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C-Beats

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Everything posted by C-Beats

  1. @boylag @1970Novacaine Are you changing any data in the metadata tab before pressing OK? Also are you putting the images in the folder LaunchBox puts them and THEN dragging them to LaunchBox to add them (all while Edit Game is open)? Curious what exactly is being done/changed in Edit screen when you see this happening because I'm having a hard time replicating. The more information I can get the easier it will be to replicate and track in the codebase.
  2. Thanks for the tips, I do want to point out though that doing number 8 exactly the way worded, explorer will not be started which (last I knew) means some functionality inside of Big Box will stop working, namely Volume Up/Down automation.
  3. I could see the All/None buttons being added into EmuMovies, could you toss in a Feature Request though so I don't forget? EmuMovies and LaunchBox downloads are separate because EmuMovies requires credentials which we check for on that page. If user's DON'T have credentials we remind them and give them the option to enter them. Putting both on the same page would eliminate that ability. Would also make it far more difficult to easily determine the media source for those who like to prioritize one source over the other, so I doubt we will be converting them into a single screen anytime soon.
  4. In regard to 11, there is this ticket
  5. Just so we are clear, you can add any controller or controller group you want. You can build custom badges FOR that new controller/group using the plugin interfaces as well. Our included metadata was in no way meant to be a comprehensive list of input methods, but something that got users as close as possible. Also just because you can USE a touch controller for a mouse game, doesn't mean the game natively supported touch input. Very few consoles have true touch input natively, and even then some of the systems that support it don't require it and so you would have to glean that information as well. If you get a trustworthy source for this information though let us know and we could maybe get it tossed into the XML file that we store that information in.
  6. To report a bug use the Help & Support link at the top of the page and press "Report a Bug". In the same way the same link has a "Request a Feature" link if that is what you want to do. When reporting bugs or features it helps to have one ticket per bug/feature. It helps quite a bit in regard to tracking/voting. Now to attempt to tackle some of the rest of the post: 1) I'm unsure if this is "working as intended" or not as I've not yet delved into that process. Would report as bug so we can verify and fix if not. 2) This to my knowledge is "working as intended" though I can see the confusion. I'd report this under "Request a feature" and we can see how many people would be interested in that change 3) It SHOULD do this automatically but it does take time for the image cache to build which may be the cause of what you see. You can force items to recache by selecting them and pressing F5 as well (inside of LaunchBox) 4) Not real sure of the top of my head what would cause this. May help to turn on debug logging and see if there any reported errors in the logs causing this 5) I'll defer this one to another member of the community as I am not as well versed in the intricacies of the DB data points 6) This would take far more time and resources to not only track but to match the file and there are SEVERAL different hashes for the same game via ROMs and so it was decided from the start to utilize filename instead 7) We do some checking for image file hash during the download process but it is to vet out whether you already have the file or not. Once in the LaunchBox app you would manually have to reassign any image type information. If you want to overwrite any metadata there is an overwrite functionality in the tool that would do that for you (this will update ALL fields we have information on so if you make a lot of changes be careful with this option) 8) A lot of what you are referring to this post is already built in. If using Big Box when you see this you can help this by force populating all image cache images so that your computer doesn't first have to read the full sized image AND save the scaled image to file before reading the file and using it. 9) There is currently no way to accomplish this, you could request it as a feature though 10) Region priority is used during the import process primarily. When importing multiple region specific roms for the same game LB will prioritize games in that region priority. Region specific images for games should be downloading the region the game has set in it (if it has one) 11) If you have multiple images of the same image type one is picked randomly. If the image is a cached image this random pick ONLY happens when a cache image needs to be generated, after that it will continue to use the cached image 12) All media download (where the provider makes it possible) is downloaded in a multi-threaded manner to help eliminate things like this
  7. Yeah, figured it was an arcade cab. I was more curious which specific stat gets shown only when logged in that you were hoping to see. Way I know what the end goal is and see if we can't get the keyboard displayed what else we may be able to do to assist.
  8. Ah gotcha, what are hoping to see logged into that page that you don't now?
  9. Also worth noting that some browsers do allow you to drag/drop from them, and when doing so they create temp files. We've seen in the past though that those files are then deleted before the user presses OK to save, and it makes the save fail so the picture looks like it isn't importing (because it isn't). Could you make sure that isn't the cause?
  10. C-Beats

    Favourites

    If you mean inside of Big Box then go to Options Views and disable "Show Favorited Games First"
  11. It isn't exactly what you are hoping to do (which as @Retro808 stated, isn't currently possible) but you could potentially put another playlist at the same level of the translations and hacks that is all the games NOT in those playlists.
  12. Emulator information is stored in Emulators.xml in the \\LaunchBox\Data\ folder. You will need to confirm in your copy that it got moved. Also if you have backups enabled you can go to your \\LaunchBox\Backups folder and open the most recent from in there and restore the files in that 7z archive to the \\LaunchBox\Data\ folder.
  13. Can you take a screenshot of the window you are having issues with?
  14. Thanks for that, I had my suspicions but was looking to confirm.
  15. Not a problem you're not the first person I've seen with that issue. Do you know off hand how those files got in there? I'd be curious if we can find a common cause that we could potentially see about fixing or improving.
  16. Hey @Johnny T could you take a look in your \\LaunchBox\Data\ folder and tell me if you have any sort of backup files in there? We typically get these type of reports when users have extra data files in that folder that don't really belong there. If you're not sure feel free to PM me a screenshot.
  17. Are you importing files or third party games (Steam, GOG, etc)? If file based, it would probably be faster for you to just manually add a game than use the import wizard. Then you avoid all popups as well.
  18. Those struggling because of this issue can use the following work around: Set sidebar filter to "Platform Category" Right click a platform Select Add > Playlist Should be able to create a playlist that way. Make sure you set the parent correctly after doing it though as this will default it to the platform you right clicked on.
  19. From what I'm reading this is a third party plugin a theme uses. We could look into the possibility of integrating what that plugin was built to do inside of LaunchBox, but we can't really do anything to correct logic in some one else's plugin. If you are hoping we look into doing what the plugin does natively I would suggest using the "Request a Feature" link in the "Help & Support" link at the top of the web page to create a ticket for us about it. It would give us far more visibility to the issue than a comment here will.
  20. I can't seem to replicate. Are you able to consistently reproduce this? If so, could you explain in more detail HOW you are getting this to happen so I can hopefully track down a cause? Thanks.
  21. Disregard, I was able to get it to replicate and have tracked down the source @SqHd. Thanks for the report!
  22. I cannot reproduce this. Can you tell me the exact steps you are taking when you get this error message?
  23. You can delete the BigBoxSettings file in \\LaunchBox\Data\ to reset everything to default
  24. Not sure it's possible with the Windows Store version. Last I knew you have to have a cabinet code from Zen Studios to launch directly into a table, and they only give out codes for the Steam version (or at least according to their website).
  25. You don't have to do it every time. Should be a one and done. You do need to do it anytime you use the Theme downloader though since it puts them in the root Themes folder and not the Core themes folder though. The reason it was implemented the way it was is because it works fine for the vast majority of users, and without the implement we would have had broken installs on literally everyone's install. exFAT isn't heavily used anymore, NTFS is the de facto format at this point and so we put in a solution for those users, and tried to find the simplest work around for those on exFAT who aren't willing to reformat to the standard format.
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