Zombeaver Posted November 8, 2017 Share Posted November 8, 2017 Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 (1.6.0 now) and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Note: All tech support requests for the plugin itself need to be directed to Alec on the Launchbox Discord, not here. Our Discord server can be accessed here: https://discord.gg/AFxfhnv Go to the plugins channel and message @alec100_94#4327 Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.6.0. Do not use 1.4.0 and don't use a 1.5.0 dev build unless it's a very late one. These were specifically tested with 1.5.0-dev-3400 which was post-1.6.0 release candidate. The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 285 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old (EDIT: 7 years old) at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) As part of the update process from 1.5.0 configs to 1.6.0, I went through and benchmarked all configs with the framelimiter off, and made adjustments as necessary. The end result should be better performance (at the very least, better maximum performance, whether you actually need that or not) for everyone. Some key elements that can be used to improve performance (and generally have been used already where appropriate) are listed below. Enabling MTVU is often a good starting point for improving performance. It has high compatibility and is an easy go-to. There are some cases where it causes problems in a game that I've noted on the details spreadsheet. This is generally enabled where appropriate and where there was an actual impact on performance in testing. If necessary, you can also try dropping the scaling by 1x at a time until performance improves. It should be noted that some games are more CPU-limited than GPU-limited, in which case reducing the scaling can have little to no impact on performance. It's something to try if performance is poor, however. You can also try disabling Large Framebuffer. This is a parameter that used to be on by default but no longer is. It serves a primarily niche purpose as it only affects a small number of games (FMV flickering with it off) but can often negatively impact performance. I've generally disabled this in cases where appropriate, didn't cause an issue (or the issue could be remedied in an alternate way), and actually did improve performance in testing, but there may be additional cases where disabling it would be beneficial. Enabling Allow 8-Bit Textures can also improve performance depending on your hardware and the demands of the game. It basically shifts the demand on the CPU and GPU. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. It can be helpful on occasion, but it has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. I would highly recommend that you never change EE Cycle Skipping at all, as it has an even greater chance of breaking things, causing dropped frames, giving false speed numbers... just leave it alone. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. My current to-do list: Spoiler 007: Agent Under Fire 007: Nightfire 10,000 Bullets 18 Wheeler: American Pro Trucker 187: Ride or Die 50 Cent: Bulletproof 7 Blades 7 Sins Aeon Flux Agent Hugo Agent Hugo: Lemoon Twist Akira Psycho Ball All Star Fighters Altered Beast Another Century's Episode Another Century's Episode 2 Another Century's Episode 3 Ape Escape: Pumped and Primed Aqua Aqua Aqua Teen Hunger Force: Zombie Ninja Pro-Am Ar tonelico II: Melody of Metafalica Ar tonelico: Melody of Elemia Arc the Lad: End of Darkness Arcana Heart Arcana Heart II Armored Core: Formula Front Armored Core: Nexus Assault Suits Valken Asterix & Obelix: Kick Buttix Asterix and Obelix XXL 2 Asterix at the Olymic Games Astro Boy: The Videogame Atelier Iris 2: The Azoth of Destiny Atelier Iris 3: