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sundogak

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Everything posted by sundogak

  1. For the recreations, they will almost always have logos made for Visual Pinball or Future Pinball. Here are the logos I have:At some point I will update the master pack are for FX3 here: You can find backglass graphics here: https://github.com/TheTrainGoes/Pinball-FX3-Backglass/tree/master/Backglass
  2. For stand alone MAME setup, here is emulator setup I have for Bally Astrocade: astrocde -cart
  3. The newest core changed things around. 1) It now looks for roms in the RA System directory within the "neocd" folder whereas prior the roms were just under the System directory. They now must be in: \Retroarch\System\neocd 2) If you have neogeo.zip and neocdz.zip in your \Retroarch\System directory those have the at least one each of the needed roms that you can move in the neocd directory. If you had a working version prior, then likely have those zip files. Just open and extract the needed 000-lo.lo and neocd.bin files into the neocd directory. Those two should get you running again and are within a recent MAME rom set. See here: https://github.com/libretro/neocd_libretro for more info as well as rom hashes needed. Confusingly, the other ROMs listed can be from older sets but the above two will work: https://github.com/libretro/neocd_libretro/issues/6
  4. Just add -c "Path to config" to command line parameters. Path is relative to RA directory. For example, I have a specific config file loading the Atari800 core and it looks like: -c "config\Atari800_XL\Atari800.cfg"
  5. Likely because you have set region priorities (under Options, Legacy, General) so if LB sees the region you have set it will download that version as priority. So that plus whatever is set in your Region setting (likely Japan) and only downloaded Japan art (for that art where there is multiple images tagged with regions). You can test by changing your Region in game edit window to "North America" or to "Europe" and will download that front art. Also, those were listed as "Fanart" so they won't show up unless your box front priorities setting has included Fanart-Box-Front. That setting is also in Options, Legacy, Images.
  6. Very helpful with the new feature since can work more "live" outside the audit page. One item on the audit ability side would be "Manuals". I use a user plugin which generates text file for gaps but easier if it was in the audit panel. Understand that isn't likely high on the "list"
  7. Have you checked your MAME.INI setting to make sure it is set to full screen? Set the window switch to zero.
  8. On #1 Merged places children, parents, clones, various regions and needed ROM files into one zip file for each game. A merged set is ~64 GB (roms only, no CHDs). Split set takes middle approach with the parent containing needed files to run and the other versions (clones, etc) as separate archives. Those children archives only contain the "different" files versus the parent (i.e., common files remain with the parent). A split set is ~66 GB. So a split set will have a separate archive for each game but saves space by not duplicating a bunch of common files. Un-merged makes all versions of the game as standalone with all needed components in each archive for each parent and clone. An unmerged set is ~119 GB , lots of duplication. In theory, a merged zip file can be moved around and not have to worry about if it will have all the needed files from the parent. So if doing pruning from main set (say to move from a NAS a few games to your cabinet setup) that can be an advantage. But in my opinion, the size of drives these days makes that less of an issue. With an unmerged set you still pay a penalty somewhere to maintain 2 times the size of a split or merged set. Mame and LB are smart enough to not care which is used as long as the tool used did what it was supposed to when generating each set. Some other (or older) front ends had hard time with merged sets. So if looking at older info, they may say use Split or unmerged. Personally, I use a split set since balances all things (size, able to visually see each clone as separate archive). But that is just preference. For LB you should be seeing the same clones regardless unless the merged set isn't correct or there was an import issue (i.e., didn't use Fullset import feature). On #7, those arcade systems were major hardware groupings that some prefer to keep as separate platforms. In some cases, it was due to different emulators beyond MAME, or that MAME couldn't originally emulate the system across all games (i.e., Taito X). Or the case of SNK Neo Geo MVS where that system was both an arcade and home system at various points. Some of those reasons have evolved I suspect with more robust front ends like LB and playlists added as feature (not the case originally) but some still prefer they are separate platforms. Similar on the PC side. ScummVM is a platform in DB, but really it is an emulator of DOS/Windows games, so you will see the games listed in the DOS/Windows entries as well as in ScummVM platforms. Admittedly, I use ScummVM as a platform in my setup since have different art. So ultimately boils down to preference and if prefer to use playlists then can ignore the subsystems and just use the main parent (i.e., Arcade) and ignore the others.
