-
Posts
1,432 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by sundogak
-
That is controlled by the theme xml. Might try asking in thread for your specific theme.
-
-
Place game ID (same name as folder) in a dummy text file in the folder with the eboot.bin. In this case PCSA00027.txt The emulator will only launch directly into a game if the Game ID is used. Setup your emulator in LB. Add the -F and -r switches to the Default Command Line entry. Make sure to check the boxes for remove quotes,extension/folder path are checked. Import the text file as a "rom". Manually override the name at the last step of import to indicate actual game title (in this case Freedom Wars). If you don't want to manually do the text files you can use this batch file placed in the ux0\app\ directory. If run from there it will take the name of each parent folder and create a text file in the game folder. idfile.bat
-
Well, my bad, I didn't read your post carefully. I am going to backtrack a bit on what said above as just noticed you were talking game.com vs Tiger handhelds. You are specifically referring to game.com games which is a MAME Software List game vs the Tiger handhelds which are in the arcade set. Similarly you can set it up as follows to run via MAME and RA. I am using Lostworld Game.com game as example below. You point to your main MAME software list set for both RA and MAME and then you don't have to move any ROMS around (or combine). In this case, it now points to the Software List folder Game.com and the rom: If using MAME then under associated platforms. Note you don't have to use "cart1" if you have properly setup MAME folders with HASH folder and updated. MAME figures it out by Zip file name using the HASH xml. Or you can use "-cart1". For Retroarch it is a bit different for Software List games than it is for Arcade. I setup a separate entry for Retroarch Mess (or software list) emulator to make it easier to work as different check box settings needed. Then for Associated Platforms for RA: This is the entry. Note the spaces and double quotes as is key or won't work. "gamecom -cart1 \"%romfile%\"" Then you should have ability to launch via RA or MAME. As side note, Software List is another layer deep in complexity for RA MAME so my recommendation/preference is to use vanilla MAME particularly for software lists (plus gets goofy on borders/artwork with RA).
-
Don't move stuff around. Point to your main MAME rom folder set. Unless you have a full merged set then you will always run into issues trying to manually reassemble. In MAME: Assuming you have Retroarch working for MAME overall then pointing to the same rom set and using RA as emulator works the same. Below if launch via RA:
-
That is working as designed. LB launches into the main menu for the emulator. The issue is the emulator has no way to direct launch into a game or other command line functions. It is a development preview so not really ready for prime time integration to front ends. So you will only be able to launch into the main menu at this stage unless they add in hooks to direct game launch. Your video shows you are getting to the menu so you just have to select the game down on bottom with controller. Adding to that they don't have any "portable" setup so now have appdata stuff (where roms, config are located) scattered separately from the main emulator exe which always makes things a pain.
- 9 replies
-
- 1
-
-
- zeebo emulation
- zeebo emulator
- (and 3 more)
-
launchbox not scanning cover art for pinball FX3
sundogak replied to Ricardo42's topic in Website/Forum Support
There are threads here on how to setup to launch games directly from Steam in LB: -
launchbox not scanning cover art for pinball FX3
sundogak replied to Ricardo42's topic in Website/Forum Support
See this pack in downloads sections. Others have similar packs if prefer another. LB DB isn't setup well for pinball for emulator type as they don't divide by system such as Pinball FX, FX3, or Future Pinball. -
Importing PSX Games - Not all are imported despite being valid
sundogak replied to wockawocka's topic in Troubleshooting
More than likely they are duplicates as the LB Database sees it. For example, on the "In the Hunt" do you have a game already in your LB listing for "Kaitei Daisensou: In the Hunt"? If so that is the Japanese title and LB won't import it unless you check the box on import to import duplicates. By default LB won't import dupes but sadly isn't good about telling you that (it just shows zero import). My guess is anything you are seeing not importing is likely another name already in your setup. For Einhander, the spelling you see is for the World release so it isn't incorrect. You can override which name is presented/shown by going into edit game and selecting Alternate Names and click on version you want as primary. -
