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JoeViking245

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Everything posted by JoeViking245

  1. The MAME extras are mainly useful for its UI. If you just want to play the games, consider the extras as 'bloatware'. Since you have a non-merged set, you can safely get rid of the other 39k games without affecting the ones you keep. If you plan to do monthly updates, having a complete set does make the update easier. Since you'll be getting rid of that hugh jass extras package, you'll have storage available for the full set [you already have]. I keep a fullset on an external hard drive and just have LaunchBox point to that folder. Of course, not all games are imported. There have been a couple occasions where someone mentioned a particular game I didn't have in LB, and it was nice to be able to easily add it. So, no real advise. Just some snippets of information. My tip is to actually play the games you import. Ya, LaunchBox makes 'em all look really pretty there 'on the shelf'. But why have 'em if you ain't gonna play 'em.
  2. Sorry to hear about your woes. In the example you gave about looking at all the Launching sections for odd ROM paths, there is the Audit Tool. It basically puts all the games data into a spreadsheet type arrangement. In there, you can click on the Application Path header to sort the ROM paths column. Click it again to reverse the sort order. Continuing with that example, if the ROMs for the platform [should] all reside in a single folder (i.e. D:\ROMs\NES\gameA.nes, D:\ROMs\NES\gameB.nes etc.), you can use the Change ROMs Folder Path wizard. Select all the games in that platform, then Tools - File Management - Change ROMs Folder Path for Selected Games. Note: This only changes the games' Application Path in LaunchBox and doesn't touch the physical files. Games that were already in the 'new folder path' won't change, and the 40 or so would be updated. This won't work for ROMs that reside in individual subfolders (i.e. D:\ROMs\NES\GameA\gameA.nes, D:\ROMs\NES\GameB\gameB.nes etc.)
  3. As stated above, you can turn off the notification by updating the plugin. The only way to accidentally update the emulator(s) is to 'accidentally' click Update when editing the emulator. Plugin updating and Emulator updating are 2 separate actions.
  4. That's sick. And I don't mean in a younger generations' slang use if the word. -romapth is one of many available MAME command-line parameters. It's an override for what's set in mame.ini on the line "rompath". If mame.ini doesn't exist, MAME defaults to its' subfolder "roms". I can't tell you. It's not that I won't. It's just I've never fathomed the thought of trying to run Arcade games in RA. That's almost as obscure in my mind as separating MAME ROMs into individual folders.
  5. You don't need to create your own Theme to get IBigBoxThemeElementPlugin to work. But you would need to modify the BigBox theme's Views files. It's just a matter adding 2 lines. In the corresponding Views file(s), you need to declare a reference to your project xmlns:myDofLinx="clr-namespace:DOFConnect;assembly=DOFConnect" And then somewhere in there, reference that to your class or User Control. <myDofLinx:BigBoxThemeElement /> Alternately, depending on how you plan to use it, you could make use of SharpDX to capture controller inputs. Initialize the Controller and then a Thread that monitors the controllers State. You mentioned OnSelectionChanged , there is the OnEventRaised(string eventType) - eventType == "SelectionChanged". It's not as robust as the one in IBigBoxThemeElementPlugin. But you can still get that other information (game, platform etc.) by other means.
  6. It's actually saying to 'update' it. Tools - Manage - Plugins. Select the Dolphin plugin and click Update. Then LaunchBox will stop asking. It's part of the new emulator installer/updater plugin feature in v13.15.
  7. In the /LaunchBox/Updates/ folder, execute the latest installer and install it over your existing build. When selecting the folder to install it into, before clicking 'Install' (however it may be worded) be sure that the path shown doesn't add another layer of "LaunchBox" to it. Bad: D:\LaunchBox\LaunchBox\ Good D:\LaunchBox\
  8. Version 1.1.0-beta-1 Fixed: Now Playing not showing the entire song title for long names Fixed: When scanning /Playlists/ folder for playlists, it now looks ONLY for [actual] playlists (.m3u, .m3u8, .xspf) Improvement: Fade out/in audio when starting/exiting a game Improvement: Playlists can now contain relative paths. Paths must be relative to /Playlists/ ⟶ LBambient (v1.1.0-beta-1).7z @tycho You might have some interest in this.
  9. Correct. Thanks for your feedback. I will take that into consideration.
  10. If it's one that says [something along the lines of] 'a plugin has an update', go to Tools - Manage - Plugins and click Update on the one needing it. I believe it was the Dolphin plugin. If it's not that, what is the popup saying?
