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Tomkun

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Everything posted by Tomkun

  1. I have to echo what everyone else is saying: these videos are stunning. What I especially like about them is that they are not too loud and flashy, perfect for browsing. I'd like to add my request to your no doubt huge list. I keep my arcade sets separated into "classic" arcade games, i.e. MAME games, Daphne, Model 2 etc, and "modern" arcade games, or what are sometimes called "PC based". Those that run natively on PC, or use a loader like jconfig or Teknoparrot. TTX, Nesica, Konami e-amuse etc... Many video creators have made "Arcade Classics" videos, but I have never found one for modern games. Would you be so kind?
  2. That's a fantastic idea. There were some real classic games that were spread over several systems, especially the Genesis/SNES that would be fantastic to group together (Disney's Aladdin springs to mind). It's already kinda possible using playlists, but a more streamlined method would be cool.
  3. This sounds like a good idea. It would allow the favourites to share the platform theme, too. I use CoverBox because it looks amazing, but all my playlists have the generic theme.
  4. I'd read the front page again if I were you.
  5. The problem with this lies in the fact that a lot of releases contain multiple regions and bios files. Launchbox is supposed to be a rom organiser, so advising people to manually organise their roms before importing them is not very helpful. Perhaps I only want to hide a region temporarily when I have friends who only speak one language. Perhaps I want to hide the bioses some of the time, but some of them contain a game, or easter egg, so I keep them just in case. Perhaps some emulators require the bios file to be in the rom directory, so it keeps getting imported when I click "scan for new roms". There are many reasons why this is a good idea.
  6. I have this problem too. It seems that it is prioritising "beta" over everything else. It surely needs to be fixed.
  7. Thanks! I tried many times using the Headkaze MAME compiler, but I could never get it to work. I'll do my best to follow your instructions.
  8. Thanks for stepping up to do these. Could you recommend a tutorial for creating a nonag build, or explain how it's done. I've tried many times, but I have always failed.
  9. I was sorry to read that you will no longer be releasing these. Thank you for doing it for so long. I've attempted to build MAME before, but failed many times. Could you recommend a good online tutorial for building a no-nag Mame release?
  10. Tried that and it says it has updated, but the new games still aren't showing up. Timestamp on metadata.xml is 10/12/2019 01:00. I don't know how often the metadata is updated, so that could potentially still be the latest version. [edit]Interesting... a manual search of the metadata.xml in notepad++ shows the games. But the edit game search box won't show them. Not sure why.[/edit] [edit 2]Tried force updating again and restarting launchbox. Seems to have cleared the metadata error, but still getting the wikipedia error.[/edit 2]
  11. That may be a different issue then, but I know for a fact that I added some games to the database over the last few days, but they aren't in my local database. They normally update very soon after being accepted.
  12. Yes, I am. Also, I don't seem to be getting any metadata updates either.
  13. I think the highest possible quality/resolution should be the target, the server should then provide fixed resolution versions if needed; similarly to how Mobygames works. The more pressing issue I believe is some of the absolute dross that people upload with no regard for whether they are duplicates, given the correct regions, or even the correct image type. I've been *trying* to clean up the ScummVM database recently and I've had to flag so many images for deletion it's not even funny. Someone has uploaded boxart as fanart; stretched, upscaled screenshots etc... The worst thing is that even if better artwork is available, sometimes the frontend chooses the lower quality stuff to download/display and it makes the whole thing look crap.
  14. Tomkun

    ScummVM

    OK, as there has been no reply to this yet, I am going to proceed along the following lines. I've given this a great deal of thought and I hope this is the best way forward. As ScummVM is not technically a "platform" in its own right, there are a huge number of versions of games. Generally speaking, with other platforms in LaunchBox, game versions are merged. I think we should follow the same approach here and try to keep the number of individual games to a minimum. There is a exception to this, however. Some games were re-released as "enhanced" versions much later on meaning although technically the same game in name and story, I think they are different enough to warrant their own entry in the database. It seems the developers of ScummVM have a similar philosophy, grouping their games by the engine they used, rather than the specific game version. See here. Thus, all versions of Maniac Mansion should be merged, while the Sierra SCI remakes of their older AGI games should get separate database entries. I hope I've explained myself well enough. If you have any thoughts or comments, please chime in.
  15. Tomkun