Pixelized icons for Collection playlists
sundogak commented on kobaturtle's file in Custom Sidebar Icons
-
pinball fx Pinball FX (Steam 2023) - LB How to Setup Direct Launch
sundogak replied to sundogak's topic in Troubleshooting
Updated original post with new tables and table IDs: Pacific Rim Pinball – 186 Battlestar Galactica Pinball – 170 Xena: Warrior Princess Pinball – 167 Knight Rider Pinball – 177 Super League Football – 36 Media pack also updated. -
Altirra has a cheat system. It is listed in main menu under "cheat". You can either enter in the hex codes manually or load them from files others have made. Altirra can use Atari800 emulator cheat files or ones specific to Altirra. You can google around to find them. I don't use them but as example here is cheat file for Donkey Kong Jr. that gives infinite lives DonkeyKongJunior.a8t Select the Cheat menu, select Load and go to file. Then hit the double arrow button to move into Cheats window. If checked then active. Sometimes warm reset needed. You have to have the exact same disk/cart file that was made for the cheat file or likely won't work (or crashes game/causes other odd things). The cheat is altering the code of the game. Remember to uncheck the cheat (or delete) when going to another game or will cause issues. You also won't always get a cheat that is like you want as depends on how the code can be altered. Also not all games have cheats unless you are into hex editing and understand the game code to know where to alter.
-
-
Specifically which system are you referencing with Donkey Kong? The arcade set, the Nintendo Entertainment System? Retroarch can play many systems so helps to know which one, and which core (actual emulator system within RA)?
-
You don't have to have to have two copies of the game once imported into Vita. You just put the pointer txt files with Vita ID in the ux0\app\####### directory where the eboot.bin is located and get rid of the PKG file (or imported zip). I use a Windows PS script to automatically generate the pointer files in each game folder based on the eboot.bin folder parent name. A second one generates the game name for each VitaID in the folder so helps on import. But still doesn't get you out of manual edit of the name. No easy way for these systems unless someone does a plugin similar to the one LB had for PS3 (for same reasons as Vita).
-
Bypass CD-i Video Cartridge Message in MESS?
sundogak replied to Dreamwarrior77's topic in Troubleshooting
There is nothing on MAME GitHub https://github.com/mamedev/mame/issues/1170 There was a closed source emulator (CDi Emulator) separate from MAME that said they had “proof of concept” but nothing released to public.- 11 replies
-
- 1
-
-
4TB would be smallest I would go with as run about $80. If only going with carts and no CD based game systems (or very choosy) and no MAME CHDs then could do a 2TB. PS1 games (just USA) run about 611 GB if doing whole set (and no JP versions). GameCube, Dreamcast, Saturn, and Sega CD can eat up 2.5 TB alone and that isn't including all Japan games. MAME is about 170 GB with ROMs and Software List. With MAME CHDs it will add another 1 TB (many forgo CHDs or prune on select games to avoid full install). LB itself isn't very large but if include directory with Manuals, Images, Videos, etc can get up to 0.5 TB for moderate systems. If you can spend another $50 ($130) beyond 4TB that will get you a 8 TB which will be more than enough leaving room for PS2 USA and select Wii and Wii U if decide to go that way. The tendency once you have hang of it is to "add one more system" so reality is buy a drive you can afford but also gives plenty of headroom if decide to add more. Once you get into CD based games space gets eaten up quickly.
-
You cannot cancel a submission. If it is approved (more than likely), then you have to go back and edit/correct/resubmit as new change.
-
For this particular game there is no menu. It simply toggles the difficulty each time you hit F4 to one of the 5 difficulty settings. The icon in middle changes each time you change settings. Manuals are located here https://www.atarimania.com/game-atari-400-800-xl-xe-donkey-kong_1673.html As to what each of the difficulty settings changes/does as far as game play, have no idea.
-
As noted above, OPTION = F4