-
Posts
7,330 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Retro808
-
Need a little bit more details than that. The actual emulator settings are deeper in the menu than just showing the Manage Emulators screen. Edit the Mame emulator when you go to Manage Emulators. Share a pic of the Details Tab and then a pic of the Associated Platforms tab. I would also right click and edit Mr Do (since that is the game you showed) inside of LaunchBox and share a pic of the Launching Tab and the Emulation Tab.
-
This typically means a setting wrong in LB. If you are using standalone Mame make sure yous Associated Platform in Manage Emulators lists the platform name exactly as you have it called in LB. Also make sure you are pointing to the correct .exe file. If you are using Retroarch make sure you have the correct Associated Platform name as well, have the correct core selected, and you do not have the box checked on the details tab to unarchive the rom file. That last one gets quite a few users. Pics of your setting always helps.
-
What particular rom files are you having issues with? There should be 60 rom files based on the Games.xaml from SuperModel 3 emulator. So not sure which file you have the import issue. Typically if you use the option to "Force using Mame metadata" the 2 Sega Rally 2 prototypes (srally2p and srally2pa) do not get imported unless you uncheck the "Skip Prototypes" option on the Mame page in the import wizard. Just tested an import and below are the settings used. All 60 rom files got imported. In the last 2 images you can see one has 4 Sega Rally games the other 2. That is due to me unchecking the "Skip Prototype" so you can see how the import wizard skips over them.
-
Update just went fine on 2 of my set-ups. If the the update is in your \Updates folder than just run the updater. Make sure it is not embedding into into a second Launchbox folder. Look at the path when it shows where it is installing and make sure it does not show \Launchbox\Launchbox. Many users have made this mistake.
-
Well he did specifically state... I was assuming he tried to run them by checking the box for unzipping the archive in the emulator settings. I could be wrong. However, even if he had unzipped the roms if he used to fullset importer it would scrape since LB does not actually import files, it just add the games based on Mame.xaml file.
-
It is possible. Keep in in mind though if you are trying to edit one of LB's Default themes directly it will never work as the theme will always revert to its stock code to ensure the theme is always working. You would need to copy the Default theme and then Rename it what every you want. Then you can edit it. If you look at a couple of the recent LB custom themes there are some that are using Clear Logos instead of text for game titles. The views are different, but you can at least poke around in the code to see how it was pulled of. Steamy and Big Details are 2 themes that do this.
-
Mame roms should never be unzipped. Each individual rom must be zipped. Always test the roms directly in the emulator. If they do not run directly in the emulator that is your first issue. If you open Mame directly (not using LB) and select a game to play does it run the game?
-
-
You can add them to your main image library. If you add them to the theme's image folder then only that theme will use the image. This is a good method if you want specific logos to go with specific themes. However, If you want any theme to use them then add it to your main \Launchbox\Images\Platforms\[Platform Name]\Clear Logo folder.
-
-
-
LB/BB does not support 3 monitors at this time. You may be able to use JoeViking's plugin. However, I think the plug-in only works with images.
-
Going well so far, but got a few more questions...
Retro808 replied to Slag-O-Matic's topic in Noobs
Technically yes. Just to clarify though there should not be any added roms as its a full set. So if you download the latest Mame Full Rom Set to run with the latest version of Mame. All roms are there. Do not use the Full Set import option on a partial set of roms you just add more roms to. Also, typically when Mame promotes a rom to working status the rom itself was already in the rom set. So it is not like they actually added a new rom file. -
Going well so far, but got a few more questions...
Retro808 replied to Slag-O-Matic's topic in Noobs
No, there is no way to tell LB to do what you want if you used the Full Set import option on a partial set. The full set option does not actually import roms like Sundogak advised. It merely lists the working roms labeled as such by mame using the Mame.xml file for the version of Mame you have downloaded. So if you are importing a partial set you should use the File import option or just drag and drop the roms directly into LB. Also Scan for Added roms does exist for Arcade just not if you used the Full Set Import method. You can manually add any rom to any platform by using the File Import method or Drag & Drop as previously mentioned. Games never have to exist in LB. You can add whatever you want. Where it will not add it is if you use the Full Mame Set import option and have not downloaded the latest version of Mame that has the game now listed as working. LB would need the Mame.xml from that version to know to import it. Once you have the latest version you simply run the Full Set importer again. You do not need to delete the existing games. -
Background Fade is the opacity option. That may be a typo from the theme creator as it has been Background Fade for as long as I know it. You may need to edit the theme. Since BB now has theme overrides that get applied per theme some of the BB UI menu options will not override a theme. So if the theme is using a scanline.png your best bet if the Background Fade no longer affects it is to edit the theme. Go into the \Views folder of the Bartop theme and edit the xaml file for the view you are using. If I remember that theme right the creator labeled the sections of code so look for a line labeled for the Scanline Affect. Since you said removing the image threw errors then I would delete the line of code for the Scanline. When you find that section in the xml file delete it. Then save the file. Make a backup of the original in case you mess up. EDITED: Just looked at the code and you want to delete this section in any of the views you are using. <!-- SCANLINE EFFECT --> <Rectangle Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="25" Grid.RowSpan="18"> <Rectangle.Fill> <ImageBrush ImageSource="pack://siteoforigin:,,,/Themes/barTop/Images/Theme/Scanline.png" Viewport="0,0,15,5" ViewportUnits="Absolute" TileMode="Tile" Opacity="{Binding BackgroundFade}" /> </Rectangle.Fill> </Rectangle> <!-- SCANLINE EFFECT --> <Rectangle Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="25" Grid.RowSpan="18"> <Rectangle.Fill> <ImageBrush ImageSource="pack://siteoforigin:,,,/Themes/barTop/Images/Theme/Scanline.png" Viewport="0,0,15,5" ViewportUnits="Absolute" TileMode="Tile" Opacity="{Binding BackgroundFade}" /> </Rectangle.Fill> </Rectangle>
-
No worries. Glad you got sorted and are back up an running.
