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Everything posted by Retro808
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@JimboJambo86 Give this one a try and let me know how it works. The ReadMe in the folder will tell you where to place the files and naming. In short I went back to using LB default folder for control images. So you will want to place all game specific control images in the \Launchbox\Images\[Platform Name]\Arcade - Controls Information folder. All platform default fallback images will still use the custom \Images\Game Controls folder. I have also added code so it will pull either jpg or png images. Game Controls FS.zip
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Retro Console - BB Theme and more. Custom Logo Version
Retro808 replied to cemfundog's topic in Big Box Custom Themes
Try refreshing the image cache. In BB options you will find an option for this.- 12 replies
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- custom theme
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I have been meaning to create a better process. I chose to use a custom folder as I did not want to affect the control panel images in the core LB image folder. If you have no issues with using that folder I can quickly edit the theme to use the standard LB Arcade - Controls Information folder and that binding will read rom name and LB name easier. Just let me know and I can edit and post that version.
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Retro Console - BB Theme and more. Custom Logo Version
Retro808 replied to cemfundog's topic in Big Box Custom Themes
Easiest way is just to locate any existing image in your LB images folder for the game and copy how it is named. LB should show images named either exactly as the game name appears in your LB or if named exavtly as the rom file is named. Something to keep in mind is symbols in the game name such as : or ' should be replaced with _ (an underscore) for example "1943: The Battle of Midway" would have a file name "1943_ The Battle of Midway"- 12 replies
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Please do not post the same questions in multiple threads. You did the same with the first error you were getting. I deleted your other post on this new error. That error is sometimes related to 3rd party antivirus blocking required files for LB. Whitelist LB in that software or just use Windows Defender instead of crappy 3rd party antivirus.
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No. All in game controls must be mapped in the individual emulators directly.
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Style Triggers would be a better way. The way I did it in that theme you copied was pretty basic as I was just getting started with (and well still am) learning to code themes. I started updating that old code in those themes to use trigger, but I just do not have much time lately to finish polishing them off and posting. If you look in the BigBox theme folder at the Default theme the GameMarqueeView.xaml uses triggers to accomplish what you are asking. It would be a good file to review to see how to use them.
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It means "Copy" the views for the the skin you want to use, "Paste" the files in the correct folder, and when Windows asks if you want to "Replace" the existing files in the folder with the new ones say yes. Just like what would happen with any other kind of file in Windows.
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In games that support cocktail cabinet modes you can need to hit the "Tab" button while in the game and then go into the "Dip Switch" option. You can change the cabinet mode there. I am not sure if Mame supports this for all games or only for those that traditionally were on cocktails. That is what the dip switch setting is doing is basically emulating what the original hardware options would have been.
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Yes, mappings in LB and BB are separate so you need to map both. In BB to exit the game and return to BB you need to map a button to the option for "Close Active Window". Just go into BB settings to the controller mappings and take a look at all the options there. Be sure to map what options you want to use. These are all for moving around in the BB UI. There are some options for mapping buttons while in game to go into the LB or BB Pause Menu (if you choose to use Pause Themes) and then the option for exiting out of a game back into the BB UI. Just map what you need/want and spend some time looking the options over. Actual in game controls for playing the game are all done in the emulators directly.
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I think you posted the wrong file. That's the platform level view which would not pull individual game details. Can you post a pic of the exact section in the BB theme you want to change. The GameDetailsView.xaml is likely pulling a binding of either Text="{Binding Path=Notes}" or Text="{Binding Path=Details}". If so changing those bindings will not alter Developer/Publisher to Writer/Artist as those field titles are coded into the back end of BB. There is likely a different xaml filter view you would need to edit. I am not to sure. If not, then you may need to end up using a Custom Field to create "Writer/Artist" and then have the theme use the bidning for Text="{Binding Path=CustomFieldsString}" to pull that into your game details to be displayed. At least If am understanding what you are wanting correctly. Maybe one of the devs will chime in.
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The old way LB backed up was those individual xaml files. Eventually the processed was updated and now LB backs up all necessary xaml files into a zipped file. So it still backs up the xaml it just places them into zipped archives now.
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Inside LB and/or BB check the controller mapping section (Look at the "Close Active Window" binding if in BB).. LB does not come with these pre-configured. You would have had to map those manually or if you downloaded one of those pre-builds then that creator mapped those.
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As I mentioned LB and BB have nothing to do with this so you do not need to upgrade anything. You just need to open the emulator itself (launch the emulator exe file from whatever folder you stored it in) and make sure you bind your controls directly in the emulator. All controls for in game play need to be mapped directly in each emulator you use. Some may work right out of the box with the controller you are using. Some may not.
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There is a bulk rom path option in LB. Go into a platform and select all the games. Then go to >Tools >File Management >Change ROMs Folder Path for Selected Games.
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You would have to check inside the emulator to make sure you have controls mapped properly. LB has nothing to do with in game controls.
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Are you talking about in game or in the frontend UI? Controllers do not really work well inside the LB UI. It can be used, but it is not the most fluid. LB is more keyboard oriented and controller are more for in BigBox. In game is all controlled by the emulator.
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Move what specifically? LB or your games folder? I only ask because your title is talking about moving games folder.
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Teknoparrot exit game messes up what’s on my primary screen
Retro808 replied to ChickenGeorge's topic in Noobs
I do not see anything in the AHK that would cause an issue. Launching TP games through an AHK and having it close through it could be the issue itself. TP can be a bit of a bother with frontends. Additionally, you do not need to make individual AHK for these games. LB can have TP boot the game directly through command line sending the profile xaml. -
Teknoparrot exit game messes up what’s on my primary screen
Retro808 replied to ChickenGeorge's topic in Noobs
What is the AHK doing for the game launch? Most games through Tekno do not need anything special to run. Can you post what the AHK is you are using? Maybe something in it is causing some issue on exit. -
There is no way directly in LB to do this. The best way with multi file rom types is to use Windows and search your platform folder for only the specific file needed, select all, drag and drop into LB. LB is designed to be file type agnostic so it is not going to limit what it can search for. Feel free to use the "Feature Request" option located at the top of the forum under "Help & Support" to request this as a feature. Be sure to 1: Search our BitBucket site first to see if this type of feature has been requested already and vote on it. 2) If it has not create a ticket and then link it in this thread to drive users to vote on it.
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Yeah, pretty bad typo. LOL. Glad you are sorted.