Grand Phantasm Atelier Iris: Eternal Mana ATV Offroad Fury ATV Offroad Fury 4 Auto Modellista Berserk Bully Cold Winter Coloseum: Road to Freedom Crash Bandicoot: The Wrath of Cortex Cy Girls Dai Senryaku VII - Modern Military Tactics Exceed Darkwatch Dead to Rights II Devil May Cry 2 Dot Hack GU 1 Dot Hack GU 2 Dot Hack GU 3 Dragon Ball Z: Budokai Dragon Ball Z: Budokai 2 Dragon Ball Z: Budokai 3 Drakengard 2 Dreammix TV World Fighters Dual Hearts Eternal Poison Evil Twin: Cyprien's Chronicles Fallout: Brotherhood of Steel Fight Night Round 3 Final Fantasy X-2 Final Fight: Streetwise Fire Blade Fire Pro Wrestling Returns Firefighter F.D. 18 Flower, Sun, and Rain Free Running Freedom Fighters Front Mission 5 (English) Full Spectrum Warrior Genji: Dawn of the Samurai Gitaroo Man God of War 2 Graffiti Kingdom Gran Turismo 4 Grand Theft Auto San Andreas Grand Theft Auto: Liberty City Stories Grandia: Xtreme Grim Adventures of Billy & Mandy, The Grim Grimoire Growlanser Generations Gungriffon Blaze Headhunter Headhunter: Redemption Heatseeker Heavenly Guardian Hidden Invasion Hobbit, The Hokuto No Ken Homura Hypersonic Xtreme Incredible Hulk, The: Ultimate Destruction Indiana Jones And The Emperor's Tomb Jet Li: Rise to Honor Katamari Damacy Kill.switch Kingdom Hearts 2: Final Mix La Pucelle: Tactics Legacy of Kain: Defiance Mad Maestro Magic Pengel: The Quest for Color Makai Kingdom Manhunt 2 Masters of the Universe Matrix, The: Path of Neo Mercenaries Micro Machines V4 Midnight Club Midnight Club 2 Mister Mosquito Mojo! Namco x Capcom (English) Naval Ops: Warship Gunner Need For Speed: Underground 2 NFL Blitz 2002 Onimusha: Dawn of Dreams PES 2010 Phantom Brave Prince of Persia: The Sands of Time Project: Snowblind Punisher, The Ratchet & Clank: Going Commando Ratchet & Clank: Up Your Arsenal Raw Danger Rebel Raiders: Operation Nighthawk Red Dead Revolver Red Ninja: End of Honor Rez Ridge Racer V Rise to Honor River King: A Wonderful Journey Rogue Trooper RTX: Red Rock Rumble Racing Samurai Champloo: Sidetracked Samurai Warriors Savage Skies Second Sight Shadow Hearts: From The New World Shepherd's Crossing Shifters Shining Force EXA Shining Force Neo Shox Silent Scope Silent Scope 2 Silent Scope 3 Simpsons, The: Road Rage Ski-Doo: Snow X Racing Sky Odyssey Sled Storm Sly 2 Sly 3 SMT: Devil Summoner 2 Smuggler's Run Smuggler's Run 2 SOCOM SOCOM 2 SOCOM 3 Soul Calibur II Space Channel 5: Special Edition Space Invaders: Invasion Day Splinter Cell: Chaos Theory Spy Fiction Spyhunter Spyhunter 2 Spyro: A Hero's Tail SSX On Tour Star Trek: Conquest Star Trek: Encounters Star Trek: Shattered Universe State of Emergency 2 Suffering, The Suffering: Ties That Bind, The Suikoden IV Suikoden Tactics Super Monkey Ball Deluxe Suzuki TT Superbikes Real Road Racing Sword of Etheria Tekken 4 Tekken's Nina Williams in: Death By Degrees Thunder Force VI Timesplitters Tokobot Plus Transformers (2004) Ty the Tasmanian Tiger Van Helsing Viewtiful Joe 2 Warriors of Might and Magic Warship Gunner 2 We Love Katamari Winback Winback 2 Winning Eleven - Pro Evolution Soccer 2007 World Destruction League: Thunder Tanks Wrath Unleashed Xenosaga 2 Xenosaga 3 XIII Xyanide Yakuza Fury Ys: The Ark of Napishtim Zapper: One Wicked Cricket Zoids Struggle Zombie Hunters Zombie Hunter 2 Zombie Virus Zombie Zone Zone of the Enders Zone of the Enders 2 ...and lots of other stuff I'm sure I forgot. Likely to have major issues based on PCSX2 wiki: Crash Twinsanity Destroy All Humans Destroy All Humans 2 Klonoa 2 Broken according to the PCSX2 wiki: Shadow Man: 2econd Coming True Crime: Streets of LA My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit) pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z 17 9 3 Quote Link to comment Share on other sites More sharing options...
