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JaysArcade

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Everything posted by JaysArcade

  1. Vertical Aspirations - A vertically oriented cabinet theme (Animated Marquee Mod Added) View File VA 1.3 demo.mp4 The long wait is over.... Since version 12 of Launchbox has been released, and new marquee image priorities are now in place, I couldn't see any reason not to release the next version of Vertical Aspirations. Version 1.3 Removed the animated GIF joystick and added directional navigation bindings and png images to use in its place (joystick on screen now moves when you navigate the wheel). This should make the theme more responsive if/when BigBox has been opened for a long time. Added Pinball game and platform views that are similar to the RetroFE frontend theme called CoinOps Arcade vs Pinball vs, etc, etc. There are two of these views that are identical except for the wheel spacing. This is helful if you use the docklets style of clear logos. Added large vertical game and platform views that use a vertical curved wheel that disappears after a couple seconds of being stationary. Great for vertical game enthusiasts that want a vertical only experience. Changed all the fullscreen background images to stretch (against my better judgement). This should make the 10x16 and 3x4 ratio crowd happy. Please note: the theme is still optimized for 9x16 ratio - videos will probably look funny stretched. Added: Every single view (except the systems view) now has an invisible transparent overlay image. This image was introduced in the previous version but I believe it was missing in a few views. This image can be edited by the user to create an overlay to display their particular joystick, control panel, or any other label they would like to have displayed. This image is the top image in the z-order and basically covers the whole screen. Games View Marquee Logic: Games view marquee area logic now works properly as of Launchbox Version 12. What this means for you? This means no more moving images around, and no more turning off the image priorities in box front image priorities settings (marquee image priorities were added in this version of Launchbox). Theme will look for a proper marquee image in \LaunchBox\Images\{Platform Name}\Arcade - Marquee and will fill (stretch) the image it finds into the designated marquee area. If no marquee image is found, a non-stretched clear logo will appear in the marquee area instead. Most marquees are close to the aspect ratio size of the theme's marquee area, so stretch will be minimal. In Launchbox versions prior to version 12, box art and other non marquee/logo associated images would appear in the marquee area if they were not turned off in image priorities. If you previously turned off box front image priorities in older versions of Launchbox, it is now safe to return them to default - in fact please do, as the theme now utilizes box front art that it previously couldn't due to this limitation that has been removed. Platform View Marquee Logic: Platform view marquees function differently than Game Marquees within Launchbox. There is no actual platform marquee image category, and the platform banner images included in Launchbox have an odd shape that do not fit within Vertical Aspirations designated marquee area without being squished or stretched in an odd way. The oddly shaped, default platform banners also repopulate when you delete them from their folders which creates a problem with the way this theme works. Because of this, I have created several platform marquees that are stored in the \LaunchBox\Themes\Vertical Aspirations\Media\Platform Marquees folder that are used in the theme. If you want to change out the included platform marquees, you'll need to look for them here and not in the \LaunchBox\Images\Platforms\{Platform Name}\Banner folders. If you delete the included marquees from there, the platform clear logo will take it's place so there should always be something in the marquee area, it just won't be Launchbox banners. Thankfully, there are far fewer platforms than there are games, so adding these to the theme was trivial. Additionally, I am including a 3x4 optimized version of the theme. The background had to be heavily modified so the videos can play in a (close to) correct ratio. I'm including the Community Theme Creator files for both the regular 9:16 and 3:4 versions. I re-labeled and organized all the elements within the Community Theme Creator files to make it easier to open the theme and figure out what each item does. The 3:4 version of the theme is considered a lite version as it doesn't have all the individual platform views. It is what it is. The downloads are labeled CTC. INTRODUCTION This theme was built for people who have vertically oriented monitors in their cabinets - 1080x1920. It is based off of the Bezel and Lay File how-to videos I found on Youtube by the user Chad Wedlake (https://youtu.be/NUTnWWlcL3A) and are used with his permission. The files he used are derivative of the VCabinet artworks by Antolin Aguirre ( http://www.vcabinet.es ). When I started this theme, I was well into creating vertical bezels for use in various platforms with RetroArch. I found it a challenge to set up each platform in a vertical fashion. I'm not sure when, but it was at least a couple months back when I discovered the Community Theme Creator and started playing around with it a bit. Wow, is it ever easy to use. Particularly if you know how layers work in programs like Photoshop or GIMP. Anyways, I started with just importing a bezel I had created and then added the video behind the bezel. Added the marquee view for the arcade games that have marquees