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Everything posted by Hazuki
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The metadata.xml made naming all the files easier and as there was alt names in there, I just assumed that's what’s used. The "scrape as” sound like a good place to start and over at XAML Tips and Tricks there's tons of info and helpful people. I have re-drawn some of the logos from scratch and the NEC logos aren't done yet. Source files are mainly a load of mock-ups and one psd with system logos once they are done. There’s a lode of WIP stuff in there now, so I can share them once I'm done. As I've never used xaml before this, I'm looking in to if its possible to manipulate png colours or not from the xaml file. So before any other versions I want to get this done.
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@soqueroeu So I tried renaming my Nintendo Entertainment System to Nintendo NES and this gave me the default startup, just like your screenshot. In the "..\LaunchBox\Metadata\Platforms.xml" there's a lot of alternate platform names. I was under the impression that this solved all alternate names. Nintendo NES is in there but the startup will go to the default. I'll look in to this and see if this can be solved for a future update. As for Playlists, I don't have any at the moment. In this release its mainly consoles and handheld. In the next update I'll be adding the missing consoles, start adding arcade systems and looking in to playlists. @Retro808, thanks, I was just trying that as well
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Hi @soqueroeu Yes I made this with fanart 16:9 in mind. I can upload a version without the clearlogo, no problem. I'll try to get it up later today. The loadbar should be working, its based off of the Default startup theme. If you use the Default startup theme does the loadbar work? Are your roms compressed or just plain roms? If compressed, can you start a bigger rom, say maybe a PlayStation game and see if it works. What name are you using for your platform?
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Starting The Game View File This is my first startup theme that I’ve work on. I use Viking's COLORFUL Theme Dark for my Launchbox setup and I wanted a startup theme that uses the same colours, so I made this. Features: Big system logo on the left side Developers logo in the bottom right corner Load-bar and background uses the same colour as “COLORFUL platform video set” Install: Unzip the “StartingTheGame-Dark.zip” to your “..\Lunchbox\StartupThemes\“ folder. In Launchbox/BigBog select StartingTheGame-Dark as your startup theme and your good to go. Updating: If you are using 1.0 or 1.01 please close launchbox/bigbox. Delete the startup theme and install the new one. On future release it should be fine to just extract and replace Platforms: Todo: Add more Dev logos. About 200 logos so far, so there's a long way to go. Add more System unique startups. Versions: StartingTheGame-Dark.zip and StartingTheGame-Dark-NoLogo.zip are both meant for 16:9 screens. The NoLogo version has the clearlogo removed. And then there's the StartingTheGame-Dark-16-10, us this one if you are using a 16:10 screen. Thanks: @viking for his fantastic COLORFUL platform video set and COLORFUL bigbox theme @Fry for helping me when I got stuck with the xaml coding And everyone contributing to the COLORFUL platform video set Please feel free to leave any comments or questions below. Submitter Hazuki Submitted 09/09/2021 Category Startup Themes
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Version 1.1.4
1,669 downloads
This is my first startup theme that I’ve work on. I use Viking's COLORFUL Theme Dark for my Launchbox setup and I wanted a startup theme that uses the same colours, so I made this. Features: Big system logo on the left side Developers logo in the bottom right corner Load-bar and background uses the same colour as “COLORFUL platform video set” Install: Unzip the “StartingTheGame-Dark.zip” to your “..\Lunchbox\StartupThemes\“ folder. In Launchbox/BigBog select StartingTheGame-Dark as your startup theme and your good to go. Updating: If you are using 1.0 or 1.01 please close launchbox/bigbox. Delete the startup theme and install the new one. On future release it should be fine to just extract and replace Platforms: Todo: Add more Dev logos. About 200 logos so far, so there's a long way to go. Add more Platform unique startups. Versions: StartingTheGame-Dark.zip and StartingTheGame-Dark-NoLogo.zip are both meant for 16:9 screens. The NoLogo version has the clearlogo removed. And then there's the StartingTheGame-Dark-16-10, us this one if you are using a 16:10 screen. Thanks: @viking for his fantastic COLORFUL platform video set and COLORFUL bigbox theme @Fry for helping me when I got stuck with the xaml coding And everyone contributing to the COLORFUL platform video set Please feel free to leave any comments or questions below.- 47 comments
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Thank you Fry. So really its better if I just use values that match my resolution and have all images downscale from 4k. That actually makes it easier. designHeight and designWidth, yee I should have figured that out, its in the name. ? Anyway Thanks you so much
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Hi all, Yesterday I tried some xaml for the first time. I started working on a StartupTheme. All was going fine so today I restarted from scratch and decided to up the resolution to 4K, I'm on a 1080 screen but why not make it in a higher resolution, if anyone ells wants to use it. Anyway I set the res: mc:Ignorable="d" d:DesignWidth="3840" d:DesignHeight="2160" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" And I have 3 rows and 3 column. Now if I set them like this that don't scale to my resolution and I can only see the top left corner of the theme. <Grid.RowDefinitions> <RowDefinition Height="371" /> <RowDefinition Height="1418" /> <RowDefinition Height="371" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="920" /> <ColumnDefinition Width="2000" /> <ColumnDefinition Width="920" /> </Grid.ColumnDefinitions> If I add a * to the values it scales fine but the images don't. I've got an image with MaxWidth="2000" MaxHeight="1418" that goes in Grid.Column="1" Grid.Row="1" and then I want to add the fanart above that image: <Image Source="{Binding BackgroundImagePath}" RenderOptions.BitmapScalingMode="HighQuality" Stretch="Uniform" Margin="0,50,0,0" HorizontalAlignment="Center" VerticalAlignment="Top" MaxWidth="1900" MaxHeight="1069" Grid.Column="1" Grid.Row="1" Canvas.ZIndex="1"></Image> The MaxWidth, MaxHeight and Margin now seam to be base off of my screen resolution of 1080 and not the 4K I was planing for. If I half the values of MaxWidth, MaxHeight and Margin, The fanart will be where I want it. But if I then remove the * from the Columns and Row, and try it the fanart is way to small. So what I want to know if there is a way to make the MaxWidth, MaxHeight and Margin be in relation to the d:DesignWidth and d:DesignHeight?? Sorry for the long question and thanks for any help
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Just wanted to ask how the suggested games/recommended games would work. Are they just from the same series? So if I play Super Mario Bros, launchbox recommends Super Mario Bros 2 & 3. Or will this be based off of what others that played the game also played? Or is this downloaded from the database? So users submit recommended games for each game?
