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neil9000

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Everything posted by neil9000

  1. So new that you post your personal email in plain text in a open forum. If i was you i would delete your email and edit your message to say PM me here. Edit: I pro actively removed your email.
  2. Does the associated platform name EXACTLY match what you called the platform in Launchbox?
  3. Actually the signal outputted from the systems was not 4:3, it was stretched to that by the CRT's of the day. The actual aspect is narrower than that and stretched. https://forums.nesdev.com/viewtopic.php?t=15879
  4. In what way? Just pair it with your PC then select it in Launchbox/Bigbox.
  5. Cool thanks Jason, as i thought. If only we could find those moderators and let them know that.
  6. Well thats exactly my issue, the moderator in question seems to be making up his own rules and rejecting things that i feel should be accepted. @Jason Carr There are no database rules that say uploaded images have to be a exact match to the original game resolution right?
  7. Thats not true though, they have a "max" resolution, but not a fixed one. Just taking the above image and reason for rejection above, "The Nintendo NES have 256x240 internal resolution" Thats only true for PAL region, NTSC was even lower at 256x224, so if a 256x240 image was added with a US region tag, that should technically be rejected if we are only using "native resolution", that is if we go on the logic the rejector offered up. Then take something like the PS1, we gonna just limit the database to just one of its many supported resolutions?
  8. Correct, these images should not be rejected in my opinioin. Images should only be rejected if they already exist and are of lower resolution. Not sure who the user who rejected them is, but what are they going to do with PC games, reject 4K images because there PC is only capable of 1080p, therefore a 4K screenshot is also a "bad resolution"?
  9. As for the skipping warnings you need a specific no-nag version of MAME, it cant be disabled in normal MAME versions.
  10. Remove the keyboard input commandline in the manage emulators screen, it's not compatible with MAME versions that old.
  11. Looks like there may of been a issue that was fixed in a recent beta. At least it is still working for me on the latest betas.
  12. Thats a incredibly long path in the first image, could the new form be running into to character number limits @Jason Carr @C-Beats?
  13. neil9000

    Game manuals

    Probably a file type issue if i had to guess, i believe only PDF's are supported.
  14. https://github.com/thebezelproject/BezelProject-Windows/releases There is the actual program, your AV may flag it as unsafe, its a false positive.
  15. This is how mine looks, Galaga is a vertical game so the aspect of the game window there is correct. Thats just what the bezel is designed for, the lay file included in the bezel zip tells mame the size and location of the gameplay window.
  16. Also you could of downloaded the portable zipped version instead of the installer version. Also im pretty sure if you create a "User" folder in that it keeps all the needed files portable rather than the appdata folder like yours currently does.
  17. Pretty sure its always been in the US format, thats not a change. All the dates in the database are in US format, so thats obviously what shows in Launchbox, i have never seen them show in the UK style.
  18. That makes no difference at all, simply name the platform in the associated platform exactly how you named it when you imported to Launchbox, then choose the FBNeo core from the dropdown.
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