Jump to content
LaunchBox Community Forums

SiriusVI

Members
  • Posts

    514
  • Joined

  • Last visited

Everything posted by SiriusVI

  1. Sorry to revive this old Thread, but I didn't know that Cemu could do that. I tried it and it works, but extracting large WiiU games before playing takes FOREVER. I would love to have a single compressed file for convenience and storage reasons, but it's not really usable if extracting takes too long. How do you guys play your WiiU games?
  2. The newest version of this core seems to be broken at least on windows. Maybe that is the problem? check this out: https://forums.libretro.com/t/px68k-just-stopped-working/35488/5
  3. Hey thanks for answering. That's interesting, but not quite what I want to do, I guess. I want to be able to choose all possible version and emulator combinations on the fly, because Sometimes I play with the original Controller, but sometimes I will just use the XBOX One Controller 😃
  4. Woot!? You must have completely misunderstood me. I wasn't trying to say my set up was better. I just answered your question from the post above where you asked "why not?" (include everything). It's just a hobby and a forum exists to exchange ideas and experiences. I just wanted to contribute some of my personal experiences and opinions. There are also benefits of having everything in my opinion, especially if the goal is cataloguing. I do have to say that I find it rather curious that you feel like this is some kind of competition or that you feel offended if I point out what I personally think is a bit tedious about adding everything there is to a platform, if you want to keep it functional. But if you are not interested in a discussion I will gladly leave you alone. 👋
  5. Hey everyone, I can't figure out how to do a very specific thing. So here is my setup. 1. For some games I have multiple versions form multiple regions. 2. For several platforms I have two different retroarch setups, one "default" retroarch versions which I use with my XBOX one controller and a second retroarch version which I use with a platform specific original controller (e.g. Gamecube Controller) I can either choose to launch a specific regional variation of a rom to launch with the "default" emulator OR I can choose to Launch the default rom version of a game with a different emulator variation. However, I cannot choose whatever regional rom variation with whatever emulator variation. Example: I have Resident Evil for Gamecube as the USA and as the EU version. USA is default, EU is additional app. And I have added two retroarch versions (one for use ith XBOX controllers, one for use with original Gamecube controllers) I can choose to Launch the USA version with either of the retroarch versions. OR I can choose the EU version with only the default retroarch version. I cannot choose to Launch the EU version with the retroarch version for original Gamecube controllers. I hope I made myself clear, haha. Why is this not possible?
  6. Hmm, I could think of many reasons: For one, it can get really messy. There are soooo many different versions of certain games and Launchbox does not organize versions very well. If you put everything into the mix, it might be that e.g. in SNES Donkey Kong Country, the "default" rom will be the competition cartridge instead of the newest revision of the rom. In other cases a demo version of a game might become the default rom. When it comes to computer systems, it gets even worse. Mame software list systems for example contain many roms that are NOT games, but programs, many of which won't even load under mame. By all means, I get the wish to have everything, but what I also want is that when I open Launchbox and click on a game, the game will in fact start and I can play it and I can be sure it IS a playable game in the first place. I started out same as you throwing everything together. But I soon realized that when I was browsing a platform, there were so many "samples", betas", "demos", "demo disc collections", "prototypes" and in the case of computer systems, "programs", most of them without metadata or artwork, that it just became an ugly and confusing mess and when I clicked on a rom, there was a very high chance that it was not an officially released (version of a) game, wasn't a game at all or that it wouldn't even launch. That's why I decided (for now) to stick to 1G1R sets for all my platforms and to exclude all roms that are not officially released games, except for unlicensed games. I might add prototypes back in at some point. That way I can be 99% sure that if I click on a game in any given platform, it will indeed launch and be playable. For computer systems it was a bit more difficult. For one because they are much harder to get working and also because mame software lists are unusable for me, because of all the software that is included. So I decided to use TOSEC sets, which separate games from applications. The problem here is that TOSEC also includes all different file type variations of a game. So one game might be included 5 or more times just with a different file extension, and I have found no way of automatically building a 1G1R set for TOSEC sets (if anyone knows how to do this, please contact me!!! 😄) Long story short: For now I have a very clean collection for all Console and Handheld platforms and a bit of a messy collection of Computer platforms, but even there I can be 90% sure that if I click on a game it will in fact run. If Launchbox at some point will be able to automatically exclude or flag betas and demos and so on, with the option of "hiding" them when not needed, I might consider rebuilding my collection in a different way. Another option could be making separate platforms for all the "junk", such as: SNES - demos; "SNES - betas", and so on, but this will messy up the platform list some.
