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Zombeaver's PCSX2 Configs / Simple 1-Click Installs With PCSX2 Configurator


Zombeaver

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110 / 45% done now.

I've also been keeping a detailed changelog so that people can see what's changed once it's all done. A lot of little fixes and improvements here and there.

Also, just FYI I'm on dev 3281 now because there was actually a very recent improvement that fixed a regression that's been around since 1.2.1 that caused some issues in some games, like skipping audio in cutscenes in Shadow of Rome and weird speedup problems in Jak 2. So a really nice improvement there.

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  • 1 month later...

Alright so Borderlands 3 had me very distracted for a while, but I've got two level 50 characters now so I'm taking a break from that and am right back into working on this. I'm currently at 139 / 57%.

Just so people can get a better idea of the current state, this is the current changelog (only games that actually had some change to their config are included):

Spoiler

.hack (all)
Changed to D3D (shadows now work correctly)
Increased upscaling to 6x

Ace Combat: The Belkan War
Removed custom zoom (no longer necessary)
Removed software FMV hack (no longer necessary)

Alone in the Dark: The New Nightmare
Increased upscaling to 6x

Ape Escape 2
Changed to D3D (no longer causes slowdown)
Removed software FMV hack (no longer necessary)
Increased upscaling to 6x

Ape Escape 3
Increased upscaling to 5x

Arc the Lad: Twilight of the Spirits
Increased upscaling to 6x

Armored Core 2 and 2: Another Age
Changed to D3D
Disabled large frame buffer (helps with memory/vram spikes)
Adjusted TC offset
Increased upscaling to 6x

Armored Core 3
Changed to D3D
Disabled large frame buffer (helps with memory/vram spikes)
Adjusted TC offset
Increased upscaling to 5x

Armored Core: Nine Breaker
Changed to D3D
Disabled large frame buffer (helps with memory/vram spikes)
Increased upscaling to 6x

Armored Core: Silent Line
Changed to D3D
Adjusted TC offset
Set EE Round Mode to positive (fixes missing geometry on some objects)
Increased upscaling to 5x

Baroque
Increased upscaling to 6x
Blood Omen 2: Legacy of Kain
Increased upscaling to 6x

Bloody Roar 3
Increased upscaling to 6x
Bouncer, The
Changed to D3D
Set interlacing to Bob tff

Breath of Fire: Dragon Quarter
Changed to D3D
Set interlacing to Bob tff
Added TC offset (to reduce upscaling lines)
Set “Disable Safe Features” (“safe features” causes stroke lines around characters to be slightly off in D3D)
Increased upscaling to 6x

Bujingai
Increased upscaling to 6x

Castlevania: Lament of Innocence
Changed to D3D
Set “Disable Safe Features” (“safe features” causes artifacts/lines from shadows in D3D)
Increased upscaling to 6x

Chaos Legion
Changed to D3D
Removed software FMV hack (no longer necessary)
Disabled large frame buffer (helps with memory/vram spikes)
Added Round Sprite=Full (upscaling lines fix)
Set VU Clamp Mode to Extra (fixes item menu graphics corruption)
Increased upscaling to 5x

Chulip
Increased upscaling to 6x

Clock Tower 3
Increased upscaling to 6x

Cold Fear
Removed software FMV hack (no longer necessary)

Contra: Shattered Soldier
Removed software FMV hack (no longer necessary)
Added TC offset (to reduce upscaling lines)

Crimson Sea 2
Increased upscaling to 6x
Changed TC Offset X to 400 (instead of 300) because of increased upscaling

Crimson Tears
Removed software FMV hack
Added TC offset (bloom alignment)
Disabled large frame buffer (helps with memory/vram spikes)
Increased upscaling to 4x

Curse, The: The Eye of Isis
Increased upscaling to 6x

Cyber Troopers: Virtual-On Marz
Increased upscaling to 6x

Dark Cloud
Changed to D3D
Increased upscaling to 6x

Dark Cloud 2
Changed to D3D
Removed software FMV hack
Removed Wild Arms Offset hack and replaced with Round Sprite=Half (removes upscaling lines, and does a better job in this case than Wild Arms Offset)
Increased upscaling to 5x

Dead to Rights
Set interlacing to Bob tff
Increased upscaling to 6x

Def Jam: Fight for NY
Changed to D3D
Added Half-Pixel Offset: Special (Texture) (helps with bloom alignment)
Increased upscaling to 6x

Devil Kings
Changed to D3D
Set interlacing to Bob tff
Increased upscaling to 6x

Devil May Cry
Changed to D3D
Removed software FMV hack
Set interlacing to Bob tff
Set EE Cycle rate to 0 (-1 is no longer necessary for FMVs)
Increased upscaling to 6x

