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Everything posted by dragon57
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Script to copy info from platform XML to new text file
dragon57 replied to masterfulmethods's topic in Troubleshooting
@masterfulmethods, I wouldn't mind helping out. I parse xml files quite often here. Shoot me a PM when you have some time. -
That isn't a MAME feature. It is the torrent client that performs that process.
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Indeed he is! Thanks so much for your continued work on this, JV.
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If this is a new install of Retroarch and you have never downloaded any cores (the Retroarch emulator pieces), you are out of luck for a few days. The Libretro/Retroarch servers were hacked a few days ago and the core update/download function is currently offline. Keep checking the Libretro web site for updates.
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I would setup default horizontal and vertical ini files per info found here: https://www.mameworld.info/mrdo/mame_artwork_generic.php
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You are missing that Kickstart file from your Retroarch system directory. We can't tell you where to get the file, but if you do an internet search, you should be able to find it. Reference the readme section on this page for full information for setup and configuration info: https://github.com/libretro/libretro-uae
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Im looking for blank template with monitor frames to design bezels
dragon57 replied to CORVAX's topic in Game Media
Here you go. MAME psds.zip -
Im looking for blank template with monitor frames to design bezels
dragon57 replied to CORVAX's topic in Game Media
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Really sorry for the mix-up in those Lay files. Just FYI, the app only supports normal 1 screen horizontal & vertical configurations now. I am working on enhancing logic to handle the 2, 3, and 4 screen games and outputting the appropriate Lay files.
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A new version is up on Github, 1.1.12.1. I rolled back the lay file changes I had made. Hopefully this gets things back on track. Thanks for reporting this.
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Thanks for alerting me to the issue. I'll do a diff on my code and see where things went awry with the lay files.
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Not sure what the problem may be. I can install to my MAME 0.165 version here and display bezels from the bezel pack with no issues. Here is Space Invaders running under 0.165. Standard debugging procedure for bezels is to start with a fresh MAME directory and make one change at a time until you identify the issue. What I would do is start with a fresh install of 0.165 and start there. I would then copy over only a handful of roms and the artwork directory from the original bezel project install to the new directory structure. Test running those roms and see what happens.
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They are called Video Themes. The one for Mad Dog 2 can be found on EmuMovies ftp @ /Official/Video Themes (HD)/American Laser Games (Video Themes-HyperSpin)(4x3)(HD)(CriticalCid 1.0)
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Some MAME rom names change over time, so it is possible the names used in our MAME bezel pack don't actually match the rom set you are using. Have you manually checked a few rom names with the files/directories the installer put in your artwork directory?
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Can LB pass variables to AutoHotkey?
dragon57 replied to igotdvds's topic in Third-Party Applications and Plugins (Released)
Altirra, yes! -
Default assets - Extract to Platforms directory
dragon57 commented on dragon57's file in Platform Default Image Packs
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The -su is for 'Unregister'. I would open a cmd window in the directory that contains files2folder.exe and try it, then run the exe by itself and see if it fixes everything.
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If you moved the original .exe from the zip you downloaded, that probably caused things to be out of sync when you right-click. What happens when you run the Files2Folder.exe program from its current location? It is supposed to create a shortcut that allows you to unregister the right-click service. If it does, execute that shortcut, then run the .exe again. That should get things back in sync.