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Everything posted by faeran
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Are you able to post images on what exactly you are trying to accomplish with the mask? Just note that your image mask needs to be transparent. The black part will be where the image shows, and the transparent part will be where it doesn't.
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The current beta does have a fix for the right click menu on the list view. If you would like to opt-in, you can go into Options > General > Updates > Update to Beta Releases If you do, let us know if it fixes your particular issue here.
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Hi @Mortalis. Which version of LaunchBox for Android are you on?
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Can also remove the RotationAmount property from the coverFlow:FlowControl in any of the views you are using.
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Beta 3 is out with the following: Improvement: Games that need installed by the Epic Games client will now take you to the installation options when played (instead of an error screen) Fixed: The ROM Import Wizard was not updating the emulator page when going back to change the selected platform
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Been a while, but I've updated this beta theme with a ton of changes. Here are the major ones: Text Games View has been overhauled with viking's new design Platform Wheel 1 and 2 have been overhauled with viking's new designs Updated colors throughout the theme to include new systems and playlists Tons of small bug fixes The overhauls are big changes, and now include device images that need to work in tandem with the Colorful video set. I've also replaced the version in the OP. Colorful - Light Theme New - v1.1.zip
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I don't use steam link, but based on your screenshot, it's pointing to some kind of Windows color profile issue. Doing a few quick google searches seems to indicate that the Steam Link has a very limited color profile, and settings would need to be adjusted to try and match it. That's my best guess anyway.
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Pretty sure there's logos within CoverBox that could work for your scenario. Should be somewhere in the Media folder. I probably called them Developer or Publisher logos.
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Thanks @7ank0v1c. While we'd never say never. We don't currently have plans to bring LaunchBox to the Mac.
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Your ROM files determine which images are prioritized to download. For example, if you have a ROM flagged as (Japan), it will try and prioritize a box image from that region. If you have downloaded images from multiple regions, there's no current way to determine which box displays based on region.
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Launchbox is saving to my C drive and I dont know why or where
faeran replied to Galion's topic in Troubleshooting
Just spitballing, but could you have mistakenly installed a second copy of LaunchBox on your C drive? You can check C:\Users\[username]\ for a LaunchBox folder. Also, in LaunchBox, if you right click a Platform, go into Edit, and check the Folders tab, you can see the paths where the images are trying to save to. -
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There's 2 ways to do it, but neither are currently in the CTC right now. Using the new FlowControl code that I showed you Using an opacity mask to fade out parts of the wheel
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The CTC doesn't currently have support for that type of Wheel. It's being worked on, but will definitely be a while before you can use that code within the CTC. You'll have to be more specific regarding changes that aren't showing up. Maybe screenshots would help.
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The only way within LaunchBox is on a platform level. If you right click a platform and choose delete, one of the prompts will ask if you would like to delete all associated media. If you are just looking to delete media, but not your actual games, then what Fugus says is correct, deleting everything inside of your Images and Videos folders would be the way to go. You could also add the Music and Manuals folders to that, depending on how far you'd like to take it.
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Not familiar with that device. Is it this one?
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If you decide to create Platform Specific game views, then one of the drawbacks you are seeing is that you have to edit them on an individual basis. This is just because they are literally different views at this point, that are not connected in any way. Always more convenient if you can figure out how to make it work in one view.
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Are you able to provide a screenshot? Are you saying that you see games in your Neo Geo platform that you did not import?
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Beta 2 is now out with the following changes: New Feature: Inside of the MAME Full Set importer you can filter games by CHD requirement and input type (Poll Item #4) New Feature: Inside of the MAME Full Set importer you can prioritize 2 or 4 player variants New Feature: Inside of the MAME Full Set importer you can create playlists for games that require a CHD as well as vertically orientated games Fixed: Right-Clicking a game in List View will now select the game before displaying the context menu (introduced in 12.7) Fixed: Issue where pressing OK in Edit Game would leave the controls view buttons disabled (introduced in beta 1) Fixed: Changed the time-out of EmuMovies media downloads from 5 to 10s (introduced in beta 1) Fixed: The total number of media downloads being displayed should now be more accurate Fixed: The Download Media string was incorrectly changed (introduced in beta 1) Improved error strings during downloads to make it more clear what caused the error
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I think I see what you want now, which wasn't entirely clear in the first post. If you are wanting the navigation to stop when you get to the beginning or end of a list, this is not currently possible (someone could prove me wrong here). The Endless property will not play a roll in what you want.
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If all you are looking for is the same type of wheel in the default theme, but you want it vertically straight instead of curved, you can set the CurveAmount to 0, like so: <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CoverFactory="{Binding CoverFactory}" ImageType="Clear Logos" CurveAmount="0" CameraZPosition="3.0" VisibleCount="14" PageSize="6" Spacing="1.0" ItemZPosition="1.0" SelectedItemZPosition="2.0" /> The above was just taken from the default theme's vertical game view. You only should convert to the new FlowControl if you are requiring a specific feature from it. It provides more flexibility, but there's a much steeper learning curve to use and makes the code more complex.
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Endless is a property that only designed to work using the new FlowControl, which is doesn't look like you are using there. How exactly are you wanting to display your wheel?
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The answer is both, depending on how the theme was created. Most likely if it was created in the CTC, then the user does not have the option of removing certain pieces of information without diving into the code, or using the theme creator files to load into the CTC and remove it yourself. If your using the Default theme, or any theme that uses the GameDetailsTransitionSelector (very few themes use it these days), then users have the option of turning certain metadata on or off in the options.