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Everything posted by sundogak
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See here for the subsystem flags beyond NeoGeo CD https://github.com/libretro/FBNeo/blob/master/src/burner/libretro/README.md As noted above, for neocd this is the RA entry assuming you don't use the folder naming option and core setting option: --subsystem neocd I have been using both but now use NeoCD core only when moved over to CHD formatted files. NeoCD can open CHD whereas fbneo core cannot (was worked on but not complete).
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@james4434 You might also try AutoHotkey to either call antimicro or depending on how your pad works, may be able to do the commands needed directly in AHK. The additional app feature noted by C-beats works great, but the major issue is that it has to be entered for each game/table, and not per emulator (sadly...I hope it gets added somewhere down the road). There are some tools in the download section to copy the additional app commands from one game to all games in system as well as can do manually but it is a pain if you got more than a few items to add (~96 tables in FX3 in my setup). You can also use the AHK feature built into LB ("Running Autohotkey Script), but again sadly FX3 and Future Pinball have issues with AHK run from within LB. Any scripts within the tab will not run the code. But there is way around this by using AHK outside of LB. So I use an AHK script converted to an EXE (comes with the AHK install tools) to launch the appropriate table from Steam as well as set up my XBOX One Guide button so it will exit FX3 when pressed. I also set it to use ALT Esc to exit FX3 from my keyboard I so don't have to go through the three menus in FX3. Here is example of my setup for the emulator in LB calling the AHK EXE script as the "emulator": Here is the script it is calling. You would need to modify what applies to your controller and then use the AHK tool to convert to standalone AHK. You could also call antimicro similarly (so then just get rid of all the text after #IfWinActive). ;AHK.EXE SCRIPT - Pinball FX3 ;Use ALT ESC from keyboard to exit FX3. Also use XBOX Guide Button to exit #SingleInstance, Force Run, "c:\program files (x86)\steam\Steam.exe" -applaunch 442120 -class -table_"%1%" #IfWinActive ahk_exe Pinball FX3.exe SendMode, Input $!Esc:: Process, Close, Pinball FX3.exe ExitApp return $vk07:: Process, Close, Pinball FX3.exe ExitApp return Note that I did this before the Game Controller Mappings in LB were improved over last 6 months as well as the Pause feature addition. For example, a normal FX3 setup will now exit with my controller key combos in LB but unfortunately the Pause Menu still will not trigger. But in my case, it really dispenses with the Guide exit need I had prior. For the moment, I have just left as I have since it is working.
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EpicFail ScummVM Launcher NEW
sundogak replied to epicfail's topic in Third-Party Applications and Plugins (Released)
@oblivioncth As you noted later in your comment above, you tell LB to use the folder names for naming versus the "rom" name. With that feature, it imports and scrapes correctly for most of the games. There were a few that I had to manually adjust but for most part LB is pretty good about fuzzy matching. -
EpicFail ScummVM Launcher NEW
sundogak replied to epicfail's topic in Third-Party Applications and Plugins (Released)
@oblivioncthOne other option is to move to pointer text files named so ScummVM knows what game to launch. This allows you to dispense with any launcher type setups since you are directly using ScummVM (or Retroarch version) executable. The painful part is initially getting those files generated (to which the above tool helped me do initially) for the specific games you have and placed directly inside the game folders. The thread I linked below shows how to do it (3rd message from end) along with a zip file (at end of thread) of the games I had with text pointer files that will work with standalone ScummVM or RA. Once you get everything working then changes to versions don't impact your install either from LB side or ScummVM. If new games become compatible with ScummVM, you just make text pointers like the others and add accordingly to their game folder. The main reason I went to the bother initially was have the LB pause screen feature (for manuals) which works fine once you are back to using the executable without BAT files. Anyway, an option, not as easy as a couple clicks with the tool but does have advantage of doing once and done. -
Enable hotkey option in retroarch not there?
sundogak replied to Tackett1980's topic in Troubleshooting
I would try a new RA install to a separate directory from your current RA install and see if the issue pops up on new install. When I have fried my RA install for whatever reason in past have done that and if it works on the new install, then copy my CFGs, config folder, System folder, overlays folder, and saves folder over in stepped manner. Somewhat of a pain but usually can find the problem item that way. Most times it was a corrupted/wonky setting in CFG file (although looked fine). -
Weird. Is the CFG getting switched back to null or is it just not using the settings even though they are in the CFG? I am not really sure on that other than if you got a emulator CFG over-riding the main CFG (assuming the switches are not changing in the main CFG). If the CFG is getting altered could try making it read only but that is just a hack since not really fixing the problem and doesn't identify what/why it is changing. Stumps me!
