
SiriusVI
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I've just received another one of these errors, after I restored soem of my symlinks (with the external drive attatched, so the symlinks were acessible) It happened when I tried to edit my "MS-DOS" platform I wanted to change the "parent" category. (Inner Exception) Object reference not set to an instance of an object. App: LaunchBox Version: 13.16 Theme: Default Type: System.NullReferenceException Site: Void PopTransformerAnnotation(System.Collections.Generic.List`1[System.String]) Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditPlatformViewModel.PopTransformerAnnotation(List`1 i) at ResolverCreator.WriteInvalidCreator(Object , List`1 i, ResolverCreator ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditPlatformViewModel.Save() (Outer Exception) Exception has been thrown by the target of an invocation. App: LaunchBox Version: 13.16 Theme: Default Type: System.Reflection.TargetInvocationException Site: System.Object InvokeMethod(System.Object, System.Span`1[System.Object] ByRef, System.Signature, Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context) at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter) at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs) at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 07:30:16 Exception And on top of that, I just got this error as well, which I never got before: Trying to import roms from an external drive, keeping the roms in their current location (not automoving them toi the Launchbox directory). The errors go away once I delete my symblic links again. There seems to be a serious issue with symlinks.
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Yeah well from my understanding (which is very limited of course), this error results because Launchbox wants to write something somewhere where it has no access for whatever reason. In my case it (probably) was because I had Symlinks that lead nowhere. I don't know what might be wrong in your case. It happened with the katest update for you, too?
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OK, so after hours of testing, I think I finally found the solution: I had a few title updates and DLC for citra installed to an external HDD and then created Symbolic Links from "M:\Launchbox\Emulators\RetroArch\saves\Citra\Citra" to the place on my external HDD. The HDD however is not connected to the PC at all times, to increase its longevity. My errors completely disappeared once I deleted the symlinks and for now it's stable again. I only recently remembered that I had created these symlinks, that's why I previously thought symlinks were not to blame, but I believe they definitely are. Now the question is why this problem occurs in 13.15 and 13.16. Could this be related to the Emulator Update Plugins and the new Saves Feature? Also, What can I do about it. I need to keep the symlinks, because I'd run out of space without them =/.
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So I can definitely say that it has something to do with my main instance of RetroArch. If I remove Retroarch from my Emulators Folder, the error does not appear. If Retroarch is present, the the error appears when deleting a platform. The associated platforms set in Launchbox for Retroarch have nothing to do with it I think. I deleted all associated platforms but one and the error was still there. I still have to figure out what exactly causes it. If I make a new instance of RetroArch, the error is fixed, but I have a very thorough setup for many cores, and I just can't start from scratch. Any ideas what in my Retroarch folder could cause this weird error when deleting a platform??? EDIT: the error does not appear in 13.14. Maybe there was a change made that messed something up with my system? Tje plugins that update the Emulators? Or the new save feature?
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I'm making a new post here to keep it more orderly. I think I have now found the issue. It seems to be a larger issue with my emulator folder. All my emulators are located in "M:\Launchbox\Emulators" What I have just found out is that if I rename my "Emulators" folder to something else ("Emulators_BACKUP"), I get no no more crashes with both 13.15 and 13.16 when deleting platforms, and so on. So, the issue must be with something inside my emulators folder. Does anyone have any idea how to troubleshoot this? EDIT: Wait a second, might this have something to do with symbolic links? I have various symbolic links in my emulators folder that point to directories on external drives. Could that be an issue? I don't know how to test this, because I have so many symbolic links and I don't want to delete them all. Also, I need those symlinks badly. Any ideas? EDIT 2: More testing - Symlinks are probably not the problem. I tested JUST my retroarch emulator without Symlinks and the error still appeared. After removing retroarch again (empty emulators folder), everything worked again. EDIT 3: OK so the last Test I did for today was to move my Retroarch Emulator into a Folder outside of Launchbox and set the path in Launchbox to the new location of this emulator. The result is that when Retroarch is set up in Launchbox, there is the crash, if not, then not. Might this have something to do with the associated platforms? I have A LOT of them. What might be the error?
