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faeran

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Everything posted by faeran

  1. Hi @bikeking8. From what Retro808 said earlier in this thread, best thing to do is to set a Switch View hotkey. Then you can change views on the fly.
  2. It's always been this way. It really depends on how the theme creator built their Big Box theme. There is a Big Box element that a theme creator can use that's called something like "main image", which uses the image that you set in LaunchBox. It also controls things like flipping the box image.
  3. ModernX - [Theme Workshop] View File ModernX was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. ModernX I stumbled upon an image of a store page for an Xbox Series X. This is my take on what I saw in the image. The theme and the COMMUNITY Theme Creator project files can be downloaded here. Notes: This theme is a hybrid of using the COMMUNITY Theme Creator and editing code to add the new coverFlow FlowControl. Because of this, the project files will not contain the new flow control. If you would like to edit the project files and publish the theme, you will then have to manually add the flow control code back into the platform and wall view. Those can both be found in the theme files. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=1K81ykCfKPU Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live stream: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA Submitter faeran Submitted 08/23/2021 Category Big Box Custom Themes  
  4. Version 1.0

    563 downloads

    ModernX was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. ModernX I stumbled upon an image of a store page for an Xbox Series X. This is my take on what I saw in the image. The theme and the COMMUNITY Theme Creator project files can be downloaded here. Notes: This theme is a hybrid of using the COMMUNITY Theme Creator and editing code to add the new coverFlow FlowControl. Because of this, the project files will not contain the new flow control. If you would like to edit the project files and publish the theme, you will then have to manually add the flow control code back into the platform and wall view. Those can both be found in the theme files. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=1K81ykCfKPU Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live stream: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA
  5. Hi @PiperCalls. One reason this may be happening is your image group settings in LaunchBox. Go into LaunchBox, check the 3 platforms and see if you have the image groups set to clear logos. Change them to 3D Boxes and see if you get the desired result.
  6. Thanks @Fry for the report. This is something we have on our list to take a close hard look at
  7. You made me curious enough to check. It's actually the opposite. To make it so that the wall view will use that space at the beginning of its list, you have to add a number to that. Every number will raise the wall view by the size of 1 row. By default I already have in there NavigationRows="1", which will start the wall view off at the top of the page. However, this particular view has a lot of per-theme variations, which you can find in the \\The POC\Views\WallGamesView\ folder. In your example image, you'll need to open the Nintendo Switch.xaml file and make that number a "1". You may find out why I chose to leave it a "0", as there doesn't appear to be enough space for another row of boxes up there. It will get chopped off.
  8. If I remember correctly, you'll want to open up the WallGamesView.xaml and change this value to a 0. NavigationRows="1"
  9. Beta 5 is out to address the issue with Grid view spacing: Fixed: Grid view spacing issue while arranging by groupings in some themes @neil9000 @kmoney @PixelDragon If you guys have time to confirm that would be great.
  10. Hi Everyone, Beta 4 is now out with the following changes: Improvement: Big Box FlowControl views and the items in them should load more quickly Improvement: Improved LaunchBox scrolling performance Fixed: ROM Import Wizard wasn't setting Scrape As to a platform's current Scrape As value Fixed: MAME Fullset importer was adding controller and alternate name information to games that already had the information Fixed: EmuMovies was incorrectly using video priorities to determine if you have a video already or not in the Download Media and Metadata tool Fixed: EmuMovies' media type selections weren't always remembered during imports Fixed: Manually adding or dragging images to the AddEditGame Images tab wasn't saving images that came from the correct image folder already Thanks for your help in beta testing. It's always much appreciated.
  11. Since this post, there have been others where the majority of the issue stems from poorly made, old video files. Tests you may want to run on your video files include: Removing any flv files - test Remove all your videos - test Reintroduce videos per platform - test and repeat You'll want to test inbetween each step, running attract mode, using the default Big Box theme. It's not ideal, but it's hard to find those problematic video files when you are dealing with thousands of them.
  12. No eta unfortunately. There are some more bandaid fixes in the current beta branch. One of the main issues is their api timing out after you started the download process. In the meantime a few suggestions: Import your games first without downloading any media, then you can use something like the audit tool to select a chunk of games and run the download tool, reducing the likelyhood of you being timed-out. Use their sync utility. Take the downloaded images and place them into the correct LaunchBox folder (eg. Box front images would go into LaunchBox\Images\[platform name]\Box - Front\ Download from the LaunchBox Games DB (the first media option in the wizard)
  13. Hi @oakwellusa. While I never tried to emulate that system, I did find an old thread that led to this video. Not sure if it's still relavent.
  14. Cool idea. We have talked about it. I'd be curious to know if there's a database that exists that shows same game, different platform. Does anyone know of one? I'm also curious where people believe the line should be drawn. Does it need to be the exact same game, but on different systems. Do you include remakes, reimaginings, remasters, compilations, unofficial ports. Curious as to what people's thoughts are here.
  15. While I don't have all the answers, I can provide some feedback here. LaunchBox cannot use the same process as their sync tool. EmuMovies provides their API, which you are finding is no longer sufficient. We are doing our best to bandaid the api to continue to function until the EmuMovies team releases their new API for us to integrate. You should note that images downloaded from the sync tool will work in LaunchBox, you will just need to manually place them in the appropriate image folder. Internet speeds are unfortunately not the only factor when downloading thousands of files, but for your use case of just using LaunchBox games database on one image type, we definitely want to see improvements in the speed. I can definitely say not everyone is experiencing the same slowdowns when downloading from the LaunchBox Games Database. Some general tips: Try to import games first without downloading any media. Then run the media downloader on hundreds of games and see if you are still getting slowdowns. Some others may have some other tips as well.
  16. Hi @aceituning. Sounds like you did your research, but just to reiterate, the issue with exFAT is from its limitations for not being able to support symlink functionality, which is required for most themes to function. Best case scenario is for you to get off of exFAT, which you mentioned is not currently an option for you. A workaround would be for you to copy the contents of the themes you want to use into the "LaunchBox\Core\Themes" folder, and mark the folder as Read Only. This would mean you would have to go through the manual process whenever a theme updates. It's definitely strange to see it work when you launchBig Box.exe directly, I would definitely take that as a win.
  17. If someone still had the older theme files you could use them, as long as you note that all platform view colors are broken in that version. I've ported the theme over to the COMMUNITY Theme Creator, which is currently in beta. That version will eventually replace this one. So if you, or others, have time to test the colors, I can make any adjustments before the release.
  18. faeran