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I saw an odd thing going on with how a game recorded a high score tonight. I hadn't noticed any issues on few I have tried until "Burger Time". I have the latest LB beta. I didn't even register on the top 5 of high scores on the game screen and thus didn't enter in any initials. However, it took and recorded the highest score in the system for the #1 slot, and entered in the initials (KEN, 28,000). I think I was at like 7,350 points. I did have a btime.hi file dated October 2019. No NVRAM file but do have a save state file. I notice there are others for BT were all have the same 28,000 high score with KEN as initials, so looks like it is pulling the top score even if it wasn't achieved during that session of game play. Out of the 10 I have tried, that was the first that seemed wonky.
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Enable hotkey option in retroarch not there?
sundogak replied to Tackett1980's topic in Troubleshooting
Do you have advanced settings toggled on? In the retroarch.cfg file it is here: menu_show_advanced_settings = "true" You can also enable hotkey via the CFG file and modify the exit button manually as well (my buttons are left shoulder and back button for exit below): input_enable_hotkey = "shift" input_enable_hotkey_btn = "4" input_exit_emulator_btn = "7" -
You got a long file name and path somewhere which is exceeding the 248 character limit (which is windows thing). So you need to shorten path or simplify the file name.
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It should be set to Auto. Europe is PAL.
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Did similar to above on how to work around it. My setup for LB/BB keys is: Guide Button brings up LB Pause Menu. So assigned to 11 in Options Assigned Exit Game to Left Shoulder + Back (Button 5 +Button 7). For RA it is as follows: Assigned a hot key modifier, which in my case is Left Shoulder or Button 4 Assigned Exit RA Emulator as Left Shoulder +Back (Button 7) Assigned the RA Emulator Menu as Left Shoulder +Select (Button 6) The CFG settings are here: input_enable_hotkey_btn = "4" input_exit_emulator_btn = "7" input_menu_toggle_btn = "6" This gets around the Guide button issue and if I am out side LB, I can still bring up the menu as well. I have tried in my other emulators such as Mame to use the same combos for the emulator menu so the LB+Select brings up MAME menu for example. You can alter to keys you prefer but using a modifier + the hotkey helps get the Guide button free for LB use. If didn't want to bring up RA menu at all then just assign it to some weird modified + key combo where unlikely user will trigger it. Below is a quick thing I made at one point to show the RA key mappings (blue numbers)
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Yep, those are the correct ones for EU and US. Did you update your RA install?
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@rancid You might try the blend command in front of the scanlines option: -blend -scanlines Otherwise, I would go up to my post above and have Daphne display the command line it is using to launch from the loader and see what settings are different. Then use that as the command to launch within LB.
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@luk No, there isn't a RA core for ScummVM that will do what you want. Some cores do (e.g., Atari 800, Intellivision) have the ability to select a key and bring up a virtual keyboard but it would have to be coded into the core to interact with the emulator. An example for the Atari 8-bit computer core is shown. So you would have to get the developer of the core to add that feature which may or may not be high on their list of things to add. Plus, the virtual keyboards leave a lot to be desired. If it is just the occasional key you have to pull up, it isn't a big deal, but it is a pain if something frequent or "rapid" as part of the game since it will take multiple button pushes and joystick movement to get to a letter. One in-between alternative if it is in a TV type setup is getting one of the smaller Bluetooth keyboards, like those you can use with tablets or iPads. If really want to use only a controller than can use something like JoyToKey or Xpadder to program keys on your controller to emulate keyboard press. There are others besides that but those are what I have used. AutoHotKey is also an option but can be complicated if just looking to map buttons to keyboard. All of those can get cumbersome though if lots of key combos to map because games didn't really follow a fixed convention on what does what.
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Well, LB doesn't have a need for Search logo so none were needed/made. But here are a couple quick ones:
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@floodie Basically, a CRC is a checksum number that helps you determine if the file is corrupted from that of the original file as well as it is a unique "fingerprint" for the original file (at least for purposes of this hobby). For Retroarch, they have a database listing of CRCs that are known to work with the cores. How do you find the CRC? Well lots of utilities exist but I use one called HashTab. It allows you to right click on the file and it has a tab in your Explorer indicating all the checksum values (CRC, MD5, SHA1). So you right click on file (see snap below), look at the numbers it shows and compare to the I referenced and you can tell if you file is intact, and likely the correct version as the emulator expects. If so, than can rule out the issue there. With all that, verify that your bios you have is this below (for US Sega CD games): bios_CD_U.bin size 131072 crc c6d10268 Like Neil9000, noted it is unlikely the bios since you are booting up (just not launching the game) but would get good to double check. Also, that us_scd1_9210.bin file is also likely suitable as the bios_CD_U.bin Just check as noted above and if so, can rename and put in System directory. Lastly, I don't recall when they added CHD support to the core, but you should update your RA install (like Neil9000 mentioned) and the cores to make sure you have current version and eliminate that as a variable. They now have a handy update all your cores feature built in which makes things much easier. There were also some cores that couldn't read certain CHD files if they were in newer CHD format. I don't recall if that was the case with this one. So again, update will solve that as potential since Sega CD works fine on my RA install with 1.8.4. Just download the installer from RA site. For most part it updates cleanly. But to make sure, backup your CFG files in your root of the Retroarch folder and I also backup the Config folder. If you want to go back to older cores, then also backup your Cores folder. I have never fried it during install/update, but have accidentally done so when I was messing with stuff so the backup came in handy then (particularly the CFG files).
