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C-Beats

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Everything posted by C-Beats

  1. I'm not real familiar with RocketLauncher but if it uses the executable location as a starting directory you will need to update your RocketLauncher. In 11.3 the core LB/BB applications are in the Core folder, the executables in the main directory now simply just redirect you to those.
  2. This looks like a plugin issue. Could you remove them one by one until the error stops and see which it is?
  3. No, this fix mostly affected the Default Background from loading. Basically any image inside of LB had the potential to not draw because of how images are loaded, that line corrects those.
  4. Multiple videos is a brand new feature and so there isn't any theme that shows multiple videos at once, and we haven't built any preview menu inside of Big Box that would let you do this either (at least at this point). To quickly see what videos you have for a game you would have to use the edit game screen on that game in LaunchBox.
  5. Bit confused by this statement. So does messing with those boxes ever make Wii game appear (last sentence makes me believe the answer is yes). If so, what are those options set to when you CAN see the game?
  6. Could you download the latest installer (11.2) and install it over top your current and see if you still get the error. Also are you running any Big Box themes or plugins?
  7. There is currently no way to revert to the old edit game form other than reverting your installation to an older version. We have no plans of returning to that form or making it available in future versions either. We understand not everyone likes this new form style but it opens up a lot of opportunity to do things that we simply couldn't do with the older form.
  8. Big Box has several options to hide games missing certain media as well as the games "Hide" field being checked. I would check to make sure one of those settings aren't doing it.
  9. We typically track how desired a requested feature is by the votes on the BitBucket site. Easier to quickly see which feature requests are most popular.
  10. Typically when LB errors it doesn't give a pop up error like that. Are you running a custom theme or plugin? Also could you provide a log of when this is happening? We didn't change any code related to the image previewer so not sure why you would be having any issues in this build that you weren't having before.
  11. Are you getting an error message? If you have not already could you turn on debug logs and do it then post or PM me a log when this happens. Both will be required to really be able to help you out.
  12. Nah I was going off of memory. The option you refer to is indeed the one I meant and should be unchecked. Though it sounds like you are still using the Gog version as the primary, Create an additional application that points to xeen,exe. Then in the edit game form, select that app and select "Make Default". Then in the edit game screen you can make the DOSBox changes you are referring to.
  13. They may have changed something in the API. Will take a look through some of mine and see if we need to potentially change something to help with it.
  14. Thanks, needed the GogAppID. Would appear we are getting the image from the GOG API like that. They have several sizes and we prioritize the largest which has always worked in the past. For this title though those images are cut off.
  15. Can you PM the xml for the platform you imported that game to? be in \\Launchbox\Data\Platforms\. By default would be Windows.xml
  16. You have two options, leave the GOG import in and add an additional application that points to the dos game and make it default. There is also an option in Options > Integrations > GOG to try and launch the game directly instead of through GOG Galaxy. You cannot associate games to GOG without doing so through the importer currently. Steam all you have to do is have the games application path (or any additional applications path) as a Steam path.
  17. Information on this post isn't entirely accurate. Reason the pause screen doesn't work on most Steam games is because the process that is started via LaunchBox is a launcher client NOT the game itself. The launcher client then closes after starting the game. Because the launch client is closed, LaunchBox thinks the game is as well, and because of that it won't open the pause menu. It is a known issue with that feature.
  18. I've always heard it being called "cut off" in regard to the term used to describe this behavior. Curious if that just isn't the viewer doing that. If you click on the image and open full screen preview does it look the same way?
  19. What you are describing would suggest that you have some titles hidden.
  20. Typically we see issues like this for the following reasons: A firewall is blocking traffic HTTPS error EmuMovies is down Game or Platform is named wonky or the "Scrape as" is not filled out properly I can't really help determine which is which without your data files and logs.
  21. Primary folders to grab would be: \\Launchbox\Data\ - This folder contains all the files we use to save your settings as well as what games are in your library and their metadata \\Launchbox\Images\ - By default this is where all your images are stored \\Launchbox\Videos\ - Same as above except for Videos \\Launchbox\Manuals\ - Same as above except for Manuals
  22. What I meant is that those options during import always show regardless if what you are importing even HAS that media. Edit game it only shows items that are definitely available to you. Though I agree for this game it should show you items (and did for me)
  23. During import you can selected all media types available to you via EmuMovies. In AddEdit you can only see the types that particular game has so it's entirely possible to see this. Though I did just test God of War in my build and did get results back. What is the platform and title name you are using?
  24. You can click that Launchbox ID in the Edit screen and it will take you to that GamesDB page so you can see what that ID is pointing to.
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