    LB Galaxy

    Love seeing new LaunchBox Themes. Looks great! I was also in the middle of building one, I may borrow a couple of ideas if that's okay.
  19. Since this version is a complete rewrite, with a different codebase, I'm just looking for confirmation that nothing looks out of place. Thanks for your reports. @soqueroeu I'll have the video stretching fixed. This version will eventually be replacing the current Colorful theme, as that one uses unoptimized code with a legacy plugin.
  20. Potentially a theme related XAML code error from your hybrid theme.
  21. Hi @Kimjongilist. Do you remember what you were doing when you ran into this error?
  22. You don't have to separate by country, you can leave it in the root image folder (eg. Images\Box - Front).
  23. Hi @TheRiceKing. Emumovies uses ROM file names for their naming convention. LaunchBox can read images that are named after the ROM file, even though it's not the default. You would simply copy the downloaded images from their sync tool to the appropriate LaunchBox image folder.
  24. Hi @rom116. Sounds like you have a unique issue that's not related to this thread, What the process you are seeing is trying to do is download any new metadata from the LaunchBox GamesDB, which is then saved in a file called Metadata.xml, located in the LaunchBox\Metadata folder. It may be possible that the file is somehow locked by another process, stopping LaunchBox from updating the file and therefore making LaunchBox hang. Make sure LaunchBox isn't trying to be sync'd by a cloud storage program (like dropbox). These programs will lock files that LaunchBox needs to write to.
  25. Hi @thewhite. The short answer is yes. You'll also find your answer here in this thread:
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