and just used clear logos for the ones that didn't. Worked out pretty good I thought so I kept going. Then I thought, how about a view for the Pinball FX, Future Pinball and Visual Pinball tables I have? Well now I have it to a point that I feel like it should be shared. For best results, I suggest setting a hotkey within BigBox to allow you to scroll through the various platform and games views. Many popular console platforms have their own views, but all platforms will display just fine with the default wheel or text views. The special views for Pinball are full screen table video views that do not look good with regular console or arcade videos. This theme was not designed with second monitor support in mind for pinball backglass videos or other marquees. This theme was not tested with Platform Category Views, Genre Views, Playlist Views, or any other non-platform oriented views, but I assume they should work OK as long as your media is set up for those views. I do intend at some point to also release the vertical bezel files I've created for the various platforms. This theme and the bezel files work great together to add a more seamless transition between game and frontend. You shouldn't need anything special to get the theme to work as long as you have good media files. The theme mostly requires a good set of clear logos, box art, and game cart/cd media. You will also need a good set of videos as well as vertically oriented Pinball videos if you want to use the pinball views. I'll release updates as I refine the theme. If you discover any weird bugs or have reasonable requests, please let me know. CREDIT I would like to thank Chad Wedlake for the use of his bezel template. @faeran for permission to use some of the xaml code from his excellent Vertigo Theme for the options views in the backend. @SonicFan53 for the clear platform images that the theme uses. And @y2guru for the excellent Community Theme Builder. I couldn't have done this without the Theme Builder. Incredible tool for theme building in BigBox! Thanks as always to @Jason Carr. INSTALLATION Download the zip file and unblock it by right clicking the file, go into properties and check the unblock check box and click OK. Once the file is unblocked, extract the folder into ==\Launchbox\Themes\ THEME VIEWS In order to see the various games views for the different platforms, you'll need to change to each view. If you set a hotkey within Bigbox (Keyboard Mappings/Controller Mappings - Switch View) to change views, this makes it easy to change views without going into the settings each time. Main Wheel Main Wheel Device View Main Wheel Vertical Text Wheel View Default Vertical View Default Games View Alternate Games View (Arcade platform only - I got next game) Vertical Text Wheel Games View Atari 2600 Games View Bally Astrocade Games View GCE Vectrex Games View Mattel Intellevision Games View TurboGrafx 16 Games View TurboGrafx CD Games View NES Games View Sega 32x Games View Sega CD Games View Sega Genesis Games View Sega Master System Games View Sega Saturn Games View Sony Playstation Games View Super Nintendo Games View Fullscreen Pinball Table Games View If you are interested in using any of the Bezels/Overlays within RetroArch, you can find them here. Animated Marquee Mod Added Feb 1st 2022 Platform Views 2022-01-08 19-01-42.mp4 Games Views 2022-01-08 19-05-17.mp4 See release notes at the bottom of this page (What's New in Version 1.3) for all the details. Basically this is a drop-in mod to add secondary marquee monitor support to the theme. You can roll with the default Launchbox marquee views with the theme or use these new views designed specifically for Vertical Aspirations. This is all possible now with version 12.7 of Launchbox/Bigbox and version 2.3 of the Community Theme Creator. If you try this and run into any issues, please let me know.... This theme has a lot going on and I can't catch everything..... Submitter JaysArcade Submitted 07/23/2020 Category Custom Themes
  2. Version 1.3

    1,491 downloads

    VA 1.3 demo.mp4 The long wait is over.... Since version 12 of Launchbox has been released, and new marquee image priorities are now in place, I couldn't see any reason not to release the next version of Vertical Aspirations. Version 1.3 Removed the animated GIF joystick and added directional navigation bindings and png images to use in its place (joystick on screen now moves when you navigate the wheel). This should make the theme more responsive if/when BigBox has been opened for a long time. Added Pinball game and platform views that are similar to the RetroFE frontend theme called CoinOps Arcade vs Pinball vs, etc, etc. There are two of these views that are identical except for the wheel spacing. This is helful if you use the docklets style of clear logos. Added large vertical game and platform views that use a vertical curved wheel that disappears after a couple seconds of being stationary. Great for vertical game enthusiasts that want a vertical only experience. Changed all the fullscreen background images to stretch (against my better judgement). This should make the 10x16 and 3x4 ratio crowd happy. Please note: the theme is still optimized for 9x16 ratio - videos will probably look funny stretched. Added: Every single view (except the systems view) now has an invisible transparent overlay image. This image was introduced in the previous version but I believe it was missing in a few views. This image can be edited by the user to create an overlay to display their particular joystick, control panel, or any other label they would like to have displayed. This image is the top image in the z-order and basically covers the whole screen. Games View Marquee Logic: Games view marquee