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I have noticed the same behavior with RPCS3, PCSX2 and Altirra. They will work like mentioned above in LB, but once you go to BB the combo exit keys will not work (both LB and BB are set to same key combos). Fortunately, the Pause Menu works, so can exit out from that menu. I haven't messed with the AHK scripts and /or the pause settings (now set to forceful pause, suspend process). But since they work in LB not thinking that was the issue.
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@floodieYou might check the CRCs of the bios files you have. Some of the cores check only the name, others check the CRC. The master CRC database is here comment "Sega - Mega CD - Sega CD"" rom ( name bios_CD_E.bin size 131072 crc 529ac15a md5 e66fa1dc5820d254611fdcdba0662372 sha1 f891e0ea651e2232af0c5c4cb46a0cae2ee8f356 ) rom ( name bios_CD_J.bin size 131072 crc 9d2da8f2 md5 278a9397d192149e84e820ac621a8edd sha1 4846f448160059a7da0215a5df12ca160f26dd69 ) rom ( name bios_CD_U.bin size 131072 crc c6d10268 md5 2efd74e3232ff260e371b99f84024f7f sha1 f4f315adcef9b8feb0364c21ab7f0eaf5457f3ed ) comment "Sega - Mega Drive - Genesis" rom ( name areplay.bin size 32768 crc 95ff7c3e md5 a0028b3043f9d59ceeb03da5b073b30d sha1 1e0f246826be4ebc7b99bb3f9de7f1de347122e5 ) rom ( name bios_MD.bin size 2048 crc 3f888cf4 md5 d3293ebaaa7f4eb2a6766b68a0fb4609 sha1 3f50b76b0529db7f79c396b5e808cc0786ffc311 ) rom ( name ggenie.bin size 32768 crc 14dbce4a md5 e8af7fe115a75c849f6aab3701e7799b sha1 937e1878ebd104f489e6bdbc410a184f79f1144a ) rom ( name rom.db size 17742 crc c94e8c8b md5 ff4a3572475236e859e3e9ac5c87d1f1 sha1 02c287d10da6de579af7a4ce73b134bbdf23c970 ) rom ( name sk.bin size 2097152 crc 0658f691 md5 4ea493ea4e9f6c9ebfccbdb15110367e sha1 88d6499d874dcb5721ff58d76fe1b9af811192e3 ) rom ( name sk2chip.bin size 262144 crc 4dcfd55c md5 b4e76e416b887f4e7413ba76fa735f16 sha1 70429f1d80503a0632f603bf762fe0bbaa881d22 )
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Basically, anything requiring the DVC (Digital Video Cartridge) in MAME is not supported because they haven't emulated the DVC add-on module (MPEG decoder). The current v219 set naming for the CHDs uses [dvc] in the file name if it needs the module, ~177 non-working (but includes multiple versions/regions of same game). Added a list I have of the v219 CHDs that are DVC. 219 MAME DVC List.txt
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Here is Vocaluxe logo. Not really familiar AutoKustom, other than it is a Hyperspin tool. Most of these are not my backgrounds/borders, so I cannot speak for others. But for the very few I have completed (really just assembled the parts), people are free to use them however they want.
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@KaaMoS Viking, Dragon57, and and host of others have done the bulk of the silver ring logo generation. If it is a relatively simple "logo/background/text" type format then it is about the max of my limited skills in Photoshop. Anyway, I have small FBNeo setup in my system although had the FB Alpha logo. So I took stab at it with couple versions for each logo type. Credit the source logos by ClownClone. Not really familiar with UltraStar, but will see what can do there. It will likely be "simple" text logo based on cursory search for existing art for that platform. But won't be able to look at it until weekend.
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True, but rarely are there changes to the main code that alter the Diff files from month to month so can use prior version. When try to compile it will halt if diff doesn’t work with the newer main code. For the few times there are line changes that alter the DIFF then I wait (typically a week from release), use a version by you or NJDave71 (thanks for doing this), or I have spent time to understand where the new menu code got moved to fix the diff (not always trivial). Just mentioned as option for those that are curious. I much prefer and appreciate your guys efforts since just a quick download and done ?