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sundogak last won the day on July 8 2023
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There already was an update (around version 13.14) to deal with this for PS3 (RPC3) and Vita. LB current versions use the emulator DB to determine game path and naming and LB matchs the game name via the emulator data. Thus, don't have to deal with pointer files and/or game IDs as will import into LB the name listed in Vita GUI which (most times) will match with LB DB. To use this new method you need to turn on auto update via the Tools, Options, Automated Imports. Need to verify that the emulator settings are such that auto import works. If remove the emulator and re-add it will auto populate or can type in manually. One oddity is that you need to make sure that the game platform is pointing to an EMPTY directory (not your VITA one with roms) or LB winds up pulling in errant files and/or duplicating add ins. They have been tweaking this on recent versions but for sure way to avoid is to keep as empty. In snap below I don't store roms in LB sub directory of Games so the one boxed is empty. It will take a few minutes sometimes after all the emulator settings adjusted but should begin auto import within a few minutes, scan Vita GUI and import into LB with entries like below: In some cases for those that had an install prior to newer method (at least during beta), I had to remove the Vita platform (just delete from left Platform Category pane) as auto import wasn't triggering. Most times if the emulator is in LB it will re-add the platform and scan for games (again wait for few minutes as LB waits until no use). If for some reason doesn't add the platform back can re-add manually and should work on adding the games from that point. Sony PS3 emulation is almost identical setup as above as LB uses the RPCS3 emulator GUI data.
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Most will load as long as you have same name in your setup. LB does have "fuzzy match" to a degree. Thus, it will match "Asteroids Deluxe" if you have as title in LB (or ROM name) and ignores the sequence number after dash (LB adds the number to avoid conflicts). There were a few as I recall when merged mine that had to manually match (open game edit window and drag drop image into LB). Recommend you make zip backup of the Arcade Cabinet folder when start merging things just in case. After merge pack hit refresh (F5) for all games to force LB to regen the thumbnails.
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A few things to try/verify. There were some changes in LB on things related to CEMU (auto download) so would first double check that both emulators are pointed to proper EXE in LB emulators window. I would open up Explorer browse and go to the EXE to make sure. As you said they are both launching into emulator; thus this is likely not the issue. Next, I would take a test game delete it from your platform (media will stay) and then drag and drop the ROM back into LB window to add it back. See if that launches. Next, if above fails would concentrate on your file path naming. There was a user that was having issues with a file naming path on another emulator where if the path in LB had double space in path LB wasn't parsing to emulator correctly. It appears your folder "VideoGames 2" has two spaces between the 2. You can do a test for that by making a simple folder structure (no plus, no spaces) and using one of your Wii ISO as test (drag and drop into LB window) and see if runs. Lastly, might check if auto import is on or off (new feature relative to version you likely had) and verify where your folders for "games" are pointing to in the Platform (see snap below).
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In LB the Options, Media Priorities dictates what gets shown based on image type. As to where they go, typically these type images would go in Arcade Cabinets folder. You could then adjust the image priorities such that Arcade Cabinets shows up for a box front (or not). Somewhat depends on your theme and its default and/or what your preference is vs the theme designer.
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No both emulators can be used (have both). LB is agnostic to the type of emulator as long as it has some command line functionality. Can you screen snap example of what you have for the actual game "rom file" (examples below) for each as I don't see anything immediately obvious. Using that "+" or other special characters in path isn't usually a good idea as can cause odd things for some emulation but that wouldn't explain your issue with CEMU as that looks okay path wise. For at least CEMU my guess is pointing to wrong file within the directory or an unencrypted version. The link here has some details on the different file types for CEMU and some additional gory details. Similarly for Dolphin a screen snap of your setup game example and what pointing to will help as you said both work outside LB.
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There are Categories, Playlists, and Platforms. Right Click in the left pane to bring up options for adding a new platform, playlist or category. Categories can have groups of playlists.In example below the "Collections" item is a category. Under that are all the playlists for each of the game type. To add games to playlist right click (or multiple select) and will give option to add to playlist. How you organize is done via the edit tab and you can check box where you want that playlist to show up. If you check "root" it will be in base list. For Categories and Playlists how you name this is completely up to you. Platforms you can also freely name but you will save yourself some headaches on themes and using other people's media if you stick to platforms with "normal" names. Lastly keep in mind that if you have multiple of same type of playlists or category (say Genre or Region) then you have to name them uniquely but you can also have a "nested name" which is what shows up in Bigbox and Launchbox.
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I use Firefox and works fine showing all menu items. Not sure why DuckDuckGo would impact it.
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MAME games won't return from BigBox pause screen
sundogak replied to SpiderPork's topic in Troubleshooting
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Likely it is issue with the natural keyboard emulation within the driver for this system. Autoboot requires it to work properly. Fiddling with the command within MAME directly you can see that it doesn't matter what is after the first letter in quotes after issuing command as it won't type anything after (doesn't matter the character). Looking at the driver code at GitHub shows comments that keyboard emulation isn't complete. As this is prelim with many of the carts shown as not working and keyboard emulation needs to work fully for autoboot, there likely isn't much to do. I tried some crazy spacing /combos and it would type additional characters but not in way could control to type "load" (much less the 1 in quotes). The command line should type out whatever you put in after quote, so definitely some parsing issue with the driver. So I think you are out of luck on this one until more work done of the driver. One note for future is that anything requiring quotes needs three quotes on each side of character so would be """1""" (see below).
