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C-Beats

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Everything posted by C-Beats

  1. @fraganator @neil9000 @Blitz Mary Do any you of you have custom settings in Windows Color Management advanced tab? Attached image of the screen I am referring to (should be able to just windows search for Color Management to get to it)
  2. You can test and see though, I'll gladly take a surprise win lol
  3. Yeah, it wouldn't surprise me if there was some net hub some where along the path that was causing the issues, and using a VPN would alleviate that because it forces use of a different path. I live in the Midwest though and I haven't ran into the issues being reported. It very well could be ISP related, or have to do with how the ISP is routing the traffic.
  4. I would have my doubts that you would see any changes to that. To my knowledge that is happening because we animate each item individually. I have idea's on how to correct that but it requires changing quite a bit of the backend logic, and that has not occurred yet.
  5. Would those having this issue please turn on debug logging. Try and scrape again and send me a copy of the log generated when it fails (just close LaunchBox, look for the most recent file in \\LaunchBox\Logs\ and PM me via forums). I will see if we can find a common issue in the logs that may help figure out why you are all suddenly having this problem. @zzscratch @Hifihedgehog @vahn65
  6. Curious @xM0RKx if you are still having this issue or not. If you are could you turn on debug logging if not already and try the download again and send me the log when it fails.
  7. @fawkesyeah I know you were seeing some weird behaviors with the WallView while you creating your theme. Would it be possible for you to grab this version and let me know if we got those taken care of?
  8. @nicolasonline This beta has fixes to a lot of the issues you have report in various threads. Could you please update to this beta release and let me know if it resolves those issues and if there are any outstanding issues that aren't resolved in this release?
  9. Shouldn't need admin privileges. Just make sure real time scanning is on in the controller configuration.
  10. Reason I ask isn't so that we just NOT USE the feature (if possible) but was because I wasn't sure if you load the file through the UI instead of command line if RetroArch does some logic where it just reads the M3U file itself and passes the first file to the emulator instead of passing it the m3u file directly like it may do if done via command line.
  11. Unsure then. Not sure I use that core. Are you launching that m3u through RetroArch UI or through LaunchBox?
  12. The core doesn't support .m3u. It would be listed in it's docs (https://docs.libretro.com/library/genesis_plus_gx/) if it did.
  13. We have been waiting for the next version of the RetroAchievements API to be built before tackling this feature. We were told it would have several features added that would make doing this sort of thing far more accurate. Once they release it we can revisit and see what we can do to facilitate the requests for better functionality.
  14. Yeah that should be corrected already. Had to do with all the fun little maths we use to position items. We should be releasing a correction beta relatively soon so be on the look out. I'll do my best to remind you so you can verify the issue is resolved.
  15. If a premium member you could create a theme to change how/where they appear in the GameDetailsView. Otherwise you can turn them on/off in the Options menu shown below:
  16. If you open the XAML file for that view and look for the FlowControl control, you will see a Orthographic camera. You should see a Position property on that camera. Increase the middle number until the boxes appear where you want them to. Given the image will need an increase of at least 1 more than likely.
  17. Hey Deam. Unfortunately that is a known issue introduced in 11.10. We have implemented a fix for it but wanted to wait to release a fix until we can nip several of the known bugs at once. Unfortunately the only options available to you at this point is to either put up with this bug and stay on 11.10 or revert your version to 11.9. There should be the setup for 11.9 in your LaunchBox\Updates folder. Just run the installer and point it to your LaunchBox folder (make sure it's the same folder and not LaunchBox\LaunchBox). The revert process won't undo your data and so is safe to do so.
  18. You have to change how you are doing your box items. Instead of doing a Border with a Flow Image in it, you need to do a Grid with a FlowImage and a Border in it (both as a child of the grid). Similar to how @faeran does his wall view 1 in his POC theme.
  19. Is there a theme you are seeing it with more? And also can you confirm whether the issue occurs in default theme or not.
  20. You just described what the NavigationRows (or NavigationColumns) property does. In the example you gave you set the property to 2 (so it doesn't move if in the first or last 2 rows) and then the rest of the rows will center from there on out.
  21. Sorry, I mean the border control you have (<Border>) already around the box. Just add Height/Width to that control.
  22. No need. I grabbed it and am able to replicate what you are seeing but having difficulty tracking down the cause. In the meantime to get around this you can set the Borders Height to 215 and Width to 460 (Steam banner dimensions) and it will force the items to be that size and stop the weird behavior you're seeing. If doing so I would recommend adding a Stretch value of UniformToFill to your FlowImage. I also wanted to make you aware Steam Banners is a permitted value for FlowImage so you can use that instead of Boxes to force that image type if you preferred.
  23. Can you PM me the XAML file you're using? Want to run some tests on my computer and see if I can replicate or find a reason.
  24. Are you experiencing it in the Default theme?
  25. What video playback engine are you using? Does it get better if you switch?
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