-
There have been recent threads on this. Please be sure to search before starting a new thread. You likely have the old command line still in your settings. --fullscreen it needs one less - now. -fullscreen
-
Can you post a pic of what you are seeing. There is not such setting for LB as you have noticed.
-
\Images\Platforms\{Platform Name}\Banners
-
Are you adding a rom file or an exe for a Windows type game? Rom files will always ask for an emulator as it expects an emulator to run it. So during the import if you select the first option below that is why you would always see that. Choosing "None of the Above" you do not get that check box.
-
The way you had it originally is correct. Not sure why after your experimenting you did not go back to that since that is the only scenario that actually worked. The best approach is how you had it. >Mame zipped roms: \Games\Arcade folder >CHD Files: The actual CHD files in individual folders named after the roms. All those individual folders inside your \Games\Arcade folders. >>Example: \Games\Arcade\are51\area51.chd and area51t.chd There was a difference. You moved files to areas Mame did not know to look. If you look back at my original post I mentioned you can put roms and chd files anywhere you want. You just need to open Mame and then tell it where to look.
-
@Slag-O-Matic Your summation is pretty accurate. You need the actual Mame roms to run the games, along with any support files (bios, qsound, etc.). You technically do not need the whole CHD set as there are not a lot of working roms with CHD files (I think around 60 or so). Also LB is not listing "compatible" roms, it is listing those roms Mame has marked as "working". There are many roms that you can play, but have graphical or sound issues. They will technically work, just have issues. As @skizzosjt mentioned that is how Mame looks to have the rom files and the CHD files located. You can however, place them in any folder location you want. You just need to open Mame and tell it where you put the roms and the CHD files. The best practice is download a the full most current Mame rom set. Downloading random roms will usually lead to issues as the Mame rom usually needs to match the Mame version you are using. Changes happen and sometimes roms no longer work, new working roms are added, or the file(s) inside the zip get changed. So best practice is match the rom version with the Mame version. My recommendation: 1. Download full current Mame rom set. Place it inside your \Games\Arcade folder from the get go since this is where you mentioned you want them. I never like having LB move my roms, mitigates any risks of something breaking. 2. Since you already have the CHD files place them inside the \Games\Arcade folder. Each CHD however needs to be unzipped and inside a folder named after the rom (I do not know how to full set actually looks when downloaded). Look back at @skizzosjt post if you want a quick reference. 3. Use the Mame full set importer and tell it to leave the roms where they are. 4. Test some games. If they are not running, open the Mame.ini file located inside the Mame folder and see if the rom path is pointing to your \Gaames\Arcade folder. If not then you need to enter the path. After that you should be up and running. (Note: Mame by default looks for the roms to be in the Mame \roms folder so if they are not there you need to always tell Mame where they are).
-
Should be a check box on the bottom left of that screen. "Don't show this again for this version". The zipped files are the files required for Mame roms to run. CHD files are the compressed hard disk data for larger games. All Mame roms (within exception of a few CHD only games) need the actual zipped rom file. If you used the Mame full set importer within LB it does not actually import files it just uses the Mame.xml from Mame to list the working roms. Mame itself will look for the actual zipped file to run the game after LB sends the command line to launch. So if you have no actual zipped files I am not sure how all your Mame games were even working.
-
It's not actually an issue it is by design. LB will always try to install to a \Launchbox folder. So if the Launchbox.exe and supported folders are in the root of a drive it cannot update that version. In fact if you look in the image @jerryb provided in his last post you can see exactly that. You can see a Launchbox folder within the L:\ folder image. That was the update trying to install the latest version to L:\Launchbox\