Zombeaver Posted September 10, 2019 Author Share Posted September 10, 2019 110 / 45% done now. I've also been keeping a detailed changelog so that people can see what's changed once it's all done. A lot of little fixes and improvements here and there. Also, just FYI I'm on dev 3281 now because there was actually a very recent improvement that fixed a regression that's been around since 1.2.1 that caused some issues in some games, like skipping audio in cutscenes in Shadow of Rome and weird speedup problems in Jak 2. So a really nice improvement there. 5 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted October 11, 2019 Author Share Posted October 11, 2019 Alright so Borderlands 3 had me very distracted for a while, but I've got two level 50 characters now so I'm taking a break from that and am right back into working on this. I'm currently at 139 / 57%. Just so people can get a better idea of the current state, this is the current changelog (only games that actually had some change to their config are included): Spoiler .hack (all) Changed to D3D (shadows now work correctly) Increased upscaling to 6x Ace Combat: The Belkan War Removed custom zoom (no longer necessary) Removed software FMV hack (no longer necessary) Alone in the Dark: The New Nightmare Increased upscaling to 6x Ape Escape 2 Changed to D3D (no longer causes slowdown) Removed software FMV hack (no longer necessary) Increased upscaling to 6x Ape Escape 3 Increased upscaling to 5x Arc the Lad: Twilight of the Spirits Increased upscaling to 6x Armored Core 2 and 2: Another Age Changed to D3D Disabled large frame buffer (helps with memory/vram spikes) Adjusted TC offset Increased upscaling to 6x Armored Core 3 Changed to D3D Disabled large frame buffer (helps with memory/vram spikes) Adjusted TC offset Increased upscaling to 5x Armored Core: Nine Breaker Changed to D3D Disabled large frame buffer (helps with memory/vram spikes) Increased upscaling to 6x Armored Core: Silent Line Changed to D3D Adjusted TC offset Set EE Round Mode to positive (fixes missing geometry on some objects) Increased upscaling to 5x Baroque Increased upscaling to 6x Blood Omen 2: Legacy of Kain Increased upscaling to 6x Bloody Roar 3 Increased upscaling to 6x Bouncer, The Changed to D3D Set interlacing to Bob tff Breath of Fire: Dragon Quarter Changed to D3D Set interlacing to Bob tff Added TC offset (to reduce upscaling lines) Set “Disable Safe Features” (“safe features” causes stroke lines around characters to be slightly off in D3D) Increased upscaling to 6x Bujingai Increased upscaling to 6x Castlevania: Lament of Innocence Changed to D3D Set “Disable Safe Features” (“safe features” causes artifacts/lines from shadows in D3D) Increased upscaling to 6x Chaos Legion Changed to D3D Removed software FMV hack (no longer necessary) Disabled large frame buffer (helps with memory/vram spikes) Added Round Sprite=Full (upscaling lines fix) Set VU Clamp Mode to Extra (fixes item menu graphics corruption) Increased upscaling to 5x Chulip Increased upscaling to 6x Clock Tower 3 Increased upscaling to 6x Cold Fear Removed software FMV hack (no longer necessary) Contra: Shattered Soldier Removed software FMV hack (no longer necessary) Added TC offset (to reduce upscaling lines) Crimson Sea 2 Increased upscaling to 6x Changed TC Offset X to 400 (instead of 300) because of increased upscaling Crimson Tears Removed software FMV hack Added TC offset (bloom alignment) Disabled large frame buffer (helps with memory/vram spikes) Increased upscaling to 4x Curse, The: The Eye of Isis Increased upscaling to 6x Cyber Troopers: Virtual-On Marz Increased upscaling to 6x Dark Cloud Changed to D3D Increased upscaling to 6x Dark Cloud 2 Changed to D3D Removed software FMV hack Removed Wild Arms Offset hack and replaced with Round Sprite=Half (removes upscaling lines, and does a better job in this case than Wild Arms Offset) Increased upscaling to 5x Dead to Rights Set interlacing to Bob tff Increased upscaling to 6x Def Jam: Fight for NY Changed to D3D Added Half-Pixel Offset: Special (Texture) (helps with bloom alignment) Increased upscaling to 6x Devil Kings Changed to D3D Set interlacing to Bob tff Increased upscaling to 6x Devil May Cry Changed to D3D Removed software FMV hack Set interlacing