LogicalEgo Posted November 9, 2017 Share Posted November 9, 2017 My PS2 library is not huge in any sense but this looks great. I can finally make the jump to 1.5. All my of configs I did manually 3+ years ago, I will scrap them in favor of this and start over. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 9, 2017 Author Share Posted November 9, 2017 Just now, keltoigael said: My PS2 library is not huge in any sense but this looks great. I can finally make the jump to 1.5. All my of configs I did manually 3+ years ago, I will scrap them in favor of this and start over. Yeah that's what prompted these in the first place. I got tired of having this mess of old configs across different versions of PCSX2, most of which don't transfer from one version to the next because their plugins change pretty dramatically over time. PCSX2 1.5.0 actually has a significant number of improvements over 1.4.0 and earlier, so I just started from scratch. Still a looooooooooong way to go to get through the initial stuff that I want to get through. So far it's a lot of RPGs and survival horror, with some other good stuff sprinkled around. Gotta start somewhere though. Quote Link to comment Share on other sites More sharing options...
LogicalEgo Posted November 9, 2017 Share Posted November 9, 2017 17 minutes ago, Zombeaver said: Yeah that's what prompted these in the first place. I got tired of having this mess of old configs across different versions of PCSX2, most of which don't transfer from one version to the next because their plugins change pretty dramatically over time. PCSX2 1.5.0 actually has a significant number of improvements over 1.4.0 and earlier, so I just started from scratch. Still a looooooooooong way to go to get through the initial stuff that I want to get through. So far it's a lot of RPGs and survival horror, with some other good stuff sprinkled around. Gotta start somewhere though. Majority of mine are also RPG's. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 10, 2017 Author Share Posted November 10, 2017 Added configs for the below titles. Details are on the sheet. Ape Escape 2 The Bouncer Dead To RightsRule of RoseSamurai Western Quote Link to comment Share on other sites More sharing options...
kmoney Posted November 11, 2017 Share Posted November 11, 2017 @Zombeaver I just wanted to say great job on the configs and thanks for them. Honestly I never spent much time messing with pcsx2 because you would get one game running great and then the next game would not run as great with those same settings. Your configs makes it so much easier now and I actually want to play the games. 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 11, 2017 Author Share Posted November 11, 2017 Thank ya sir! It's a slow process for sure. Lotta fiddling with settings then testing, fiddling some more, and testing some more haha. Have fun! Let me know if you run into any problems. 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 11, 2017 Author Share Posted November 11, 2017 Added configs for the below titles. Details are on the sheet. .hack//Infection .hack//Mutation .hack//Outbreak .hack//QuarantineDirge of Cerberus: Final Fantasy VII Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 11, 2017 Author Share Posted November 11, 2017 Added configs for the below titles. Details are on the sheet. We're up to 100 configs now! God of War Maximo: Ghosts to Glory Maximo vs The Army of Zin The Nightmare of Druaga I also updated the config for Bujingai: The Forsaken City from an interlacing mode of "Auto" to "Bob tff". It looks clearer now. If you've already downloaded a config previously, you can have it re-check by holding down left ctrl when you click the "Configure" button. Quote Link to comment Share on other sites More sharing options...
MazJohn [Mr Arcade] Posted November 11, 2017 Share Posted November 11, 2017 (edited) Just commenting to say WOW...thank you for this and keep up the great work> ...this is a greatly needed feature for those emulating PS2 with Launch box. Simply incredible and very functional. Edited November 11, 2017 by MazJohn [Mr Arcade] 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 12, 2017 Author Share Posted November 12, 2017 I've updated the Tales of Legendia config. I wasn't quite happy with it originally because it seemed blurry for reasons that I couldn't quite determine (it wasn't from deinterlacing and some of the normal tricks that I try when a game is blurry didn't seem to do anything). I took another crack at it and found that the Merge Sprite hack worked quite nicely to clear it up. The screenshots below have to be viewed at full size, but the difference is quite noticeable. No hacks: Merge Sprite hack: I also added a new config for Drakengard. 1 Quote Link to comment Share on other sites More sharing options...
