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JoeViking245

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Everything posted by JoeViking245

  1. Tools, Options, Integrations, EmuMovies. Delete everything under User ID: and Password: and click OK.
  2. If your MAME fullset v0.246 ROMS are located in the "..\LaunchBox\Games\MAME_Roms\" folder, and if you can start standalone MAME, select a game and run it without issues, then you've already setup the rompath in MAME. Either by editing mame.ini, or setting it up through MAMEs configuration menu. So far so good? If in LaunchBox you edit, say, 1942, in the Launching section under ROM File, it should look like (Note: shown is a relative path. Which it will be if it's on the same Drive: letter as LaunchBox. When supplied through %romlocation%, it will be an "absolute\path\in\quotes".) I'm curious where your MAME ROMs are actually located (vs an example folder) and how that compares with what's shown under one of your games' ROM File.
  3. Though this [link below] talks about win11, the same goes for win10 regarding installing the "3.1 desktop runtime (x64)". At least for getting LaunchBox to work [if there's (rare) issues using the LaunchBox installer]. As for Retroarch having problems, it usually simply installs and plays (with possibly some re-configuration and core updates). But I'm not sure which specific program your Win10 machine is having problems with. Originally it sounded like Retroarch. Then it sounded like the LaunchBox plugin posted above. Now with the talk of Runtimes, it sounds like LaunchBox. So not sure how to help. Regarding your i5 system, the only potential issue may be the onboard graphics. And that might not even be an issue at all.?.?. My Arcade Cabinet has an even older i5-2550k 3.4 GHz, with 8Gig RAM as well. But also has a GTX960 4gig video card. It seems to run LaunchBox/BigBox and all emulators I've thrown at it (so far) without issues. Well, "without issues" that couldn't be resolved. If Linux is a fix that suits your needs, more power to ya. I've always been intrigued by it and have wanted to 'see what it's all about'. But that 'power' is not within me. lol
  4. The plugin not loading would have nothing to do with Windows. It's a LaunchBox plugin. It would be best to ask about it on the plugin page itself (so as to not muddle up this thread). Also give some details. Like it's not showing in the Tools Menu. Or, it is, but when you click it, nothing happens. And be sure to re-read the Using the plugin section 1st. Just in case something was overlooked.
  5. I suppose I could. But I doubt anyone would want custom "Mountain Dew" green control panels. lol It most likely has the same amount of missing panels, and/or a lot will just show the button numbers (1 through 6) vs the actual action ("Fire", "Jump" etc.).
  6. I'd say move the button labels off the buttons. Move the game title and crop off the excess background (top, bottom and sides). (My cab's panel is green, hence the green here) To batch crop the images, I used ffmpeg and a batch file. I had CPW output the images as 1024 X 768. Then used this in a batch file md cropped for %%i in (*.png) do ffmpeg -y -i "%%~ni.png" -vf crop=iw-36:ih-280:18:55 "./cropped/%%~ni.png" Place the batch file in the same folder as the images. This creates the folder "cropped" then places the cropped images in that folder. The output images, using this, become 988 X 488. If you decide to try this, copy a just couple of your images to a temp folder and test 1st.
  7. Platforms.xml They'll be under the PlatformFolder element(s).
  8. This probably doesn't help any for RetroArch, but in stand-alone MAME, using Art of Fighting (aof.zip) as an example ROM, to run the MVS version, the command is "mame.exe neogeo aof". And for the AES version, using the same ROM, it's "mame.exe aes aof".
  9. Does the version you're using even accept command-line parameters? Do they have a support forum? You may be able to: Open the Windows Command Prompt and navigate to where the exe is located, and enter in something along the lines of "gens.exe -help" or "gens.exe --help"
  10. Does it do anything (the same thing?) if your remove all the Custom Command-Line Parameters and un-check all the boxes? So the Sample Command would look like: gens.exe "FULL\PATH\TO\ROM\FILE"
  11. bbh_160.zip won't do you much good as that ROM is for Stern's pinball machine. Use bbh.zip instead At least in a non-merged MAME full-set, all 4 games will have a zip file even though (other than COTW) they're CHD only. For the games that are missing, you could click the plus ( + ) sign in the lower right corner of LaunchBox, and manually add them. In the Launching section, have it point to your MAME ROMs folder and then add to the path bbh2sp.zip (even though the file doesn't (or may not) actually exist). LB will still send "bbh2sp" to MAME, and MAME will know what to do. Adding a new text file to your ROMs folder that is renamed to the "short_name" .zip as @neil9000 suggested will work too. i.e. "bbh.zip", "bbhsc.zip" and "bbh2sp.zip" Then you can just drag-and-drop those files onto to LaunchBox to import them.
  12. Since I don’t use GameBase myself. I only know how to get the database to Import into LaunchBox., if you would like to verify these for me, that would be great. You can use the Alternative method mentioned above: The music files that you place in the /Music/appropriate_platform/ folder can be named either the-exact-same as the games Title, or the games ROM_file_name. Again, no need to edit the game(s) and point to the music file. If they are named correctly when putting them in the proper Music subfolder, LaunchBox will automatically add the file path to the Game Music Path. I have 5 (random) GB_database files that I used for testing. (I don't have ANY of the ROMs, images, SID files, etc.. Just the .mdb file(s) itself.) The problem with your request is that all 5 have different file types for the <SidFilename/>. And only 1 pointed to SID-files. Vic20_v03 none SuperNESBase .rsn GBC_v17 .sid Amiga 2.3 .zip Amstrad CPC .ym It would be nice to find out if the other file types (aside from .zip) will work. It the file type is invalid or the file itself is corrupt (or not a music file at all), LaunchBox will crash. And that's not good.