Devil May Cry 3: Special Edition
Removed software FMV hack (no longer necessary)
Added TC offset (to reduce upscaling lines)
Set interlacing to Bob tff

Dirge of Cerberus
Removed software FMV hack (no longer necessary)
Added Half-Pixel Offset: Normal (Vertex) (helps with bloom alignment)
Set Async mode in SPU

Disaster Report
Changed to D3D
Increased upscaling to 6x

Disgaea: Hour of Darkness
Changed texture filtering to nearest
Added TC offset (removes upscaling lines)
Increased upscaling to 6x

Disgaea 2: Cursed Memories
Changed to D3D
Removed software FMV hack (no longer necessary)
Set interlacing to Bob tff
Changed texture filtering to nearest
Removed Wild Arms Offset
Added TC Offset (removes upscaling lines)
Increased upscaling to 6x

Dr. Muto
Set “Disable Safe Features” (“safe features” creates lines in shadows in D3D)
Increased upscaling to 5x

Dragon Quest VIII
Changed to D3D
Removed software FMV hack (no longer necessary)
Removed skipdraw=1 (no longer necessary)
Increased upscaling to 5x

Drakengard
Added Merge Sprite hack (fixes lines in level completion screens)

Drakhan: The Ancients’ Gates
Changed to D3D
Added TC offset (helps with some upscaling lines)
Increased upscaling to 5x

EOE: Eve of Extinction
Increased upscaling to 6x

Espgaluda
Removed software FMV hack (unneeded - game is already set to use software mode for everything)

Eternal Ring
Changed to D3D
Set interlacing to Bob tff
Increased upscaling to 6x

Extermination
Changed to GL (software FMV hack is unstable with D3D)
Set interlacing to Bob tff
Added TC offset (fixes depth of field)
Increased upscaling to 6x

Fantavision
Set interlacing to Bob tff
Increased upscaling to 6x

Fatal Frame
Changed to D3D
Set interlacing to Bob tff
Set "Disable Safe Features" (“safe features” creates lines in photos)
Increased upscaling to 6x

Fatal Frame 2 and 3
Changed to D3D
Set "Disable Safe Features" (“safe features” creates lines in certain frames and transition effects)
Increased upscaling to 6x

Final Fantasy X
Changed to D3D
Added TC offset (helps with some of the upscaling lines)
Set Async mode in SPU
Set EE/IOP and VU clamping modes back to normal (default) - full / extra + preserve sign no longer needed
Increased upscaling to 6x

Final Fantasy XII
Removed software FMV hack and replaced with TC offset Y: 400. In hardware mode there’s some garbage lines around the FMV video. Software FMV would actually be preferable to the TC offset but it seems less stable in newer versions when combined with D3D rendering and will sometimes cause PCSX2 to crash (apphang). GL seems unaffected.
Increased upscaling to 6x

Flipnic: Ultimate Pinball
Increased upscaling to 6x

Forbidden Siren 2
Changed to GL (software FMV hack is unstable with D3D)
Removed TC offset (no longer necessary)
Increased upscaling to 6x

Front Mission 4
Removed software FMV hack (unneeded - game is already set to use software mode for everything)

Gauntlet: Dark Legacy
Increased upscaling to 6x

Gauntlet: Seven Sorrows
Increased upscaling to 6x

God Hand
Changed to D3D
Removed software FMV hack (no longer necessary)
Added Merge Sprite hack (fixes blurriness)
Added Wild Arms Offset hack (fixes some artifacts in cutscenes)

Grandia III
Changed to D3D
Removed software FMV hack (no longer necessary)
Set "Disable Safe Features" (“safe features” creates lines on character faces in D3D)
Increased upscaling to 6x

Gradius V
Changed to D3D
Removed software FMV hack (no longer necessary)
Increased upscaling to 6x

Grand Theft Auto III
Changed to D3D

Gregory Horror Show
Increased upscaling to 6x

Gungrave: Overdose
Changed to D3D
Removed software FMV hack (fixed by other changes)
Added Round Sprite=Full (helps with upscaling lines in text and fixes FMV garbage from hardware rendering)
Added TC offset Y: 150 (helps further improve the above)
Increased upscaling to 5x

Haunting Ground
Increased upscaling to 6x

Haven: Call of the King
Changed to D3D
Set Blending accuracy to high (required for shadows)
Disabled large frame buffer (helps with memory/vram spikes)

Herdy Gerdy
Increased upscaling to 4x (performance is improved from previous version)
Added 8x Anisotropic Filtering
Set VU Round Mode to Positive (fixes occasionally flickering geometry in trees with hardware rendering)

Hunter: The Reckoning Wayward
Increased upscaling to 6x

Ico
Disabled large frame buffer (helps with memory/vram spikes)

