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dragon57

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Everything posted by dragon57

  1. Yes, the NES bezel pack should install a Netopia directory and a FCEUmm directory under config with the game specific cfg files. I was talking about any cfg files with nestopia in the name. Do you only have the one in config? Any others lurking in some other subdirectory?
  2. It sounds like you have some game overrides saved, or a core override. I would search for all cfg files under your Retroarch directory and see what comes up nestopia related.
  3. Thanks. The only Retroarch option I see that might cause this is the config_save_on_exit option is set to false in the new cfg whereas it was set to true in the original nestopia_libretro.cfg file. My app doesn't change this variable, so I have no clue why it was changed. All I can recommend at this time is exit Retroarch, manually edit the new cfg and change the value for config_save_on_exit to true, save/exit, then see if this helps. Please let me know how you make out.
  4. Can you zip up your nestopia_libretro.cfg, retroarch.cfg and your original nestopia_libretro.cfg (you did backup like I said, right?) and attach it here so I can analyze things? I have never been able to replicate this problem here.
  5. Can you screen shot the option you are talking about? "Save configuration when exiting" doesn't ring a bell. I'm not at my dev machine at the moment.
  6. I don't have a date at the moment. I have active beta testers giving me feedback almost daily. You are welcome to do that as well if you use my release on page 6.
  7. Shouldn't be a problem. My app does it operations per system selected by the user, not all at once, or all or nothing.
  8. If you are looking for my beta, it is on page six of this thread. Make a copy of anything the app may modify. I've tried to error trap and do only what you request, but as with any app, the combinations of systems and configurations can't all be accounted for. My app supports native MAME, Retroarch and RocketLauncher. Bezel output for Android and PS Vita is coming soon.
  9. Which link isn't working for you? My link for the latest beta still works for me here. The Windows release you reference also should work. Mine is the latest, but the original Windows release from Github still works fine for most platforms.
  10. I personally have no issue with mock-ups and recreations, especially if no original art exists. I do the same as you for my personal collection. Some feel different, and only want un-retouched scans of real assets. Hopefully someone higher up than me will comment.
  11. As long as we can make our own control pics and have them displayed with platforms other than arcade without a lot of special theming and such, I'll be good.
  12. Unfortunately I didn't have any of these, but I was able to mock them up pretty quickly. Hope you can use them. I have attached a preview and a zip with the files. Cart - 3D.zip
  13. Go to Preferences and see if Manual install is set to Yes. Change it to No if it is and retry.
  14. If you provide a list of what you are missing I'm glad to check to see if I can fill any gaps.
  15. I actually only have a small SNES 3D cart collection, only around 200. Sort of like a 'best of' collection. When I need a 3D cart image I just go to the Hyperspin ftp and download them. The ftp collection is around 787 images for 3D SNES carts.
  16. As an aside, and if memory serves, I think dinput support became official in MAME at version 0.173. (For users that search and find this thread)
  17. A preview of things to come! The ability to write out bezels for Retroarch installations on Android and Playstation Vita!
  18. Per beta testers request, I have incorporated something that really should have been there from the start, but got lost in the shuffle. You can now multi-select systems in the installation, disable and enable views. Link is the same as above.
  19. I have posted another update to my app. With this release comes support for Windows only bezels for Atomiswave. I have also reset the beta clock. Please let me know if you have any issues.
  20. IMO, RocketLauncher's strength is ease of changing front ends if setup properly, the ability to add bezels to emulators that don't natively support them, controller mappings, its pause is probably always going to be superior to what Jason develops (no slight on Jason. This is just a developers decision). Having said that, I have already removed RocketLauncher from both my setups. It just isn't worth it to keep its complexity in my mix of systems.
  21. The app has had another update. I highly recommend for existing users to delete their 'Bezel Project.ini' file before using this new version. I had to add to and restructure the ini file and to get newly supported repos, a change had to happen. The download link is the same as above.
  22. Truly. I use it all the time for many different front ends. The renamer is just one of the useful utilities in Don's pack. I highly recommend learning and using them.
  23. In a word, no. This is way beyond the scope of the project. As we say in the readme and help, we use the No-Intro naming convention when we can, then for like CD based bezels, we ask for consensus and majority wins. Even No-Intro is problematic because changes are always creeping in. The only way to fix this is to distribute rom packs with the bezels that match and that sure isn't going to happen. You can't even go with 'trusted' packs because most are incomplete with always a few games named slightly different, often because of what I have already stated. You can try to use CRC matching, but again, there are so many versions of roms out there that you can never be sure what you get will work, plus there are quite a few renaming tools out there that allow you to rename in mass according to whatever standard you have. The old "Don's renaming utility" from the old Hyperspin days is still a mainstay with many users and continues to work well. Games names will always be problematic and I don't see that changing any time soon.
  24. Yeah, CD based systems could use some love as far as standard naming. You have the one you mentioned, Redump, plus TruRip, Dark Water, and a host of other smaller/different collections. That is what is so great about standards, there are so many of them!
  25. Thanks. I have that one. Our game list includes much more than what SupraKarma's file does. Our list has quite a few Japanese games which the Hyperspin files seem to not have much coverage for (there are exceptions, of course).
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