  11. Just need to make sure you have your emulator settings correct. -run=hikaru -rom=
  12. So there was either some tomfoolery done when generating the (absolute) playlist, or you manually created it. I suspect the latter. If you had VLC generate the playlist, how did you get it to remove all the m3u Tags? Also, other thing VLC did on my playlists when generating them was to add file:/// to the beginning of each path. So that's what I had the plugin look for. I'll have the next release to also be able to scan manually created playlists [that only list the absolute paths (and without file:///)]. (or let me know how you generated it that way and I can work from that angle too). In the meantime, try this one. MyPlaylist (absolute).m3u
  13. LaunchBox doesn't have built-in background music whereas BigBox does. This is just for LaunchBox. "Background" [ambient]. Not to be confused with per-game music which both LaunchBox and BigBox do have.
  14. The plugin uses absolute paths because who knows where the playlist was created from. a.k.a. Relative to what. It's just easier that way. The path you show here is not an absolute path. It's missing the drive letter. i.e. G:\Launchbox\Plugins\LBambient\MP3\filename.mp3 I personally don't use playlists so in my testing I had VLC create some for me and that's what I based it off. I presumed it created the playlist using some "universal language". If you could share the m3u you had created from ZoomPlayer, that would be helpful to see why it didn't pick up your paths (unless they were in there like you show above).
  15. To be honest, I've never used the background music feature in BigBox. Hopefully someone else can chime in.
  16. Hmm.. The directions only said to put playlists into the /Playlists/ folder. But at the same time, it didn't say to not put music files in there. Guess I never tested it with having the mp3 files in the same folder as the playlist. It appears the plugin will grab any 'random' file in the /Playlists/ folder and try to play it. In your case, it's grabbing an mp3 file instead of a playlist. Of course, when the mp3 file is done playing, it's done. Hence no next track. In the meantime, maybe store the music files elsewhere and create the m3u using absolute paths. That, or Load the playlist from the menu. But I'll add the 'search ONLY for playlists' to my to-do list. 😊
  17. @tycho Thanks for the suggestions. I will add those to the request list. Though not out of reach, don't hold your breath too long. Can you attach your log file (located in the /LBambient/Logs folder)? Hopefully that can shed some light as to what's going on. (just drag and drop the .txt file onto your reply) I had that on my to-do list as a question. It's not implemented, so I guess you can say it is intended behavior. I was kind of waiting for a general consensus if people preferred it that way before spending time implementing it.
  18. Try View (menu item) - Media - Refresh All Images
  19. I really liked the solution you came up with and it inspired me to take it a step further and also address the limitations. This also eliminates the need for an 'outside' music player as it uses LaunchBox's built in capabilities.
  20. Version 1.2.1

    161 downloads

    Listen to your favorite Arcade music playlist while admiring your LaunchBox collection. Requires LaunchBox 13.3 or newer Just add your own playlists and start listening when LaunchBox starts. The music will pause when launching a game, and then resumes after exiting the game. Setup: Download and extract the contents of the zipped file into /LaunchBox/Plugins/ Quick Start: With LaunchBox closed Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u Start LaunchBox See Playlists below for playlist requirements. About this plugin: Place your music playlist(s) into /LBambient/Playlists/ When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing Songs in the playlists will be played in a random order and will not repeat. Songs will Pause when launching a game and then Resume when the game has exited. Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher. Once the player has gone through the entire playlist, that's it. No more music. So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist. Options: Go to Tools - LB Ambient Music Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume. Click Save Volume to save it in Settings for next time you start LaunchBox. To manually select a specific playlist (or song) to load when LaunchBox starts Click Load to select a playlist (or song) and start playing it. The selection will be saved in Settings. Next time you start LaunchBox (and every time thereafter), the saved selection will be played. To remove a playlist (or song) from Settings, click Clear Selection. This immediately stops the player and removes it from Settings. Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing. Click Hide to close window. Playlists: Required: Playlists MUST have absolute paths to the song(s). Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure. (new v1.1.0) Playlists can have absolute or relative paths to the songs. Relative paths MUST be relative to the Playlists subfolder Playlist formats tested are .m3u, .m3u8 and .xspf No other formats have been tested and will not work with this plugin. If you have playlists saved in a different format that you'd prefer to use, let me know. THIS HAS ONLY BEEN TESTED WITH LOCAL FILES. If the files paths in the playlists are URL's (i.e. start with "http://"), things might break. You can try it if you want. Let me know what you find. As always, all comments and suggestions are graciously accepted and encouraged. 😎
