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Cypher

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Everything posted by Cypher

  1. Thanks for the tip!
  2. This is something I've been wanting for awhile! Is there a way to change some of the fonts? The main blue one for game titles isn't jiving with me too much. Also, might I suggest having one of the disc images on the now loading screen spin like they do with the default screen? I think that'd be a nice touch.
  3. I couldn't care less about bezels. I'm the type that would rather stretch some games to get them to display in full screen than toss bezels up, so that's a none issue for me. As far as the pause screen goes, there's three things I want: Management for save states and save state slots in a convenient manner that emulates the menus of games with native game saves to prevent accidental overwrites by other people and to make it easy and convenient for everyone to come in, sit down, and save and load their progress. Something like PPSSPP's design for save states, for example, with the date and time the save was created visible, along with a screenshot. An option to tie save state slots to profiles to better prevent Sam from coming in and saving on top of of Steve's game An option to easily exit the emulator/game being played. Obviously, things like game manuals and whatnot could be added in later, but that's not important. Another important thing to have is something that either gives people a better UI for Retroarch/core options when playing games through it, or when Retroarch is running, there's a funtion to drop right into the core menu and back out into Launchbox's pause menu. If someone wants to manage CRT filters or game cheats or whatnot mid-game, they're going to need access to Retroarch either directly or via Launchbox itself.
  4. Bit if a bummer, but understandable. I can see me getting a lot of use out of this for Dolphin, PCSX2, RPCS3, and Cemu, especially when it comes to KISS methods of exiting games.
  5. Going to be keeping an eye on this as I've been looking for something like this. I know you said it supports Retroarch cores, but does it also support core functions like cheats, controller remapping, or would we have to bypass the overlay and reach into the Retroarch overlay for that kind of stuff?
  6. If I'm understanding this correctly, this will make it easier to set up games to launch straight from Launchbox without having to do the command line stuff yourself --IE adding Retroarch as a new game in Steam and then using the command line to point that specific instance toward launching an SNES game, for example-- and if that's the case, I'm all for it. If you can somehow find a way to tie all of the extra images in Launchbox to the screenshots function in Steam so they show in the UI/display in the background on game categories like native Steam games too, that'd be even better.
  7. It'd probably be easier to just replace the screenshot with a higher resolution one found through Google or screencapped yourself.
  8. I already submitted a bug report, but I suggest not doing automatic imports from Steam since trying to click on a game, even if it's just to edit stuff, results in an automatic crash. Manually adding in games from PC, Origin, or whatever, seems to be working fine, though. Even manually adding Steam games seems to result in a crash, at least for me. edit: Turns out the bug is caused by the annoying thing Steam and Origin sometimes do when they forget your game is installed and you have to verify your game files and whatnot. If you have to redo the verification thing, Launchbox crashes now even when you're doing nothing but editing metadata versus trying to play the game. Once you verify the files, things are functioning like normal again.
  9. I don't know how much effort it'd be, but it'd be nice if there were sort of an achievements aggregator across all platforms. Just have people plug in their Retro Archievements, Xbox Live, Steam, and other profile/launcher information along with the games, and then monitor the game launchers or games themselves for when they throw out achievements, and then have Launchbox compile them into a single profile viewable via the Games DB profile. edit: Well, RetroAchievements made it into the Beta, so let's just hope Steam, Xbox, and Origin are next!
  10. This is pretty damn sweet. And as an extra plus, this would go perfectly with people using Retroarch as well.
  11. Woah, I didn't even know this was a thing. That means I wouldn't have to rely on Retroarch so much, especially for games that run better in standalone emulators. I only found one screenshot, but it looks like it might solve the UI issues I have with most emulators that aren't PPSSPP. Is disc swapping handled through that menu as well? And if so, is it better than what's possible via other menas?
  12. VF5 runs great even though there's graphical glitches, and RCPS3 is probably responsible for the best Marvel vs Capcom 2 emulation outside of MAME, so that's a plus. I really just want to get it set up for Launchbox specifically for MvC2 and Sonic CD (Sonic CD especially since the PS3 version is the only widescreen version of the game that can be played on PC aside from the Android version). Everything else, I'm content on waiting for.
  13. MUGEN is essentially an engine that people can use to build games; most commonly has been fighting games. What most people have done was rip the sprites and other assets from popular fighting games and essentially remade them for MUGEN, or used thsoe characters as the basis for some custom original characters or fan-art versions, like Dark Chun-Li or Super Saiyan 5 Goku. Best places to start are Youtube or the MUGEN wiki. http://mugen.wikia.com/wiki/The_MUGEN_Database
  14. Command line did the trick! Thanks for the help!
  15. I know bsnes accuracy isn't capable of overclocking; I chose that core at random because I assumed that Launchbox would chose the core at default for games I hadn't yet configured through Retroarch natively instead of applying it across the board. Thanks for the command line tip, I'll try it out in the afternoon and see if it works.
  16. So, after struggling to figure out why retroarch wasn't booting in launchbox, I discovered that when launching the games, they don't use the same exact cores and configurations I set up with retroarch natively beforehand. Considering that certain games respond to different emulators better than others and certain cores provide different features, is it possible to simply have certain games use a different core than what I set as the default? I used bsnes accuracy and would very much like to take advantage of things like overclocking the FX chip for Star Fox for example; something I can't do with what I chose as the default core.
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