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Retro808

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Everything posted by Retro808

  1. Not entirely sure. Do not believe I have seen a report of this before. Perhaps something went corrupt in your LB. Try reinstalling the version you are using. It will not affect anything you already imported or settings you have. You can simply install it over top of the existing build. In your \Launchbox\Updates folder will be the installers for the versions you have downloaded. Look for the most recent one and simply run it. Be sure to look at the path it is installing as it may try to install to a \Launchbox\Launchbox folder. Make sure it is only \Launchbox.
  2. Try what faeren posted in the second to last post.
  3. Cn you clarify what you mean by it will not do anything? Can you not click on the "Next" button on the bottom to move to the next screen in the import wizard?
  4. In LB go >Tools >Options and you will see image priorities for a few image types. Make your choices there. Check the boxes to select the fallback options then use the move buttons to place them in the order you want.
  5. If you are talking about this in the image below that is the music icon. It is for music related to the game if you downloaded any. These mp3 files would be located in your \Launchbox\Music folder. If it is grayed out that means you did not download an music file for that game.
  6. Right click the game and edit it. In the Emulation tab change the emulator there.
  7. For Mame you can set game specific bindings. So lets say you launch 4-player version of TMNT you can set the mapping for that to have P1 on left, P2 the next one, and so on. Then you can load up say a Street Fighter rom and map the controls with P1 on the 2nd slot and P2 on the 3rd. Then when you launch those games later on Mame will load that specific maps for each game. You would do it per game. I think there might be a way to set all 2-player games with the same mapping and all 4-player games as well, but that is not something I had messed with or really read up on.
  8. BB has no control over in game controls. Those are each set by the specific emulator.
  9. I read what your initial posts stated that is why I was clarifying some things for you. If you do not have those cores and are not using those for the platforms then you need to assign the correct core for each platform you intend to use. In the "Core" sell click on it. It is a drop-down box that allows you to select the correct core. Also you need to make sure LB is pointing to the .cue file for the game. If it is pointing to the .bin it will not work. Right click and edit a game. Look in the "Launching" tab and make sure it is pointing to the cue file. Then in the "Emulation" tab check that it is pointing to Retroarch.
  10. When using bin/cue files you cannot scan the folder and import. LB does not know which file is the main file an emulator needs to launch so it is not going to select just the .cue file. You need to either open the folder and select all .cue files and drag and drop into LB or in the wizard use the import option that allows you to select files and then select only the .cue files that way and import. This is likely because you may have set Yabause as "Default" for the platform. When you do that any subsequent import of rom files will use the emulator you set as default. In LB go to >Tools >Manage> Emulators and edit Yabause look in the Associated Platforms tab and see if you have the box checked for "Set as Default"
  11. In >Settings >Options. Cannot miss it. It is the one labeled “Controller Mappings”
  12. You are placing a platform video in the wrong spot. The spot you have it is for the videos of each game in the platform. For a video of the actual platform itself you need to place it below: \Launchbox\Videos\Platforms\
  13. Yes. They each have their own settings. In BB you need to bind your exit combo to the option for "Close Active Window". NOT the "Exit" option.
  14. Apologies. I was thinking BB not LB. Does this affect all TP games or just some? Have not messed with TP in a while but those are the same buttons I mapped to exit.
  15. I know you said exiting works with other emulators but can you confirm in BigBox which option do you have your exit keys mapped to? Do you have it mapped to the option for "Exit" or "Close Active Window"?
  16. LB does not have a keyboard mapping option because it naturally uses a keyboard (and mouse) to operate it. So you really cannot map an arcade control stick (one the replicate keystrokes) inside LB. It is more of the pc front end to be used with an actual keyboard/mouse. Using a controller/gamepad inside LB directly does work in a sense but as you can see it has very limited mappings.
  17. It is not a bug in LB. Using that old method of getting TP games running within LB users have to manually add that command line to each game. That is however, an old way of doing it. You can follow this method and not have to add the individual command line for each game ran through TeknoP.
  18. Currently no. Only Box, Cart, 3D Box, and 3D Cart are available for default.
  19. LB already recognizes a numerically appended image. That is how LB names multiple images for the same game. LB will recognize "Red Earth.png" or "Red Earth-01.png" as well as "redearth.png" and "redearth-01.png".
  20. You could put everything into one AHK script then compile it into a .exe. Then point to the launcher .exe as the game exe in LB. The launcher would start Xinput, then SFV, and shut down Xinput when SFV is closed. Below is what I use. It is years old and simplest form as I am not overly concerned about seamless environment so it works for my needs: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent Run D:\LaunchBox\Xarcade Xinput\XArcade XInput.exe Sleep, 5000 Run, StreetFighterV.exe Sleep, 1000 SetTimer, ProcessCheckTimer, 2000 Return ProcessCheckTimer: Process, Exist, StreetFighterV.exe pid1 := ErrorLevel If (!pid1) { Process, Close, XArcade XInput.exe ExitApp } Return Whatever exact scripting you need for your set-up (paths, sleep times) just write them as one ahk file (Name whatever you want). Save it and then right click and choose "Compile Script". The new exe that was just created point LB to that. No need for an additional app and the original game exe.
  21. The second post one of the staff did post a proper link. Please do not resurrect a 10 month old thread to provide information already in the thread.
  22. Aww crap. I keep forgetting to look at the main forum topic. Android bit me a couple times.
  23. Yes, delete all those playlists if you do not want them. Seems like you ran the option for "Auto-Generate Child Playlists for Platform".
  24. Is this with all emulators or just one in general? If just one, which one?
  25. Have you downloaded the updated version of that theme? Looks like you are using Big Details and it was updated back on 2/6.
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