area logic now works properly as of Launchbox Version 12. What this means for you? This means no more moving images around, and no more turning off the image priorities in box front image priorities settings (marquee image priorities were added in this version of Launchbox). Theme will look for a proper marquee image in \LaunchBox\Images\{Platform Name}\Arcade - Marquee and will fill (stretch) the image it finds into the designated marquee area. If no marquee image is found, a non-stretched clear logo will appear in the marquee area instead. Most marquees are close to the aspect ratio size of the theme's marquee area, so stretch will be minimal. In Launchbox versions prior to version 12, box art and other non marquee/logo associated images would appear in the marquee area if they were not turned off in image priorities. If you previously turned off box front image priorities in older versions of Launchbox, it is now safe to return them to default - in fact please do, as the theme now utilizes box front art that it previously couldn't due to this limitation that has been removed. Platform View Marquee Logic: Platform view marquees function differently than Game Marquees within Launchbox. There is no actual platform marquee image category, and the platform banner images included in Launchbox have an odd shape that do not fit within Vertical Aspirations designated marquee area without being squished or stretched in an odd way. The oddly shaped, default platform banners also repopulate when you delete them from their folders which creates a problem with the way this theme works. Because of this, I have created several platform marquees that are stored in the \LaunchBox\Themes\Vertical Aspirations\Media\Platform Marquees folder that are used in the theme. If you want to change out the included platform marquees, you'll need to look for them here and not in the \LaunchBox\Images\Platforms\{Platform Name}\Banner folders. If you delete the included marquees from there, the platform clear logo will take it's place so there should always be something in the marquee area, it just won't be Launchbox banners. Thankfully, there are far fewer platforms than there are games, so adding these to the theme was trivial. Additionally, I am including a 3x4 optimized version of the theme. The background had to be heavily modified so the videos can play in a (close to) correct ratio. I'm including the Community Theme Creator files for both the regular 9:16 and 3:4 versions. I re-labeled and organized all the elements within the Community Theme Creator files to make it easier to open the theme and figure out what each item does. The 3:4 version of the theme is considered a lite version as it doesn't have all the individual platform views. It is what it is. The downloads are labeled CTC. INTRODUCTION This theme was built for people who have vertically oriented monitors in their cabinets - 1080x1920. It is based off of the Bezel and Lay File how-to videos I found on Youtube by the user Chad Wedlake (https://youtu.be/NUTnWWlcL3A) and are used with his permission. The files he used are derivative of the VCabinet artworks by Antolin Aguirre ( http://www.vcabinet.es ). When I started this theme, I was well into creating vertical bezels for use in various platforms with RetroArch. I found it a challenge to set up each platform in a vertical fashion. I'm not sure when, but it was at least a couple months back when I discovered the Community Theme Creator and started playing around with it a bit. Wow, is it ever easy to use. Particularly if you know how layers work in programs like Photoshop or GIMP. Anyways, I started with just importing a bezel I had created and then added the video behind the bezel. Added the marquee view for the arcade games that have marquees and just used clear logos for the ones that didn't. Worked out pretty good I thought so I kept going. Then I thought, how about a view for the Pinball FX, Future Pinball and Visual Pinball tables I have? Well now I have it to a point that I feel like it should be shared. For best results, I suggest setting a hotkey within BigBox to allow you to scroll through the various platform and games views. Many popular console platforms have their own views, but all platforms will display just fine with the default wheel or text views. The special views for Pinball are full screen table video views that do not look good with regular console or arcade videos. This theme was not designed with second monitor support in mind for pinball backglass videos or other marquees. This theme was not tested with Platform Category Views, Genre Views, Playlist Views, or any other non-platform oriented views, but I assume they should work OK as long as your media is set up for those views. I do intend at some point to also release the vertical bezel files I've created for the various platforms. This theme and the bezel files work great together to add a more seamless transition between game and frontend. You shouldn't need anything special to get the theme to work as long as you have good media files. The theme mostly requires a good set of clear logos, box art, and game cart/cd media. You will also need a good set of videos as well as vertically oriented Pinball videos if you want to use the pinball views. I'll release updates as I refine the theme. If you discover any weird bugs or have reasonable requests, please let me know. CREDIT I would like to thank Chad Wedlake for the use of his bezel template. @faeran for permission to use some of the xaml code from his excellent Vertigo Theme for the options views in the backend. @SonicFan53 for the clear platform images that the theme uses. And @y2guru for the excellent Community Theme Builder. I couldn't have done