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Everything posted by C-Beats
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This window wasn't changed in this beta release, but deleting in this window SHOULD work. I'll take a look and see if I can replicate, if so I'll see about getting it fixed before next beta release.
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In the Edit Game window there is a "Music Path" that you can set. Point that to the file you want to play for that game and it should play.
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Glad to hear
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Beta is now live: If you are experiencing slow menus could you please update to the beta version (done in LaunchBox options, update page) and let us know in this thread if it did or did not help your menu's open up faster?
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We took a look at the menu code and found things we can do that should improve the menu responsiveness for everyone. The changes should be in the next beta. I'll do my best to remember to update this thread when the release is out and you all can help us test and make sure you are seeing the improvements on your machines like we hope you will.
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I'd check Task Manager and see if anything of your computer resources are running low. If I had to guess it's because of your RAM amount. 8GB isn't a ton by todays standards and will fill up quickly depending on what all you are doing. If you find RAM may be the issue you could try to increase your page file size and see if that helps. It will let the OS dump some of your RAM from non-active process to your hard drive to help free up memory.
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I personally don't have a shield to really help verify how well the app works on it. You CAN however use it for free and judge it yourself, the only limitation to the free version that I'm aware is the library item count. Free cannot have more than I believe 100 games in it. It's also important to point out that an Android Premium license is NOT the same as a PC Premium license, they are separate things entirely. A PC premium license doesn't work on Android and vice versa so no single license would get you Big Box AND an unlocked Android app.
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They are in the files you said you looked in. They just aren't in the <Game> tags, scroll to the bottom and you'll see them.
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Confusion about higher quality and bigger pixel count
C-Beats replied to kurzih's topic in Contributions
Not sure I agree with the replacement, but both could/should able to be added independently. They are two completely different styles of boxes so there is no point in debating file size / dimension at that point. They are entirely different images. -
Pretty sure we added a "Broken" column to list view as well
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LB does not detect duplicate roms from other regions
C-Beats replied to Merovingio's topic in Troubleshooting
The feature name is a tad misleading. It scans and imports new GAMES, not ROM per se. If the game is already in your collection the scan tool won't bring them in. You will need to run the ROM import on the folder and select the appropriate checkboxes to bring them in. Even with force import duplicates the import won't pull in a file already in your collection so using the import is safe to do. -
Close LaunchBox then delete the following folder via File Explorer: \\LaunchBox\Images\{PlatformName} After you deleted the folder reopen LaunchBox and do what you want. Note that cached images will still be shown but you can select all and press F5 to clear those as well.
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All the games are global and don't really have a valid region value. You could simply import the Language information into a Custom Field and then wouldn't lose metadata and it wouldn't cause issues by being pushed into the Region field.
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LB does not detect duplicate roms from other regions
C-Beats replied to Merovingio's topic in Troubleshooting
Sounds like the feature is working as intended. The "Scan for Added Games" will only add games you don't already have in your collection, same with the import if the "Force import duplicate roms" is not checked. Run with ROM import on the folder and check both the "Force import duplicate roms" and the "Combine games with same name" check box and you should be able to import your games the way it sounds like you are hoping to. -
You can sort by community star rating and use that as a guide to trim your collection. You could alternatively use this plugin to help pair down your set to something a bit easier to manage if you're looking to reduce your library to only the more popular titles.
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If you have multiple versions of the same game you do not have a 1G1R collection. 1G1R means "One game, one rom". Each game should only have a single file. I don't believe we have any logic currently to prioritize revision number. We prioritize other metadata tags and region, but I don't know that we utilize revision. It'd be in your best interest to "Request a Feature" from the "Help & Support" menu at the top of this webpage. That will create a BitBucket ticket we can track and see how interested the community as a whole would be in that revision (no pun intended).
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Right now most of the UI is threaded so Windows doesn't mistakenly lock the app, because of this we HAVE seen some reports that the menu takes longer than expected to open. The fact you are using a larger monitor also is a factor just because any draw calls WPF makes takes longer. Typically the CPU and monitor resolution is the biggest factors if what I am referring to is the actual cause for the delay you are seeing. We are looking into way to improve the experience. In the meantime could you tell me if running LB on your 1080p display has any noticeable difference in how slow or fast the menu appears? Also are ALL menu's doing this for you or one in particular? I know the on the fly filter menu can take a second sometimes because it's parsing a lot of data before opening, but the others shouldn't have any severe delays in them
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Just run the Steam and GOG import again. Steam won't show anything that has already been imported. GOG will for anything imported without a file path, but won't actually import and create any duplicates. Just run the two imports like you did the first time and you should be able to update your library the way you want.
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Nope, all downloads use a multi-threaded download manager similar to how Skraper does. The primary difference is that they use the multiple threads to download multiple files at once, we use the multiple threads to download one file faster.
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Sounds like your game didn't get it's emulator set. Select all and open up bulk edit and then select Emulator from the drop down and pick "Cemu" and then try again.
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Thought that theme was updated since then with a fix for this. I'll have to look and see if I can find the line number, but basically need to remove a bad height setting in BoxContentView.xaml and it'll work again. I'll see if I can track down what line number it was.
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"The file exists" error when trying to download images and videos
C-Beats replied to timbus_2000's topic in Troubleshooting
Hmm wonder if related to your image queue then. Trying to download something you already have. You could clear your image queue and if that is the cause would fix that. To do so when LaunchBox is closed go to \\LaunchBox\Data\ and delete the ImageQueue.xml file there -
"The file exists" error when trying to download images and videos
C-Beats replied to timbus_2000's topic in Troubleshooting
Is the error the exact same error and stack trace (the lines of code listed underneath)?