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Below is my log on working version. Only real difference is your bank 0 dip switches and I have gamepad switch set. But nothing in your dip switch setting would prevent running as A3 and A7 are set on for normal operation. I do have note on my batch file for the Enhanced version that it doesn't work with OpenGL, but don't see you set that switch. The fact it is stopping at the view port generation makes me think some sort of video driver conflict but otherwise I don't see anything obviously wrong as it is loading and finding all the needed parts. So not much help.....🤔 2024-11-13 19:45:18.367 INFO [36872] [reset_logfile@348] Version v2.11.3 2024-11-13 19:45:18.367 INFO [36872] [reset_logfile@352] Command line: hypseus.exe dle11 vldp -framefile ..\vldp\dle11\dle11.txt -blank_searches -min_seek_delay 1000 -gamepad -seek_frames_per_ms 20 -homedir G:\Emulators\Hypseus -fastboot -bank 0 11011001 -bank 1 00100111 -nocrc -noissues -sound_buffer 2048 -fullscreen -useoverlaysb 1 2024-11-13 19:45:18.367 INFO [36872] [reset_logfile@353] CPU : AuthenticAMD || Mem : 16320 megs 2024-11-13 19:45:18.367 INFO [36872] [reset_logfile@354] OS : Windows 10/11 || Video : NVIDIA GeForce GTX 1080 2024-11-13 19:45:18.368 INFO [36872] [reset_logfile@355] RGB2YUV Function: C 2024-11-13 19:45:18.368 INFO [36872] [reset_logfile@361] Line Blending Function: C 2024-11-13 19:45:18.368 INFO [36872] [reset_logfile@368] Audio Mixing Function: C 2024-11-13 19:45:18.579 INFO [36872] [SDL_input_init@505] Loading Game Controller system with HAPTIC support 2024-11-13 19:45:18.892 INFO [36872] [SDL_input_init@513] Found G:\Emulators\Hypseus/gamecontrollerdb.txt 2024-11-13 19:45:18.930 INFO [36872] [SDL_input_init@516] Loaded 525 Game Controller mappings 2024-11-13 19:45:19.090 INFO [36872] [SDL_gamepad_init@608] Gamepad #0: T16000M connected 2024-11-13 19:45:19.145 INFO [36872] [SDL_gamepad_init@608] Gamepad #1: vJoy Device connected 2024-11-13 19:45:19.145 INFO [36872] [SDL_gamepad_init@617] Gamepad #1: Haptic Rumble support 2024-11-13 19:45:19.277 INFO [36872] [game::load_compressed_rom@941] Loading compressed ROM image dle11u1l.bin ... 8192 bytes read. 2024-11-13 19:45:19.277 INFO [36872] [game::load_compressed_rom@941] Loading compressed ROM image dle11u2l.bin ... 8192 bytes read. 2024-11-13 19:45:19.278 INFO [36872] [game::load_compressed_rom@941] Loading compressed ROM image dle11u3l.bin ... 8192 bytes read. 2024-11-13 19:45:19.278 INFO [36872] [game::load_compressed_rom@941] Loading compressed ROM image dle11u4l.bin ... 8192 bytes read. 2024-11-13 19:45:22.185 INFO [36872] [video::notify_stats@2220] Viewport Stats:|w:640x480|v:640x480|o:320x240[s]|l:2560x1080|o 2024-11-13 19:45:23.185 INFO [36872] [ldp_vldp::read_frame_conversions@1030] Framefile parse succeeded. Video/Audio directory is: G:/Emulators/Hypseus/framefile/../vldp/dle11/./ 2024-11-13 19:45:23.512 INFO [36872] [video::notify_stats@2220] Viewport Stats:|w:1440x1080|v:1440x1080|o:720x540[s]|l:2560x1080|o 2024-11-13 19:45:34.548 INFO [36872] [ldp::pre_search@178] ignoring seek because we're already on that frame
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EXO doesn't need LB to run, it just makes it easier. See #5 below. You don't launch any of the batch files for EXO directly from DosBox. The batch files are designed to call the appropriate emulator in the Emulators folder (see #8) then spawn the program. The version of LB in the EXO package is pretty old. You should make sure you can even run LB in VM by just downloading most current free version and seeing if will run. LB does have various dependencies that on a Windows computer it will install automatically. In VM, not sure if that happens and without them LB won't run. I have run a Mac VM in Windows but not other way around. Don't set compatibility back to old versions. Also don't run LB in admin mode. Have no idea why OneDrive would be going and cloud storage, never seen that with Exo but not using lite version. If you want to run a program outside of LB that will be easiest to troubleshoot. Assuming you installed exo in paths it wants to see then you can go to the following directory (!dos), click on Install.bat and then after completed you can launch from the game batch file. No LB needed: The Install puts the files here: The exo auto installer can sometimes be wonky but on a new install it should be okay. Key is that EXO expects things in certain folders as batch files are used. Below is typical install folder setup for EXO. As long as the paths within the EXO folder are as it expects then the batch files will run. The key folders are the ExoDOS, emulators, and dosbox folders. Now whether this will all run inside a VM (or the EXO updater/downloader), I am somewhat doubtful but if you can run DosBox then potential. The key though is making sure your folders are correct and base install works. Running LB in the VM (assuming can get running) won't be very speedy. Space may also become an issue as you add media to LB. The full exodos package is about 800 GIGs. ExoDOS has a Discord so may ask there as pretty unique use case (and not really a LB issue if cannot run the base EXO package).