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C-Beats

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Everything posted by C-Beats

  1. Screenshot should work fine. As of right now without one I'm a bit lost. I WOULD make sure you don't have a service called nahimic running in your services tab of Task Manager though. That service does all sorts of weird crap to the UI.
  2. At this time the only way to create/edit a LaunchBox theme is manually editing the XAML file. There is no tool like the Community Theme Creator for LaunchBox at this time.
  3. I'd have to double check but I'm pretty sure we removed the pre-cache of auto-populated playlist on load of LaunchBox and Big Box both in version 12.7 when startup processes were looked at. If you aren't on at least that version I would definitely upgrade and see if that helps you.
  4. Not sure I follow what you are trying to do. What do you mean "the default blue theme"?
  5. Should already since it was just added as a list item in Game Details. Theme's don't have direct control over which items appear in that list and so should work already.
  6. Yeah, most people never really touch the Add/Remove windows features so I doubt it'd come up very often. I'd of never even though to look in that section for runtime management to be honest, so kudo's to you for thinking to look in the first place.
  7. Hmm interesting. Well glad you got it sorted out nonetheless.
  8. Removed your more info screenshot as it had personal information and I didn't want you accidentally doxxing yourself. It sounds like you have a corrupted OS install. I'm not sure why the OS would say it wasn't supported as it most certainly is. Are you using on of the various methods to put Win11 on a machine it isn't supported because of the new chip requirements?
  9. I've not ever been able to replicate but know other users have reported in the past. Can you make sure what ever developer you have selected in the sidebar is visible in the side bar (left hand side)? Some PCs seem to have issues when the selected item isn't in view that makes them not complete the refresh in the main grid.
  10. LaunchBox may have gotten focus while playing which stops the timer.
  11. We don't have anything built in that would create this image for you, but both LaunchBox and Big Box could be themed to make it look like that. If you wanted that as a single image you could probably use the Community Theme Creator (CTC for short) to create it as it has functionality to bulk create images similar to that.
  12. Are you seeing the videos as selected options when using the Download Metadata/Media Wizard in the page where you select items you want to download from EmuMovies? If you see the list but videos aren't in them they EmuMovies is telling us you aren't an active premium user (EmuMovies premium, not LaunchBox) and that you don't have access to that content. If this is happening you would want to reach out to EmuMovies support and have them take a look at it as that is all handled by them and their servers.
  13. @maabus could you PM me the following file so I can look into this? \\LaunchBox\Data\Platforms\Virtual Boy.xml
  14. Thread will probably be removed or at the very least locked when the position is filled. At this time it is open if you want to send your resume to support@unbrokensoftware.com
  15. @bbweiners can you confirm the wall view you were seeing your reported issue with is fixed after upgrading?
  16. The binding is only used currently for FlowTemplate setup and not for cover factory. If using a FlowTemplate to define each item in the FlowControl it works on all views that utilize one. The binding (in beta 2 now that I corrected the logic) is an absolute value. So if ItemSpacing is set to (12,12) and SelectedItemSpacing is set to (16,16) the spacing of the item currently selected should be 16, not 28 (as it incorrectly was in beta 1)
  17. Requires you to have used the fullset importer to import your games and allowed the importer to make the playlists for those collections. It also requires you to use Platform Category view instead of the default Platform view
  18. Confirmed your report. I will get this corrected for next beta release.
  19. Can already add manuals to a game. PDF is supported already. CBR/CBZ is not (assume that what you meant, I've not heard of CBV before. You can also add additional documents to additional application section of a game. You can also scrape manuals via EmuMovies and a few of the third party storefronts.
  20. You can already make Recently Played playlists with Auto-Populated playlists
  21. Could be a resolution/scaling setting. Could also be your options are set slightly different as I believe this theme uses the font size options in Tools > Options > Visuals > Main Window Theme > Fonts
  22. You have way more columns displayed than can reasonably fit, right click the upper letters (the column headers) and uncheck items until you get to a number of columns that you can actually read/use
  23. You add this to your GameDetailsView.xaml file where you want them to show up and then add any other style/format changes you want to match your theme <ItemsControl Margin="3,3,3,0" ItemsSource="{Binding Documents}"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <Image VerticalAlignment="Center" Stretch="Uniform" StretchDirection="Both" Source="{Binding Icon}"/> <TextBlock Margin="3,0,0,3"> <Hyperlink Command="{Binding ClickCommand}"> <Hyperlink.Style> <Style TargetType="{x:Type Hyperlink}"> <Setter Property="TextBlock.TextDecorations" Value="{x:Null}" /> <Setter Property="TextBlock.Foreground" Value="#A6FFFFFF"/> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="TextBlock.TextDecorations" Value="Underline" /> <Setter Property="TextBlock.Foreground" Value="White"/> </Trigger> </Style.Triggers> </Style> </Hyperlink.Style> <TextBlock Text="{Binding Title}" TextTrimming="CharacterEllipsis" /> </Hyperlink> </TextBlock> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> <ItemsControl.ItemContainerStyle> <Style> <Setter Property="Control.Margin" Value="0,0,0,3"/> </Style> </ItemsControl.ItemContainerStyle> </ItemsControl>
  24. You're using a cover factory instead of a FlowTemplate. Try something like this: <coverFlow:FlowControl x:Name="FlowControl" Grid.Row="1" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Rows="3" ItemSpacing="0.05,0" SelectedScale="1.5,1.5"> <coverFlow:FlowControl.Camera> <OrthographicCamera Position="0,0,5" LookDirection="0,0,-1" NearPlaneDistance=".01" FarPlaneDistance="1000" Width="15"/> </coverFlow:FlowControl.Camera> <coverFlow:FlowControl.FlowTemplate> <DataTemplate> <coverFlow:FlowContext> <Border BorderThickness="30"> <Border.Style> <Style TargetType="Border"> <Setter Property="BorderBrush" Value="Transparent"/> <Setter Property="Opacity" Value=".2"/> <Style.Triggers> <DataTrigger Binding="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=IsItemSelected}" Value="True"> <Setter Property="BorderBrush" Value="White"/> </DataTrigger> <DataTrigger Binding="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=IsRowSelected}" Value="True"> <Setter Property="Opacity" Value="1"/> </DataTrigger> </Style.Triggers> </Style> </Border.Style> <coverFlow:FlowImage ImageType="Clear Logo"/> </Border> </coverFlow:FlowContext> </DataTemplate> </coverFlow:FlowControl.FlowTemplate> </coverFlow:FlowControl>
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