
SiriusVI
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Hey everyone, jus a quick question which I couldn't find an answer to: From what I've read, "split" Rom sets are preferable to "merged" rom sets. However, when it comes to CHDs, I am only ever able to find merged CHD sets, not split CHD sets. So the question is: Can / should I combine a split mame rom set with a merged CHD set or should I go for a merged rom set to go with the merged CHD set?
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Problem with Controller Adapter in Retroarch
SiriusVI replied to SiriusVI's topic in Troubleshooting
Well, I'm really frustrated with this, so I decided to order this adapter and see if it behaves differently: https://www.raphnet-tech.com/products/snes2usb_2player_adapter_v2/index.php -
Problem with Controller Adapter in Retroarch
SiriusVI replied to SiriusVI's topic in Troubleshooting
Hey, so after some trial and error, I found out what the problem is and it has to do with the Mayflash adapter afterall, kind of. Turns out the Mayflash adapters are viewed by Windows as XBOX 360 controllers and that interfered with my real wireless Xbox one controllers So I thought I'd just use the handy device reorder app (https://github.com/briankendall/devreorder) to change the order Retroarch will see the controllers. That way, whenever I plug in the SNES controllers, Retroarch will load these first instead of the Xbox one controllers. Devicereorder works fine , too. When I launch Retroarch with the new order, the Mayflash adapter is loaded before the Xbox One controller. So far so good. However, it still does not work, because, even though the Mayflash adapter is engaged as Port 1, whenever the Xbox controller is switched on, IT will control Port 1. For some reason, Retroarch thinks that the XBOX One controller is the Mayflash adapter. In User Controlls in Port 1 it says "Mayflash ...", but it is controlled by the Xbox wireless controller, even though the wireless controller is loaded in Port 3 I tried hiding the Xbox Controllers altogether in devicereorder, but it doesn't work, because Retroarch thinks that MAyflash is Xbox. That means, even though Retroarch does not even load the xbox wireless controller, it still controls User Port 1 which the Mayflash adapter is assigned to. There is no simple solution to this problem that I found, because even if I start Retroarch and then disconnect the Xbox One controller, Retroarch will not give back controls to the gamepads actually connected to the Mayflash adapter. The only sort-of-workaround I found is disconnecting all controllers, starting Retroarch with mouse and keyboard and then once Retroarch is launched, plug in the mayflash adapters. -
EDIT: Updated title of thread. Better description of the problem in second post. Original post: Hey everyone, I know I should as this over at libretro, but I kind of hate the way their forum is structured, so I'm hoping that someone here can help me out. I've run into a weird bug today and it happened to me three times, so something must be wrong. So, for some reason, sometimes, in circumstances unknown to me, my controllers stop working in RetroArch. Retroarch still recognizes the controllers and maps them to users 1, 2, 3 and so on, but when I press buttons on the controllers, nothing happens, not in games, not in the Retroarch menu. Nothing fixes it. I've tried resetting retroarch cofig file, deleting the autoconfig folder, unplugging my usb controllers. Nothing works. The controllers still work in windows device calibration, Launchbox and other emulators, such as SNES9x. But they won't work in Retroarch. The only "fix" is restarting windows. Does anyone have any idea what could cause this? This NEVER happened to me over the last 2 years and today it happened 3 times. The only thing that changed is that I recently added a mayflash SNES to USB controller adapter to connect 2 original SNES controllers to USB, but I don't think these are the problem, since all controllers work fine until they don't, and once this error happens, no controller works, not the Snes controllers, not the XBOS One controllers. Only keyboard and mouse continue working.
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That's wild, haha =D.
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Yes that's what I'm doing right now as well. I don't mind a short delay when Launching. I've also tried Compact Gui for PS3 and WiiU games, but the effect was much smaller than I expected. A lot of games were just 100 or 200 mb smaller after compression, but there are certain games that lose several GBs also.
