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Everything posted by Orionsangel
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Here's is a realistic Arcade Bezel for the game Gunforce using the MegaBezel Reflective Shader for Retroarch.
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Here's a demo for a game I got to check out that's classic arcade related. I think you guys will like it.
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Here's is a realistic Arcade Bezel for the game Bosconian using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Pac-Man (45th Anniversary) using the MegaBezel Reflective Shader for Retroarch.
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Join my Discord for the latest news on my arcade and console bezels. https://discord.gg/rYEvtvjm
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Here is Part 7 of Orionsangel's Arcade Mega Bezel Pack! (DOWNLOAD LINK IS IN THE DESCRIPTION OF THE YOUTUBE VIDEO!)
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Here's is a realistic Arcade Bezel for the game My Hero using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Gunsmoke using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Commando using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Dynasty Wars using the MegaBezel Reflective Shader for Retroarch.
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Here is a realistic Arcade Bezel for the game Street Fighter II, now with a larger screen and using the Mega Bezel Reflective Shader for Retroarch
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Here's is a realistic Arcade Bezel for the game Wonder Boy using the MegaBezel Reflective Shader for Retroarch.
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Here's is another realistic Arcade Bezel for the game Dragon Saber using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Dragon Saber using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Gravitar using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Tiger Road using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Rush'n Attack using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Vendetta using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game RoadBlasters using the MegaBezel Reflective Shader for Retroarch.
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Here's is a realistic Arcade Bezel for the game Pooyan using the MegaBezel Reflective Shader for Retroarch. I constructed the artwork bezel myself because I couldn't find an official Pooyan artwork bezel.
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- 177 replies
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- video
- orionsangel
- (and 14 more)
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South of Midnight is actually good! I expected to play it for an hour and get bored, but the characters, story, exploration and platforming are interesting and fun. Plus the nice visuals pulled me in. The only downside is how you encounter enemies and the simplistic combat. This isn't a game where you encounter enemies all along your travels. Rather you enter certain sections of the map that are hubs and a mini boss fight begins with several enemies. Beat it and the evil branches decay and that section of the map returns to normal. Rinse and repeat somewhere else. Like I said earlier, It's the story, the characters you encounter, exploration and platform in between where it really pulls you in. If you ever do play it. Go into the options, then Gameplay and turn off the Stop Motion Effect. It can give you a headache. The game then becomes a fluid 60fps. Except the cut scenes keep the Stop Motion Effect. It's part of the art style.
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- south of midnight
- gaming
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This funny game has you controlling a cat that's stuck on top of the roof of a building that's being constructed. The idea is to get the cat back to ground level. It's worth a play for the challenge and the unintentional humor.
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- only way is down
- gaming
- (and 5 more)