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SiriusVI

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Everything posted by SiriusVI

  1. That worked perfectly! Thank you 😃 (Seriously, I have NO idea what is going on with Wii Sports and that bluetooth dongle. Every game I've tried works perfectly when just shutting down the emulator)
  2. Hey, thx for the suggestion. This didn't work unfortunately. This is what happens: When pressing ESC (on my actual keyboard), nothing happens at first. If I wait a few seconds and try to press ECS again, the emulation eventually stops, but the emulator won't close. I've tried this AHK earlier and when I have this AHK, the emulation stops immediately if I press ESC for the first time, and if I press ESC a second time, the emulator closes: So what I need is basically have this command executed twice when I press ESC.
  3. Hey everyone, I have a very niche issue that I'd like to resolve using a specific AHK command. Short story: I want an AHK script that first stops Dolphin's rom emulation and then waits a few seconds until the emulation is stopped before it closes the emulator entirely. Long story: I have an original Wii Bluetooth module converted to USB, so I'm able to use Dolphin's Bluetooth Passthrough feature. (more info here: https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough) With most games, everything works fine, but with some games (such as Wii Sports USA (Rev 1)), closing the emulator before the emulation stops, causes a weird issue with the bluetooth adapter. I am in no way capable to explain why or how this happens, but the result is that I have to uninstall the bluetooth device from my device manager and then reinstall it with the Zadig software, before Dolphin accepts the BT device again. If I however stop the emulation and then afterwards exit the emulator, everything works as expected. Hope someone able to help. EDIT: It should be achievable by: 1. first removing the "-b" from the default command line parameters in the emulator settings 2. somehow telling Dolphin via AHK script to send ESC and after (say 5 sec) send ESC again. I just don't know how to do that
  4. Have you already been able to figure out what the deal with Ultimate is this time around?
  5. I haven't frankenstined too much on my current build. I've simply copied over that one config file and when I checked there was just one line missing from my ultimate install compared to the infinity one. This is the contents from the infinity config file: { "flashpointPath": "../", "useCustomTitlebar": true, "startServer": true, "server": "PHP Infinity Router", "backPortMin": 12001, "backPortMax": 12100, "imagesPortMin": 12101, "imagesPortMax": 12200, "logsBaseUrl": "https://logs.unstable.life/", "updatesEnabled": false, "gotdUrl": "https://download.unstable.life/gotd.json", "gotdShowAll": false } As far as I can tell, the onlky difference is that on ultimate, the following line is missing. Otherwise they are identical: "server": "PHP Infinity Router", And as I said, that's all I've changed this time around. So did they actually update it to 12.1 already? I thought that was a misunderstanding on my part. Anyway, the "version.txt" still says it's infinity, so no way for me to make sure what version of Ultimate is currently out.
  6. OK, my bad. I accidentally clicked on force download all images. I deactivated it and now the import process is very fast. However, now I have the problem that no images are displayed in Launchbox. This never happened before, either: I can Launch the games, and the images are copied to the corresponding Launchbox folder.
  7. OK, so I couldn't wait and decided to redownload Ultimate and try again. This is what I've found: 1. you need to download Infinity and copy the "config.json" from the Launcher directory to ultimate's launcher directory. Doing this will solve the missing key error. 2. When using the importer, it takes much longer now than with 11.1. This screenshot shows the progress after roughly one hour after starting the importer. I'm not sure what's wrong. Might be that Ultimate is just weird this time around. Edit: This is after roughly 3 hours
  8. Oh, but I do get this error message: EDIT: Nevr mind, I downloaded Infinity and copied it over my ultimate install. Now it seems to work. There is definitely something wrong with Ultimate this time around. EDIT2: Never Never Mind. This seems to have broken my Ultimate Install. Now it thinks I have infinity and all games show as not downloaded, even though they are there. Guess I have to redownload again. See you in a month, lol. EDIT3: Seems they will fix the problems only in the next version update. Guess I'll just skip 12.0 then.
  9. Oh, I never cared to check. My version.txt says "Flashpoint 12 Infinity - Axolotl" even though it's an extracted ultimate archive. I think I confused "12 (REV1)" (which is what the updater wanted to download, but I ended up downloading the completeb archive later) with "12.1". Sorry, my bad.
  10. I finally downloaded and extracted Flashpoint Ultimate 12.1. This was an ordeal this time around. Your importer targets 12.0, but does it also work with 12.1?
