, then change the value from true to false. Next, search for input_overlay and remove the value from between the quotation marks. Save and exit your editor. See if that helps.
-
Magnavox Odyssey2 Silver Ring View File Replaced the old archive with this new one. It follows the latest No-Intro dat file for graphics and file names. This archive deletes some old files, and add many others, bringing the total number of logo files to 131. If you want/need the deleted files, download the V1.0 archive. Submitter dragon57 Submitted 10/31/2019 Category Game Clear Logos
-
Version 1.1.0
105 downloads
Replaced the old archive with this new one. It follows the latest No-Intro dat file for graphics and file names. This archive deletes some old files, and add many others, bringing the total number of logo files to 131. If you want/need the deleted files, download the V1.0 archive. -
Even with me giving you some pointers on what I use, no utility is guaranteed to rename the files 100% correct every time, so you will have to play around with them and get a handle on how things work. Here is a video that I used to get going: If you don't have access to the Hyperspin download link, just Google for it and you should be good.
-
Magnavox Odyssey2 Silver Ring View File Replaced the old archive with this new one. It follows the latest No-Intro dat file for graphics and file names. This archive deletes some old files, and add many others, bringing the total number of logo files to 131. Submitter dragon57 Submitted 10/31/2019 Category Game Clear Logos
-
Sorry, I don't use that particular utility, so I can't help with it, however, hopefully someone else can. You might want to post a new thread in the correct section of the forum for help with it.
-
I can now say thanks 'team' for the new beta. Looking good here.
-
@vgbox, you only need to rename the files under ...RetroArch\config\Genesis Plus GX technically. Only go to the effort renaming those under overlays if you just want them to match.
-
Default assets - Extract to Platforms directory
dragon57 commented on dragon57's file in Platform Default Image Packs
-
The main config files the installer puts in place are in ...\retroarch\config. There should be sub-directories with names equal to the Retroarch core names. These directories contain cfg files that point to the game specific cfg and png files under ...\retroarch\overlays\gamebezels. If the bezels aren't showing up, the problem is generally a name mis-match from your roms which need to map directly to the cfg names. There are different no-intro roms set that exist, with some names that differ from the version used for the bezels. The naming is a moving target, so you may always have mis-named items that need manual 'fixing', either by hand, or by using one of the many mass renaming utilities available.
-
You should be able batch process to remove the border. I have been told others have done it. Basically find a program that can batch the images by first creating a selection rectangle the size of the border, cut that selection, save. Save this as an action if using Photoshop. Record a script if using Corel Paintshop Pro, etc.
-
At this time, there are no plans on integrating the project files as a plugin. Now that the Windows port is finished, the team is back to creating missing bezels for the systems we haven't addressed yet. After those are finished, who knows? No promises though. Having said that, others are free to write a plugin that pulls assets from our Github repository. Finally, I really recommend you get comfortable with your renaming utility of choice. You are always going to have issues with certain art assets being named differently to what you want to integrate with, roms included. I use two different utilities and use them all the time because names constantly change in the No-Intro camp, for example, plus other so called naming standards for the more recent systems that No-Intro doesn't address with dat files.
-
Very nice! I have been meaning to document this, so you saved me a lot of time and work. What you have created is a bezel/overlay similar to what I create for my arcade cab. Here is a couple of samples.