  9. They are custom WADs, user created levels/modifications. https://en.wikipedia.org/wiki/Doom_WAD
  10. There was another thread, although more related to controller and may be unrelated to this issue. Have you tried changing the RA Input to "Raw"
  11. Yep, same here using 215. I typically had it set for Phasor if using Mame, but it will only output left speaker if using Mockingboard. Tried same dsk file with AppleWin and works fine. So looks like a glitch.
  12. For the Atari 5200, check your retroarch-core-options.cfg file and look for this setting to make sure it says "5200" . atari800_system = "5200" Also check you have the required 5200.rom. Lastly, if the above are right, then load the core and while running hit F1. Should come up with a window like this and check System Settings are properly set to 5200. For the Jaguar, not sure on that. I never have seen that boot screen. Do you have the "Bios" option set to "on" in the RA settings? Might toggle if that is the case. Just a guess though. For the 7800, looks to me like maybe not correct firmware. When you go to the Core Information setting in RA, do you show the 7800.BIOS (U).rom as present? Again a guess since haven't seen that unless it is a corrupted ROM.
  13. Take a look at these threads: This was specific to MAME (not Retroarch):
  14. I didn’t have the OpenGL switch in my setup. I gave it a whirl when I saw in your file but didn’t notice any difference either way. So at least for me, will go without it. Slowly learning to not fiddle if things are working fine. The wiki notes it may be buggy but “faster” with OpenGL, but hard to say if they were meaning the feature or OpenGL drivers at that time (+10 years now). Plus, not sure what sort of speed needed, not talking 3D emulation with Daphne. If you wanted to have it for all but Cliff Hanger could add the -OpenGL switch to the top command lines individually and leave off for Cliff Hanger if want no bands.
  15. Glad you got it working. With the fullscreen and ignore aspect switches it makes redundant any resolution settings in -x and -y switches since it will just blow up the screen to fit. Won't hurt anything though. Odd on the Cliff Hanger issue. Only thing is the -opengl switch but tried that and mine still works with that on or off, but maybe different driver. Daphne is always a bit of dark art to get it working and with no improvements in the emulator it is stuck in time on support. Plus, Daphne definitely doesn't like the LB Pause screen feature, which is a bummer. Sadly the Retroarch core is also non-operational (even if jump through the hoops, will get no sound) so that isn't an option either.
  16. A copy of the former guide is attached, although as noted it isn't accessible anymore (and not sure if this was a complete version). It is a bit of wonky format since it was screen snaps. It would be handy for those that are new to LB to have something similar/linkable/or in the DB topic. Guide LB.pdf
  17. When you say "not working", clarify what isn't working. Is it not working at the resolution you want or is it not working at all? Did it work before you started adding in the -x and -y parameters? If not working at all then typically that is path setup issue along with framefile problem. One thing I did notice later is your batch command is missing a variable for the dip switch bank settings: In your batch file you should have something like this since otherwise the bank settings are not getting passed when called in the batch. So add this to your last line in your batch file replacing your existing -fastboot entry: -fastboot%bank% Other things to try. When working with Daphne and its goofy setup, you are best to make sure your command line that is being sent is working outside LB. Once you know works, can work backward that the script is working with substitute variables like in the batch file. So open up a command line (easiest to do in text editor and paste in) and insert the command line (with the % variables substituted in) to test it and see if it works. If not it is an error in your setup somewhere. So for example this is what I have in my batch command (attached entire file to this post): daphne.exe %1 vldp -framefile G:\Emulators\Daphne\roms\vldp\%1\%1.txt -blend -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir G:\Emulators\Daphne -fastboot%bank% -fullscreen -nocrc -noissues -noserversend -sound_buffer 2048 -useoverlaysb 1 Note that your paths will differ depending on where the frame files are located. If testing this is what I use in a DOS command, say for Cliffhanger substituting in the variables the batch command will insert. If you do similar for your directories, you should get a working window open up with it stretched (didn't bother with the bank settings here). daphne.exe cliff vldp -framefile G:\Emulators\Daphne\roms\vldp\cliff\cliff.txt -blend -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir G:\Emulators\Daphne -fastboot -fullscreen -nocrc -noissues -noserversend -sound_buffer 2048 -useoverlaysb 1 -vertical_stretch 24 Using non-full screen, at the res you are trying to use and I do the same as above, I get this entry which opens up a window at 800x600 and runs: daphne.exe cliff vldp -framefile G:\Emulators\Daphne\roms\vldp\cliff\cliff.txt -blend -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir G:\Emulators\Daphne -fastboot -nocrc -noissues -noserversend -sound_buffer 2048 -useoverlaysb 1 -vertical_stretch 24 -x 800 -y 600 If all working with the command then something is off with the batch file. This link here helps with what is what on the command lines Lastly, not sure about the comment about the 800x600 resolution. The VLDP files I have are either 512x480, 640x480, or 720x480 (lair, space ace). So I would double check your VLDP file resolutions and confirm 800x600. If your goal is to have no-stretch then wouldn't be the case with that setting. The fullscreen command does okay job managing all that or you can use multiples of whatever resolution you have relative to your monitor. daphnebatch - Copy.bat
  18. Try moving the command after the bank settings. So for Cliff Hanger try and put stretch mode after the last bank entry and before the ampersand: if "%1"=="cliff" set bank= -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111011 -vertical_stretch 24& goto :start The above command will perform the stretch on my setup, but not if placed prior to the "set bank" entries.
  19. I also posted a complete media pack here as well:
  20. Version 7.0.0

    12,231 downloads

    ***Updated with new Indiana Jones - The Pinball Adventure table released March 2022.*** ***Volume 6 update includes Williams Pack for Funhouse, Dr. Dude, and Space Station *** ======================================= This includes media for all 96 100 Pinball FX3 tables through Volume 5 released in December 2019 Volume 6 and with Indiana Jones table released in March 2022. This pack includes: Clear Logo Docklet Gameplay Screenshot Full Table Gameplay Screenshot Background Pseudo-Backglass - I use these for Game Title snaps Advertisement - Front and Back (for the recreation tables only) I only made a few of the backglass/background images when no others were available. The rest are credited to others, gathered from Zen site, Steam, www.gameex.info pinballx media site, and around the web. If someone objects to an image they created being in this pack, let me know and I will remove it. For those that have two screen setups, then the images for the background on screen #2, named according to the PXP (Steam) file naming convention (which is not straightforward) are in the "Two-Screen Images - PXP Naming.zip" file. The Pinball FX3 Images.Zip file contains a zip of the Launchbox images folders. Within the folder structure they are as follows: Clear Logo = Clear Logo folder Docklet = Box-Front-Reconstructed folder Gameplay Screenshot = Screenshot-Gameplay Full Table Gameplay Screenshot = Screenshot-Game Select Background = Fanart-Background Pseudo-Backglass = Screenshot-Game Title Advertisement - Front and Back (for the recreation tables only) - Flyers folders If you want video snaps, you can find those here: Lastly this platform XML file contains data for each table, PXP name, year, manufacturer, brief description (usually from Zen site), and base information that would normally be downloaded from LB DB. NOTE: The XML file is now located with rest of image downloads. Just click "DOWNLOAD" button at top right, and it is the last entry.