Jade Cocoon 2
Changed to D3D
Set interlacing to Bob tff
Increased upscaling to 6x

Jaws Unleashed
Removed software FMV hack
Increased upscaling to 5x

Killer 7
Increased upscaling to 6x

Kinetica
Increased upscaling to 6x

King of Fighters 2006
Removed TC offset
Increased upscaling to 6x

Kuon
Changed to D3D
Increased upscaling to 6x

Legaia 2: Duel Saga
Set interlacing to Bob tff
Removed software FMV hack
Increased upscaling to 6x

Lord of the Rings, The: The Third Age
NOTE: This game has slightly more problems in dev 3281 than it had in 2711, primarily because of accuracy improvements which makes it now attempt to render some elements that are buggy. This can mostly be mitigated with the proper settings, but it is nevertheless slightly buggier visually than it was in 2711, so I’m including instructions for the proper settings to use on 2711 on the details spreadsheet. The included config is for 3281, and should be sufficient for the vast majority of people. If you’re really picky like me, you may want to grab the attached 2711 build and setup a config for it specifically, using the settings I list on the sheet.

Lord of the Rings, The: The Two Towers
Removed skipdraw=1 (no longer necessary)
Added Half Pixel Offset: Special (Texture) (fixes line beyond fog, like in Moria, etc.)

Metal Gear Solid 3: Subsistence
Removed software FMV hack
Changed EE cycle rate from 2 to 1
Disabled large frame buffer (helps with memory/vram spikes)

Metal Saga
Increased upscaling to 6x

Michigan: Report From Hell
Increased upscaling to 6x

Midnight Club 3: Dub Edition Remix
Set EE cycle rate to 0
Set EE cycle skipping to 0
Set VU round mode to positive (helps with snapshot ghosting bug)
Increased upscaling to 4x

MotoGP 08
Increased upscaling to 6x

Neo Contra
Increased upscaling to 5x

Nightmare of Druaga
Set “Disable Safe Features” (“safe features” creates lines in pause menu in D3D)
Increased upscaling to 6x

Obscure
Removed software FMV hack (unneeded - game is already set to use software mode for everything)

Obscure 2
Removed software FMV hack (unneeded - game is already set to use software mode for everything)

Okage: Shadow King
Set interlacing to Bob tff
Disabled large frame buffer (helps with memory/vram spikes)
Set skipdraw=1/1 (removed buggy depth of field)
Increased upscaling to 5x

Okami
Changed to D3D
Replaced manual TC offset with Half Pixel Offset: Normal (Vertex) (aligns bloom without interfering with text/UI elements)

Onimusha: Warlords
Changed to D3D
Changed interlacing to Blend bff
Added TC offset (removes some upscaling lines)
Added Round Sprite=Full (removes some upscaling lines)
Increased upscaling to 6x

Onimusha 2
Changed to D3D
Set interlacing to Bob tff
Added TC offset (removes some upscaling lines)
Increased upscaling to 6x

Onimusha 3
Set interlacing to Bob tff
Removed Round Sprite=Full

R-Type Final
Changed to D3D
Removed software FMV hack
Increased upscaling to 6x

Rampage: Total Destruction
Increased upscaling to 6x

Rule of Rose
Increased upscaling to 6x

Shadow Hearts: Covenant
Removed software FMV hack (unneeded - game is already set to use software mode for everything)
At some point between dev 2711 and 3265 the bug where the judgement ring would make half the screen turn black has changed; now it’s all or nothing - sometimes it will display properly, sometimes the entire screen will be black. Turn OPH Flag hack on under manual fixes if you want to try using hardware rendering. Other settings used seem to mitigate it somewhat based on (extensive) testing. Software rendering has no issues, however, so for the time being that’s still what it’s set to use.

Shadow of Rome
No longer requires PCSX2 1.2.1 for correct FMV audio as of dev 3278!
Added Half Pixel Offset: Normal (Vertex) (fixes bloom)

Shin Megami Tensei: Digital Devil Saga
Changed to D3D
Removed software FMV hack (no longer necessary)
Set interlacing to Bob tff
Set “Disable Safe Features” (“safe features” creates lines in shadows in D3D)
Added older version of the widescreen patch which doesn’t remove shadows (because they work now)

Shin Megami Tensei: Digital Devil Saga 2
Changed to D3D
Removed software FMV hack (no longer necessary)
Set interlacing to Bob tff
Set “Disable Safe Features” (“safe features” creates lines in shadows in D3D)
Set EE Cycle Rate to 0 (setting to 2 no longer helpful/necessary)

Shinobi
Set interlacing to Bob tff
Increased upscaling to 6x

Silent Hill 3
Increased upscaling to 6x

SSX 3
Removed software FMV hack (no longer necessary)
Added Half Pixel Offset: Special (Texture - Aggressive) (helps reduce radius line)
Set Async mode in SPU

