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Everything posted by sundogak
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The main issue is doesn't appear you added the variable to append the rom file. For MAME and RA the following setup works. Note I make a separate RA core entry specifically for anything in the former MESS (or Software List ) category as they are treated differently than arcade and avoids messing up your arcade setup. This also assumes you have copied your MAME XML files and they correspond to the core version. Make sure entry has "remove quotes" checked. Append the %romfile% variable to your command which tells LB to take whatever was imported as the rom file and append to command line. It will also follow the check boxes above as to how parses command line. Note double quotes like this example for Atari 5200. "a5200 -cart \"%romfile%\""
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New game not showing up when searching for it in db interface
sundogak replied to Nocta's topic in Troubleshooting
What does your Changes Status in Moderation panel show? If accepted then likely just lag on approval to packaging into DB. If denied (or still pending review) then that is your answer as to why not in DB. You don't say what platform but there is a "Universe" game in Windows platform. -
No, don't move anything around. Your MAME setup and Software List sets need to all be working before using the scripts. You can test your MAME setup outside LB which helps identify issues as can see the command window as shown below: Assumptions on using below test line: 1) you are launching command window in MAME root directory outside of LB 2) using Gold Mine as a test game 3) your LUA file is in directory ...\MAME\scripts\mtx_cass.lua mame mtx512 goldmine -autoboot_delay 1 -autoboot_script scripts/mtx_cass.lua If doesn't work in command line won't work in LB. The command errors will likely give you insight on issue. A few possible reasons to double check if errors in command above (see snaps below): If the command above works and launched game then likely means you had setup MAME within LB using auto setup so you will need to alter the path in LB to include your Software List directory rompath or there is some specific issue with naming in LB. Helpful then if you have screen shots of your LB setup to help troubleshoot (MAME emulator settings, example game entry settings). If command doesn't work then likely one of these: your MAME.ini isn't pointing to your directory where your Software List files are located and set in the "rompath" entry in the INI file. This should point to the root Software folder. It will be the folder that contains: ...\MAME\software\mtx_cass\goldmine.zip for purpose of test above. you don't have a complete MAME roms Arcade set and/or the MAME files are not named properly as they will have the bios and needed files to run the MTX emulation you do not have a correct/current set of XML files in your MAME Hash directory: ..\MAME\hash\mtx_cass.xml you haven't downloaded the Software List Mame set which is separate and an addon to the MAME rom arcade files set (need both sets).
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I have never seen any of these types of games as "stand alone" executable. They are roms with mixture of emulator executable like other emulation systems. In case of laser games it also means a video file has to be present which is copy of the actual laser disk. My guess, if you are saying it works outside LB, is it is some zipped up version with VLPD, roms, and emulator with batch file in auto-extracted zip file. If you take winzip or 7-zip open the zip application and then see if you can open the executable from within the zip application. If you see files inside then just an auto-unzip file. If not, something oddball that I have never seen and would be a bit suspicious of this type of executable tbh unless confident of source.
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You cannot really merge in the DB. You have to delete one. I typically look at the entry with earliest ID number and unless some other reason use that as one to keep. Before submit for delete, copy any unique media to your drive temporarily. Then add those assets into the remaining game DB entry. A lot of people seem to nuke the dupes and not check that and can lose useful media. Release date by practice for DB should be the initial release in whatever region. So if EU first then use that. I also will add in description if any differences in region.
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Correct, it is a user DB. As Switch (emulator wise) is new the LB DB will have a lot less input than other platforms that have been around a long time.
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No, you cannot currently lock fields within LB (a feature I would like as well). However, in your specific example the fix is the add the Zenge game to DB. As Zengeon is in the DB, LB will select that as no other close match. If Zenge was added it would always prefer that over the other.
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There are these.
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Has the "Shooter / Gun" genre been replaced with just "Shooter"?
sundogak replied to Johnny T's topic in Troubleshooting
It was never in the LB DB. The Shooter/ Gun" was likely coming in from the MAME import XML during your initial import if used full set import or told LB to use MAME metadata. If you ever update via LB DB it overwrites the MAME genre (and player modes). -
Ahh..didn't check that it is in "Android" thread. Sorry about that.