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Hello everyone, I have a huge first world problem. Let me describe my setup to you first: My PC is located in my office, but I want to play games and watch movies on my TV in the living room. That's why I put long cables from my office to my living room, namely a 30 m HDMI cable and a 20m active USB cable with 3 repeaters. At the end of the USB cable in my living room there is a USB Hub on which I connect my XBOX One dongle for the controllers and some other devices. So fart so good. This setup has served me well over the last 2 years. There are zero problems with it. This is the USB cable I bought: https://www.amazon.de/-/en/gp/product/B01BLPSWTI/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 A few days ago when I was at my parents house I found my old SNES controllers in the attic and I wanted to connect those to the USB Hub in my living room somehow, so I could play SNES games on emulators using my original controllers, I'm sure you can relate. After some searching online, I found this adapter: https://www.amazon.de/gp/product/B08PYZSJ5F/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 Now here's my problem: Once I connect the ANES Adapter to my USB Hub in my living room, my PC won't recognize it. Why not? Well, turns out the three active repeaters on my USB cable are viewed as USB-Hubs by windows and you can only connect 5 USB hubs in a row until a device must be plugged in. The SNES adapter is also a USB Hub and it seems to be the 6th hub in the cascade. I'm not quite sure why, because the way I see it, it should be the 5th Hub (but I'm sure I'm wrong somehow). Just in order to visualize my understanding of the setup for you guys: PC (Host Controller + Root Hub) --> USB repeater on the cable (Hub 1) --> SB repeater on the cable (Hub 2) --> SB repeater on the cable (Hub 3) --> USB Hub in the living room (Hub 4) --> SNES-Adapter (Hub 5) --> SNES Controller However, my device manager tells a different story: PC (Host Controller + Root Hub) --> Generic USB-Hub (Hub 1 = ??? does the first connection of a USB device also count as a hub??? ) --> Generic USB-Hub (Hub 2 = repeater 1) -->Generic USB-Hub (Hub 3 = repeater 2) --> Generic USB-Hub (Hub 4 = repeater 3) --> Generic USB-Hub (Hub 5 = living room) --> Generic USB-Hub (Hub 6 = SNES-Adapter --> not recognized). Can anyone offer a solution to my problem? May what I need is a SNES adapter which does not count as a USB hub? Can I change something about my USB-Setup? I already measured if it's possible to use a 15m cable instead (that one has on 2 repeaters), but it doesn't quite reach my living room, it's about 2 m too short =/
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Commodore 128 - VICE settings needed to play games
SiriusVI replied to cleverest's topic in Troubleshooting
You need the vice 128 core. However, I don't know if you'll be better off with it. I think the standalone emulator actually autoloads more games with less tweaking than retroarch. But definitely try it and see if you can get it to work the way you want. -
Commodore 128 - VICE settings needed to play games
SiriusVI replied to cleverest's topic in Troubleshooting
I use the retroarch core. You can feed it .m3u playlists of games that have side A and B and easily swap disks. Creating these .m3u files is a bit of a hassle, though. PRG files are really tricky sometimes. I cannot get all of them to work. Same as what you wrote: sometimes you can type "run" and it works. Sometimes you also need to test out some settings within the emulator. I guess there is no one size fits all solution for these computer systems. -
Commodore 128 - VICE settings needed to play games
SiriusVI replied to cleverest's topic in Troubleshooting
In my experience these emulators don't work well with archived games. Have you unpacked them before launching? -
That would be awesome. In BigBox there could be a "flip region" switch or something. That would make me reconsider my way of organizing roms. But for now I'll just stick to a 1g1r set.
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Yeah, well none of these solutions is perfect. Would be great if Launchbox had a no intro full set importer which could automatically create playlists for different regions, similarly to what the mame full set importer does with its playlists, but for regions That way you wouldn't need to manually duplicate roms.
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Thank you @JJWatMyself and @Gosunkugi. I just updated the chart with your info! ?
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I just did. It seems to work in the stable version.
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Hey, I'm not sure this is an issue of the Beta, but it might be, so I'm just posting the link to this issue here:
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Hey everyone, I've run into a weird issue that I can't solve. I've imported some Commodore Plus/4 and some of them have multiple versions of the same game. I randomly tried out launching the primary version of a game to test it. After it worked, I tested out the second version that was imported, but when I click on it, I get an error from Launchbox saying "The game could no longer be found". The game is however still in the same location. When I separate the games so that they appear as two different entries in Launchbox, both games launch fine. I also tried to Launch a Gamecube game I have different regional varieties of and that was no problem. I have the emulator set to "extract rom archives before running. Might that be an issue? Edit: After starting up Launchbox today, I realized that the additional was deleted by Launchbox... Might this be related to the Beta?
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Ahhh, ok, so in that cas you would use the third party software list importer you can find in this forum.
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How do you deal with games that have multiple regions, e.g. "(North America, Europe)". What do you do when a system has regions with just one or two games in them (Gremany or France)?
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In that case it would be much easier to just get the whole mame collection and import it via Launchbox Full System importer. I found that you run into too many problems if you don't have the full mame system, such as necessary files missing and so on. Anywy, I don't use Mame standalone, so I can't help you with that. there are more experiences people here that can help you better.
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If you just want Neo Geo, you can use the Final Burn Neo emulator in Retroarch. The bios files go in their own folder called "fbneo" in the retroarch system folder. You can just import the games as rom files, but make sure that when importing you select mame naming conventions.
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Interesting. I may give this another shot =).
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Does anyone know how to reduce xiso.iso file sizes further? If I create a xiso from a redump .iso, it's getting much smaller, but I've seen other people having the same games at even smaller file sizes.