  7. OMG, "Esc" without the "$" worked. XOutput shuts down now. This was quite the Odysee from getting the Dual Shock to finding the right adapter to trying different drivers that support vibration, to finding an easy to us Xinput wrapper to making it start with retroarch and finally make it shut down with retroarch. But alas, I can finally play PS1 games with an OG Dual Shock and vibration support. This is really cool =D. EDIT: That batch is not needed now, everything works using this simple script: run, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput\XOutput.exe, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput, min Esc:: { WinClose, ahk_exe XOutput.exe }
  8. Hey everyone, I have a question about a script. For my PS1 platform, I want to use a real dual shock controller with a usb adapter. In order to get vibration support, I need a program called XOutput to simulate an Xbox controller in Retroarch. I would like that XOutput automatically starts when I launch a PS1 game and automatically closes when I exit the game and retroarch closes (controller shortcut). I managed to get the first thing going. When I start a PS1 game, XOutput launches, too. This is my script: run, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput\XOutput.exe, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput, min However, I struggle with the second part. Whenever I exit retroarch, I cannot get XOutput to shut down. I've tried just about anything I could find in this thread or elsewhere. Nothings seems to work. Can you tell me how to do this? I've even tried creating a batch file that kills XOutput and running that when I exit Launchbox with a controller. This was my last try that didn't work: $Esc:: { Run, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput\KILL.lnk, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput }
  9. Hey everyone, I'm NOT sure LaunchbBox is at fault, I just wanted to bring this to everyone's attention and ask if this is caused by LaunchBox some how. The scenario is pretty specific though, so I believe this bug might just not have been discovered yet: I tried setting up a Sharp x68000 platform by importing some zipped files. I had some trouble setting it up and found that if I extract the Roms before launch, I have better results. So I ticked this option: Since some Sharp x68000 games require multiple disk files, I also wanted to use the option to automatically create .m3u files. So I ticked this: Now when I launch the a Multi Disk game, it doesn't work. Retroarch stays black. And here is the potentially dangerous part: If I try to unzip the first file of the multi-disk game ("fiilename (disk 1), winrar will tell me that the archive is broken. I was able to reproduce this error several times with this Setup for the Sharp x68000. I redownloaded the disk files again and every time I launch a game with these settings, the archive breaks. Can anyone confirm that this is a common error? Or is there something wrong on m end? Thanks for your help!
  10. Thanks for cranking out these fixes so quickly. You're awesome, man!
  11. I'm still thinking about how to set up dual boot on the Deck. There is the option of having Windows on an SD Card, which is convenient, but may be slow. The other option is buying a small portable M2 case and using it to connect a second NVME SSD to the Deck via USB. You could store it in you Deck carrying bag or even find a way to mount to the back of your Steam Deck. Another thing to think about is adding a portable to increase the Steam Decks battery life. There are cases for phones which have a built in external battery. While there is no such thing for the Steam Deck yet obviously, there might be at some point. It would make the Deck more bulky for sure, but it would also add hours of gameplay. This might be useful for longer train rides or even - dare I say - when travelling by plane. Anyway, I'm getting super excited for the Steam Deck. I'm supposed to receive mine in Q2 2022 =).
  12. I figured it out. As per the authro of HSM bezels, the correct path is: … \shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness However, OrionsAngel’s slangp files refers to: … shaders/shaders_slang/bezel/shaders/HyperspaceMadness
  13. Sure, the overlays work fine. As I wrote in my post, the bezels work, it's just the hsm shader with the black reflection frame that won't load. If I manually load an HSM shader while the overlay is active, the black reflection bars appear like normal.
  14. I've been trying to set up your new bezels with the hsm shaders but I can't get the shaders to load. I know how to set up hsm shaders and have used the many times. However, when I copy your config files, only the bezels show, not the hsm shaders with the black reflection frame.
  15. You can reduce the time the start up screen in being displayed to a lower value instead of disabling it altogether. It seems like the problem occurs when dosbox launches while the start up screen is still running. Basically you want the start up screen so short that it's closed before dosbox launches.
  16. SiriusVI

