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Everything posted by dragon57
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Default assets - Extract to Platforms directory
dragon57 commented on dragon57's file in Platform Default Image Packs
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All I can think of at this point is create a new Retroarch install directory that has no mods or changes to it. Try to install one set of bezels and see if you are successful. If so, we can narrow down differences from there.
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Very strange. After moving the snes directories and cfg files from config and before running the bezel installer, do you still get the override message if you fire up Retroarch? If so, we need to figure out what is causing the override.
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Default assets - Extract to Platforms directory
dragon57 commented on dragon57's file in Platform Default Image Packs
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Just as a test, please move all the directories and cfg files that start with snes out of the config directory. Try to reinstall the SNES bezels and see if the behavior changes. Also, are you using a custom command line for your Retroarch cores in LaunchBox? If so, what does that look like?
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Those cores should be supported by the installer. If you still have issues after trying the beta installer, please post a pic of your Retroarch config folder and its contents.
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@ELanz10 I am a member of The Bezel Project and would gladly try to help, if I can. First off, the Windows installer on Github is slightly out of date, so I recommend you using my newer installer. It is in beta, but works great for most. You can read about it in the bezel project thread linked above. The direct link for my installer can be found here: Please let me know which exact Retroarch cores you are using and what version of Retroarch itself and I'll try to get you sorted.
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Default assets - Extract to Platforms directory
dragon57 commented on dragon57's file in Platform Default Image Packs
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Default assets - Extract to Platforms directory
dragon57 commented on dragon57's file in Platform Default Image Packs
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Default assets - Extract to Platforms directory View File Note: using these requires LaunchBox 9.10 beta 1, or above. The files in the attached archive are the start of my effort to create 'default' images for most of my installed platforms. Copy the archive to your <launchbox install directory>\Images\Platforms directory and extract there. Start Launchbox, select your matching platform names, then refresh all images. Any missing media in your same image categories as mine should now show up (you may have to rename some of the extracted directories if they don't match the platform names in LaunchBox). I modeled most of these on graphic types from EmuMovie assets. Please feel free to make requests, or post your own default images. The archive has files for the following platforms: 3D Nintendo Entertainment System Acorn BBC Micro Acorn Electron Amstrad CPC Amstrad GX4000 Apogee BK-01 Arcade Atari 800 Atari 2600 Atari 5200 Atari 7800 Atari 7800 Homebrew Atari Jaguar Atari Jaguar CD Atari Lynx Atari ST Bally Astrocade Bandai Sufami Turbo Bandai Super Vision 8000 Camputers Lynx ColecoVision Commodore 64 Commodore 128 Commodore Amiga Commodore Amiga CD32 Commodore CDTV Commodore MAX Machine Commodore Pet Commodore Plus 4 Commodore VIC-20 Dendy Dragon 32 Dragon 64 Emerson Arcadia 2001 Entex Adventure Vision Epoch Super Cassette Vision Fairchild Channel F GCE Vectrex Magnavox Odyssey 2 Mattel Intellivision Microsoft MSX Microsoft MSX2 Microsoft XBOX Microsoft XBOX 360 MS-DOS MUGEN NEC PC-8801 NEC PC-9801 NEC PC-FX NEC PC Engine NEC PC Engine-CD NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 3DS Nintendo 64 Nintendo 64 (Japan) Nintendo 64DD Nintendo DS Nintendo Entertainment System Nintendo Famicom Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo MSU-1 Nintendo Satellaview Nintendo Switch Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare Panasonic 3DO Philips CD-I Philips Videopac G7000 Philips Videopac Plus G7400 PopCap RCA Studio II Sega 32X Sega CD Sega CD 32X Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Mega-CD Sega Mega Drive Sega Saturn Sega SG-1000 Sharp MZ-2500 Sharp X68000 Sinclair ZX-81 Sinclair ZX Spectrum SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony Playstation 3 Sony Playstation Vita Sony PSP Sony PSP Minis SpectraVideo Super Nintendo Entertainment System Super Nintendo Entertainment System (Pal) Tandy TRS-80 Tandy TRS-80 Color Computer Windows WonderSwan WonderSwan Color Submitter dragon57 Submitted 06/30/2019 Category Platform Media
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Version 1.9.0
2,680 downloads
Note: using these requires LaunchBox 9.10 beta 1, or above. The files in the attached archive are the start of my effort to create 'default' images for most of my installed platforms. Copy the archive to your <launchbox install directory>\Images\Platforms directory and extract there. Start Launchbox, select your matching platform names, then refresh all images. Any missing media in your same image categories as mine should now show up (you may have to rename some of the extracted directories if they don't match the platform names in LaunchBox). I modeled most of these on graphic types from EmuMovie assets. Please feel free to make requests, or post your own default images. The archive has files for the following platforms: 3D Nintendo Entertainment System Acorn BBC Micro Acorn Electron Amstrad CPC Amstrad GX4000 Apogee BK-01 Arcade Atari 800 Atari 2600 Atari 5200 Atari 7800 Atari 7800 Homebrew Atari Jaguar Atari Jaguar CD Atari Lynx Atari ST Bally Astrocade Bandai Sufami Turbo Bandai Super Vision 8000 Camputers Lynx ColecoVision Commodore 64 Commodore 128 Commodore Amiga Commodore Amiga CD32 Commodore CDTV Commodore MAX Machine Commodore Pet Commodore Plus 4 Commodore VIC-20 Dendy Dragon 32 Dragon 64 Emerson Arcadia 2001 Entex Adventure Vision Epoch Super Cassette Vision Fairchild Channel F GCE Vectrex Magnavox Odyssey 2 Mattel Intellivision Microsoft MSX Microsoft MSX2 Microsoft XBOX Microsoft XBOX 360 MS-DOS MUGEN NEC PC-8801 NEC PC-9801 NEC PC-FX NEC PC Engine NEC PC Engine-CD NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 3DS Nintendo 64 Nintendo 64 (Japan) Nintendo 64DD Nintendo DS Nintendo Entertainment System Nintendo Famicom Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo MSU-1 Nintendo Satellaview Nintendo Switch Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare Panasonic 3DO Philips CD-I Philips Videopac G7000 Philips Videopac Plus G7400 PopCap RCA Studio II Sega 32X Sega CD Sega CD 32X Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Mega-CD Sega Mega Drive Sega Saturn Sega SG-1000 Sharp MZ-2500 Sharp X68000 Sinclair ZX-81 Sinclair ZX Spectrum SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony Playstation 3 Sony Playstation Vita Sony PSP Sony PSP Minis SpectraVideo Super Nintendo Entertainment System Super Nintendo Entertainment System (Pal) Tandy TRS-80 Tandy TRS-80 Color Computer Windows WonderSwan WonderSwan Color -
Loving the 'default' image features for the categories Jason has recently created. I've been waiting on this for a while. Thanks so much!