to Bob tff Set EE Cycle rate to 0 (-1 is no longer necessary for FMVs) Increased upscaling to 6x Devil May Cry 3: Special Edition Removed software FMV hack (no longer necessary) Added TC offset (to reduce upscaling lines) Set interlacing to Bob tff Dirge of Cerberus Removed software FMV hack (no longer necessary) Added Half-Pixel Offset: Normal (Vertex) (helps with bloom alignment) Set Async mode in SPU Disaster Report Changed to D3D Increased upscaling to 6x Disgaea: Hour of Darkness Changed texture filtering to nearest Added TC offset (removes upscaling lines) Increased upscaling to 6x Disgaea 2: Cursed Memories Changed to D3D Removed software FMV hack (no longer necessary) Set interlacing to Bob tff Changed texture filtering to nearest Removed Wild Arms Offset Added TC Offset (removes upscaling lines) Increased upscaling to 6x Dr. Muto Set “Disable Safe Features” (“safe features” creates lines in shadows in D3D) Increased upscaling to 5x Dragon Quest VIII Changed to D3D Removed software FMV hack (no longer necessary) Removed skipdraw=1 (no longer necessary) Increased upscaling to 5x Drakengard Added Merge Sprite hack (fixes lines in level completion screens) Drakhan: The Ancients’ Gates Changed to D3D Added TC offset (helps with some upscaling lines) Increased upscaling to 5x EOE: Eve of Extinction Increased upscaling to 6x Espgaluda Removed software FMV hack (unneeded - game is already set to use software mode for everything) Eternal Ring Changed to D3D Set interlacing to Bob tff Increased upscaling to 6x Extermination Changed to GL (software FMV hack is unstable with D3D) Set interlacing to Bob tff Added TC offset (fixes depth of field) Increased upscaling to 6x Fantavision Set interlacing to Bob tff Increased upscaling to 6x Fatal Frame Changed to D3D Set interlacing to Bob tff Set "Disable Safe Features" (“safe features” creates lines in photos) Increased upscaling to 6x Fatal Frame 2 and 3 Changed to D3D Set "Disable Safe Features" (“safe features” creates lines in certain frames and transition effects) Increased upscaling to 6x Final Fantasy X Changed to D3D Added TC offset (helps with some of the upscaling lines) Set Async mode in SPU Set EE/IOP and VU clamping modes back to normal (default) - full / extra + preserve sign no longer needed Increased upscaling to 6x Final Fantasy XII Removed software FMV hack and replaced with TC offset Y: 400. In hardware mode there’s some garbage lines around the FMV video. Software FMV would actually be preferable to the TC offset but it seems less stable in newer versions when combined with D3D rendering and will sometimes cause PCSX2 to crash (apphang). GL seems unaffected. Increased upscaling to 6x Flipnic: Ultimate Pinball Increased upscaling to 6x Forbidden Siren 2 Changed to GL (software FMV hack is unstable with D3D) Removed TC offset (no longer necessary) Increased upscaling to 6x Front Mission 4 Removed software FMV hack (unneeded - game is already set to use software mode for everything) Gauntlet: Dark Legacy Increased upscaling to 6x Gauntlet: Seven Sorrows Increased upscaling to 6x God Hand Changed to D3D Removed software FMV hack (no longer necessary) Added Merge Sprite hack (fixes blurriness) Added Wild Arms Offset hack (fixes some artifacts in cutscenes) Grandia III Changed to D3D Removed software FMV hack (no longer necessary) Set "Disable Safe Features" (“safe features” creates lines on character faces in D3D) Increased upscaling to 6x Gradius V Changed to D3D Removed software FMV hack (no longer necessary) Increased upscaling to 6x Grand Theft Auto III Changed to D3D Gregory Horror Show Increased upscaling to 6x Gungrave: Overdose Changed to D3D Removed software FMV hack (fixed by other changes) Added Round Sprite=Full (helps with upscaling lines in text and fixes FMV garbage from hardware rendering) Added TC offset Y: 150 (helps further improve the above) Increased upscaling to 5x Haunting Ground Increased upscaling to 6x Haven: Call of the King Changed to D3D Set Blending accuracy to high (required for shadows) Disabled large frame buffer (helps with memory/vram spikes) Herdy Gerdy Increased upscaling to 4x (performance is improved from previous version) Added 8x Anisotropic Filtering Set VU Round Mode to Positive (fixes occasionally