  21. LaunchBox Ambient Music Player View File Listen to your favorite Arcade music playlist while admiring your LaunchBox collection. Requires LaunchBox 13.3 or newer Just add your own playlists and start listening when LaunchBox starts. The music will pause when launching a game, and then resumes after exiting the game. Setup: Download and extract the contents of the zipped file into /LaunchBox/Plugins/ Quick Start: With LaunchBox closed Copy a music playlist (i.e. MyPlaylist.m3u) into the Playlists subfolder i.e. /LaunchBox/Plugins/LBambient/Playlists/MyPlaylist.m3u Start LaunchBox See Playlists below for playlist requirements. About this plugin: Place your music playlist(s) into /LBambient/Playlists/ When you start LaunchBox, a random (if there're more than 1) playlist from that folder will be selected and start playing Songs in the playlists will be played in a random order and will not repeat. Songs will Pause when launching a game and then Resume when the game has exited. Fixed v1.2.0 Exception: It might not stay paused when launching Steam games and others using a launcher. Once the player has gone through the entire playlist, that's it. No more music. So, if you plan to spend a lot of time looking at LaunchBox and not playing games, be sure to have a long playlist. Options: Go to Tools - LB Ambient Music Adjust the player's volume slider (which is independent of LaunchBox's volume control) to your desired volume. Click Save Volume to save it in Settings for next time you start LaunchBox. To manually select a specific playlist (or song) to load when LaunchBox starts Click Load to select a playlist (or song) and start playing it. The selection will be saved in Settings. Next time you start LaunchBox (and every time thereafter), the saved selection will be played. To remove a playlist (or song) from Settings, click Clear Selection. This immediately stops the player and removes it from Settings. Next time you start LaunchBox, a random playlist (if any exists) will be selected from /LBambient/Playlists/ and automatically start playing. Click Hide to close window. Playlists: Required: Playlists MUST have absolute paths to the song(s). Some players (i.e. VLC) will save the playlists using relative paths if it's saved within the players folder structure. (new v1.1.0) Playlists can have absolute or relative paths to the songs. Relative paths MUST be relative to the Playlists subfolder Playlist formats tested are .m3u, .m3u8 and .xspf No other formats have been tested and will not work with this plugin. If you have playlists saved in a different format that you'd prefer to use, let me know. THIS HAS ONLY BEEN TESTED WITH LOCAL FILES. If the files paths in the playlists are URL's (i.e. start with "http://"), things might break. You can try it if you want. Let me know what you find. As always, all comments and suggestions are graciously accepted and encouraged. 😎 Submitter JoeViking245 Submitted 07/03/2024 Category Third-party Apps and Plugins  
  22. My apologies! The CHD set is indeed a merged set. (never really looked closely at it) But it's not "totally" merged. Example - Area 51: There're 4 versions. 1 parent (area51) and 3 clones (area51a, area51t and area51ta). The 1st 2 use the 1st CHD, and the 2nd 2, the 2nd CHD. Since you're looking at only 20ish, if you wanted the Time Warner licensed version (clone), you'd only need the 2nd CHD. Even though it's a clone of the 1st CHD, it's not required. But I'm sure you've already figured it out, just download the 20ish main folders, then you can (manually) weed out the files inside.
  23. Check that you don't have DuckStation set to run in fullscreen. The command line parameters (LaunchBox - Tools - Manage - Emulators...) should only have -nogui (and not contain -fullscreen). Open the emulator and in Settings - General, make sure the checkbox "Start Fullscreen" is not checked. In LaunchBox, Tools - BezelLauncher Setup, edit Sony Playstation - DuckStation and verify the box, per Suggested parameter checkbox(es), is checked. (Hide Game Startup (g)) And none the of the other parameter checkboxes are checked.
  24. It only comes in a "merged" set. But it still has parents and clones separated out like a non-merged set. As for whittling it down, there about 640 CHD's total. About 350 of those are parents (and the rest are clones). Of those 350-ish, only 57 are considered "working". You may want rethink your cherry-picking methodology. "The Arcade Database" can help you filter out the working ones, then you can 'pick ones that you may actually like and would want to play. Then go find just those.
  25. That should have been resolved in the 16.15-beta-1 release. "Fixed: The ROM import wizard once again prompts users to confirm whether they want to move or copy the ROMs to their designated game folder" If you are on the beta release and it's still an issue, may want to post on the 13.15 beta thread.
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