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Platform Fanart for Startup & Shutdown Screens
dragon57 commented on BlazingRyuu's file in Platform Backgrounds
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IMO, Retroarch is your best bet if you aren't currently fluent in RocketLauncher. There should be plenty of people here who can help get you up and running with Retroarch. Retroarch can be intimidating, but it isn't that difficult to come up to speed once you get some guidance. You can ignore much of its power/functions if you aren't interested in customizing things.
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Assuming you are editing the name under Edit Platform? If so, make sure you also change the 'Associated Platform' name the emulator references under Manage Emulators. See the pic below.
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There is a Turbografx CD video in the Nostalgia set. It once was available in the downloader. That is where I got my copy. There is an Xbox video in the Nostalgia set too. If you can't find them in the downloader, you can download them directly from the Downloads area:
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MAME GCE Vectrex Software System Custom Artwork File
dragon57 commented on spycat's file in Platform Bezels/Overlays
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Your work continues to impress, as always. I very much look forward to using these. Hopefully I can help add to the set when time permits.
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First, learn to search the forum. This has been reported a lot, and the reply is always the same answer. Reference:
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Controller mappings are separate and can be saved outside of normal configs, so I see no reason why you can't do what you want and have bezels for each game too. Below is directly from the Libretro forum: Remaps Remaps are configuration files that store the parameters from the controls menu under Quick Menu. This is the recommended method to change core inputs without affecting GUI control or controls for other cores. We’ve been working hard to make this menu support all input remapping use cases and as of now it can do: Mapping keyboard keys from more than one gamepad (works with dosbox) Mapping more than one button to the same action Unmapping buttons Unmapping analogs Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt) Mapping an analog to another analog (having more than one analog mapped to the same output causes issues) Mapping an analog to produce a button response Remaps can be saved in the same exact levels as overrides, core, content, dir. Remaps can save dpad analogue mode, libretro device. Remaps are loaded on content load.
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Also, please provide what type of settings you are trying to save so I try the same things as you. OK, after doing some reading, and testing, I THINK I know why some people have issues saving Retroarch options and some others don't. Please understand I am no Retroarch expert, by any means, but since I could never replicate the save issues, I knew I must be doing something different. According to official Libretro docs and postings by the devs and mods on the libretro forums, there is a lot of confusion concerning how Retroarch config files are used, and how they are/can be saved. Retroarch uses a layered approach to reading config files. It first reads the main cfg file called retroarch.cfg. It then looks for a core specific cfg under the config directory, example: nestopia_libretro.cfg. Lastly, it looks for a game specific cfg file that would be saved in a subdirectory under config using the same name as the core, in this case, Nestopia. Here is the part that gets people in trouble. As long as a game override DOES NOT exist, you can save a new nestopia_libretro.cfg file from the Retroarch gui. If a game override does exist, you can't directly save to a new nestopia_libretro.cfg file. You must save a to a new output file which will start with -1 and increment from there if you don't clean up these new cfg files, example nestopia_libretro-1.cfg (Save New Configuration). I have always saved to a new configuration when using bezels, exited Retroarch, then I overwrite the old cfg with the new one (usually by deleting the original, then renaming the new to the old, original name). Since I use the -c command line option for my Retroarch emulator mappings in Launchbox to load and use a custom config, this process keeps things working. @cleverest, please try this process to see if it gets you where you want to be.
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Sure, put the zips here: https://drive.google.com/drive/folders/1UtN6WzOH2YQ5ghr42H2DPugVlNa6DATK?usp=sharing Let me know when I can download. Feel free to PM me.
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All, I just posted the results of our latest bezel pack to Github, Super Famicom. It isn't totally exhaustive, but along with the other SNES bezels, the total number is getting up there. The bezels are available using the original RetroPie Bezel Pack script and my beta app for Windows.
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If you are willing to do a couple more things, I'll see what I can figure out. Do you have your original Retroarch backup that works? If so, can you zip it up and host it somewhere so I can download it? I would like a zip of the non-working Retroarch install as well. I can install them both here and debug.
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Hmm, running out of ideas. Does overlays/Nintendo-Entertainment-System.cfg only have the original lines in it? See below: overlays = 1 overlay0_overlay = Nintendo-Entertainment-System.png overlay0_full_screen = true overlay0_descs = 0