flickering geometry in trees with hardware rendering) Hunter: The Reckoning Wayward Increased upscaling to 6x Ico Disabled large frame buffer (helps with memory/vram spikes) Jade Cocoon 2 Changed to D3D Set interlacing to Bob tff Increased upscaling to 6x Jaws Unleashed Removed software FMV hack Increased upscaling to 5x Killer 7 Increased upscaling to 6x Kinetica Increased upscaling to 6x King of Fighters 2006 Removed TC offset Increased upscaling to 6x Kuon Changed to D3D Increased upscaling to 6x Legaia 2: Duel Saga Set interlacing to Bob tff Removed software FMV hack Increased upscaling to 6x Lord of the Rings, The: The Third Age NOTE: This game has slightly more problems in dev 3281 than it had in 2711, primarily because of accuracy improvements which makes it now attempt to render some elements that are buggy. This can mostly be mitigated with the proper settings, but it is nevertheless slightly buggier visually than it was in 2711, so I’m including instructions for the proper settings to use on 2711 on the details spreadsheet. The included config is for 3281, and should be sufficient for the vast majority of people. If you’re really picky like me, you may want to grab the attached 2711 build and setup a config for it specifically, using the settings I list on the sheet. Lord of the Rings, The: The Two Towers Removed skipdraw=1 (no longer necessary) Added Half Pixel Offset: Special (Texture) (fixes line beyond fog, like in Moria, etc.) Metal Gear Solid 3: Subsistence Removed software FMV hack Changed EE cycle rate from 2 to 1 Disabled large frame buffer (helps with memory/vram spikes) Metal Saga Increased upscaling to 6x Michigan: Report From Hell Increased upscaling to 6x Midnight Club 3: Dub Edition Remix Set EE cycle rate to 0 Set EE cycle skipping to 0 Set VU round mode to positive (helps with snapshot ghosting bug) Increased upscaling to 4x MotoGP 08 Increased upscaling to 6x Neo Contra Increased upscaling to 5x Nightmare of Druaga Set “Disable Safe Features” (“safe features” creates lines in pause menu in D3D) Increased upscaling to 6x Obscure Removed software FMV hack (unneeded - game is already set to use software mode for everything) Obscure 2 Removed software FMV hack (unneeded - game is already set to use software mode for everything) Okage: Shadow King Set interlacing to Bob tff Disabled large frame buffer (helps with memory/vram spikes) Set skipdraw=1/1 (removed buggy depth of field) Increased upscaling to 5x Okami Changed to D3D Replaced manual TC offset with Half Pixel Offset: Normal (Vertex) (aligns bloom without interfering with text/UI elements) Onimusha: Warlords Changed to D3D Changed interlacing to Blend bff Added TC offset (removes some upscaling lines) Added Round Sprite=Full (removes some upscaling lines) Increased upscaling to 6x Onimusha 2 Changed to D3D Set interlacing to Bob tff Added TC offset (removes some upscaling lines) Increased upscaling to 6x Onimusha 3 Set interlacing to Bob tff Removed Round Sprite=Full R-Type Final Changed to D3D Removed software FMV hack Increased upscaling to 6x Rampage: Total Destruction Increased upscaling to 6x Rule of Rose Increased upscaling to 6x Shadow Hearts: Covenant Removed software FMV hack (unneeded - game is already set to use software mode for everything) At some point between dev 2711 and 3265 the bug where the judgement ring would make half the screen turn black has changed; now it’s all or nothing - sometimes it will display properly, sometimes the entire screen will be black. Turn OPH Flag hack on under manual fixes if you want to try using hardware rendering. Other settings used seem to mitigate it somewhat based on (extensive) testing. Software rendering has no issues, however, so for the time being that’s still what it’s set to use. Shadow of Rome No longer requires PCSX2 1.2.1 for correct FMV audio as of dev 3278! Added Half Pixel Offset: Normal (Vertex) (fixes bloom) Shin Megami Tensei: Digital Devil Saga Changed to D3D Removed software FMV hack (no longer necessary) Set interlacing to Bob tff Set “Disable Safe Features” (“safe features” creates lines in shadows in D3D) Added older version of the widescreen patch which doesn’t remove shadows (because they work now) Shin Megami Tensei: Digital Devil Saga 2 Changed to D3D Removed