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JoeViking245

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Everything posted by JoeViking245

  1. I've always said the MAME UI. As in the MAME's user interface. It's less to type out. As a test, check the 2 boxes "Remove Quotes" and "Remove File Extension and Folder Path" then try launching a Benna game. This should just work based on the assumption you're using MAME ROMs and not anything like No-Intro ROMs. You didn't share the 3rd screenshot, so I wasn't sure.
  2. The \LaunchBox\Core\Images\ folder is a symbolic link that only exists when LaunchBox/BigBox is running. The \LaunchBox\Images\Cache-BB\ folder (the one that's linked to when running) will change (update). If the purpose of your syncing is just to maintain a backup of your build, I'd exclude that cache folder (also the Cache-LB folder) from the sync operation. May look at setting up the sync software to only sync files that have changed. I.e. set it for 'update" rather than "mirror". That should save a significant amount of time.
  3. Adapted from here, this MIGHT work. If nothing else, it gets you in the right direction of what you need to do. @if (@CodeSection == @Batch) @then @echo off set SendKeys=CScript //nologo //E:JScript "%~F0" start "" start.exe ping -n 2 -w 1 127.0.0.1 > NUL %SendKeys% "4" ping -n 2 -w 1 127.0.0.1 > NUL %SendKeys% "2" ping -n 2 -w 1 127.0.0.1 > NUL %SendKeys% "y" goto :EOF @end var WshShell = WScript.CreateObject("WScript.Shell"); WshShell.SendKeys(WScript.Arguments(0)); The 2 in "ping -n 2..." is a 2 second 'pause'. Adjust accordingly It may (or may not) be easier to do this using an AutoHotkey script.
  4. That's how their UI works for software lists. I've never tried, while in-game pressing Tab and selecting a different game via their File Manager. That's a good 'Pro Tip'. Thanks! Can you edit your MAME emulator in LaunchBox and share a screenshot of: The main Details section The Associated Platforms section (where we can see your Sega Beena platform) (In LaunchBox) Edit one of the games [that worked for you when launched from the MAME UI] and share a screenshot of the: Launching section (Extracted from attached mame.ini for possible use with continued troubleshooting:) rompath "F:\Launchbox\Games\MAME;F:\Launchbox\Games\MAME Software List Roms;F:\Launchbox\Games\MAME CHDs;G:\MAME Software List CHDs"
  5. Try adding start "" to the beginning. (And pretty sure remove the @ symbol also [for asterix.bat]) start "" ..\..\Emulators\hypseus\hypseus.exe singe vldp -framefile singe\asterix\asterix.txt -script singe\asterix\asterix.singe -sound_buffer 2048 -fullscreen -gamepad -scanlines -scanline_shunt 3 (in Cyber Shadow, add it in front of the last line... start "" "%emulator_path%".....) I assume since you have the full path to the emulator, the batch file is not located in the same folder as the emulator. That said you may need to switch to that folder, first. cd ..\..\Emulators\hypseus start "" ..\..\Emulators\hypseus\hypseus.exe singe vldp -framefile singe\asterix\asterix.txt -script singe\asterix\asterix.singe -sound_buffer 2048 -fullscreen -gamepad -scanlines -scanline_shunt 3 Then if you want to make use of LaunchBox's Startup and Shutdown screens for that game (have the Shutdown screen actually show after the game exits), add a wait parameter (/w) to the start line. (don't forget the "cd" line) start /w "" ..\..\Emulators\hypseus\hypseus.exe singe vldp -framefile singe\asterix\asterix.txt -script singe\asterix\asterix.singe -sound_buffer 2048 -fullscreen -gamepad -scanlines -scanline_shunt 3 You'll then need to do the above shortcut thing to hide the batch file command window. ...which now that I think about it, those screens may have been the issue. If you're so inclined, don't do anything I've said to do, above. Edit one of the games and turn off the Startup/Shutdown screens. Startup/Pause - check Override Default Start Screen Settings. Click OK to save and close. If that fixes it, you can then do the wait/shortcut thingy and re-enable the Startup screen (un-check override) [if you want to have them show].
  6. Do the games launch when starting them directly from the MAME UI? Is the path to your sega_beena_cart folder in you mame.ini file? Or a better option, have the root folder that all your software list subfolders are in, in mame.ini. i.e. D:/LaunchBox/Emulators/MAME/roms/[all your arecade ROMs.zip] D:/LaunchBox/Emulators/MAME/roms/software/a2600/[*.zip] D:/LaunchBox/Emulators/MAME/roms/software/videopac/[*.zip] D:/LaunchBox/Emulators/MAME/roms/software/gx4000/[*.zip] D:/LaunchBox/Emulators/MAME/roms/software/sega_beena_cart/[*.zip] mame.ini rompath "roms;roms/software"
  7. Can you share the contents of your batch file?
  8. Haven't tested this myself, but since it worked for you from the command prompt (or maybe you tested via a batch file) without -cart, try removing that from the LaunchBox command-line parameters.
  9. Well, "replace" depends on how you update them. Download the entire [new] set, delete the old one and put the new one in its place. Or download just the update set (way smaller download) and use something like clrmamepro to 'fix' the old (existing) set with the update set. THEN have LaunchBox update the emulator. You don't get any of the 'now playable' or 'new working clones' etc. added to your LB collection this way. But those 1 or 2 (more or less) are easy enough to manually add.
