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faeran

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Posts posted by faeran

  1. @jrusso4587 and @Tromzy. Sounds like you guys are having the same sort of issue.

    It will only find the platform specific theme if the name within LaunchBox is the same as the xaml files.

    Check within both the TextGamesView and TextListView folders and make sure the files match your platform name.

    The folders are in the Themes\CoverBox\Views folder.

  2. 11 hours ago, qu1r0s said:

    Is showing everything in capital letters now, but the "letter I" is being overlapped, maybe adjusting the kerning solves it.

      Hide contents

    Example3.thumb.jpg.16e2f7ef3c23888e2762cdd4cd8e7332.jpg

     

    Interesting. Let me know if version 0.4 solves this issue.

    • Thanks 1
  3. 10 hours ago, qu1r0s said:

    @faeran Thanks for the response, now is leaving a blank space instead of the syllable.

    It's not a big deal for me i can write those fields in capital letters or replace "Sin clasificar" for another synonymous in spanish. But if this is something general then everyone have the same issue with fighting games.

     

    Example2.jpg

    See if the latest update (version 0.3) fixes the issue. I made a number more changes to the font.

    • Thanks 1
  4. 18 hours ago, qu1r0s said:

    Hey @faeran great theme, i've been playing around and found a very minor problem. If you write something under Genre, Play Mode or Rating fields with the syllable "fi" (in lower case) in "Textgameview" does not capitalize.

    I attach an image where you can see this issue. Just happens with syllable "fi". If i directly write in capital letters there is no issue.

    Example1.thumb.jpg.215ba725c26a7cf9f8865e2c1ea7d1c8.jpg

    It was a foreign language character within the font that was causing issues. I've updated the theme with a change, let me know if it fixes the issue for you.

    • Thanks 1
  5. On 4/30/2019 at 6:08 PM, Certifiedhalo said:

    Hi Faeran, I installed the theme tonight and wanted to let you know that it’s one of the classiest themes released so far. 

    I use the list view rather than the sliding covers. One thing I wanted to ask if you know the answer. Is there anything in the xml I can edit to make the font in the game list a bit bigger?

    Thanks in advance

    Hi @Certifiedhalo. You would need to edit the TextListView.xaml file and edit the font size.
     

    <lbsc:GameList Name="Items" FontSize="15">

     

  6. 2 hours ago, GiantDuck said:

    I love this theme, but is there any way to select an option that does not apply the CRT look to screenshots and video?

    Edit: I can just remove the scanlines.png from the theme, but it would be great to have a view option for this in case of updates.

    Unfortunately, the simplest way is to delete the scanline.png as you figured out. There's no option based way to disable scanlines. Themes/skins just don't have that capability.

  7. CoverBox has been updated to version 2.3

    April 28, 2019

    • Fixed: Game Boy Color font now includes the letter é
    • Change: Most logos that appear on top of video snaps now fade after 8 seconds
    • Change: various splash pages have been colorized
    • Like 2
  8. Radiance

    View File

    Here is an early release version of theme Radiance.

    This theme is based around the Aura theme by iGarikoitz.

    3.thumb.PNG.c42a6adec4f61b3156f29d878c127277.PNG

    Things to note:

    • Theme works best with game music.
    • Theme works best when you have 1 boxart image per game. If you have more than 1 boxart image for a game, the box highlight may not work properly. This is because the coverflow will randomly select a boxart image to display, and the box highlight will also randomly select a boxart image to use for sizing the highlight. If they choose differently, then it will look off. There is currently no way to know which image the coverflow will select to display.
    • This theme does not work well if a system has boxart that is not uniform.
    • Custom changes on a per-platform basis need to be made. All system may not be currently covered. If you find a system that is not currently covered, please let me know and I'll look into it.

     

    Have fun!

     

    Credits:

    Faeran - Created the Radiance theme for Launchbox
    iGarikoitz - The inspiration for Radiance, including his Aura and Aura 4k themes for RetroFE
    Tronkyfran - Platform background graphics used from his Tronkyfran theme for Emulation Station


     

    • Like 7
  9. CoverBox 2.2 has been released and is available on the forums in the download section.

