
SiriusVI
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Hello everyone, I have a huge first world problem. Let me describe my setup to you first: My PC is located in my office, but I want to play games and watch movies on my TV in the living room. That's why I put long cables from my office to my living room, namely a 30 m HDMI cable and a 20m active USB cable with 3 repeaters. At the end of the USB cable in my living room there is a USB Hub on which I connect my XBOX One dongle for the controllers and some other devices. So fart so good. This setup has served me well over the last 2 years. There are zero problems with it. This is the USB cable I bought: https://www.amazon.de/-/en/gp/product/B01BLPSWTI/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 A few days ago when I was at my parents house I found my old SNES controllers in the attic and I wanted to connect those to the USB Hub in my living room somehow, so I could play SNES games on emulators using my original controllers, I'm sure you can relate. After some searching online, I found this adapter: https://www.amazon.de/gp/product/B08PYZSJ5F/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 Now here's my problem: Once I connect the ANES Adapter to my USB Hub in my living room, my PC won't recognize it. Why not? Well, turns out the three active repeaters on my USB cable are viewed as USB-Hubs by windows and you can only connect 5 USB hubs in a row until a device must be plugged in. The SNES adapter is also a USB Hub and it seems to be the 6th hub in the cascade. I'm not quite sure why, because the way I see it, it should be the 5th Hub (but I'm sure I'm wrong somehow). Just in order to visualize my understanding of the setup for you guys: PC (Host Controller + Root Hub) --> USB repeater on the cable (Hub 1) --> SB repeater on the cable (Hub 2) --> SB repeater on the cable (Hub 3) --> USB Hub in the living room (Hub 4) --> SNES-Adapter (Hub 5) --> SNES Controller However, my device manager tells a different story: PC (Host Controller + Root Hub) --> Generic USB-Hub (Hub 1 = ??? does the first connection of a USB device also count as a hub??? ) --> Generic USB-Hub (Hub 2 = repeater 1) -->Generic USB-Hub (Hub 3 = repeater 2) --> Generic USB-Hub (Hub 4 = repeater 3) --> Generic USB-Hub (Hub 5 = living room) --> Generic USB-Hub (Hub 6 = SNES-Adapter --> not recognized). Can anyone offer a solution to my problem? May what I need is a SNES adapter which does not count as a USB hub? Can I change something about my USB-Setup? I already measured if it's possible to use a 15m cable instead (that one has on 2 repeaters), but it doesn't quite reach my living room, it's about 2 m too short =/
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Commodore 128 - VICE settings needed to play games
SiriusVI replied to cleverest's topic in Troubleshooting
You need the vice 128 core. However, I don't know if you'll be better off with it. I think the standalone emulator actually autoloads more games with less tweaking than retroarch. But definitely try it and see if you can get it to work the way you want. -
Commodore 128 - VICE settings needed to play games
SiriusVI replied to cleverest's topic in Troubleshooting
I use the retroarch core. You can feed it .m3u playlists of games that have side A and B and easily swap disks. Creating these .m3u files is a bit of a hassle, though. PRG files are really tricky sometimes. I cannot get all of them to work. Same as what you wrote: sometimes you can type "run" and it works. Sometimes you also need to test out some settings within the emulator. I guess there is no one size fits all solution for these computer systems. -
Commodore 128 - VICE settings needed to play games
SiriusVI replied to cleverest's topic in Troubleshooting
In my experience these emulators don't work well with archived games. Have you unpacked them before launching? -
That would be awesome. In BigBox there could be a "flip region" switch or something. That would make me reconsider my way of organizing roms. But for now I'll just stick to a 1g1r set.
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Yeah, well none of these solutions is perfect. Would be great if Launchbox had a no intro full set importer which could automatically create playlists for different regions, similarly to what the mame full set importer does with its playlists, but for regions That way you wouldn't need to manually duplicate roms.
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Thank you @JJWatMyself and @Gosunkugi. I just updated the chart with your info! ?
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I just did. It seems to work in the stable version.