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Thanks for the reply. That explains why I couldn't find the it. ? My last 1G1R app deleted "Super Mario Bros. (World)" from the No-Intro nes dat and saved "Super Mario Bros. + Duck Hunt (USA)" and "Super Mario Bros. + Tetris + Nintendo World Cup (Europe) (Rev 1)" So that's where I started my testing of Retool. And the Retool dat saves all 3: Super Mario Bros. (World) Super Mario Bros. + Duck Hunt (USA) Super Mario Bros. + Tetris + Nintendo World Cup (Europe) (Rev 1) For me this is a much better option as deleting a game or two from my NAS is a lot less of a hassle then adding them. Anyway time to head over to github and read through the change logs.
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Hi, First off, fantastic tool. Have just been trying it out and I'll be switching to this for my previous 1G1R tool. Thanks you for this Just one little question. I can't find any option for the "Compilations with no unique titles". Am I missing something or is this something I'll add as a Custom golbal/system filter?
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I just wanted to say that I also want this feature. I like playing games like Resident Evil or Silent Hill, but I would prefer to be able to filter out those games until I enter my pin or confirm that it's me using BigBox. This may never happen, and there may be other stuff that's more important to the majority of people, but if it's added I would be grateful.
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I did not know that you could add your own rating system, thanks for letting me know. I'll be checking that out. I’d still like to see other rating systems added to the database as Japanese only games only have a CERO rating.
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Hi all, I just wanted to ask if there’s going to be other then North American (ESRB) rating systems added. I’m European so for me I’d like to have PEGI as me primary rating system. But I also have a lot of Japanese only games, so CERO is of interest for me. Checking with Wikipedia there are a lot of rating systems and maybe people like me want their local rating system if possible. I voted on this a long time ago, but the "enhancement" is from 2016, so now 5 years later I just wanted to ask if this is going to be a thing or not. Anyway if anyone else is interested in this, it would be nice to know. And if anyone knows if this is something that will be added or not, it would be also nice to know
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How Long To Beat - Game Length Plugin
Hazuki commented on matiaspons's file in Third-party Apps and Plugins
- 32 comments
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- game length
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community COLORFUL resources
Hazuki replied to viking's topic in Third-Party Applications and Plugins (Released)
It looks like these platforms haven't been added to the theme yet. You can do it yourself if you like, but keep in mind that when the theme is updated any changes you've made will be gone. Anyway if you want to add them, navigate to: LaunchBox\Themes\COLORFUL - Light\Plugins\Ao.Bigbox.Themer.v3_9_7a\AssemblyConfig There you'll find 2 files that can be edited in any text editor. Open Ao.Bigbox.Themer.v3_9_7a.dll.config and add the platform names. <add key="Platform.MICROSOFT_MSX2" value="Microsoft_MSX2" /> <add key="Platform.NINTENDO_POKEMON_MINI" value="Nintendo_Pokemon_Mini" /> And in Ao.Bigbox.Themer.v3_9_7a-Colors.dll.config add the colour values <add key="Platform.MICROSOFT_MSX2" value="#3547a1" /> <add key="Platform.NINTENDO_POKEMON_MINI" value="#36416e" /> I think MSX is already added, but with no value, so you only need to add the value for that one. I've got my main games collection on another computer, so I haven't checked if the colour values for the platforms are correct. May be a bit off. Hope this helped -
community COLORFUL resources
Hazuki replied to viking's topic in Third-Party Applications and Plugins (Released)
Hi all, Hope you all are doing well Viking, Any chance you can share the after effects (aep) file for the PreComp_Multi_Gameplay from Category_Playlist or Category_Favorite? None of the videos needed just the project file. Im making some playlist videos and 2 of the screens in my video seem a little off. Would be helpful to be able to compare them with the once in your project, if possible -
community COLORFUL resources
Hazuki replied to viking's topic in Third-Party Applications and Plugins (Released)
Thank you viking. This is just what I needed. I gave it a little try and it will take my some time to master, but I think it will look good once it’s done. I also found the GameCube resource files helpful. Seeing the settings you use really helped a lot. I’m a been under the weather at the moment, so I want be working on anything until I’m better, but once I have something new I'll post it here Once again thank you -
community COLORFUL resources
Hazuki replied to viking's topic in Third-Party Applications and Plugins (Released)
Hi all, Okey so I moved this to the right thread. Sorry about that. Anyway Im working on 3 systems. Atari Jaguar CD, Casio Loopy and Sony PS Vita. Im not really that good with photoshop (or any photo editing software), but I'll give a try. Im not sure about the drop shadow on the Atari and Casio, so any advice or tips and tricks would be helpful. And for the vita I'm looking for a better system image, but overall im happy with it. Once the shadows are done I'll move on to adding some accessories.