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These are the variables that I am aware of (no good place documenting so just picked up via change logs, etc): %romfilename% - Filename of the ROM WITHOUT extension %romextension% - Extension of the ROM file (ie, .rom) %romlocation_noquotes% - Path to the ROM without quotes %noromfile% - Replaced with empty string, suppresses rom file being added to end of the command line %romfile% - Rom name with extension Have you tried %romfilename% or %romfile% as this should work for what you are trying to do.
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Beta 3. Disabled platforms not working uniformly. I had 7 platforms all checked with do not auto import and it is importing anyway. It took time to start the first time as turned on disabled, changed the platform folders, and nothing happened for about 15 minutes (as expected). But after I left and came 20 minutes later there was the pop info that it had imported 1,000s of files and downloaded media. All of which were in those disabled platforms. One platform as example was Sinclair ZX which was pointing to my main ROM folder and Disable ROM Auto-Import checked. There were a few games from prior I had manually imported from the folder but it installed the entire directory. It did it again after I exited out, restored to prior XML settings and restarted. Again after about 15 minutes or so it started importing the same 7 platforms all of which were checked to disable. One theory is that if you are pointing to a folder (even with disabled checked) and there are some games already installed in that platform within that same folder it is ignoring the disabled box (but haven't fully tested that). I didn't have debug logs turned on but will try it sometime tomorrow and see.
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First off thanks for the work on this plugin, very useful and saves time when using SteamgridDB. However I get a bug/error pop up with the following: Launchbox 13.5 beta 3 (happens on Beta 2 as well) StreamgridDB Scraper 1.2.4 I completely erased old plugin folder and reinstalled to be sure nothing with remnant older versions. If use Add Image toggle and then try to use the check box "See All Available Image Types" you get the following error:
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Missing Games Checker Plugin
sundogak commented on AgentJohnnyP's file in Third-party Apps and Plugins
- 52 comments
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Missing Games Checker Plugin
sundogak commented on AgentJohnnyP's file in Third-party Apps and Plugins
People can always force a metadata update via the Tools, Download option menu to update their local version. It is done automatically in several cases (such as searching for game in edit view). Even the metadata you download lags the "live" DB as those are not immediately reflected in the download once approved. On top of that you have changes in process that are not shown in the live DB view or download. So ~24 to 48 hours is what I have seen from time a change submitted to time available in local DB (just my observation over years..approval queue length can drastically alter that time). There is nothing this tool can do to alter that, it is just more visible when using this useful tool.- 52 comments
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Is there is a list anywhere of what extensions auto import ignores?
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Have no idea. I never let LB mess with my ROMs or move/copy so never use that feature. I only mentioned how you could fix the platform issue you described to adjust the rom folder path.
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You named it Sega Megadrive and thus it picked that as platform exactly as you told LB. Platform and what you select for Scraper are completely independent. LB prioritizes what the platform name is for folder selection. Thus, you have two options: go to the edit Platform "Game" entry and browse to your Sega Genesis folder. Easiest but could be confusing down road. LB will look there for any roms for that platform. rename your Sega Genesis folder to Sega Megadrive. You will have to relink games but I believe with the new auto import feature on it will do that. If not you will have to reimport so path matches. You could also manually edit the Platform XML but make sure you have use LB backup feature first.
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The auto import feature isn't working for files that have these extensions (this beta and 3.16): *.txt *.xml I tried on completely new LB install and cut and paste in a "ROM" file with same exact name and anything with above will not be seen by auto import. Variations of "*.t2t" work so suspect there was something added to ignore these extensions. As Emulators like TeknoParrot point to XMLs excluding these (if that was the intent) breaks importer for these type setups or where *.txt files are used as pointers. Less issue for txt files as could use another extension for text pointers. But not so much for XMLs as that is what TeknoParrot uses as the profile to run.
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Exodos with Launchbox - customize Dosbox fork and MT32 emulation
sundogak replied to PorcoZio79's topic in Emulation
In their Discord eXo specifically discouraged changing to another DosBoX version this as they have tested the specific version of DosBoX with each game.