  21. Zen Pinball FX3 Image Media Pack - Updated to Volume 7 (March 2022) View File ***Updated with new Indiana Jones - The Pinball Adventure table released March 2022.*** ***Volume 6 update includes Williams Pack for Funhouse, Dr. Dude, and Space Station *** ======================================= This includes media for all 96 100 Pinball FX3 tables through Volume 5 released in December 2019 Volume 6 and with Indiana Jones table released in March 2022. This pack includes: Clear Logo Docklet Gameplay Screenshot Full Table Gameplay Screenshot Background Pseudo-Backglass - I use these for Game Title snaps Advertisement - Front and Back (for the recreation tables only) I only made a few of the backglass/background images when no others were available. The rest are credited to others, gathered from Zen site, Steam, www.gameex.info pinballx media site, and around the web. If someone objects to an image they created being in this pack, let me know and I will remove it. For those that have two screen setups, then the images for the background on screen #2, named according to the PXP (Steam) file naming convention (which is not straightforward) are in the "Two-Screen Images - PXP Naming.zip" file. The Pinball FX3 Images.Zip file contains a zip of the Launchbox images folders. Within the folder structure they are as follows: Clear Logo = Clear Logo folder Docklet = Box-Front-Reconstructed folder Gameplay Screenshot = Screenshot-Gameplay Full Table Gameplay Screenshot = Screenshot-Game Select Background = Fanart-Background Pseudo-Backglass = Screenshot-Game Title Advertisement - Front and Back (for the recreation tables only) - Flyers folders If you want video snaps, you can find those here: Lastly this platform XML file contains data for each table, PXP name, year, manufacturer, brief description (usually from Zen site), and base information that would normally be downloaded from LB DB. NOTE: The XML file is now located with rest of image downloads. Just click "DOWNLOAD" button at top right, and it is the last entry. Submitter sundogak Submitted 10/31/2019 Category Game Media Packs  
  22. Video snaps are here: Generally, there is lots of media here: https://forums.launchbox-app.com/tags/pinball fx3/ Specifically, here are the three you asked about:
  23. My take when adding is that if it is rated by a ratings board of some country, then generally there can be an equivalency to ESRB. I don't think it HAS to be an ESRB rating. Europe and Japan ratings can (mostly) be equated to ESRB, as an example by looking at their wiki's. To me an 18+ PEGI is easily equatable to a Mature, which can be validated if the game was issued in USA and Europe. Japan ratings can get wonky because they slice the ages in more groupings in earlier years. So the "10+" type ratings can get a bit odd for different countries. But overall the Everyone, Teen, Mature, and "Kids" have comparable levels in all the ratings systems. Even the early ESRB ratings changed from "K-A" to Everyone over time. Additionally, if the game "self rated", which you can see on some Atari 2600 "adult" carts, or particularly the 3DO/CDI adult CD games, then I definitely add that in as well since the developer determined the rating and most assuredly they are "adult" by most people's measures. But earlier than 1990s, then most times it will be "not rated" in my mind. If it was never rated by any independent country level board (or the company), I don't put my "opinion" rating, which is what I see some folks do. If I run across, I will change it. Obviously, we all have the ability to rate or place games in playlists if we want to have our family level ratings for our own setup regardless of what is in the DB. But my take on what is Mature or Teen for a non-rated game my not be the same as another person's take on things (hence the challenges with boards in general). My 2 cents FWIW.
  24. @HansS You have multiple files that are duplicates (anything with (1) info files). So LB will not prune those out if duplicated if told it to pull in *.info files. LB doesn't have enough information in what is named above to match anything. It either needs the file name or the directory name to match (excepting MAME). So LB will be completely confused on what you have in your screenshot. See #2. It appears the set you have in the screen snap is a WHDLoad game set that was unzipped from the source *.lha files. Those are managed differently and will not import directly. See info at FS-UAE site. FS-UAE uses a matching system to compare the games using checksums (very slick). The screen shot below shows a WHDLoad set I have. Notice they are all still zipped (in *.lha extension). If you look inside the zip you see an Info and Folder. Looks to me like these were all unzipped which is why have a zillion *.info files. FS-UAE manages them in compressed form (think like MAME does). See this LB thread on how to take FS-UAE pointer files generated by its launcher to import into LB. Other emulators will be different..... 3. What is referred to above by Lou is an ADF set. That will look like this (see snap below). So those will import as noted above since typically either the name of directory or the name of the game is enough for LB to match. If for some reason they are not, then you are in for a long slog to rename the files to what the game is by title if not using a checksum method like in #2. Ultimately for any import set (excluding MAME) it needs enough of the name in the file to be able to match. I would try and make sure your emulator your are using (wasn't indicated in post) that you can run the files you have outside LB first and then import after you sure your set is working and in correct directory path. Edit. If have a MAME Software set, then the Amiga files are (mostly) in ADF format (with some IPF) within the zip files.
  25. So you backed up the file and deleted it like suggested?
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