  11. I have a large collection of .cbr files and for soe reason, Comic Utility Belt does not extract pages from them. It says "Export completed", but no pages are extracted. It works with .cbz and .pdf files. Any help? OK, nevermind, it works, but the reason why is really weird. I copied the comic utility belt folder to my "M" drive, which is where all my Launchbox Tools are. If launched from this directory, the export does not work with .cbr files, but it does with .pdf and .cbz files. The .cbr extraction works if I just keep comic utility belt in my "C" drive in the download folder. What is going on here? EDIT 2: OK. got it. There CANNOT be a space in the path to the "comicutilitybelt.exe". That leads me to my next question. Is there any way to export just the last page for .cbr files, too?
  12. Hey, I cannot install the .sequ files. Acrobat Reader tells me they might be damaged?
  13. uff, well yeah this is the nuclear option. If you have a different drive, try launching retroarch from that different drive. If that doesn't work and you have installed windows freshly AND have tried unplugging all additional hardware, ... well then I don't know. You should check your drives with CrystalDiskInfo.
  14. Hmm, OK, so this is pure guesswork now. 1. try to unplug EVERY USB device except for your mouse and strat again. If that does not help, then tray a differen USB port for your mouse. 2. If you have multiple GPUs, assign a spcific one to Retroarch (make sure it doesn't use an integrated CPU) 3. Take a look at indows event log to see if an error appears when tring to start Retroarch. 4. Take a look at this thread. The problem sunds similar. Maybe someone there can help you. https://forums.libretro.com/t/retroarch-on-windows-10-starting-and-loading-games-slowly/17533/21
  15. So it used to work fine and now suddenly it doesn't? What exactly takes 1-2 min to load? Is it the program itself or when you try to load a rom? Have you tried downloading a fresh Retroarch archive and started completely from scratch (not just deleting the cfg file, but have a completely fresh install?)
  16. "Everything" gets very confusing once hacks and fanmade games are included. If I wanted "everyting", I'd just import the entire No Intro SNES set. Then I'd download the Goodset collection, extract, search for "hack" and then import all the hacks. I'd consider this "complete". However, many of these "Goodset" hacks are unfinished and/or broken, so in my case, I think I'd just search out hacks that are "completed", but that is A LOT of manual work. Anyway, I'd keep the hacks separate from the official releases to keep things organized. For "completed" hacks, you can start looking here:
  17. That can't be right. Fllashpoint Ultimate alone has well over 170.000 titles as of Version 11.1. Version 12 should come out soon with even more titles.
  18. You are correct, he includes everything there is. For a 1g1r set 60k games sounds about right if you have all the major consoles and handhelds, but it depends on what you inlcude. I am at around 300k titles with a (mosty) 1g1r, but I do also include the Flashpoint ultimate collection, the Exo (DOS, ScummVM, ...) collections and C64 dreams, as well as sveral TOSEC collections for the computer systems (which then makes it not strictly 1g1r anymore, since there is no easy way to convert a TOSEC set to 1g1r). Then Ialso started adding magazines and comics and that way, the collection can get really large really fast. Been thinking about going the same route as OP, but have decided against it, because Launchbox will get cluttered up too much for my personal taste and BigBox doesn't handle such huge collections very well, even on a high end PC. I want to still have a conveniently usable collection rather than a complete archive. Plus, if I decided to include everything, I'd probably force myself to do the same for the newer systems (PS3, XBOX 360) as well, and that would mean A LOT of additional storage space, which I don't want to spend money on atm. I'm at around 35-40 TB right now, despite having compressed to CHD or other compressed formats whenever possible. This saved a huge amount of space, but if you want WiiU, Switch, PS3, PSVita, 3DS, Flashpoint Ultimate, ... you'll eventually reach those numbers, even on a 1g1r set.
  19. Hey, just imported Dying Light 2 from Steam and when looking to sync it to Launchbox's database, it doesn't work. It doesn't even search for anything, the error message just appears instantly: It's like the search function doesn't work at all for this specific game. It works on other games, or it used to work. Dying Light 2 is the only game I bought after updating to the latest Launchbox version.
  20. This looks super cool! Will try it out immediately ... well after downloading for a very long time, haha. EDIT: Flashpoint 12 Ultimate doesn't seem to be available for DL, yet. Does your new tool version also work for 11.1? EDIT 2: Just wanted to mention that the page is online again.
  21. Hey everyone, this is more of a bug report. I believe the platform icon for PSP and PS Vita are the same. Is this intended? Best wishes, SiriusVI
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