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faeran

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Everything posted by faeran

  1. It's all dictated by MAME itself. They categorize every rom for each version of MAME and LaunchBox uses that info.
  2. The page does seem to be fairly self-explanatory as to what it does. Maybe you can list some of your favorite games so you can understand why they would or wouldn't show up depending on the settings. Basically, MAME creates an extensive database of categorizing all their games. LaunchBox uses that database and presents you with options to allow you to filter MAME games during import. You can use websites like Arcade Italia to provide you a visualized breakdown of this information on a per-game version basis. For example, some games require extra CHD files to run, so by checking the Skip games that require a CHD file option, they won't be imported. This includes games like Gauntlet Legends, Street Fighter III, Area 51, CarnEvil, Mace, War Gods... etc. Some games are marked by MAME as unplayable, even if they can basically be played with bugs and the rare freeze. Those games won't be imported if you leave the check mark to Skip games unplayable in MAME, these include games like Primal Rage, Strider 2, etc...
  3. This is actually a user setting. Go into Tools > Options > Data > Search There's an option in there called "Minimum number of community ratings in order to use". Set that number to 10, or whatever you like. There's also the ability to create auto-populated playlists with top rated games, and the Arrange by option can be used to arrange by star ratings, or the ability to look at the results in list view and sort by star rating.
  4. What version of LaunchBox are you on? There was an update at some point that makes it so any new platform imports that happen will now set the default games folder for you based on the location of where your ROMs are located. I just tried it out and it's still working well.
  5. I don't think there's a way to map a button to set a filter. You do have the option to create a dynamic playlist that will only show games that are currently installed on your system, then you can nest that playlist anywhere within your platform categories filter area.
  6. Could be wrong, but I'm pretty sure your portable drive just needs to be formatted in a file system that supports symlinks, so something like NTFS. Then it should work just fine.
  7. If I'm reading this right (and sorry if I'm not), this is actually already an option. During the import, you have the option to Copy/Move files into the Games folder, or use the files in their current location. You'd want to choose the option to use the files in their current location.
  8. This is actually a LaunchBox setting and not a theme specific one. You have complete control of what the box models look like, and the theme just displays them. However, the upside down logo, the default rotation should be fixed in the next beta release of LaunchBox, as I do believe it's facing the wrong way by default. As far as the wheel movement, yes, this was by choice, it takes the same amount of time for Big Box to tell that you have switched to the next platform, but the animation just sort of glides to the finish. So, while it doesn't take 4 seconds for the platform info to appear (that's only about 0.8 seconds no matter the speed of the wheel), or for you to be able to enter into the platform, the full animation takes 4 seconds, but majority of the animation completes in about 0.8 seconds and the rest of it is a gentle glide. You are right that the more rapidly you press the button the quicker the animation gets, and that's just the way Big Box has always been.
  9. faeran

    Big Details

    Can't really think of any reasons why the clear logos wouldn't appear there. I would first check one of the game's images within the Edit Game window and make sure you are still seeing a clear logo available in there. I would then refresh the LB Image Cache to see if that helps.
  10. This was a recent change to that theme. You could simply download an older version and use that if you wish.
  11. Version 1.0

    158 downloads

    This collection contains about 900 NES retail spines that can be used on the new 3D Box Models. The pack works great with the Image Pack Importer. The spines are all 149x1080. I can't take credit for these, I cropped them from the fantastic set that wallywonka released here:
  12. faeran

    3-DIMENSIONS

    LIke, Joe was mentioning, it's more of a user controlled thing than it is a theme controlled thing. However, the direction of the clear logos will be reviewed and any required updating will come in the form of a LaunchBox update. I would probably not bother overriding them for now.
  13. Make sure you don't have any additional apps trying to open, or any other apps that could be trying to pull focus. You could try and use Windows Focus Logger to see if it provides you with any insight on any programs that could be pulling focus away: https://www.softpedia.com/get/System/System-Info/Window-Focus-Logger.shtml
  14. faeran

    3-DIMENSIONS

    That's correct. Big Box is part of LaunchBox Premium, you do need Big Box to use any themes built for it.
  15. Not sure how much help these are, but good luck with your theme.
  16. You will need to point a game to an m3u file, and the m3u file would contain the multiple tracks. The m3u file itself would contain just a basic list of all the tracks, one line per track. As far as normalization, you'll need to use a music program to do that to the tracks themselves.
  17. Can you run Tools > Download > Force Update Games Database Metadata... Then try again.
  18. You would need to adjust the animation time within the xaml code itself. Depending on the view you want to adjust, you would open up that xaml file, find the relevant animation storyboards and adjust times.
  19. faeran

    3-DIMENSIONS

    This is a user-controlled setting, so if you wanted to, you could make that adjustment in LaunchBox within the platform's 3D Model Settings.
  20. faeran

    3-DIMENSIONS

    Thanks. Should have both done in the next version.
  21. faeran

    3-DIMENSIONS

    Thanks @Fatchk What do you mean by the spine stays blank? By default, it will use any spine images that you may have. If you don't have a spine image then it falls back to displaying a clear log. If you don't have a clear logo, then you'll see the sides be blank. Also, if you have any Box - Full images, it will use them to display spine artwork.
  22. For people that might be interested: Lambda uses a slightly modified version of the old box grid from the old default theme where it sets a set height for everything, and you are beholden to that size. Default Plus is simply just Default with some minor changes, so it works just like current Default which dynamically reduces white space on a per-row basis. Beats uses a hybrid that takes on the dynamic reduction of white space, but vertically centers the images, and aligns the rest of the elements (like text) evenly on a per-row basis. All of this is theme specific and requires changes to the code.
  23. Hmm, this still points to some kind of data file issue. What it could be, I'm not entirely sure. If you want, PM me your data files and when I get some time, I can look into it for you.
  24. 3-DIMENSIONS View File A showcase of the new 3-D Box Models in Big Box. This theme contains 8 game views, each with its own unique 3-D box model wheel layout. This theme can be utilized by theme developers as a way to learn how the new FlowModel works within and without a FlowControl. If you have any questions, please do not hesitate to ask within the comments section of this file. Submitter faeran Submitted 11/16/2022 Category Custom Themes  
  25. Version 1.02

    1,292 downloads

    A showcase of the new 3-D Box Models in Big Box. This theme contains 8 game views, each with its own unique 3-D box model wheel layout. This theme can be utilized by theme developers as a way to learn how the new FlowModel works within and without a FlowControl. If you have any questions, please do not hesitate to ask within the comments section of this file.
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