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Everything posted by JoeViking245
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Using ESC to exit the Trs80gp emulator ...
JoeViking245 replied to krofftsuperstar's topic in Troubleshooting
Show what you tried with the AppleWin script. please -
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My 1st though was that it's opened (or already open) in a window behind LB. But that shouldn't happen. Next thought is that the dll(s) need to be unblocked again. Nothing (should have) changed with how it starts. Let me know if it's still acting weird.
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That could be done. But when you scrape metadata from the LaunchBox meta-database, it fills it in for you. Though (at just a quick look) there appears to be an exception with "Jpn". Which brings up to.... When downloading metadata, choose "...download and replace all existing metadata and media".If you already have media that you don't want to replace, click Select None on the previous 2 screens.
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1.20.2beta * Fixed issue with cdrom media having wrong disc name in the application path.
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Thank you @DOS76. (That's sincere, not sarcastic ) psx has 5 games in which the Description contains a " (double quote) which makes it a non-valid Windows filename. Hence the error. Easy fix. Remove all d-quotes when adding it the file\path. But, as you enlightened me to... Unlike hash xml files for -cart and -cass media, -cdrom media hash files contain an [additional] Element "<disk name=...>" which gives the proper chd filename. v.s. "<description>" which give the proper Title. When I added chd support, I didn't even look for <disk name> as the other media types didn't have it. And now I know, and can fix that. ? At least until I come across 2+ disk sets. Ugh. I need to figure out how they're dealt with. i.e. If you load (disc 1) will it know to look for (disc 2)? Or if all discs need to be accounted for in the command line. That would be one ugly command line for something like "Riven - The Sequel to Myst (USA)" which has 5 discs. I'll work on fixing this.
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Funny you should ask. I was just updating my set yesterday and had an epiphany regarding this. You need to use a Split or Non-Merged set. A Merged WILL NOT work with a full Import. However, if you plan to not Import clones, you can use any set (Merged, Non-Merged or Split). @slagfart Thanks for bringing that up! I will append the instructions. The clones of a Merged set will not work because of how they reside inside the parent rom. I haven't found a way to launch a clone [from a Merged set] except through the MAME UI. Seems there has to be a way. But I haven't found it. If anyone has some insight on how to do this, I'd love to hear about it!
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general notes: Saturn has 2223 games (1155 if you take out the clones and prototypes). So the Import process itself will take a little time. Here we're only talking about adding game Titles and the path_to_the_ Rom_ file into the Platform you selected. Not actually looking for or touching any Rom files. For the path_to_the_ Rom_ file, the plugin basically just does a copy and paste of what's in the text box. For cdrom based platforms it will also add \rom_name\Full_Game_Title to what was in the text box. If it's a new Platform or existing makes no difference (using a later release of the plugin). Note: if you're looking to use the Copy feature for cdroms (chd's), it doesn't work [see release notes]. When Import is complete, click OK and LaunchBox will get refreshed to show the [new] Platform and load the games in it. If it doesn't (because you were multitasking on the PC during importing), press F5 to refresh. With 1155 new games and my wonky computer, this takes about 5 seconds+. Regardless it shouldn't take an hour.
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When you clicked "Import" on the last tab, did it have the green progress show for a while and then a little popup window saying your games have have been imported?
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Sweet! Another thing off the checklist. When I started this plugin, I wasn't very familiar with Software Lists at all. So learning as I go. For example, at 1st I thought you needed to have the rom path added to mame.ini. Then learned you don't. And later discovered there's at least one console/computer that does (ti99). And now, how cdroms and MAME interact. I anyone notes something that's not working as it should, let me know and I'll see if it's within my means to fix. Undocumented Plugin Feature:
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So I only glanced at messages here but figured I try importing Saturn CD using the plugin. Granted I don't have any of the MAME chd's for it and (at least as of release 0.214) it's not supported in MAME anyway. Is this what it's suppose to look like?I'm guessing maybe a regular Saturn emulator doesn't use chd's? Or maybe it's just a naming convention that's different (blame MAME. lol)? Oh, and @DOS76, I updated it so that it accounts for cdroms (chd's). ? (2nd pict path)
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Not sure how far you need to go, but I use a 30' HDMI cable I got from monoprice years ago. Works great.