    ScummVM

    Since ScummVM is going to be updated to version 2.1.0 soon, I'm going through and updating the database. However, I cannot edit the Alternate Name for "Broken Sword: Shadow of the Templars". I keep getting "error occured" after I click submit. For the record, I'm just trying to add the United States to the "Circle of Blood" alternate name. Also, I submitted a bunch of edits last night, which were all accepted - however, one moderator has rejected most of my edits. Although they were outvoted, I'd still like to know their reasoning so I can see if some sort of compromise or solution can be found. Thanks Edit: Just one more thing... Is there a consensus about what to do with the Sierra SCI updates of various games? Should they be treated as alternate versions (as they are in ScummVM) or as whole new games in their own right? My personal belief is that they should be treated as alternate versions, but I'm prepared to be convinced otherwise. Thoughts?
  16. OK, I don't see anything obvious there, but you have mouse input disabled, yet are using mouse to emulate the lightgun. Perhaps that is creating a conflict? Also, in my MAME.ini, I have joystick saturation set to 1.0. Are you using touchmote to emulate a mouse, or a controller?
  17. When you say 360 Controller Emulator, what do you mean? You should only need Touchmote.
  18. Make sure that your joypad deadzone is set to 0 in mame.ini, any other value can have the effect you're describing. If you've already done that, not sure what it could be.
  19. Thank you. Perhaps I can take a look at creating a plugin then. Is there any documentation or examples?
  20. I could get it working by creating an emulator from my AHK script, but then I have to get the AHK script to launch the correct emulator itself which renders all the LaunchBox emulator setup useless. I *almost* got it working by creating an emulator, and setting that as an additional app. That *will* pass on the system name, but *not* the rom name. Would it be too much to ask for an acknowledgement from Jason that he's even read these requests? It's frustrating when you feel that your requests are falling on deaf ears. The really frustrating part is that all these variables exist, because they are all sent along just fine to LEDBlinky.
  21. I posted a couple of threads in the support forum, but they've both been pushed down unanswered. I also added a feature request on the BitBucket page. That's also been ignored so far. I'm not sure what else to do, really, hence me posting here. In the meantime I'll continue using RocketLauncher, but it does seem like such a pity as it's such a bloated piece of software for a workaround. I very much appreciate your interest in it though, so thank you.
  22. I have already looked at that route and it's just not feasible. The script needs a few variables from LaunchBox, such as romname and system in order to know what control settings it needs. As far as I'm aware, LaunchBox cannot pass these variables on to an external program (If it can, please tell me!). It's just not possible to configure all of the lightgun/driving games individually.
  23. The new pause menus are so good, thanks. One more nail in the coffin for RocketLauncher. I added a feature request to the tracker, but it seems to have been forgotten. Can you please give us a way to run an AHK script before the emulator launches, rather than just alongside it? I have a script that I use to setup controllers (specifically light guns and steering wheels), but it requires variables from Launchbox to run. The only way I can get it working at the moment via LaunchBox is to use RocketLauncher as an intermediary, which is such a waste considering the strides you've taken with all the extra features recently.
  24. I am very happy to post it. Are you familiar with EventGhost? I am also looking at writing an AHK/Plugin for Launchbox. If I can get that working it'll be even easier.
  25. Now that launchbox has startup screens, I can finally start moving away from RocketLauncher. However, one of the most useful functions of rocket launcher is the ability to run an AHK script *before* the emulator loads. I currently use this to connect wiimotes before playing a gun game for example. I know that there is a way to run an AHK script *with* the emulator, but I specifically need it to run before it and wait for it to finish before starting the emulator, prefarably while the startup screen is showing. I also know that this is possible by using the "additional apps" function on a per game level, but I'd like it to run before every game. Is it possible? ;TLDR I need a way to run a script before the emulator loads. Can it be done?
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