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Everything posted by JoeViking245
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Ahh yes... Arcade. There are 'boxes' you can find (this forums Downloads section??) but they can be kinda ehh. I try to use Arcade -Cabinet (my attempt to keep the nostalgia thing going), then Advertisement Flyer - Front then Screenshot - Game Title. Go into Tools, Options, Box Front Priorities and then push Arcade - Cabinet all the way to the top. This won't interfere with the other Platforms as they don't have those images and will jump to the next priority. (my method's a little convoluted, but you get the idea of how you can switch it up.) And like Neil said, Tools, Clean Up Media is definitely your friend after a long-time 'scraping'. Save it for the end of the day and let it do its' thing as it may take a while.
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If I'm thinking correctly, you should then be able to go to Tools, Scan for Missing roms (something like that). It'll find the ones it added [not in your curated set] and then you'll be able to remove 'those' games from LB. But since robocopy is only copying same-named [updated] files, nothing needs to be done in LB. No re-import. no notin'. Say for example you have "1on1gov.zip" dated 01/01/2018 (made up date) in your curated set and in LB. Then your Full Set gets updated and "1on1gov.zip" is now dated 08/14/2020 (actual most recent date). So robocopy then copies/overwrites the zip file, but LB is still pointing to ../LaunchBox/Games/Arcade/1on1gov.zip Again, no reason to re-run the LB Full Set Import tool. And the game runs using the updated rom. However this also defeats the purpose of the awesome importer for adding New MAME games and accounting for renamed roms. So a little give-and-take and some diligence on your part is necessary for maintaining your 'special' set. While clrmamepro (or your preferred method of updating) is doing its thing could be a good time to attempt to decipher whatsnew.txt.
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I apologize. I assumed you were sort-of combining the 2. Sometimes after importing images, they won't show (regardless of the "-01" suffix). If that does happen, you can select all games in that Platform, then press F5 to refresh images. (Or for just one game, select it and press F5) But the "-01" shouldn't be a factor as it's there by design. Regarding the 3D-Boxes, that's sounds like a Theme specific issue. Which Theme design is a whole 'nother can-of-worms beyond me. xaml (and WPF) and I don't get along. lol
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Ahh.... the caveats of 'converting' one program to another. That (unfortunately) make sense. LB has done pretty well with importing games (unless you're using some obscure curated set(s)), matching the names to the LB database ID then downloading media from both LaunchBox and EmuMovies, with little to no "...Hey!! That image [or video] doesn't go with that game!". Ya, some slip though, but it's gotten way better. I don't know for sure, but I think to a degree they do. I have found that if I had an imported game that I didn't 'link' with a LaunchBox ID, that it [sometimes] could find images from LB, yet find nothing from EmuMovies. Then if I went back and clicked "Search For Metadata" to get an ID it would then find stuff from EmuMovies. This could also be caused by [off-the-wall example] if the game's title is "Donkey_Kong" and (of course) via metadata search it's "Donkey Kong". But a Search For Metadata would remedy that. But I also found (on rare occasion) that the built in media import finds nothing from EmuMovies, regardless of having an 'ID', but going to their FTP site, vids to exist. If your coming across that a lot (especially with more-so common games and systems) then there's probably an issue that need to be brought up and addressed. (as opposed to a 'feature request' [in this case]) Sincerely sorry hearing about the 'bringing back bad memories'.
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If I'm reading this correctly, you basically have to 2 sets of MAME roms. A Full Set that that is maintained with monthly[ish] updates. And your 'personalized' curated set you keep in LaunchBox. If so read on. If not, ignore me. There's probably an easier way, but the way I (used) to do it was through a simple batch file and using robocopy. After updating the Full Set, I simply run the batch file. Rem ******************************* Rem Copy/overwrite files from source directory to destination directory Rem ONLY if they already exist in the destination driectory. No other files Rem will be copied. Rem Rem ******************************* Rem "robocopy" (Built into Windows 7 and above) Rem Rem robocopy "f:\source_directory" "f:\destination_directory" /LOG:"logtest.txt" /XL /R:10 /W:10 Rem Rem /LOG:file Redirects output to the specified file, overwriting the file if it already exists. Rem /TEE Log output to both the command prompt (visual monitoring) and the specified file in /LOG Rem /XL Copies a file from the source directory only if a file of the same name already exists in the destination Rem /R:n Specifies the number of retries on failed copies. (The default is 1 million.) Rem /W:n Specifies the wait time between retries. (The default is 30 seconds.) Rem Rem robocopy "G:\Roms\MAME_NonMerged" "F:\LaunchBox\Games\Arcade" /LOG:"MameCopyLog.txt" /TEE /XL /R:10 /W:10 pause This doesn't account new or renamed roms. But you can read through "whatsnew" from MAMEDev to discover those. After about a year of doing this and feeling comfortable with 'my curated set' in LaunchBox, I ended up 'telling' LB that the Arcade roms are now located in the Full Set folder. Then deleted the 'curated' roms in ../Games/Arcade/
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Don't use the Sega Model 3 UI (or whichever variation you have) program to run it in LaunchBox. Just point it to supermodel.exe.