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Try removing the double slash ( // ) in your settings. I set mine up a long time ago so I don't remember what each line actually does, but here's what mine looks like.I set it up following the video tutorial in this thread. I didn't do the uuid part. If I recall correctly, that part doesn't need to be done anymore.
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lol Thank you sir. I wasn't even thinking about Software List chd's when I started it. I was just happy to get working what I did. I'll have to look into how LaunchBox handles importing MAME chd's to get some pointers. Oh! Wait! It doesn't. lol Though, like doing a mass Software List import, it's possible but will take a bit of finessing. But hey, I'm up for the challenge. (chd's. not Mass Import) No promises.
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@slagfart @DOS76 The issue of games not being populated after creating a new Platform should be fixed now. BTW, the issue was a limitation of my programming skills and knowledge. Nothing to do with LaunchBox.
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Thanks for the feedback! @slagfart There's an issue (with my plugin, only) when creating a new Platform that it doesn't save it right away (Sometimes. Seems to be hit-or-miss). So when you click Import, there's no Platform to import to. However when the plugin closes as @DOS76 found, it does get created/saved. Just not populated. At that point, you can rerun the plugin and select that Platform. This is either a limitation of creating plugins or the plugin creators' (me) knowledge. I believe the LB staff are working on implementing an updated save-on-the-fly feature for plugins that will resolve this issue. I may also have found a 'hack' that will work. To be determined. Until then..... Before importing to a new Platform, create the new Platform in LaunchBox 1st. Tools. Manage Platforms.... Add.... Then start the plugin and select that Platform in the pull down. Selecting the hash (xml files) folder location does need to be done using the Browse button. Note: The plugin will save the last location used. So after 1st use (assuming your hash folder location doesn't change) you still need to click the Browse button, but then just click OK (or hit Enter). The Choose Platform and Select Emulator need to be done using the pull down combo-box's (vs typing them in). The Rom Source and Destination folders can be manually typed in OR selected using the respective Browse buttons. The ability to have all Software List Consoles/Computers (Platforms) imported at one time isn't going to happen. Too many side affects.
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AutoHotKey AHK Script to Hit Enter Key after a text replacement sentence.
JoeViking245 replied to DRoseSr's topic in Noobs
Is this LaunchBox related? Have you looked on stackoverflow.com? Are you typing these sentences? Wouldn't it be easier to just hit Enter than to type "pk"? What does your script look like?- 1 reply
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lol I didn't even look there. That's where mine is too.
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I think it's built-in/automatic these days, especially with release 0.213. Is there a "hi" directory in your main MAME directory?
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I'm probably not the one who knows the answer but (speaking for myself) believe we need some clarification... "When I click on a game to play - nada." I assume you're [double?] clicking in LaunchBox. It should at that point do something, like attempting to launch the game. Does it do something then just goes back to LB? Or... (based on "when I go into Controller Configuration") are you 1st attempting to get it to work directly from RetroArch? (Note: it's highly recommended to make sure the games work directly through the emulator 1st as most problems that arise are within the emulators' setup, and not LaunchBox). Another thing to note is that with most, if not all emulators, you need to have the controller connected and on before starting the emulator.
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LaunchBox Using Multiple Commands in Emulator Section
JoeViking245 replied to DaBronze's topic in Noobs
Try putting it in the "Running AutoHotKey Script" tab for your Fusion emulator. Also, I'm not sure if it's going to know what "A" is, in this case. So just send what you want. $end:: { Send, !{F4} FileCopy, C:\Games\Scripts\FusionSource.ini, c:\Games\Fusion351\fusion.ini ,1 } -
That makes total sense. LB launches the script then it's the script that launches the emulator/game. After that, this script is done. LB sees that and thinks, they're done playing, show the exit screen and return. Which you don't see because your playing a game. So, along those lines and just totally guessing here.... in the 'Emulator' script, launch the emulator with RunWait. RunWait, %MAME% "%RomDir%\%1%", , Hide Exitapp
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WinActivate, LaunchBox Send, ^b
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REQUEST - Show controller mappings before launching game?
JoeViking245 replied to The IVI's topic in Features
Arcade Platform... you can have it show per game (like @neil9000 said). Loading screen: Pause screen: For the other Platforms, I just hard coded the 1 controller image. On this one (Atari 2600) the background kind of obscures it. Here's a better one (NES)