this without the Theme Builder. Incredible tool for theme building in BigBox! Thanks as always to @Jason Carr. INSTALLATION Download the zip file and unblock it by right clicking the file, go into properties and check the unblock check box and click OK. Once the file is unblocked, extract the folder into ==\Launchbox\Themes\ THEME VIEWS In order to see the various games views for the different platforms, you'll need to change to each view. If you set a hotkey within Bigbox (Keyboard Mappings/Controller Mappings - Switch View) to change views, this makes it easy to change views without going into the settings each time. Main Wheel Main Wheel Device View Main Wheel Vertical Text Wheel View Default Vertical View Default Games View Alternate Games View (Arcade platform only - I got next game) Vertical Text Wheel Games View Atari 2600 Games View Bally Astrocade Games View GCE Vectrex Games View Mattel Intellevision Games View TurboGrafx 16 Games View TurboGrafx CD Games View NES Games View Sega 32x Games View Sega CD Games View Sega Genesis Games View Sega Master System Games View Sega Saturn Games View Sony Playstation Games View Super Nintendo Games View Fullscreen Pinball Table Games View If you are interested in using any of the Bezels/Overlays within RetroArch, you can find them here. Animated Marquee Mod Added Feb 1st 2022 Platform Views 2022-01-08 19-01-42.mp4 Games Views 2022-01-08 19-05-17.mp4 See release notes at the bottom of this page (What's New in Version 1.3) for all the details. Basically this is a drop-in mod to add secondary marquee monitor support to the theme. You can roll with the default Launchbox marquee views with the theme or use these new views designed specifically for Vertical Aspirations. This is all possible now with version 12.7 of Launchbox/Bigbox and version 2.3 of the Community Theme Creator. If you try this and run into any issues, please let me know.... This theme has a lot going on and I can't catch everything.....
  3. @jayjay, I just sent a message to both you and @JoeViking245 with the files.
  4. Yep. When I get home tonight I will post some. Thank you.
  5. Hey @JoeViking245 and @jayjay, I wanted to let you know of an issue. I tried to apply this to a theme I'm building in the Community Theme Builder. There is some commented out stuff at the top of the PlatformWheelFiltersView.xaml files in themes built with the theme builder and it looks like jayjay's code is being added there instead of further down where the plugin can see it. Also, it doesn't look like the <LPlat:LPControl /> stuff is being added at the end. Is this a limitation of the plugin with Community Theme Builder created themes or is there a way to make it work here also? <!-- xmlns:LPlat="clr-namespace:LaunchPlatform;assembly=LaunchPlatform" COMMUNITY Theme Creator for BigBox - Version 1.0.7.9 Theme: Vertical Cabinet Aspect Ratio: Stretch Developed by: Jay Thompson Published: Tuesday 07, July 2020 @ 10:40 PM --> <UserControl Name="Canvas" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Windows.Transitions;assembly=Unbroken.LaunchBox.Windows" xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows" xmlns:bigBox="clr-namespace:Unbroken.LaunchBox.Windows;assembly=Unbroken.LaunchBox.Windows" xmlns:controls="clr-namespace:Unbroken.LaunchBox.Windows.Controls;assembly=Unbroken.LaunchBox.Windows" xmlns:videos="clr-namespace:Unbroken.LaunchBox.Windows.BigBox.Controls;assembly=BigBox" xmlns:wpf="clr-namespace:Unbroken.LaunchBox.Windows;assembly=Unbroken.LaunchBox.Windows" xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Windows" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:lbsc="clr-namespace:ListBoxScrollCenterNS;assembly=ListBoxScrollCenterNS_05" xmlns:community="clr-namespace:COMMUNITYconverters;assembly=COMMUNITYtcfbb_014" xmlns:commc="clr-namespace:COMMUNITY_Controls;assembly=COMMUNITY_Controls_05" mc:Ignorable="d" d:DesignHeight="3840" d:DesignWidth="2160" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}" > <UserControl.Resources> <community:ReturnXElements x:Key="ReturnXElements"/> <community:ReturnElementXImagePath x:Key="ReturnElementXImagePath"/> <community:TextToBrush x:Key="TextToBrush"/> <community:FormatDateTime x:Key="FormatDateTime"/> <community:SetTextFontSize x:Key="SetTextFontSize"/> <community:CurrentDateTime x:Key="CurrentDateTime"/> <community:UseValueOrFallbackWithFormat x:Key="UseValueOrFallbackWithFormat"/> <community:BatteryStatus x:Key="BatteryStatus"/> <community:ScalePropertyValue x:Key="ScalePropertyValue"/> <community:GetMediaFileName x:Key="GetMediaFileName"/> <community:ReturnTrueOrFalseValue x:Key="ReturnTrueOrFalseValue"/> <community:CenterOf x:Key="CenterOf"/> <community:OffscreenPosition x:Key="OffscreenPosition"/> <community:FileFallbackWithSearch x:Key="FileFallbackWithSearch"/> <community:TextFormat x:Key="TextFormat"/> <community:GetFileUsingTitle x:Key="GetFileUsingTitle"/> <community:GetCustomImageFile x:Key="GetCustomImageFile"/> <community:MakeMeSlightlyBigger x:Key="MakeMeSlightlyBigger"/> <community:MakeMeBigger x:Key="MakeMeBigger"/> <community:MakeMeMuchBigger x:Key="MakeMeMuchBigger"/> <community:Multiplier x:Key="Multiplier"/> </UserControl.Resources> <!-- VIEW START --> <Grid> <!-- MAIN GRID --> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.Background> <SolidColorBrush Color="Black" Opacity="{Binding BackgroundFade}" /> </Grid.Background> <Grid.RowDefinitions> <RowDefinition Height="100*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="100*" /> </Grid.ColumnDefinitions> <!