faeran Posted March 7, 2022 Share Posted March 7, 2022 Hey everyone, 12.9 beta 1 is now out with a couple fixes and small improvements: Improvement - During a ROM import, the RetroArch core dropdown menu will only appear when the platform is missing from the emulator's Associated Platform section. Improvement - The Arrange By menu in LaunchBox can now be used in List View Fixed - Rare null reference error when changing platforms while using Images View (introduced in 12.8) Fixed - Rare error when attempting to display a message box @sagaopc @neil9000 @lexx, please let us know if this fixes the error you were seeing on the 12.8 beta thread. 8 Link to comment Share on other sites More sharing options...
lexx Posted March 8, 2022 Share Posted March 8, 2022 I've been testing around for the last two hours, trying to recreate how it happened in 12.8, but so far the issue didn't pop up. Link to comment Share on other sites More sharing options...
Retrofrogg Posted March 8, 2022 Share Posted March 8, 2022 The issue with some image thumbnails not generating properly in the carousel persists: Link to comment Share on other sites More sharing options...
Benuno Posted March 8, 2022 Share Posted March 8, 2022 (edited) Edit: Ignore this comment, I've used the wrong variable inside the theme - not a bug (thx @faeran!) Edited March 8, 2022 by Benuno Not a bug Link to comment Share on other sites More sharing options...
magicray1028 Posted March 8, 2022 Share Posted March 8, 2022 is there a way to fix the bigbox focus issue when launching games with AHK? for example if i launch a game like haunted museum which i wrote a AHK script for, upon exit i will lose focus and my controls will no longer work until i alt tab or click my mouse. Same for mame if i add GUN4IR aspect ration change script in the running script section. Link to comment Share on other sites More sharing options...
faeran Posted March 8, 2022 Author Share Posted March 8, 2022 1 minute ago, magicray1028 said: is there a way to fix the bigbox focus issue when launching games with AHK? for example if i launch a game like haunted museum which i wrote a AHK script for, upon exit i will lose focus and my controls will no longer work until i alt tab or click my mouse. Same for mame if i add GUN4IR aspect ration change script in the running script section. by using AHK to accomplish what you are accomplishing, you more than likely want to use AHK to solve the focus issue it has caused you. Maybe you can adapt this one: Link to comment Share on other sites More sharing options...
magicray1028 Posted March 8, 2022 Share Posted March 8, 2022 i managed to get everything working with that script before except mame. im using a serial command to change my Gun4IR settings upon mame launch, but that command seems to stop the ahk from refocusing on mame. this is my current code in the running autohotkey section. It closes and accomplishes everything except regaining focu Esc:: Run, %COMSPEC% /C echo M3.0 > COM3 Process,Close,Mame.exe Run,taskkill /im "Mame.exe" /F if WinExist("LaunchBox Game Startup") { WinActivate WinWaitClose, LaunchBox Game Startup } if WinExist("LaunchBox") { WinActivate } if WinExist("LaunchBox Big Box") { WinActivate } ExitApp Link to comment Share on other sites More sharing options...
magicray1028 Posted March 8, 2022 Share Posted March 8, 2022 ironically in lauchbox it works perfectly, just big box has the problem Link to comment Share on other sites More sharing options...
The Papaw Posted March 10, 2022 Share Posted March 10, 2022 Use too, if you had a video name with certain punctuation characters in it, it had to be replaced with an "_" (underscore), but in some like ":" (quotation) you could also use a "-" (minus). In the last release or two, this no longer works. Example: Star Wars Jedi- Fallen Order-01.mp4 (was working fine) Now I am having to go and change MANY videos named this way to use the underscore - Star Wars Jedi_ Fallen Order-01.mp4 Any chance this can be fixed in upcoming release? Link to comment Share on other sites More sharing options...
