Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    5,193
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by C-Beats

  1. The DB file you download from in-app is generated once per day and like 2A EST (or somewhere close to that). Anything approved since then won't be in the file. You also need to make sure LB has the latest local file and you can force that download in the Tools > Download menu. The logic in Add/Edit Game is a bit looser and can show you several results where the bulk tool does not. I'd attempt to go to a single game you know should be in that file and use the search tool in the Edit Game window and see if you can find it that way for starts. It may help shake out why you're not seeing anything. If it still doesn't work provide a few links to the games that aren't working for you and we can do a deeper dive into it.
  2. You may need to change directory settings in the emulator for the emulator to be portable. I believe some of the paths may not by default point to the folder the emulator it sat in and is instead of some shared windows directory. If you repoint that to an internal folder that path should remain the same making that possible.
  3. A large majority of them at this point we can download for you automatically and instantly set it up well enough to at least get into a game, as well as inform you if you're missing BIOS files for said emulators. If you don't download media and it takes you more than an hour to import your entire ROM library I'd be pretty surprised. Media downloads can take a while depending on the size of the setup. For example your 250k build I'd not even want to guess how long it'd take to redo that media grab...
  4. Our YouTube channel has several tutorials for LaunchBox. A large majority of them cover specific systems. I personally would suggest just run the app and organically experiment in it. Start with the Tools menu and run an import and potential the Download Media tool and just go with what sounds right at the time and tweak as you need. We strive to make LB the easiest frontend to get up and going. If you run into any stumbling blocks the community is really good about helping each other out. If you run into any hurdles you think we could probably handle better while you're going through the process there is a "Request a Feature" link in the "Help & Support" tab at the top of this page. Let us know how we can improve the app for newcomers.
  5. Omni can be set up to use the same layout as Steamy (or extremely similar). That being said I know a lot of people still utilize this theme so I can try and get it up and running again.
  6. Can confirm, EM team reached out and informed us they found the cause and have corrected.
  7. Announcement on page top. Here the thread, locking this one.
  8. EmuMovies functionality in LaunchBox is currently not working. This is due to an outage related to EmuMovies API and not something we have direct control over. We will let you know when the functionality is restored.
  9. I'll have to take a look. There is probably a binding not getting refreshed correctly. It's been a long while since I made this theme so will have to track down what I'm doing differently in it vs Omni
  10. If he is using the standard WPF Opacity Mask functionality you would then pass an image in with a transparency layer to it. Then the image's transparency layer values are applied to the control you are applying it to. I know some apps/setups using black/white values, WPF uses the alpha value and doesn't pay attention to the color at all.
  11. As stated pretty much every time this happens (which unfortunately has been increasing lately for unknown reasons). This is all on EmuMovies end regarding their API. Once they fix it functionality will be restored. We haven't touched our EmuMovies code in years and so it wasn't a change on anything on our side of the equation.
  12. Would be a good feature to request. I'm not entirely sure if we can actually get that data from the other storefronts but can see it being worthwhile if we can.
  13. I know several changes were made last night regarding forum file storage. I BELIEVE you can upload correctly again now.
  14. Just looked in the code and you are indeed correct, we just check the folders are there and don't look at the executable name like I thought we did. My apologies for the confusion.
  15. @JudgeRob those are all made by us and should be unaffected. You'd need to look in your \\LaunchBox\Plugins\ folder and see if you have any folder/files NOT by the name of those plugins.
  16. Sounds like your Arcade64 is using an executable called mame (or something similar) still. Just rename the executable Arcade64.exe (and change paths to it in LB) and you shouldn't have to go to LB UI to turn off the feature when launching with it since it won't recognize it as MAME anymore and just not run the process because of it.
  17. Just so we are clear, this is how the system has always worked. Users submit changes, users given moderation access determine if the changes gets to go through or not, we play overseers and clean up any issues that stem from the process. Currently though users can't add platforms, our team has to do that. Pretty much everything else is (and has almost always been) community driven.
  18. You updated to a .NET 9 version for the first time. This is reporting that you have some plugins that are older and are using methods no longer supported in .NET 9. You'll need to start removing plugins to find the culprit
  19. Didn't notice you were in Arcade. Typically for that platform Advertisement - Flyer is the best image type to grab for that. Looks like you already grabbed it but if not I'd suggest grabbing those too.
  20. If using default image type settings Box - Front is placed there
  21. Locking a game is a manual process on our end so most games don't have locked field. You'll immediately see in the change UI that something is locked and won't be able to submit a change if it is. Otherwise you should be able to add/edit games right away.
  22. The newest update made changes regarding what directory logo's are placed in (for platforms). Can watch the release announcement video to see it in action. Tools > Manage > Themes and Media has logo packs in there. I believe the artwork you were already using should have been made into the selected pack, but you can go there to confirm.
  23. We have tools to make sure moderation is taking the route we want it to but the database is pretty exclusively community driven. Anyone can update metadata and those that have proven they can do so with accuracy becomes a mod that then is allowed to approve/deny those changes. The LB team has tools to lock games, fields, and images when it's obvious we have the correct data already so that bad actors and mistaken folks can't change it to something less accurate.
  24. Nothing diagnosed, but @MysterNybble has made comments about my... zeal... for data. There is a lot I'd like to change/improve in the DB. A lot of accuracy improvements and new data points entirely.
×
×
  • Create New...