    April 27, 2019

    • Added Atari 5200 (Thanks to @thatpurplestuff for designing and putting this theme together)
    • Added Atari 7800 (Thanks to @thatpurplestuff for designing and putting this theme together)
    • Fixed: Game Boy Advance font now includes the letter é (thanks @theVoidKing)
    • Change: Game Boy Advance splash screen colour changed

    1.thumb.PNG.412cc574db9eb421c52256d73570f368.PNG1.thumb.PNG.6770d84356a2f120d842d0c1c903c09e.PNG

     

    • Like 2
  10. 13 hours ago, theVoidKing said:

    You rock! I am just really learning LB and BB; one of the things I was wondering about the theme is is it possible to shrink or remove the game logos at the top of the screen? With the video playing from EMUmovies in the background it is usually covering the same logo present in the video. Thanks again for the quick response. 

    You would need to delve into the XAML files and remove the code for the clear logo for the systems that you want.

  11. 1 hour ago, kriscraigs said:

    I absolutely LOVE this theme for my arcade-only 4:3 CRT cab. One question though, as I'm a bit of a noob on this stuff. I love the view with the logos in the vertical wheel on the left and the big video playing of the game in the main area. Is there a way for me to customize this so that underneath, I can list Game Details? Specifically, I like to see the play count and last played as an example. Maybe there is a way to set this in options but if so I couldn't find it. Thank you again for creating such an awesome theme!!

    Hi @kriscraigs. The only way to do something like that would be to edit the XAML and add that code to the view.

  12. 4 hours ago, theVoidKing said:

    @faeran I have read through the entire thread to make sure I didn't miss anything but for me at least it seems like the Pokemon E situation you fixed for GameBoy also effects GameBoyAdvance and still seems to be an issue. I have checked all other consoles with Pokemon games and they seem to all be fine except GBA. Thanks for all your hard work :)

    Hi @theVoidKing. Thanks for letting me know. I have fixed this for the next update, which should be this weekend.

  13. 2 hours ago, adu said:

    @faeran : no more news ? :(

    The theme is currently pending in the manager due to an issue with a plugin that is currently being worked on.

    I'm thinking of releasing an early copy to the forum for people to use in the meantime.

  14. This is just a theme, so it doesn't control video playback.

    If you are talking about a playlist video for your favorites playlist. The file should be the exact name of your playlist and be put in the following location:

    Launchbox\Videos\Playlists

  15. 8 hours ago, viking said:

     

    @eatkinola Your plugin works perfectly !!!! This TargetFontSize function should be integrated into BigBox out the box ! ?
    However, I dont find how to apply this function to a simple vertical scroll text ... An idea???

     

    Pretty sure if I'm reading this correctly, you can find an example of this in both of the platform views in Retrotastic.

    • Thanks 1
  16. You are correct. It fills the space of the grid that it's in, adjusting the size of the text to fill inside of it.

    It will also stay in the same spot, and be the same size, as long as the aspect ratio stays the same. So 720p, 1080p, 4k, the text will remain the same size, and in the same spot, on all of those. Give it a test.

    As soon as the aspect ratio changes, all your grids will re-adjust to different sizes, and therefore affect the size, and placement of the text.

    Unfortunately, viewboxes won't work with vertical scrolling text, or any text that has more than 1 line.

  17. What happens if you do this with the code? Text will size to the Column width. All you have to do is adjust the ColumnDefinitions to your liking.

     

    <UserControl d:DesignHeight="1080"
                 d:DesignWidth="1920" />
    
    <Canvas Name="Canvas">
      <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}">
        <Grid.ColumnDefinitions>
    		<ColumnDefinition Width="5*" />
    		<ColumnDefinition Width="5*" />
    		<ColumnDefinition Width="2*" />
        </Grid.ColumnDefinitions>
        
        <ViewBox Grid.Column="1">
        <TextBlock Text="BIG TEXT" FontSize="100" />
        </ViewBox>
        <ViewBox Grid.Column="2">
        <TextBlock Text="small text" FontSize="100" />
        </ViewBox>
      </Grid>
    </Canvas>

     

    • Like 1
  18. Does this help?

    <Canvas>

         <Grid>

              <Grid>

                   <Grid.ColumnDefinitions>

                        <ColumnDefinition width="5*" />

                        <ColumnDefinition width="5*" />

                        <ColumnDefinition width="5*" />

                   </Grid.ColumnDefinitions>

                   <Viewbox Grid.Column="1">

                        <Textblock Text="texty text" FontSize="500" />

                   </Viewbox>

              </Grid>

         </Grid>

    </Canvas>

     

  19. I've updated Retrotastic to version 2.02 with coding changes that should make the issue @Vlaryn was having void. I also made other coding tweaks which should help with performance. I also took the time to upgrade to the newest themer plugin.

    New version is available on the forum and has been submitted for approval on the BigBox theme manager.

    • Like 2
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