mcfilmmakers Posted March 11, 2022 Share Posted March 11, 2022 13 hours ago, The Papaw said: Use too, if you had a video name with certain punctuation characters in it, it had to be replaced with an "_" (underscore), but in some like ":" (quotation) you could also use a "-" (minus). In the last release or two, this no longer works. Example: Star Wars Jedi- Fallen Order-01.mp4 (was working fine) Now I am having to go and change MANY videos named this way to use the underscore - Star Wars Jedi_ Fallen Order-01.mp4 Any chance this can be fixed in upcoming release? I might be wrong but the underscore is always supposed to be the correct use. Just because the hyphen worked doesn't mean it was correct. If anything, THAT was the bug. 1 Link to comment Share on other sites More sharing options...
faeran Posted March 11, 2022 Author Share Posted March 11, 2022 22 hours ago, The Papaw said: Use too, if you had a video name with certain punctuation characters in it, it had to be replaced with an "_" (underscore), but in some like ":" (quotation) you could also use a "-" (minus). In the last release or two, this no longer works. Example: Star Wars Jedi- Fallen Order-01.mp4 (was working fine) Now I am having to go and change MANY videos named this way to use the underscore - Star Wars Jedi_ Fallen Order-01.mp4 Any chance this can be fixed in upcoming release? @mcfilmmakers is correct. The file name process hasn't been touched in a bunch of years, so I would be leaning in the direction of something else going on here. 1 Link to comment Share on other sites More sharing options...
RULLUR Posted March 12, 2022 Share Posted March 12, 2022 So I merged some games, and still have this issue of a never-ending list that won't all go away even if I do Ctrl+A to select all and Delete Link to comment Share on other sites More sharing options...
The Mask Posted March 12, 2022 Share Posted March 12, 2022 I think there may be a mem leak in the gif control on intel hardware (XE) bb crashes when going back and forth between them while creating themes that use gifs. Link to comment Share on other sites More sharing options...
C-Beats Posted March 14, 2022 Share Posted March 14, 2022 On 3/12/2022 at 5:03 PM, The Mask said: I think there may be a mem leak in the gif control on intel hardware (XE) bb crashes when going back and forth between them while creating themes that use gifs. Not sure if they leak or not but I do know GIFs take up a pretty massive amount of memory compared to their file size. GIF files themselves save the first frame, then save data on what changes per frame. Because of how WPF works when loading a GIF it has to make a new image from every frame the GIF has (instead of just a differential) so GIFs take WAY more memory than even a standard video file would. Typically within LaunchBox you'd be better served to just play the GIF as a video than as a GIF. 1 Link to comment Share on other sites More sharing options...
The Mask Posted March 14, 2022 Share Posted March 14, 2022 5 hours ago, C-Beats said: Not sure if they leak or not but I do know GIFs take up a pretty massive amount of memory compared to their file size. GIF files themselves save the first frame, then save data on what changes per frame. Because of how WPF works when loading a GIF it has to make a new image from every frame the GIF has (instead of just a differential) so GIFs take WAY more memory than even a standard video file would. Typically within LaunchBox you'd be better served to just play the GIF as a video than as a GIF. wait, you can call a gif with a video control? Link to comment Share on other sites More sharing options...
faeran Posted March 14, 2022 Author Share Posted March 14, 2022 12 minutes ago, The Mask said: wait, you can call a gif with a video control? He's mostly referring to that if you used a video instead of a GIF, it would be more performant. 1 Link to comment Share on other sites More sharing options...
RULLUR Posted March 14, 2022 Share Posted March 14, 2022 Any chance or solution on fixing the issue I presented earlier? Link to comment Share on other sites More sharing options...
SqHd Posted March 15, 2022 Share Posted March 15, 2022 Hello. I noticed the in game achievement menu has double sections. It looks fine in BigBox when browsing games. But when pausing a game and selecting achievements, it looks as below: Link to comment Share on other sites More sharing options...
The Mask Posted March 16, 2022 Share Posted March 16, 2022 @C-Beats can we get an indicator code for xaml that'll allow us to detect when the wheel ends and begins when using endless = false? I'd like to trigger something at the end and/or beginning for when the wheel begins and/or right when you get to the end. Link to comment Share on other sites More sharing options...
Benuno Posted March 17, 2022 Share Posted March 17, 2022 Strange bug I've noticed with official release. Only happens for me with this game collection/amount of games while pressing left key :S. 2022-03-17 12-00-20.mp4 Link to comment Share on other sites More sharing options...
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