-- Get Property Values --> <Grid x:Name="Properties"> <TextBlock x:Name="Prop_SelectedItemVideo_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;23;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_SelectedItemVideo_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;787;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_SelectedItemVideo_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="W;1035;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_SelectedItemVideo_H" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="H;773;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_SelectedItemVideo_Angle" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_SelectedItemVideo_CenterX" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_SelectedItemVideo_X"/> <Binding Path="Text" ElementName="Prop_SelectedItemVideo_W"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_SelectedItemVideo_CenterY" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_SelectedItemVideo_Y"/> <Binding Path="Text" ElementName="Prop_SelectedItemVideo_H"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_SelectedItemVideo_SkewAngleX" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_SelectedItemVideo_SkewAngleY" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_SelectedItemVideo_EffectShadowDepth" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." 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Source="EffectShadowDepth;0;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;0;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;60;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." 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Source="EffectShadowDepth;0;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image3_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;410;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image3_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;595;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image3_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="W;260;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image3_H" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="H;185;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image3_Angle" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image3_CenterX" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image3_X"/> <Binding Path="Text" ElementName="Prop_Image3_W"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image3_CenterY" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image3_Y"/> <Binding Path="Text" ElementName="Prop_Image3_H"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image3_SkewAngleX" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image3_SkewAngleY" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image3_EffectShadowDepth" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="EffectShadowDepth;0;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_AnimatedGIF1_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;448;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_AnimatedGIF1_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;1752;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_AnimatedGIF1_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="W;185;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_AnimatedGIF1_H" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="H;140;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_AnimatedGIF1_Angle" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_AnimatedGIF1_CenterX" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_AnimatedGIF1_X"/> <Binding Path="Text" ElementName="Prop_AnimatedGIF1_W"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_AnimatedGIF1_CenterY" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_AnimatedGIF1_Y"/> <Binding Path="Text" ElementName="Prop_AnimatedGIF1_H"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_AnimatedGIF1_SkewAngleX" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_AnimatedGIF1_SkewAngleY" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_AnimatedGIF1_EffectShadowDepth" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="EffectShadowDepth;0;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;0;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;1420;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="W;1080;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_H" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="H;415;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_Angle" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Wheel_CenterX" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Wheel_X"/> <Binding Path="Text" ElementName="Prop_Wheel_W"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_CenterY" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Wheel_Y"/> <Binding Path="Text" ElementName="Prop_Wheel_H"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_SkewAngleX" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Wheel_SkewAngleY" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Wheel_EffectShadowDepth" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="EffectShadowDepth;0;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Wheel_FontSize" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="FontSize;10;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image5_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;0;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image5_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;1587;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image5_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="W;1080;1080"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image5_H" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="H;333;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image5_Angle" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image5_CenterX" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image5_X"/> <Binding Path="Text" ElementName="Prop_Image5_W"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image5_CenterY" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image5_Y"/> <Binding Path="Text" ElementName="Prop_Image5_H"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image5_SkewAngleX" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image5_SkewAngleY" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image5_EffectShadowDepth" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="EffectShadowDepth;0;1920"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> </Grid> <!