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eatkinola

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Everything posted by eatkinola

  1. Appreciate the feedback. I've also noticed sometimes (when I use BigBox on a different computer also running Windows 7) the font color for Game Details does not change as expected. It might be a bug in the theme. I'll see if I can track it down but might not be able to get to it until the weekend. Would you please do me a favor? -- see if that problem also exists when viewing a filter, e.g., Genres, Developer, etc.
  2. @Xer0graV: Thanks for the question. Are you using the latest version of the theme? This is what I get when I edit !ACTIVE.xaml to the following: <SolidColorBrush x:Key="AOMainFontColor" Color="Red" /> <SolidColorBrush x:Key="AOEmphFontColor" Color="Black" /> <SolidColorBrush x:Key="AODecoFontColor" Color="Black" /> You should be able to easily change the font colors. The latest version of Minimal-AO is 4.3. Please ensure you're using the latest version. You might also want to unpack a fresh install of the theme, but be sure to save any skin files you modified in case you want to restore them.
  3. Great, glad you got it. The arcade lists are something I've not yet tried. May I suggest a forum search? I'd imagine a video would come out about that soon.
  4. I don't know of any PS4 emulators. PS2 is only emulated so-so. But, given a good emulator Windows 7 should be more than adequate. My system: Skylake i5, gtx 960 4gb, ram 8gb is probably overkill but works very well with retroarch, dolphin, cemu, demul, ppspp, epsx, and pscx2.
  5. This works well for me on Windows 7: 1. Configure Windows to automatically login to one of the windows users, on startup. 2. In that user's Startup folder, place a shortcut to BigBox. 3. BigBox will now be launched automatically when you turn on the computer. There is probably a trick/app you can use to restart BigBox automatically if it crashes, or whatever. I've not had to do that, but if you're trying to make a standalone arcade might not be a bad idea.
  6. There is a demo video on the criticalcid download page. You shouldn't have to actually download the criticalcid theme as it is bundled with BigBox. When you say video, do you mean video snaps of games or platform videos? The platform videos can be downloaded from within LaunchBox. Game video snaps can be downloaded from emumovies, for which you need a subscription. You can also find and download some game video snaps in the LaunchBox forums. Basically, themes specify how your game info is displayed. The themes do not generally supply a lot of media such as images or videos; you have to supply those yourself. Can you post a screenshot of what your install of BigBox looks like when running?
  7. Okay, let's take a step back: 1. Does BigBox start up okay for you? 2. Can you use the pre-installed default theme? 3. Can you use CriticalCid's theme, also pre-installed?
  8. Nice, glad to see I'm not the only one who feels that way. Makes me feel a little less OCD ... just a little.
  9. Some really great ideas here about crashplan, etc. I agree the data recovery tools are not perfect, but they got me out of a bind once when I almost lost a lot of family photos due to my network attached storage crapping out. The NAS had dual synced drives, and they crapped out in sync. After that scare, I went all in and built a proper home backup solution using FreeNAS as my main NAS along with a weekly automatic backup to another server used solely to keep this backup of a backup. It sounds a little overkill and took a bit to setup, but it's since been running quietly in the background and makes me feel good. It takes some funds and elbow grease to setup, but it was worth it to me. I also keep a separate offline backup of family photos and important documents. Of course, if my entire house was blown to oblivion I'd have bigger things to worry about anyway. If you have less time and/or money to tinker with a robust home backup solution (e.g., a single NAS should not be considered reliable as illustrated by my case), the cloud solutions mentioned above sound excellent. Consider the time you spent collecting photos, documents, etc. What's that time worth? Probably a lot, and then some.
  10. TextGamesView is a root view -- contained within it is GameDetailsView. To get the effect you want, you might need to edit both of these files. The documentation.pdf file in the Themes folder describes all the views. That's good to know about the Play button, thanks!
  11. I'm not familiar with the TargetNullValue approach but I've another idea -- using Panel.ZIndex. 1. Display the default image using Panel.ZIndex = 5 (for example) 2. Display the image you're afraid might not exist using Panel.ZIndex = 6 (something greater than the default image) If #2 does not exist, you should be able to see image #1 (default); otherwise image #2 will simply cover up #1 (you'd just see image #2) Give it a try to see if it works for your case.
  12. @sozuke: That view is represented by the file "TextGamesView.xaml". As @spektor56 mentioned, you can bypass it. BigBox Settings: Options -- General -- Skip Game Details Screen (check this box)
  13. Also @andrea_ita, your screenshot does not look like MinimalHD, rather it looks like the default BigBox theme. Did you download the MinimalHD theme (it does not come with Bigbox)? Once you download it, you still need to copy it into the LaunchBox Themes directory and then apply it via Options menu in BigBox. To get video background, you will also need to download them from somewhere. You can download from within LaunchBox when you import games, for example, if you have an emumovies account.