  13. Thank you! Based on you saying "the appropriate SID", I'll assume the <SidFilename/> listed in the database is what's pointing to a music file. If this is correct, the few databases I've looked at list a path pointing to either a .zip, .sid, .ym or .rsn file. The last 3 I've never dealt with nor heard of. Can LaunchBox play a music file with the extension .sid, .ym or .rsn? I know it can't 'play' a .zip. If it can play all 3, I'll consider your request. If there are other file extensions that GBase uses for its music files, please let me know. (Assuming that LB is able to play them as well) Alternatively: If the music files are named the same as the games Title (<Name/>), you could just copy them into the appropriate platform under ../LaunchBox/Music/ LaunchBox will (I'm pretty sure) pick those up just as if you had them listed in the Game Music Path for each game.
  14. You're welcome. Great theory. However the Importer really doesn't care about you romset. Well, I suppose it does if you ask it to copy your ROMs into a different folder. But even then, it goes through the list (your above left photo) and attempts to copy the Rom (column 1) from the source to the destination folder you supply. And then I believe, if it doesn't exist (say in the case of a clone in a merged set), it simply moves on to the next file. If you are doing an Import Only (aka, phase 2 of Copy and Import), the plugin won't care if the ROMs exist or not. It just needs to know the path to where they're 'supposed to be'. No. It's the plugin. I personally never import clones as addition apps. Well, I never import clones at all for that matter. lol At least not in bulk. I've found it easier to add a few good ones, 1-by-1 then to remove a bunch of crap. Anyway, I had in the back of head that the Import as Additional Apps wasn't 100% and that I was "going to fix it later". And I did. Back in January. But appears I didn't share it. Thank you for the reminder. 😊 I'll update the original post with version "beta-04. "
  15. Great catch! Totally forgot about the closing part of the element.
  16. That's the old MAME format. BUT you might be able to open it in a text editor and do a find and replace [all]. Replace "<game" (without quotes) with "<machine" (again, without quotes). Be sure to include the less-than symbol (<), otherwise something like 88games will become 88machines.
  17. If you have an xml file that's formatted the same as MAME does its Arcade xml files, there's a plugin that can help with that. But the xml DOES have to formatted the same way.
  18. To view "Command", select External DAT View. Command Tab will only appear for games that are listed in command.dat. Mortal Kombat (mk.zip) is a good one to test with. You don't need anything special to view this. The paths should be setup by default. You just need command.dat in the dat folder. Again, this is for (at least) standalone MAME. I've never used RA MAME.
  19. lol. Yes. What's needing to be done beforehand is to test everything in PCSX2 itself. Once that proves good, then move on to setting it up in LB Here's what I did: Had "-batch" (without quotes) as the ONLY command-line parameter in LB. Checked Start Fullscreen via the PCSX2 GUI. Removed all the old custom command-line parameters for every game in LB. (a little over half of mine had them) Launched Kung Fu Panda, and it worked flawlessly. Without ANY adjustments being made inside PCSX2. For the few PS2 games I have, if KFP works, they'll all work.
  20. Try removing Complete all-together, then click the Games tab and see if any populate. It should populate. (If not, there's other issues) Now add Complete back in and set to Is Not Empty. Check the Games tab again. It should populate. Back to Auto-Populate, set Complete to False. Check the Games tab again. Does it populate? Weird, but this worked for me.
  21. If you're just wanting to get a single game (pacman.zip) added, you could just click the plus sign (+) in the lower right corner of LaunchBox and add it manually. This seems to work exceptionally well. Especially since you know the name of the ROM file.
  22. I think you mean to say "the current version of PCSX2, per-game config is built-in". To get it to launch correctly from LaunchBox, yes. As you've read in this thread, the old "--fullscreen" command-line parameter is now "-fullscreen" (single, not double dash). But you can get rid of that completely by checking 'start fullscreen' (or however it's written) in the PCSX2 GUI. Also, using the command "-batch" (without quotes) will alleviate the need for an exit script. Lastly, (and pretty important) if you have (had) any per-game custom command-line parameters to load specific configs, delete those. Are you having specific issues running PCSX2? Or just generally asking if you need to do things mentioned above?
  23. LaunchBox does have something like you're asking for. At least for the popup windows/dialogs. I'm not sure if BigBox does.
  24. I'm not really sure what you mean. I'm pretty sure all these do is, when you're in-game and press Tab to bring up the MAME Menu (at least in stand-alone MAME), then select inputs, instead of showing something like Player1 Button1 Player1 Button2 it'll show you (if available) what the action is Player1 Punch Player1 Jump Also in stand-alone MAME, when you open the emulator without a ROM, you can scroll sideways on the "Infos" tab to "Command" to see commands for a particular game. I've seen these buttons in color, but never figured out how to have them show that way in my MAME.
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