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Everything posted by ckp
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This is kinda tough to swallow. I think my i5 2500k 8GB ram systems should be plenty to run BB and still have memory for actually running and playing games. Jason, with default BB theme, are you saying BB may likely use 3GB of ram all the time? If so, I think that won't really leave enough RAM for anything else on this 8GB system. I only see BB using about 1.2GB-ish RAM on my main system which has 16GB RAM, so I would expect no more than that usage on my 8GB system as well. They both use the same exact LB folder.
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I hope I'm being clear that I have no issues with BB using 1.6GB RAM when in attract mode if that's what it takes. I just want to make sure that I can leave BB running on the htpc for long periods of time (maybe even 24/7 sometimes) without hosing my system from memory exhaustion. I sure do appreciate that you are making memory optimizations and I really love this software. All hail LB!
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I have 8GB RAM on my htpc and use the default theme out of box with clear logos. I saw it growing and growing without ever stabilizing, which I do not think is "normal" for an application. When memory grows incrementally over time, without even coming back down, it's typically a leak. That said, I would have to run it until memory exhaustion to know for sure and that could take like a day. I run the same exact LB folder (i keep them in sync) on my main system (16GB ram) and do not see a leak and it only takes like 1.1GB or so RAM, but that system also has an audio connection to PC speakers always. Basically if I sample memory usage once every hour and it's always a fair amount more each time, that's a leak, or a bad usage of memory allocation. I do not mind if BB consumes a lot of memory in attract mode as long as its not leaking indefinitely and as long as memory usage goes normal when I actually start to use BB. If I get a chance to run the system for a full day this weekend, I'll update the thread with results. Edit: i hope I wil lsee it stabilize at 1.6GB like you said. Then all will be well I suppose.
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So, I upgraded to the latest Beta. I launched BB, then switched my TV input to the Amazon Fire device (where we watch TV), and then turned off the TV. 1 hour later, memory usage increased more than expected. 2 hours later it was at 1.6GB commit size. I ended the test there. Seems not fixed, at least for me.
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So in case anyone reading this thread didn't see the Beta thread posting today, Jason found and fixed a couple memory leak issues in the latest Beta. The most recent fix is probably what was happening for my leak. My htpc with BB was running and I had the TV off. My sound goes through the HDMI cable to the TV. There was a memory leak if the audio card was removed, which is the same thing when turning off the TV that audio goes to. I'm hoping to see if the latest Beta fixes this for me tonight!
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Oh good! That sounds like my situation. I put my HTPC to sleep. Sound goes through my HDMI cable to the TV. Then later the htpc woke up (TV is off) and was running for a day without my knowing it was awake. I turned on the TV and saw it was powered up with virtual memory errors. So, tonight I'll upgrade to the latest Beta and leave BB running with the TV off to see if it's fixed.
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should the leak fix solve the BB attract mode memory exhaustion issue some of us have? sure glad to get performance and ram usage improvements, thanks!
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Try this:
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Yeah, I don't run any emulators in admin mode. Since the popular Cemu BSoD setup videos say to run Cemu in admin mode, I was going to ask you if you were. Good thing you figured it out.I haven't come across any issues or loss of optimization/performance by not running Cemu or any other emulators in admin mode. You also should not run LB in admin mode.
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i just updated to Cemu 1.10f. exiting fullscreen game with controller automation on my xbox one with back+start works fine.
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i just updated to Cemu 1.10f. exiting fullscreen game with controller automation on my xbox one with back+start works fine.
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how about trying: $Esc:: { Process, Close, cemu.exe } Edit: also, I use xbox controller with back+start for the contorller automation exit. Maybe try another combo than what you're using in case it's clashing with Cemu?
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yeah, even so, that usually solves it for me.
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when you edit cemu in LB, do you have this in your ahk tab: ; This section closes Cemu when pressing Escape $Esc:: { Process, Close, {{{StartupEXE}}} }
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I haven't updated my Cemu to that version yet. Can you go to Tools->Manage Emulators, double click Cemu, and verify you have -f -g in the field "Default command-line parameters"? The sample command field should look like this: Cemu.exe -f -g "FULL\PATH\TO\ROM\FILE"
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if i don't get the number of games expected, it's usually because i didn't select to checkbox force duplicates in the last import screen.
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@Charco , that used to happen for me as of a few LB versions back for the same Demul version you are using. The script with Process, Close, {{{StartupEXE}}} , no longer works for me and I would get the same exact issue. Replace that line with: WinClose, ahk_class window ahk_exe demul.exe That solved it for me. It works for me even in latest Betas from BB.
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@Charco left his BB with attract mode running for 6 hours and was at 4.5GB.
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Do your games have videos that play on each stop?
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i'm doing a test now with my htpc with BB running in attract mode and task manager (with always on top setting) watching bigbox.exe. i'll check the commit size after attract mode is running for a few minutes and then i'll let it run a couple hours and see if it is growing. i guess a few people have reported this. i hope it gets some attention. i checked the event viewer on my htpc from when i saw it showing it was out of memory. it said bigbox.exe exhausted all memory over and over in the logs. it also said there was a bigbox.exe unhandled exception with .net framework. i have the latest .net 4.7 installed and this is a pretty new win 10 installation with all updates. i'm using the default BB theme and i do have platform and game videos and art.
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Dam, I just hit this on my HTPC! For the first time, I left my Win 10 HTPC running (like a cabinet) for a few days with BB open and running. I just turned switched my TV input to it, to play a game and was greeted with out of memory errors. Things were pretty hosed up, so I had to reboot and then everything was ok. @Jason Carr , that's pretty nasty bug there. Looks like I can't leave BB running for a long time.
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@Arcade1993, all of us love Launchbox, so we want everyone to be happy using it. The community is always helpful here. People help me all the time, since I'm not super emulator savvy. have fun!
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yeah, for me it sounds like i'm better off with nomousy then (even though i prefer to not use utilities other than ahk if i can help it). it would be cool if LB had that, but if it ever gets it i hope it is only an option to use. because if LB were to crash, and that happens sometimes, then the mouse pointer would probably stay hidden causing a lot of grief. i say this because i ran into that a lot with RocketLauncher when I used to use RL. it was so frustrating when things would go awry with RL and you were left with no possible way to use the mouse. with nomousy a LB crash can still cause a problem, but you can at least use keyboard to access the Run dialog and type in the nomousy command to bring it back. for many users this ill event would just result in death and they would hard power cycle the computer or press the power button to shutdown and power back up.