  14. Hi and welcome. This will often be theme-dependent. You could try other themes to see if they better suit your needs. Check the download section. Themes are generally very easy to install.
  15. @CriticalCid offered some great advice in another recent thread -- I'll point you to it.
  16. I'd worry about that dpad anyway, doesn't look like it'd work very well. The gamepad you already have is probably your best bet. I myself use a gamesir like @neil9000 and it works well.
  17. Nice. Here are a few other ways to do this, in case you run into a situation where you need it. It uses StringFormat as suggested by Grila. In both cases, I use a collapsed TextBlock to apply the StringFormat, then I bind the image source (URI) to this TextBlock's text property. <!-- PLATFORM LOGO FOR SELECTED GAME --> <TextBlock x:Name="FileName" Visibility="Collapsed"> <TextBlock.Text> <!-- THE HACKY BIT TO GET LOGO --> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Images/Platforms/{0}/Clear Logo/{0}.png"> <Binding Path="ActiveGame.Platform" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Viewbox Grid.Column="3" Grid.Row="1" HorizontalAlignment="Center"> <Image Source="{Binding Text, ElementName=FileName}" RenderOptions.BitmapScalingMode="HighQuality" /> </Viewbox> and one more -- which I use to accomplish I think what you're trying to do: <!-- BG ARTWORK FOR PLATFORM OF ACTIVE GAME --> <TextBlock x:Name="UriBackgroundArt" Visibility="Collapsed" Text="{Binding Path=ActiveGame.Platform, StringFormat='pack://siteoforigin:,,,/Images/Platforms/{0}/Fanart/{0}.jpg'}" /> <Image Source="{Binding Text, ElementName=UriBackgroundArt}" Style="{DynamicResource {StaticResource AOBackgroundArt}}"> <Image.OpacityMask> <ImageBrush ImageSource="{StaticResource AOUriWheel1Mask}" /> </Image.OpacityMask> </Image>
  18. Gotcha, that's what I thought. I checked with Jason in another thread and will add a feature request if that's what he recommends. Keep moving along with your theme, it's a great design.
  19. @Jason Carr: I know these platform bindings have come up before but just wanted to double check with you. I'd really like to use them in my theme too if available. Would there be any bindings to a Filter object? You've obviously been very busy implementing some sweet features for LB. I'm very impressed by your rapid development cycle. I realize this binding issue would be low priority. Would it be best to add a feature request for tracking? Anyway, minor issue. Thanks so much for putting together such a great piece of software!
  20. @Jegeroel: Great looking clean design! Looks like your initial pictures are mockups, but were you able to find a binding for a platform's total number of games and completed games? I've looked but don't think such bindings are currently exposed by BigBox.
  21. Yes, you can fix it easily. Look for the following line in "styles\AOStyle.xaml": <System:String x:Key="AOImgMainBorderR">AOImgMainBorder_ON1</System:String> Either change this line to the following (from _ON1 to _OFF) in AOStyle, or add this line to "styles\Skins\!DEFAULT" (the applied skin): <System:String x:Key="AOImgMainBorderR">AOImgMainBorder_OFF</System:String> The rounded border really only works well for rectangular images. I'll probably leave it off by default in the future. Sorry the update caused trouble.
  22. Updated to v4.3. Thanks @Sithel for bringing that bug to my attention. Also, included in the update is an alternate version called Minimal-AOX accessible from the same download page. AOX is designed to be a little more compact; I would have just included these alternate views in the main theme, but I ran out of views.
  23. Was able to replicate this bug -- thanks for pointing it out. I'll correct it with the next update. There's not an easy fix via AOStyles ... I'll need to fix the views also. I should have an update out very soon -- anything else you found and want me to try and fix?
  24. It can be removed. That's a rounded corner and drop shadow effect intended to be used for rectangular images such as box art -- maybe I should have left it off by default. To turn it off, go back to AOStyles or the !ACTIVE skin and look for : <!-- EFFECTS: GAME IMAGE BORDER (REALLY INTENDED FOR BOX ART) --> <!-- ...APPLIES ROUNDED CORNERS AND A DROP SHADOW TO THE IMAGE --> <!-- ...AOGameImageBorder = (AOGameImageBorder, _OFF) --> <System:String x:Key="AOGameImageBorder">AOGameImageBorder_ON</System:String> Set "AOGameImageBorder" to "AOGameImageBorder_OFF".
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