software FMV hack (no longer necessary) Set interlacing to Bob tff Set “Disable Safe Features” (“safe features” creates lines in shadows in D3D) Set EE Cycle Rate to 0 (setting to 2 no longer helpful/necessary) Shinobi Set interlacing to Bob tff Increased upscaling to 6x Silent Hill 3 Increased upscaling to 6x SSX 3 Removed software FMV hack (no longer necessary) Added Half Pixel Offset: Special (Texture - Aggressive) (helps reduce radius line) Set Async mode in SPU Suikoden V Changed to D3D Adjusted TC offset Increased upscaling to 6x Tales of the Abyss Increased upscaling to 6x Twisted Metal: Black Increased upscaling to 6x Unlimited Saga Increased upscaling to 6x War of the Monsters Set interlacing to Bob tff Increased upscaling to 6x The Warriors Increased upscaling to 6x Way of the Samurai Removed TC offset Increased upscaling to 6x Way of the Samurai 2 Added Round Sprite=Full (helps with upscaling lines) Increased upscaling to 6x Whiplash Disabled large frame buffer (helps with memory/vram spikes) Set Async mode in SPU Enabled MTVU Increased upscaling to 5x Wild Arms 3 and Alter Code F Disabled large frame buffer (helps with memory/vram spikes) Increased upscaling to 6x Wild Arms 4 Changed to D3D Added TC offset (to reduce upscaling lines) Increased upscaling to 6x Wild Arms 5 Changed to D3D Added frame buffer conversion (fixes sepia-tone flashbacks) Set “Disable Safe Features” (fixes horizontal lines in some transition effects) Increased upscaling to 6x Wizardry: Tale of the Forsaken Land Increased upscaling to 6x XGIII: Extreme G Racing Set interlacing to Bob tff Increased upscaling to 6x The X-Files: Resist or Serve Changed to D3D Removed software FMV hack (no longer necessary) Disabled large frame buffer (helps with memory/vram spikes) Set “Disable Safe Features” (“safe features” creates issues with shadows in D3D) Enabled MTVU 2 1 Quote Link to comment Share on other sites More sharing options...
Cineaste Posted October 11, 2019 Share Posted October 11, 2019 Out of curiosity, have you tried some .pnach files with 60fps codes? 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted October 11, 2019 Author Share Posted October 11, 2019 No and I'm rather dubious frankly. They're there for those that want them, but games during this era often had elements such as physics, collision, etc. that were tied in with framerate that are likely to break if running at a speed that wasn't intended. I'm sure some of them are fine, but I haven't messed with them. My priority is just getting these running well, while upscaled, and not looking like a buggy mess. 2 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted October 28, 2019 Author Share Posted October 28, 2019 Status update: 183 / 75% 4 1 Quote Link to comment Share on other sites More sharing options...
AndyDanny Posted November 21, 2019 Share Posted November 21, 2019 You are a freaking legend! Thank you for putting so much time into this project. The documentation spreadsheet over on GitHub is the cherry on top of the cake for me Are you still using PCSX2 dev 3281? Would there be any reason for to use that instead of the latest build? Thank you, again! Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted November 21, 2019 Author Share Posted November 21, 2019 The upcoming update is using 3281, yes. Newer builds might be okay too, but they make some major changes on occasion so I can't say that for sure. All of my testing for the update has been on 3281 (well, about half 3281 and half 3265, but most of the changes between those two are minor), so I'll be attaching that specific version here when I push the update through (though you can find it on the buildbot as well). Chances are the latest would be okay too, I'm just not comfortable recommending it without having tested it. There are a few minor regressions from 2711 (the build the current batch of configs is based on) for example. There are several instances where things are vastly improved as well, mind you. In the handful of cases where things are a bit worse, I'll be including the ideal settings for both 2711 and 3281 on the updated spreadsheet so that you can use a separate version on the rare occasion it's preferred. 1 Quote Link to comment Share on other sites More sharing options...