  10. I'd be inclined to just update your ROM set and then edit your emulator in LaunchBox and have it Update the emulator and call it a day. I haven't read the entire whatsnew.txt file but (for me at least, so far) there wasn't anything of note that I need to add and didn't see any filename changes.
  11. If the games Application Path is pointing to the batch file and not using an Emulator (vs the game uses an Emulator whose executable is the batch file), you should be able to remedy this by doing the following: In Windows Explorer, create a shortcut to the batch file [in the same folder as the original .bat] Right-click the shortcut Select Properties In the Shortcut Tab, change Run from Normal Window to Minimized Click OK to save and close Set your games Application Path to point to the shortcut (instead of the batch file) Click OK to save and close Launch the game and see if that resolved the issue.
  12. Are you starting LaunchBox using the executable that's on the removable drive? The error (at least on the portion you shared) indicates it's looking for a file in /LaunchBox/ on the C drive. I'm guessing your removable drive is something other than C.
  13. Hmmm. I didn't get any prompts. Not sure what else to tell you. Hopefully someone who's actually set it up in LaunchBox and use a controller with it can chime in and help.
  14. That was many years ago and I don't have it installed anymore. And when I did, I never even fathomed to use a controller with it. Always just used keyboard and mouse. With as long ago as it was, I wonder if it could have even worked with a controller. lol That said, I just installed it (took forever) and did some testing. Try pressing Start THEN Back. 😊 I didn't get into the MultiInstance and HD-Player things. but found that the main app is BlueStacks X.exe. But killing that, it still runs in the toolbar/background. So then I found BlueStacksServices.exe. Added these to the 'list to kill'. This should shut it completely down. 1Joy7:: { If GetKeyState("Joy8") { Run, taskkill /f /im HD-MultiInstanceManager.exe Run, taskkill /f /im HD-Player.exe Run, taskkill /f /im "Bluestacks X.exe" Run, taskkill /f /im BlueStacksServices.exe } }
  15. To use a button combo in an AHK script, try this: 1Joy7:: { If GetKeyState("Joy8") { Run, taskkill /f /im HD-MultiInstanceManager.exe Run, taskkill /f /im HD-Player.exe } } Press and hold 'Back' (Joy8) then then 'Start' (Joy7). My Xbox controller doesn't have button labeled "Select", so change "Joy8" to suit your needs. Place this in your Running Script section for the emulator. I haven't looked at BlueStacks in quite a few years. So the potential caveat here is, this will only work if one of those 2 exe's you're killing is the actual exe that's in the emulators Application Path you're initially launching.
  16. Ya, I've haven't looked into those at all as I don't use bezels or shaders. I believe the shader files and how they're applied is a completely different animal than the ones I use. If these shaders are the ones I looked at previously (which would have been when I 1st looked into adding them), there was a bit of extracurricular processing and I think some third-party references/files needed to make them work. I was happy just to be able to apply the shaders that are available. As simplistic as they may be. On a personal sidenote, playing Wii Full Screen, be it on a monitor or a 65" TV is much more desirable. Granted GameCube may be a different story because of its native aspect ratio.
  17. In short, no. Unless they're png bezel files with a transparent area for the emulator window to show through. A quick glance through the link you provided indicates those are for RetroArch. Which this plugin doesn't support. But it's highly possible that I didn't read through far enough. 😊
  18. Should be fixed now in the latest version. Thanks for your patience. v2.1.2 Fixed: DOSBox and ScummVM bezels not showing (introduced in v2.1.0)
  19. The black screen is LaunchBox's game startup screen (as you can see with your Alt+Tab). It's basically a 'black sheet' to hide all goings' ons' while the game loads. If you launch the game, then wait a little (30 seconds?) before pausing, does it do the same thing when you un-pause? If you run your emulator fullscreen, does it do the same thing?
  20. The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
  21. Thanks for the log file. It should at least continue with "Checking game:" after the date time stamp (like the other platforms did). I'll try to look into it sometime this week and get back to you.
  22. In LaunchBox, for your command-line parameters for Dolphin, do you have -b -e? When launching Dolphin, it shouldn't have 2 windows. But then I've never messed with 'Render to Main Window'. So not sure if that's meaning there's an emulator window and a main window. Or if main window is to mean the full monitor 'window'.
  23. Looking through the log file, looks like you launched a game, then immediately shut it down. Is there by chance a different log that may have more information?
  24. Can you share your Log file(s)? /BezelLauncher/Logs/logxxxxx.txt (don't need to see the "SetupLogxxxx.txt" files)
  25. First off, thank you for all your work and all you do for our viewing pleasure! I rechecked the game "Out Run" (outrun.zip) in LB and reset its link to the LB-db (just in case?). It's still only showing "Music" as being available from EmuMovies. I then checked the ftp site and was able to find it under "/Official/Video Snaps (HQ)/MAME (Video Snaps)(HQ)(EM .252)". I don't how all the inner workings work between LB and EmuMovies. Which is fine (and probably preferred. ). I presume when LB parses EmuMovies, if the LB platform is being scraped-as "Arcade", it knows to look for "MAME". So not sure what's going on. That was on my test PC. On my cab, I get the same results ("Music" only). However I do already have an EmuMovies branded video snap for the game. And that's what counts. 😎 Per the Date/Time stamp, the video was downloaded almost 3 years ago. And that would have been done via LB (vs. FTP).
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