    GX4000

    That doesn't work. Overrides don't save core options. If you want the same core with two different options for 2 different platforms, you need to create a separate retroarch configuration for that.
  17. Besides, one can add C64 Dreams AND a complete C64 Collection in the same Launchbox setup. No problem at all. Even if you want *all* C64 games ever made, there is still a huge value in this carefully crafted curated collection.
  18. Hey everyone, I'm having a problem with Mupenplus Next in retroarch. I have the resolution set to 240p and wanted to use the "native resolution factor"-option to upscale the video internally. However, it does not work. Mupen seems to ignore this setting. No matter what I enter (x2, x4, x8), the internal resolution stays the same. I can increase the resolution to a higher value, however, I also want to use Retroarche's integer scaling for even scanlines and f I enable integer scaling, Retroarch stretches the image when the resolution is too high. Does anyone know why the internal upscaling does not work in Mupen?
  19. Well, I'm pretty sure that there are adapters that would allow you to connect a modern pc to a crt. Also maintenance is not today big of an issue I think. My last crt lasted for over 10 years and never broke. If anything, I'd guess that modern tvs break more easily than older crts. I've played with the thought of getting one myself, but my living room is too small.
  20. Well why don't you do just that then? You clearly want the most accurate CRT experience and CRTs aren't expensive. The only downside is that you'd have two TVs taking up space in your room. I actually answered that in my first reply.
  21. Haha yeah this is getting ridiculous. However, I actually DO understand OP's desire for having an "accurate" look. I actually have 2 different retroarch installations, one with a more modern look, with upscaling and so on and one with a retro look, meaning retro bezels and retro shaders. Having no idea about the actual technology of CRT TVs, cables and so on, it can be a difficult task deciding what an "authentic" shader looks like. @Christopher Neff My advice to you would be the following: 1. Look for pictures of CRT monitors online displaying a game you know well (e.g. Mario 64, or Mario World --> bonus: check if you can spot the black bars on the CRT or how much of the image is actually cropped). 2. Use different shader presets from retroarch until you find one that looks as closely as possible to the image of the real CRT. 3. Tweak the shader settings (or don't) until you get even closer. 4. Just accept that it will never be perfect and be done with it. 😃 Alternatively, just buy a CRT TV and compare the real thing to the shaders in your own home. As for Acrade shaders. Those Arcade screens were CRTs as well, right? I find that whatever works on retro consoles, such as SNES also works on arcade games. I don't think you'll be needing a separate shader for them.
  22. I'm sorry, I wasn't clear, because I've already typed so much. They do work fine on mame standalone. I was referring to the lights out mame bezels for retroarch. The only work on a 4k TV. On a 1080p screen, you have to manually resize the screens unfortunately. I love your bezels, they add so much atmosphere to playing retro games. I would very much like to also use your retroarch mame bezels, but I cannot bring myself to manually resize the screens (yet). I guess I could just use mame standalone, but I really like having the all in one in all solution that retroarch offers. I might change my mind in the future though =).
  23. I don't know if I can help you, but I've been struggling with similar problems. Take everything I write with a huge grain of salt, because I don't really know what I'm talking about, I just have a lot of experience due to trial and error, haha. 3. The most accurate aspect ratio for retro games is 4:3 if you don't care about pixel perfect resolutions. 4. I also noticed that N64 games have various different video screen sizes. You could try using a game like Mario 64, which has black bars and zoom in until the black bars disappear. That means that in other games, more of the video screen will be "cropped" (e.g. Mario Kart 64), but I guess this is normal, since I also don't remember there being black bars on a CRT TV. But my memory might be playing tricks on me as well. I guess if you do this, you should also disable any type of image cropping in Retroarch and in the N64 emulator core options, because you will be doing the cropping manually via zooming. But again, I'm not sure. 5. Again, this might be due to cropping settings in retroarch's video options emulator core cropping options. Try disabling them. 6. & 7. I don't think the problems are the overlay, I think it's cropping settings. 8. I reccommend @Mr. RetroLust's lights out bezels for consoles. They require however that you manually move the game screens around, so that might not be what you are looking for. He also offers Mame bezels, but you need a 4k TV for them. If you are on a 1080p screeen, you can use @Orionsangel's bezels for mame. They work and look great as well. 9. I never liked CRT Royal, but this might be due to my not having a 4k screen. I like CRT Geom, but the curvature effect makes me nauseous in fast side scrollers like Donkey Kong Country. At the moment I use a combination of an ntsc with s-video preset found in (... shaders/shaders_slang/ntsc/shaders/ ...) and aferwards CRT Geom without the curvature. I don't know if this is authentic, but it looks and feels nice to me. 10. For handhelds there are amazing presets in the Retroarch handheld shader folder. They come with bezels, too. 11. I don't know, I have little experiences with arcade machines. 12. & 14. from what I've read, integer scaling is required when using CRT shaders. However, you can't customize the screen when using integer scaling. Since I use @Mr. RetroLust's bezels, I cannot use integer scaling. My sort of compromise is leaving the vertical resolution on an integer-corresponding value and then adjusting the horizontal screen size and the size of the bezel itself to make the screen fit. It's kind of a hack to be honest, but it works. If your vertical screen size is not a multiple of an integer, the scanlines will look terrible. 13. from what I've read, yes. 16. Some emulators support loading the bios splash screen before running the games, some don't. I don't think that's something you can force.
  24. I agree, I have it set up as a separate platform as well. I like the first game boy style box art =).
  25. Yes looks like everything works fine now. Thanks again for fixing this. I'm super happy I could reimport Flashpoint! 😃
×
×
  • Create New...