-- end of properties --> <!-- Selected Item Video --> <Grid x:Name="SelectedItemVideo" Width="{Binding ElementName=Prop_SelectedItemVideo_W, Path=Text}" Height="{Binding ElementName=Prop_SelectedItemVideo_H, Path=Text}" HorizontalAlignment="Left" VerticalAlignment="Top" Panel.ZIndex="0" > <transitions:TransitionPresenter x:Name="SelectedItemVideovideo" Width="{Binding ElementName=Prop_SelectedItemVideo_W, Path=Text}" Height="{Binding ElementName=Prop_SelectedItemVideo_H, Path=Text}" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" StretchVideo="False" IsContentVideo="True" Opacity="1.0" RenderTransformOrigin=".5,.5" > <transitions:TransitionPresenter.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </transitions:TransitionPresenter.RenderTransform> </transitions:TransitionPresenter > <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_SelectedItemVideo_X, Path=Text}" Y="{Binding ElementName=Prop_SelectedItemVideo_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_SelectedItemVideo_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_SelectedItemVideo_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_SelectedItemVideo_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_SelectedItemVideo_X, Path=Text}" CenterY="{Binding ElementName=Prop_SelectedItemVideo_Y, Path=Text}" AngleX="{Binding ElementName=Prop_SelectedItemVideo_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_SelectedItemVideo_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> <!-- Main Overlay --> <Grid x:Name="Image2" Panel.ZIndex="10" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="Image2imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/Vertical Cabinet/Media/Main overlay"/> <Binding Path="." Source="Theme project.png"/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="Image2img" Grid.Row="0" Grid.Column="0" Source="{Binding ElementName=Image2imagepath, Path=Text}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Stretch="Uniform" HorizontalAlignment="Left" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Opacity="1" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Image.RenderTransform> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Image2_X, Path=Text}" Y="{Binding ElementName=Prop_Image2_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Image2_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Image2_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Image2_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Image2_X, Path=Text}" CenterY="{Binding ElementName=Prop_Image2_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Image2_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Image2_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> <!-- Image 4 --> <Grid x:Name="Image4" Panel.ZIndex="20" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="Image4imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/Vertical Cabinet/Media/Main overlay"/> <Binding Path="." Source="scanlines.png"/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="Image4img" Grid.Row="0" Grid.Column="0" Source="{Binding ElementName=Image4imagepath, Path=Text}" Width="{Binding ElementName=Prop_Image4_W, Path=Text}" Height="{Binding ElementName=Prop_Image4_H, Path=Text}" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Opacity="0.5" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Image.RenderTransform> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Image4_X, Path=Text}" Y="{Binding ElementName=Prop_Image4_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Image4_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Image4_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Image4_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Image4_X, Path=Text}" CenterY="{Binding ElementName=Prop_Image4_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Image4_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Image4_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> <!-- Game title top --> <Grid x:Name="Image1" Panel.ZIndex="30" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="Image1imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source=""/> <Binding Path="ActivePlatform.ClearLogoImagePath"/> <Binding Path="." Source=""/> <Binding Path="." Source="*Platform name"/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="Image1img" Grid.Row="0" Grid.Column="0" Source="{Binding ElementName=Image1imagepath, Path=Text}" Width="{Binding ElementName=Prop_Image1_W, Path=Text}" Height="{Binding ElementName=Prop_Image1_H, Path=Text}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Opacity="1.0" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Image.RenderTransform> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Image1_X, Path=Text}" Y="{Binding ElementName=Prop_Image1_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Image1_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Image1_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Image1_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Image1_X, Path=Text}" CenterY="{Binding ElementName=Prop_Image1_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Image1_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Image1_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> <!