usuallee76 Posted January 7, 2020 Share Posted January 7, 2020 Just wanted to extend a hearty THANK YOU! Just discovered this tool and it's bloody brilliant Quote Link to comment Share on other sites More sharing options...
Cineaste Posted January 8, 2020 Share Posted January 8, 2020 Update please 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted January 8, 2020 Author Share Posted January 8, 2020 The update has been delayed because I sold/bought/moved houses. We literally moved in yesterday. It's a disaster zone of moving boxes at the moment. I'll get back to this once things are back in some semblance of order but the IRL stuff has to take precedence for the time being. That said, this hasn't been forgotten. 3 1 Quote Link to comment Share on other sites More sharing options...
SteveT79 Posted January 12, 2020 Share Posted January 12, 2020 I've done the same with a simpler setup. I found an article with a batch file and a command line argument that got it done. If anyone wants details let me know I can attach the batch file and Launchbox setup I use. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted January 14, 2020 Author Share Posted January 14, 2020 Haven't tried it, but I'll add it to my to-do list. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted January 25, 2020 Author Share Posted January 25, 2020 That should only happen if you're using an older version of PCSX2. Are you using the one I linked in the opening post? I have a specific version included that you should be using if you're not. 1 Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted January 26, 2020 Share Posted January 26, 2020 (edited) Hey man, Thanks for your hard work. Some games in my.library won't find your configs, for example, all the "hack" games, even though they are matched with the lbgdb. Other games like ffxii work fine. What am I missing? EDIT: Never Mind, I was mistaken. It works fine ? EDIT2: I found a config that actually doesn't download: it's the game "NanoBreaker". Just wanted to inform you! Edited January 26, 2020 by SiriusVI 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted January 27, 2020 Author Share Posted January 27, 2020 31 minutes ago, Tuberculo said: I re-download the version on the first threat and now it works perfect! I was playing with pcsx2-v1.5.0-dev-3281-g877c4358d-windows-x86.7z version Ah, yeah 3281 is what the update will be using, but that's not out yet. The current configs are using the version that's in the opening post. Quote Link to comment Share on other sites More sharing options...
BigRedNY Posted February 2, 2020 Share Posted February 2, 2020 I seem to be having a weird issue with using the Configs. I have the PCSX2 Configurator Next extracted into the Launchbox Plugins folder but when I right click on the games in Launchbox itself, the PCSX2 Configurator option doesnt appear at the bottom like it should. Any idea what could be the issue? Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted February 3, 2020 Author Share Posted February 3, 2020 I'm not sure, although your platform is named Playstation 2 which I don't believe is the default (Sony Playstation 2). I don't think that in and of itself should be a problem so long as you have it setup to scrape-as correctly. Beyond that the only thing I know to suggest is to maybe try unblocking the .dll - that can sometimes cause issues. Quote Link to comment Share on other sites More sharing options...
BigRedNY Posted February 4, 2020 Share Posted February 4, 2020 Seems like the Scrape As is set to Sony Playstation 2 as should be and the .dll isnt blocked. Strange. I'll keep working at it. Thank you for the response! Quote Link to comment Share on other sites More sharing options...
FangGuard Posted February 16, 2020 Share Posted February 16, 2020 Waiting for Megaman X Command Mission, Shadow Hearts From the New World, Suikoden IV, Xenosaga II & III. GREAT JOB SO FAR!! Thank you for your hard work!! Quote Link to comment Share on other sites More sharing options...
TheRick Posted March 16, 2020 Share Posted March 16, 2020 You don't have the config for The Sims 2. Still waiting for Ratchet and Clank 2 and 3 for configs. Quote Link to comment Share on other sites More sharing options...
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