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Recently I've been getting this error randomly, when deleting a platform or changing emulator settings: Does anyone know what this is? EDIT: Please help, Launchbox is completely unusable. None of my backups (even from months back) work. The complete error reads this: Object reference not set to an instance of an object. App: LaunchBox Version: 13.16 Theme: Default Type: System.NullReferenceException Site: Void RunSupportedGlobal(System.Object, System.Object) Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DeletePlatformMenuAction.RunSupportedGlobal(Object , Object ) at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DeletePlatformMenuAction.OnSelect() at ParserPool.WriteInvalidCreator(Object , ParserPool ) at Unbroken.LaunchBox.Windows.Desktop.MenuActions.DeletePlatformMenuAction.Go(String platformName, Window parent) at ProxyMap.WriteInvalidCreator(String platformName, Window parent, ProxyMap ) at Unbroken.LaunchBox.Windows.Desktop.MenuActions.SidebarDeleteMenuAction.OnSelect() at ParserPool.WriteInvalidCreator(Object , ParserPool ) at Unbroken.LaunchBox.Windows.Desktop.ContextMenus.SideBarMenu.<>c.CloneTransformerParams(Object sender, RoutedEventArgs args) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 18:33:49 Exception EDIT 2: Went back to version 13.14 and the error disappeared for now. Updated to 13.16 again and the error reappeared. I'm not sure about 13.15. I thought the error appeard there, too, but I just updated and now it's gone with 13.15. Maybe I misremembered. EDIT 3: Did some further testing. 13.15 works. 13.16 is definitely busted on my machine. Can't delete plafforms or change Emulator settings. =/ EDIT 4: I think there might be two separate errors. On 13.16. I cannot delete platforms and change emulator settings and on 13.15 I get this error if I change the emulator of a platform, I can however delete platforms: The Emulator crash has something to do with DOSBOX. If I have Games with "use dosbox" enabled and also have MS-DOS in my retroarch Associated Platforms, I get this crash. EDIT 5: Just set up a fresh install of Launchbox on another drive. Same error with 13.16 when editing the emulator settings for MS-DOS.
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Hey, for testing purposes, I want to duplicate a MS-DOS Platform that I have. I can't reimport all the games, I need the platform to be an exact copy, with a different name, e.g.: MS-DOS-Test. So what I did was just copy the MS-DOS Platform, renamed it to MS-DOS-Test and changed all the instances of "MS-DOS" in the xml file to read "MS-DOS-Test". That didn't work, so I also manually added the platform in the platforms.xml file, but that also didn't work. Can anyone tell me what I need to do to duplicate a platform? Thx!
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For 1g1r sets, it doesn't get larger than around 52.000-55.000 games, depending on how many systems you add (consoles + handhelds + arcade). I'm at around 52.000. That includes everything up to the PS3 in consoles (excluding Xbox 360) and PS Vita in handhelds. The only way to get beyond this number is with computer systems, but if they are not curated by no intro or redump, it's very time consuming / near impossible to make a clean 1g1r set.
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Well, I have 1g1r sets for most systems that are a part of either no intro or redump. For Computer Systems I use TOSEC, which adds some duplicates however. On systems that have an eshop and virtual console games, I usually add these games under a separate platform, such as Wii (digital) or 3DS (digital), which also adds a couple of duplicates. I don't feel like manually comparing digital and physical releases, so I just keep the duplicates. I have also the whole Flashpoint Ultimate collection imported into Launchbox, which adds over 200.000 entries. All in all that gives me a total of 34.288 games for consoles, 17.226 for handhelds, and 3.533 games for arcade. I need to overhaul many of my computer systems, because more often than I'd like, games will just not launch. It's a real pain setting everything up. But currently I have 269.089 entries here (200.333 is just Flashpoint Ultimate).
