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Everything posted by Retro808
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When you import the games in the media download screens uncheck the boxes for items you do not want. .
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See C-beats post at the end of this thread and try what he advises.
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There is no setting to tell LB what specific file type to install. When importing a bin/cue style game the best method is to open Windows folder and drag and drop the .cue files for all the games for that platform into LB. This way only the .cue gets imported.
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You need to open the theme. Go into "Themes" folder and in there you should see a .sln and .csproj file. You can open either one of those in VS and the theme will be available. Go into the "Views" folder and edit the xaml of the view you are using in BB.
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Can you share a pic of what you see in VS? You just need to make sure you open the xaml file for the view you are using in BB. You also do not necessarily need to use VS you can simply use Notepad++ to edit the file. Though using VS is nice as you can see grid layouts and other items directly in VS.
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You cannot. BB does not see each controller as unique. Such as Joy1 and Joy2. It just sees 2 controllers. So the bindings work the same on both. Even if you hit 1 button on one and the 2nd button on the other.
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Probably a couple ways to do this. One way is to add a control to the TextBlock. Here is an example. <Canvas x:Name="NotesCanvas" ClipToBounds="True" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="0,10,0,0"> <controls:ScrollableTextBlock Name="ScrollingNotes" Text="{Binding Path=SelectedGame.Notes}" FontSize="28" Foreground="White" TextWrapping="WrapWithOverflow" Width="{Binding ElementName=NotesCanvas, Path=ActualWidth}" ScrollBeginDelay="6" ScrollSpeed="2" ScrollAutoReverse="True" ScrollEndDelay="6" ReverseScrollSpeed="0.5" ScrollDirection="Up" > </Canvas>
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There are several threads on this. There is a service many users have running known to cause these graphical issues.
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Keyboard combinations for interface navigation?
Retro808 replied to XERXES_II's topic in Troubleshooting
What options are there are all that can be bound. You cannot edit a config file or a theme's code to alter that. These have been the options for quite a long while. -
Keyboard combinations for interface navigation?
Retro808 replied to XERXES_II's topic in Troubleshooting
You set 1 button to "Hold Key" and then the second to "Close Active Window". You do not try to set both for "Close Active Window". -
Keyboard combinations for interface navigation?
Retro808 replied to XERXES_II's topic in Troubleshooting
If you are talking abut navigating BigBox then yes. There is a keyboard automation and keyboard mapping section in BB settings. You would use the mapping section to set keys for BB UI navigation and use the Automation section to set your buttons for closing out of a game back to BB. To exit games be sure to map for the option to "Close Active Window" and not for the option for "Exit" as "Exit" is for exiting from BB to your desktop. -
If the game runs in Mame but not through LB then you likely have a set-up issue in LB. Since you have the rom in 2 locations which rom location is LB pointing to? If it is pointing to the one in Games/Arcade and you did not tell Mame (you did not set that rom path in Mame) than Mame will not be able to launch the game.
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Latest update adds unwanted box on platform screen...
Retro808 replied to NicoDirkfan's topic in Noobs
In LB or BB? Can you provide a pic of what you mean? -
Did you look in the 3D Box Front image folder and confirm that game does indeed have a 3D Box image? If it does I would confirm the name matches the game's name in LB. If the image was downloaded by LB during import it would have named the file for that specific game 007_Blood Stone.png or possibly 007_Blood Stone-01.png. You can also try and refresh your image cache. Highlight all the games and then right click and select "Refresh Selected Images" or just hit F5. If the game does not actually have an image in the folder just select all the games missing images and rerun the Metadata and Media download process. Also, in case you did not know. LB has media priorities. So you can set fallback image options in cases where games may not have an image type present. In LB go to >Tools >Options and look for the Media section. Each of the Image Types that have a priority setting you can set fallback options. Just check the box for the types you want. You can then use the move buttons to move each option in the order you want them.
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@Darkman042 I removed that link. Users are more than welcome to search other sites on their own for older versions. Just do not post on our forum. We only recommend the official site. Yes, I am aware the official site does not contain older versions. If a user needs and older version they can email support@unbrokensoftware.com.
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@skizzosjt Yeah that sums up the "finicky" part quite succinctly. On the 3 cabinets in my house. 2 can run a marquee no matter the location (these 2 are currently #2 over #1 in locations). 1 can only run it side-by-side (I do not think I ever tested in the locations you finally got it to work though). Glad you did end up getting it sorted.
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Display res should not matter. My test machine uses a 1920 main monitor and a 1600 marquee without issue. It used to have a 4K and still worked fine with the 1600 marquee. Do you have your display positions in the Windows Display settings as Main Window under Marquee window or do you have them set and side-by-side? I know BB has been finicky with positions. So if you have them stacked in the settings try putting them side-by-side. Do you have scaling different on each monitor or are they the same?
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This is if the team can replicate the issue to figure out if something can even be done on our end. I have TP set up on 5 builds in the house. Test machine and 4 cabinet / console set-ups. None of them have the TP issue mentioned here and all are running different LB versions (some on betas some on stable releases). This is also testing with BB and LB. So it does not seem to affect every user. What might be helpful is sharing set-up / setting information. 1. How do you have TP set up in LB? (Edit the emulator and share pic of "Details" page and "Associated Platforms" page. 2. Now choose a game that you get the error with and edit it in LB. Share a pic of the "Launching" page and "Emulation" page. 3. Are you using an AHK scripts in the LB settings for TeknoParrot? 4. Are you running TP as admin? 5. Are you using any other things with TP such as RHLoader or any other launcher exe? 6. Share pics of your settings in TeknoParrot as well as the settings in TP for the game you chose in #2 above.
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Other emulators have not really been integrated. Mame and RA just have options now for LB to download it and set some basic settings and command lines. Its not an outright integration. TP is constantly being updated and we have seen numerous time an update cause some issues with a frontend. Just tested the latest updates with LB and no issues with all the games tested. TP is such an odd creature since you sometimes have to have certain settings for each game to get them to work. From a settings aspect there could be any number of factors that can cause this issue for some users.
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Do not bump suggestions posts. More to the point beta testing threads are not for making suggestions. They are for posting troubleshooting feedback on current betas so the devs can see what is/is not working. If you wish to make a feature request the proper channel is to use the "Request a Feature" link located at the top of the forum under "Help & Support".
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Definitely appreciate the detailed post. However, that file should not need to be manually added if the Mame set is downloaded from a trustworthy site. Mame rom sets already come with tms32031.zip file in there. That c31boot.bin file does not have to be in the Primal Rage rom. The tms zip just needs to be in your roms folder. This is why we always recommend getting roms from site known to supply a proper Mame set. Such as PleasureDome.
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Try refreshing the image cache. There is a setting in BB options for this. Also make sure you are not actually on a "Text List" view for platforms. You can do this by binding a key or button to the option for Change View in BB controller or keyboard mapping. Then when in the actual theme hit that key/button to change the view real time.