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That's some pretty good filtering that LaunchBox does for you already considering there are over 13,600 working Machines (games) in MAME to begin with. Talking about it here is a good start. But also putting in a Feature Request will give it a little more weight. At the top of this page, click Help & Support and then click Request a Feature. I believe this has been talked about before and may already be a requested feature. And if it is, definitely vote for it. On occasion the Developers will put out a Features Poll to the LaunchBox/BigBox Community (you, me and everyone else here on the forums) asking us to vote on which features we would like to see added to LaunchBox/BigBox. These 'features' are comprised primarily of the Feature Requests but may also include discussions from here the forums. Once the poll is over, the Developers start adding the top voted features to LaunchBox/BigBox. (Obviously there is some discretion on their part as to 'when' they get added) LaunchBox/BigBox is always evolving and is always open to suggestions. And that just one of the reasons that makes it so great. Ya... probably not a good way to phase that. lol Regardless, if YOU wish to remove... say... all your Arcade Machines released prior to 1984, in LaunchBox, go into Platform (not to be confused with Platform Category) and then select Arcade. Now click Arrange By (something like that) and then click Release Date Year (or Release Date if you want to fine-tune it more). Your Arcade Platform will now be sectioned and sorted by the year the games were released. Scroll down to, and select the last game in "1983". Now scroll back to the top, hold Shift and click the very 1st game. Now press Delete and click Yes. Umm... 2800 vs 13,600. As with any program, there are idiosyncrasies and a learning curve. But let's be honest with ourselves... 'spending more time than you thought'? Yes, there's is time involved with fine tuning everything. I've had LB/BB for about 2.5 years now and I'm still finding things to 'fine-tune'. Not because it's a huge pain the butt to set up. But because new features are constantly being added not only by the Developers but by the Community as well with plugins, addons and third party applications. Like many others out here (I'm sure), when I first installed LaunchBox it was up and running with [some...] games, images and videos within about 45 minutes. It looked awesome AND I was able to play these said games too. But of course here I am two and a half years later finding/seeing/learning new ways to "Make it Better". ....So, long reply, short.... If you request it, they will listen. Try the sort by date, then delete thing and see if that works for you.
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I think this still works... Follow the Setting up: and Using: directions and on step # 4, enter in: cpc6128 -cfg_directory ".\cfg\%1" -joy -snapshot ...then click Finish. The result for the game(s) should look likeI've never set up cpc6128, but I assume "-joy" is a standalone parameter so that it can be in the 'middle' as show. You'll need "-snapshot" at the end as LaunchBox will automatically add the rom_name to the end of he string.
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Then Importer Tool is never wrong. lol jk However, unless I'm totally misreading what your wrote, that stands true in this case. ??? The [!]** was removed (in MAME) as of MAME revision 0.221. As per [0.227] cdi.xml. **The addition of the [!] is used in the TOSEC naming convention. As are the use of iso/cue files (vs chd's). Which appears MAME (at least in this case) doesn't use. (I hope I didn't misunderstand you and go on an abstract tangent)
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MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
MAME did a relatively extensive update in 0.227. Some with the roms (as usual) but more-so with driver source files (which actually broke a few of the Arcade Machines [I believe that's been taken care of in the Developers release]) Are your no-intro sets slated for 0.227? It may be worth testing them with an older release. 0.226 (5? 4?) or whatever the release is they were 'made for'. -
MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
@Joe35car Here's what I learned... As of MAME 0.225, the only required file for odyssey2 was just "videopac.zip". Whereas before it was 'odyssey2.zip'. As of 0.227, it now also needs "i8244.zip". And still, no odyssey2.zip. I know it was (is?) a clone of videopac, just relaying what I read. MAME 0.227 softlists don't even have odyssey2 (xml nor game-roms) any more. (I know you're using a no-intro set. Just pointing out what I discovered hoping maybe it'll shed some light for you.) But the "odyssey2.zip" rom is still in with regular MAME. (historical reference??) So it looks like the associated hash file is videopac.xml as there is no longer an "odyssey2.xml" in the current set. The MAME (0.227) required files are "i8244.zip" and "videopac.zip". Again, no odyssey2.zip showing as being required. But if you run stand-alone MAME without it, it won't show in the Available list. and then if you do have it, the games for won't show as Available if they're in the ../odyssey2/ folder. BUT rename it ../videopac/, they will show as Available. Without changing anything In LB (which was basically just pointing the game to ../odyssey2/rom_file.zip, and pointing the emulator to MAME), I added the 2 fore mentioned files to my MAME/roms folder and renamed my ../MAME/software/odyssey2/ folder to ../MAME/software/videopac/, everything launched perfectly from LB. Note: for my MAME emulator in LB, I have the 2 checkboxes checked to use No Quotes and Filename Only. Thus not needing to change the path for the rom location in LB. [I'll clean that up later] Hope you can decipher all that, assimilate it to your setup and get it working. -
MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
To clarify, are you wanting to set-up/use just stand-alone MAME to run Odyssey2 through LaunchBox? Or are you wanting/trying to use the MAME core through RetroArch to run Odyssey2 through LaunchBox? And do you want to incorporate Rocket Launcher when you run Odyssey2 (be it via stand-alone MAME or RetroArch)? -
Glad that all worked! As long as the machine (game) is 'marked' by MAME as being vertical, the others should be good to go.