-- Image 3 --> <Grid x:Name="Image3" Panel.ZIndex="40" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="Image3imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source=""/> <Binding Path="ActivePlatform.DeviceImagePath"/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="Image3img" Grid.Row="0" Grid.Column="0" Source="{Binding ElementName=Image3imagepath, Path=Text}" Width="{Binding ElementName=Prop_Image3_W, Path=Text}" Height="{Binding ElementName=Prop_Image3_H, Path=Text}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Opacity="1.0" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Image.RenderTransform> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Image3_X, Path=Text}" Y="{Binding ElementName=Prop_Image3_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Image3_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Image3_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Image3_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Image3_X, Path=Text}" CenterY="{Binding ElementName=Prop_Image3_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Image3_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Image3_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> <!-- Animated GIF 1 --> <Grid x:Name="AnimatedGIF1" Panel.ZIndex="50" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="AnimatedGIF1imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/Vertical Cabinet/Media/Main overlay"/> <Binding Path="." Source="Animated-joystick.gif"/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=".gif"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="AnimatedGIF1img" Grid.Row="0" Grid.Column="0" gif:ImageBehavior.AnimatedSource="{Binding ElementName=AnimatedGIF1imagepath, Path=Text}" Width="{Binding ElementName=Prop_AnimatedGIF1_W, Path=Text}" Height="{Binding ElementName=Prop_AnimatedGIF1_H, Path=Text}" Opacity="1.0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" /> <ScaleTransform ScaleY="1" /> </TransformGroup> </Image.RenderTransform> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_AnimatedGIF1_X, Path=Text}" Y="{Binding ElementName=Prop_AnimatedGIF1_Y, Path=Text}" /> <RotateTransform CenterX="{Binding ElementName=Prop_AnimatedGIF1_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_AnimatedGIF1_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_AnimatedGIF1_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_AnimatedGIF1_X, Path=Text}" CenterY="{Binding ElementName=Prop_AnimatedGIF1_Y, Path=Text}" AngleX="{Binding ElementName=Prop_AnimatedGIF1_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_AnimatedGIF1_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> <!-- Wheel --> <Grid x:Name="Wheel" Panel.ZIndex="60" > <Grid.RowDefinitions> <RowDefinition Height="{Binding ElementName=Prop_Wheel_H, Path=Text}" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="{Binding ElementName=Prop_Wheel_W, Path=Text}" /> </Grid.ColumnDefinitions> <coverFlow:FlowControl x:Name="FlowControl" Grid.Row="0" Grid.Column="0" Opacity="1.0" ImageType="Clear Logo" CurveAmount="12" VisibleCount="7" PageSize="6" CameraZPosition="3.5" ItemZPosition="0" SelectedItemZPosition="1.6" Spacing="3" RotationAmount="0" RenderTransformOrigin=".5,.5" > <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> <coverFlow:FlowControl.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </coverFlow:FlowControl.RenderTransform> </coverFlow:FlowControl> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Wheel_X, Path=Text}" Y="{Binding ElementName=Prop_Wheel_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Wheel_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Wheel_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Wheel_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Wheel_X, Path=Text}" CenterY="{Binding ElementName=Prop_Wheel_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Wheel_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Wheel_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> <!-- Blur --> <Grid x:Name="Image5" Panel.ZIndex="70" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="Image5imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source="pack://siteoforigin:,,,/Themes/Vertical Cabinet/Media/Main overlay"/> <Binding Path="." Source="blur.png"/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="Image5img" Grid.Row="0" Grid.Column="0" Source="{Binding ElementName=Image5imagepath, Path=Text}" Width="{Binding ElementName=Prop_Image5_W, Path=Text}" Height="{Binding ElementName=Prop_Image5_H, Path=Text}" Stretch="Uniform" HorizontalAlignment="Left" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Opacity="1.0" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Image.RenderTransform> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Image5_X, Path=Text}" Y="{Binding ElementName=Prop_Image5_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Image5_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Image5_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Image5_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Image5_X, Path=Text}" CenterY="{Binding ElementName=Prop_Image5_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Image5_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Image5_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform> </Grid> </Grid> </Grid> </UserControl>
    Works great with the themes I've tried so far. This is a very welcome addition to add to my BigBox tool box.
  6. And they said it couldn't be done! Thank you both so much for this. I've wanted this option for a long time. It works great with all the themes I've tried so far.