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Also, I love consistency and the fact that there is a shader for basically every console and handheld out there as well as quite a few computer systems makes this just the perfect solution for me. The only issue I have is that some of his presets don't use integer scaling which can cause strange moire effects in 3D games that are super distracting, especially on a 1080p TV (I hear it's better on a 4K TV). But for these cases I just turn off the scanlines or use fake scanlines which don't cause moire.
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I cannot imagine playing games like Donkey Kong Country or Super Mario World without shaders and Bezels. Also for handhelds, shaders and bezels are basically mandatory. I prefer the Duimon shaders which come with integrated bezels that look great. https://forums.libretro.com/t/duimon-hsm-mega-bezel-graphics-and-presets-feedback-and-updates/28146
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BezelLauncher
SiriusVI replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Yeah, I do only need these shaders for GameCube. I was content using the retroarch core until now, but now standalone dolphin also supports Retroarchievements, which is why I would like to switch -
BezelLauncher
SiriusVI replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Yes, these shaders are for Retroarch. But I want to use these shaders with, say, Dolphin Standalone, because the Dolphin core is inferior to the standalone emulator. I thought that might be something your plugin would allow me to do. -
BezelLauncher
SiriusVI replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Can this plugin also load the HSM Mega Bezel Shaders? https://forums.libretro.com/t/duimon-hsm-mega-bezel-graphics-and-presets-feedback-and-updates/28146 -
OK thx, would be nice to have, though.
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Can I turn on / off auto rom import only for specific platforms? I have some custom platforms that I don't want to get messed up (e.g.: PS3 disc games; PSN games).
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I restored my backup before I used the v13 importer for the first time and did a fresh import with your new build. It seems to have worked perfectly now. Thx!
- 144 replies
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- flash games
- flashpoint
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(and 3 more)
Tagged with:
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Thx for the tipp. First Past The Post_Continues.png worked. However, renaming the Player-Produced Perils.png and .xml manually didn't work. In fact, it broke the icon and it wouldn display, so I renamed them back to their original name with the "-" and that fixed it again.
- 144 replies
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- flash games
- flashpoint
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(and 3 more)
Tagged with:
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I finished importinng and it seems to have worked fine at first glance. Just a minor issue: The playlist "First Past The Post: Continued" has no Platform icon. Well, the image file is in the correct folder, but it wont show up in the platform view. I believe this is due to the fact that the the file is named "First Past The Post- Continued.png", which differs from the name of the playlist. EDIT: I tried renaming the .png file, but of course I can't use ":" in a filename. Do you have a suggestion on what to do?
- 144 replies
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- flash games
- flashpoint
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(and 3 more)
Tagged with:
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I know, and believe me, I don't know what's going on. Not saying that something is wrong with your theme. I'll try reinstalling Launchbox and putting back the theme. Maybe that resolves it. Or maybe it was just a strange coincidence, but it really happened right after copying the theme folder and starting laucnhbox and it occured three times in a row after starting launchbox =/. Everything on my PC is up to date. EIDT: I think the issue was caused by the recent Windows 11 update. I reset my PC to an earlier build before the most recent update and thwere were no further crashes. After the update I get multiple errors in the event manager. But curiously, I don't get any Launchox application errors or .net errors like I did before resettingg the PC. SOMETHING happened that caused Launchbox to frequently crtash, but now it seems to be gone. I believe my issue can be ignored.
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Would like to try this theme, but for some reason, whenever this theme is in my "LBThemes" folder, I get an instant BSOD. I tried this 3 times in a row, and after deleting the omni folder again, everything went back to normal. I don't know why this happens and I am really lucky that I wanted to try the theme out right away, otherwise I would not have made the connection. Any idea why this would happen? Of course it may be the case that this is just a weird coincidence.
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It wasn't my intention to dunk on Launchbox. I still think it's great. I just wish it weren't so slow. =(
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I have never used Hyperspin, but I do love Launchbox for its looks and versitility. Even the most complicated Computer Systems can be made to run automatically with scripts if you are willing to invest the time. I have invested roughly 6 years in my build and I don't have the time or energy to start from scratch with another frontend. I'll stick to Launchbox / Bigbox and just hope that there will be a fix for this someday.