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Hey, I'm not sure this is an issue of the Beta, but it might be, so I'm just posting the link to this issue here:
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Hey everyone, I've run into a weird issue that I can't solve. I've imported some Commodore Plus/4 and some of them have multiple versions of the same game. I randomly tried out launching the primary version of a game to test it. After it worked, I tested out the second version that was imported, but when I click on it, I get an error from Launchbox saying "The game could no longer be found". The game is however still in the same location. When I separate the games so that they appear as two different entries in Launchbox, both games launch fine. I also tried to Launch a Gamecube game I have different regional varieties of and that was no problem. I have the emulator set to "extract rom archives before running. Might that be an issue? Edit: After starting up Launchbox today, I realized that the additional was deleted by Launchbox... Might this be related to the Beta?
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Ahhh, ok, so in that cas you would use the third party software list importer you can find in this forum.
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How do you deal with games that have multiple regions, e.g. "(North America, Europe)". What do you do when a system has regions with just one or two games in them (Gremany or France)?
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In that case it would be much easier to just get the whole mame collection and import it via Launchbox Full System importer. I found that you run into too many problems if you don't have the full mame system, such as necessary files missing and so on. Anywy, I don't use Mame standalone, so I can't help you with that. there are more experiences people here that can help you better.
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If you just want Neo Geo, you can use the Final Burn Neo emulator in Retroarch. The bios files go in their own folder called "fbneo" in the retroarch system folder. You can just import the games as rom files, but make sure that when importing you select mame naming conventions.
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Interesting. I may give this another shot =).
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Does anyone know how to reduce xiso.iso file sizes further? If I create a xiso from a redump .iso, it's getting much smaller, but I've seen other people having the same games at even smaller file sizes.
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Interesting. I tried that quite a while ago. Maybe it works better now. Do you also import different revisions of the games? I have also had problems with that, e.g. lower revisions were made default.
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Did you do that manually? I tried auto importing my No Intro SNES collection that way, but in many cases, regional variants were not combined with the North American version, but instead added as a separate game. That happened with many Japanese Games that had a different title from the North American version, e.g. Donkey Kong Country 3.
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Setting up Xbox one controller for Playstation
SiriusVI replied to vicfrankenstein's topic in Emulation
Don't try to emulate the dual shock controller. Use the regular PS1 controller instead and set the d-pad controls to your analogue stick manually if you want to use analogue controls. A few games, such as Tekken (3, I think) don't work well with dual shock. -
Mr. RetroLust's Lights Out! Retroarch Bezels
SiriusVI commented on Mr. RetroLust's file in Platform Bezels/Overlays
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Mr. RetroLust's Lights Out! Retroarch Bezels
SiriusVI commented on Mr. RetroLust's file in Platform Bezels/Overlays
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Mr. RetroLust's Lights Out! Retroarch Bezels
SiriusVI commented on Mr. RetroLust's file in Platform Bezels/Overlays
Hey @Mr. RetroLust I've been testing out some shaders recently and have noticed that the screens for your amazing overlays in most cases don't work well with integer scale in retroarch enabled. However, integer scale is needed for many shaders to work properly (when scanlines or dots are used). This is especially noticeable in some handheld systems. Whereas your GB and GBC bezels do work with integer scaling, GBA does not. 5x5 is too large and 4x4 is too small for your bezel. I've found other GBA bezels that work with integer scaling, but these do not nearly look as good as your bezels. Are there any plans to update the bezels so that they fit an integer scale in the future? -
Oh OK, I can see how using emulated windows emulators on Linux might hurt performance. Is there no way to just emulate Launchbox and have to point to the Linux versions of the emulators (e.g. Retroarch cores) ?
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For people like me, who don't have a clue about all of this, what are downsides of using LaunchBox on Linux through Wine compared to running natively on Windows?
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I agree. DLCs or expansions are not separate games. The only exception to this is if an expansion is (also) released as a separate standalone game, e.g. Xenoblade Chronicles 2 and its Torna expansion. Torna is available as a dlc, but also as a standalone game.