  7. Wow you guys are awesome! I think you both probably know I've been asking for this for a long time. The theme configurator is really cool. I did run into a problem. I'm using the Unified Refried theme. When I launched it after using the tool, I got this error. I think the error is because I ran the tool against the theme files I already manually converted yesterday? When I reverted to the original theme (the files I manually converted yesterday) I didn't get the error and it worked like a charm. I then tried converting the critical zone theme and tested it. Worked perfectly. I go into Bigbox, land the wheel on the Jukebox, wait ten seconds and hear the chime and the wheel starts spinning without launching the jukebox OR going into a subwheel! Seriously thank you both from the bottom of my heart. If I can buy you guys a beer or something let me know. I'm really excited about this!
  8. Hi jayjay. I tested it last night. I let attract mode run on its own for a while and it launched the program without going into a game view. I had to exit the jukebox to get back into Bigbox. At this point, it looks like running attract mode is a non starter unless there is some other kind of hack we can do.
  9. Just a quick thought. I haven't had a chance to test too much other than the initial install yesterday. Another big project I'm working on at home has me away from playing with this stuff too much. Sitting here at work today got me wondering, do you know how will this react when attract mode is running and cycling through all the platforms going in and out of various wheels?
  10. Wow @jayjay! Thank you so much. From what I can tell it works great. I'm still not sure why more of the community is not requesting this be implemented. I can think of a few situations where going into a subwheel is not desirable, such as launching Plex, Kodi or a jukebox. Heck, even @Jason Carr's own MusicBox would be awesome to be launched in this manner. The Pinball Arcade is another example of a system that has individual tables that are super hard to launch from a frontend. Just launch The Pinball Arcade as it's own system from the top level wheel. Well, now I don't have much to complain about. Thank you again!
  11. This is pretty cool jayjay. I installed it and it works fine on my end. Do you have any ideas how to make a start from platform plugin? Top level wheel launching in BigBox? Hyperspin had this integration like 10 years ago, but it seems impossible to have something similar on BigBox. It's the only thing I would like to see integrated into LaunchBox. Oh, and proper virtual pinball support.
  12. Well I've been called one of the "very vocal minority" here on more than one occasion. Also "one of the very vocal power users". Gobby shite wouldn't surprise me. ?
  13. Nice. I'd like to see what people think of those guns before I pony up to get them. They look promising though for sure.
  14. Sadly no. Despite being requested and voted on in bitbucket, @Jason Carr requires for this to be heavily voted on in his feature request polls. I think he's against implementing it for some reason. Maybe I've been too vocal and given him too much grief about it? I've given up hope that it will ever be implemented to be honest (still complain about it though, LOL). At one time, I thought he said maybe someone could make a plugin it to make something like this work, but that's beyond my expertise. Not sure how bounties work, but if a plugin author were able to make a plugin to launch an app from top level, I would ante up to pay a bounty.
  15. No problem! I've used some of Maverick's tutorials myself. Specifically with getting my lightguns set up in MAME. He's good at demonstrating how some of this stuff works.
  16. Thanks. I was able to tweak enough of it to at least look similar to my theme. Not sure its good form for me to share the theme now that I've poached @faerans code, but at least for my use, it will work. Still need to fix it up a little, but here is was able to do last night.
  17. Yeah GameEx has been able to create video snaps for many years. This is a great addition to LB, Thanks Jason.
  18. Thanks. I might take a look at @faerans Vertigo theme and see if I can figure out the xaml for the options stuff he uses there. Pretty sure its using the Themer plugin.
  19. I'm trying to create a theme using the Community Theme Creator which is an excellent program BTW. I'm building a vertical theme which the theme creator handles very easily. My problem is when going to the options page, the text is way too large to fit a vertical oriented display. I see some themes are using the Themer plugin to change the appearance of the Options page, but I'm afraid that's a little over my head. Is there any way to easily scale the text on the options page for my theme to be usable? I don't really care to edit the look of the options page, I just want to be able to have all the text in one screen and to be usable. I've tried different windows resolutions (in portrait mode for the vertical theme) and tried windows scaling but nothing seems to work. I don't think (as a theme creator) I should expect people to change their Windows resolution anyways. I'm working on a 1080x1920 vertically rotated display.Does anyone know an easy way to achieve what I want to do? Here is a preview of the theme so far.
  20. Those are nice. Personally I think they are a little too washed out/faded but other than that I like em'!
  21. Is it in some kind of exclusive fullscreen mode? I'm using Retroarch so I'm not real familiar with that plugin, but I would look into the fullscreen stuff in PJ64 to see if that is overriding the Pause screen somehow.
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