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MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
For getting Odyssey2 going, there's some information here: Don't know anything about Rocket Launcher (I've never used it) and have never used RetroArch to run MAME. But the above post does talk about using the stand alone MAME emulator for Odyssey2. -
MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
Glad to hear it's getting resolved. Ya, if you have them scattered around (like I do ) the rompath can get messed up pretty easily. But really it's not that bad. rompath "roms;G:\Roms\MAME NonMerged;G:\Roms\MAME CHDs;G:\Roms\MAME Software List ROMs (split)" Separate each one with a ; (semi colon) and put a " (double quote) and the very beginning and the very end. The quotes are only needed if you have s p a c e s in your path_name [like all mine are], but just put 'em in anyway and save a headache down the road. -
My bad... I was looking at my "test" LB install and didn't have any BB bindings set. Looked at my cab's InputBindings and see <InputBinding> <InputAction>BigBoxExitGame</InputAction> <ControllerHoldBinding>Button6</ControllerHoldBinding> <ControllerBinding>Button7</ControllerBinding> </InputBinding> <InputBinding> <InputAction>LaunchBoxExitGame</InputAction> <ControllerHoldBinding>Button6</ControllerHoldBinding> <ControllerBinding>Button7</ControllerBinding> </InputBinding> But you may want to do your testing and see if/what changes in BigBoxSettings also.
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@Zeosstud You can't really be adding new elements to the xml files. Modify existing values, ya. Adding new element/values, no. I think what you might be looking for is in BigBoxSettings.xml. ControllerAutomationCloseButton But you may want to look into why your controller is not 'playing-nicely' with BB and get that sorted.
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It might be in the ../MAMEUI64/INI/ folder. If it's not in the MAMEUI64 [root] folder or the INI subfolder, then you need to "create" one. (easy peasy) Launch MAMEUI64.exe Click Options and then "Default System Options" Check (or Uncheck [opposite of what it is]) one of the boxes (say... "Run in a window") Click "Apply" Uncheck (or check [reverse]) that same box Click "Apply" Close that window and exit MAMEUI64 Your mame.ini will (should) now be in the ../INI/ subfolder. If it's not... yup, get rid of it and get the Official version of MAME.
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MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
That's an option. A long_download option. But an option non-the-less. My thought is if they worked just a few weeks ago, there's really no reason they shouldn't now. Though sometimes a 'fresh start' can be good. But if you want to troubleshoot some, leave a reply. -
Question about Marquee Images and image priorities
JoeViking245 replied to JaysArcade's topic in Big Box Custom Themes
@JaysArcade From how I'm envisioning your Vertical Theme (which I could be totally off base), sounds like a "Default Marquee" folder in "platforms" is what's needed (vs adding marquee priority options). Kind of likeOf course I added that in myself, so t'ain't going to work. But if say... in Atari 2600, if 'Adventures of Tron' didn't have its own marquee, whatever is in that folder would show instead. -
MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
I tested sfiii and sfiii3, jojo (Don't have Jo Jo's Bizarre Adventure, just Jo Jo's Venture) and redearth (don't have Red Earth 'Wizard')... all chd's and all worked. MAME stand-alone revision 0.227. Of those 4 chd's, the most recent one is dated 2019. As in I've updated the MAME emu, but have not checked if the chd's have/had been updated [for a couple years]. When you open MAME [stand-alone] and then click "Available" on the left hand pane, do those games show up? If so, can you show us a screen shot of the red box error message that pops up, please. -
Could it be the 2 right above "Viking's Nostalgia.."? (I am not affiliated with the creation of these themes. We [the actual creator and I] both just happen to have cool names. )
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MAME "initializing" briefly then returns to Launchbox
JoeViking245 replied to Megacade2021's topic in Emulation
[For stand-alone MAME] you say "many" of them show the loading screen then just go right back to LaunchBox. Does that mean "some" of the games will load and run correctly? I presume they 'all' worked in the past. Again, I haven't had any issues with LB/BB betas (nor Official Update Releases) causing emulators to stop working. That's not to say it doesn't happen. If you run MAME outside of LaunchBox, do the games work there? (You can right-click a game that isn't working in LB and select "Open MAME..." to start MAME. Look for that game and double-click it.)