Suhrvivor Posted November 12, 2017 Share Posted November 12, 2017 How are memory cards handled with this plugin? I'm using folder memory cards instead of big .ps2 files since I found them more convenient. Is this compatible with that option? Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 12, 2017 Author Share Posted November 12, 2017 5 hours ago, Suhrvivor said: How are memory cards handled with this plugin? I'm using folder memory cards instead of big .ps2 files since I found them more convenient. Is this compatible with that option? You can either leave it at default PCSX2 behavior (Mcd001.ps2 and Mcd002.ps2 at all times) or you can select "Use Independent Memory Cards" in the plugin settings which will create a memory card named after the game title, inject it into the ui .ini into slot 1, and leave Mcd002.ps2 in slot 2. The cards that are created are .ps2 format. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 12, 2017 Author Share Posted November 12, 2017 I've updated the Tales of the Abyss config from GL to D3D11. GL is technically the more accurate renderer (it's more up-to-date because there isn't an active D3D developer on the PCSX2 team currently), so when I initially started making these configs I just used it all the time. The thing is, the D3D11 renderer has one advantage that GL doesn't - MSAA. The way I've been making these more recently is to start with D3D and if there are problems with it (and sometimes there are) switch to GL to see if they can be fixed that way. If there aren't any visual bugs in the D3D renderer, I use it so I can use MSAA. MSAA can make games look really nice though it can have an impact on performance as well, depending on the game. TotA looks very nice with 4x MSAA and was still giving me a consistent 60fps at all times. GL: D3D11 with 4x MSAA: Quote Link to comment Share on other sites More sharing options...
Suhrvivor Posted November 12, 2017 Share Posted November 12, 2017 On 11/8/2017 at 4:17 PM, Zombeaver said: VERY IMPORTANT: These configs are designed to be used in conjunction with the widescreen patches so that they're in 16:9 without stretching. When you download 1.5.0, there will be a zip named "cheats_ws.zip" which needs to be extracted into PCSX2's "cheats_ws" folder. You'll also want to make sure that "Automatic Gamefixes", "Enable Cheats", and "Enable Widescreen Patches" are all enabled (I believe they are by default) for when you create your own configs - these settings will already be enabled for any downloaded configs though. Are you sure you need to extract the files? I didn't and they're used anyway (I checked the console to make sure). I'll wait for the Tekken 5 config, I couldn't make it work properly in hardware mode without graphics errors in some stages. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 12, 2017 Author Share Posted November 12, 2017 6 minutes ago, Suhrvivor said: Are you sure you need to extract the files? I didn't and they're used anyway (I checked the console to make sure). I thought they came extracted by default, but someone else told me in Discord the other day that they tried a game and it was stretched and after checking none of the patches were in the cheats_ws folder. It'll be a non-issue after the next version of the plugin releases anyway, as Alec developed a way to make the plugin check and extract them if they're not present. I've tested it and can confirm it works quite well. A couple other improvements will be implemented as well 6 minutes ago, Suhrvivor said: I'll wait for the Tekken 5 config, I couldn't make it work properly in hardware mode without graphics errors in some stages. I'll take a look today. Quote Link to comment Share on other sites More sharing options...
kmoney Posted November 12, 2017 Share Posted November 12, 2017 @Suhrvivor I checked the pcsx2 log and it looks like it checks for the cheats_ws folder zipped or unzipped. I just keep mine unzipped as well because its not like its a huge file. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 12, 2017 Author Share Posted November 12, 2017 1 minute ago, kmoney said: @Suhrvivor I checked the pcsx2 log and it looks like it checks for the cheats_ws folder zipped or unzipped. I just keep mine unzipped as well because its not like its a huge file. I'm not sure why the game would've been stretched for the other person if that's the case. Especially since he said extracting them fixed it. I dunno ¯\_(ツ)_/¯ Like I said, the plugin is going to take care of it regardless on the next update. Quote Link to comment Share on other sites More sharing options...
kmoney Posted November 12, 2017 Share Posted November 12, 2017 Just now, Zombeaver said: I'm not sure why the game would've been stretched for the other person if that's the case. Especially since he said extracting them fixed it. I dunno ¯\_(ツ)_/¯ Like I said, the plugin is going to take care of it regardless on the next update. One other thing I noticed is the cheats_ws folder that comes with the development builds and the stable builds is outdated and its better to download the one in the pcsx2 widescreen thread on there forums as it is updated with all the new patches. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 12, 2017 Author Share Posted November 12, 2017 4 minutes ago, kmoney said: One other thing I noticed is the cheats_ws folder that comes with the development builds and the stable builds is outdated and its better to download the one in the pcsx2 widescreen thread on there forums as it is updated with all the new patches. Eh, I haven't had any issues with the ones that come with the dev build honestly. Quote Link to comment Share on other sites More sharing options...
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