Suikoden V
Changed to D3D
Adjusted TC offset
Increased upscaling to 6x

Tales of the Abyss
Increased upscaling to 6x

Twisted Metal: Black
Increased upscaling to 6x

Unlimited Saga
Increased upscaling to 6x

War of the Monsters
Set interlacing to Bob tff
Increased upscaling to 6x

The Warriors
Increased upscaling to 6x

Way of the Samurai
Removed TC offset
Increased upscaling to 6x

Way of the Samurai 2
Added Round Sprite=Full (helps with upscaling lines)
Increased upscaling to 6x

Whiplash
Disabled large frame buffer (helps with memory/vram spikes)
Set Async mode in SPU
Enabled MTVU
Increased upscaling to 5x

Wild Arms 3 and Alter Code F
Disabled large frame buffer (helps with memory/vram spikes)
Increased upscaling to 6x

Wild Arms 4
Changed to D3D
Added TC offset (to reduce upscaling lines)
Increased upscaling to 6x

Wild Arms 5
Changed to D3D
Added frame buffer conversion (fixes sepia-tone flashbacks)
Set “Disable Safe Features” (fixes horizontal lines in some transition effects)
Increased upscaling to 6x

Wizardry: Tale of the Forsaken Land
Increased upscaling to 6x

XGIII: Extreme G Racing
Set interlacing to Bob tff
Increased upscaling to 6x

The X-Files: Resist or Serve
Changed to D3D
Removed software FMV hack (no longer necessary)
Disabled large frame buffer (helps with memory/vram spikes)
Set “Disable Safe Features” (“safe features” creates issues with shadows in D3D)
Enabled MTVU

 

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No and I'm rather dubious frankly. They're there for those that want them, but games during this era often had elements such as physics, collision, etc. that were tied in with framerate that are likely to break if running at a speed that wasn't intended.

I'm sure some of them are fine, but I haven't messed with them. My priority is just getting these running well, while upscaled, and not looking like a buggy mess.

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  • 3 weeks later...
  • 4 weeks later...

You are a freaking legend!

 

Thank you for putting so much time into this project. The documentation spreadsheet over on GitHub is the cherry on top of the cake for me :)

 

Are you still using PCSX2 dev 3281? Would there be any reason for to use that instead of the latest build?

 

Thank you, again!

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The upcoming update is using 3281, yes.

Newer builds might be okay too, but they make some major changes on occasion so I can't say that for sure. All of my testing for the update has been on 3281 (well, about half 3281 and half 3265, but most of the changes between those two are minor), so I'll be attaching that specific version here when I push the update through (though you can find it on the buildbot as well). Chances are the latest would be okay too, I'm just not comfortable recommending it without having tested it. There are a few minor regressions from 2711 (the build the current batch of configs is based on) for example. There are several instances where things are vastly improved as well, mind you. In the handful of cases where things are a bit worse, I'll be including the ideal settings for both 2711 and 3281 on the updated spreadsheet so that you can use a separate version on the rare occasion it's preferred.

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  • 1 month later...

The update has been delayed because I sold/bought/moved houses. We literally moved in yesterday. It's a disaster zone of moving boxes at the moment. I'll get back to this once things are back in some semblance of order but the IRL stuff has to take precedence for the time being. That said, this hasn't been forgotten.

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  • 2 weeks later...

Hey man,

Thanks for your hard work. Some games in my.library won't find your configs, for example, all the "hack" games, even though they are matched with the lbgdb. Other games like ffxii work fine. What am I missing?

EDIT: Never Mind, I was mistaken. It works fine ?

EDIT2: I found a config that actually doesn't download: it's the game "NanoBreaker". Just wanted to inform you!

Edited by SiriusVI
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On 1/25/2020 at 2:47 PM, Zombeaver said:

That should only happen if you're using an older version of PCSX2. Are you using the one I linked in the opening post? I have a specific version included that you should be using if you're not.

I re-download the version on the first threat and now it works perfect! I was playing with pcsx2-v1.5.0-dev-3281-g877c4358d-windows-x86.7z version

Edited by Tuberculo
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I seem to be having a weird issue with using the Configs. I have the PCSX2 Configurator Next extracted into the Launchbox Plugins folder but when I right click on the games in Launchbox itself, the PCSX2 Configurator option doesnt appear at the bottom like it should. Any idea what could be the issue?

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I'm not sure, although your platform is named Playstation 2 which I don't believe is the default (Sony Playstation 2). I don't think that in and of itself should be a problem so long as you have it setup to scrape-as correctly. Beyond that the only thing I know to suggest is to maybe try unblocking the .dll - that can sometimes cause issues.

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