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Everything posted by C-Beats
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Looking for best theme for ring icons
C-Beats replied to RumRaiderArcader's topic in Big Box Custom Themes
We don't typically support bought builds since we have no way of knowing that they did, if you paid for support through the person that sold you the cab I'd utilize it by reaching out to them and figuring out what they did and why. That being said Themes/Views can be set in multiple places. Best place would be the Themes Manager (found in System Menu) or the Options menu. You can also bind keys to "Change Theme" and "Change View" to change either the theme or the view in use within that theme. -
Looking for best theme for ring icons
C-Beats replied to RumRaiderArcader's topic in Big Box Custom Themes
Typically the themes I've seen use these across various front ends tend to be Horizontal wheels. You could do it in Vertical as well, but typically without any curve to them. They look better to me personally when lined up. Typically you see them in horizontal where they can be larger and still actually show more games than traditional clear logos. In vertical they show less since you need to typically need to make them bigger to read and so their benefit diminishes. -
Shouldn't need a trigger. Should be able to rotate everything by the same amount. Use RotAxis of 1,0,0 and an RotAngle of 90. Then it's a matter of putting the cam in the right position and pointing it correctly. Something like Pos of 0,6,0 and LookDir of 0,-1,0. Those numbers aren't verified but sound correct enough for you to see the effect.
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FlowContext has a RotationAngle and RotationAxis property that determines how the individual items are rotated. LookDirection on the camera is how you change what direction the camera is looking while Position changes where it's at.
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Because the app uses a MVVM approach to creating it's XAML (which allows for theming) even I can't use Visual Studio preview when developing UI for the application... It's one of the reasons Y2Guru's Community Theme Creator gained so much popularity. Allows you to more easily preview real time what you're doing. I will say when I create my themes I just use Visual Studio Code. Far more lightweight and since preview isn't a working thing you really only need a semi-competent text editor.
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Those are typically referred to from what I've seen as "docklet" images. They are primary used/created for GameEx and PinballEx front ends. I know you can find some templates for that style on their forums. May be able to ask one of the users that create them for Pinball logo's if they can share the template so you can make your own. I'm not sure you'll find too many packs of images in that style already existing, but I admit I've never really sought them out so may be pleasantly surprised.
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Community Playlist 📄 Party Time! 🥳 + Steam Key Giveaway
C-Beats replied to AstroBob's topic in Community Corner
Following are a few games the kids and I like to play together: Towerfall Ascension Boomerang Fu SpeedRunners Out of Space -
Pretty sure you'd have to manually alter the GameDetailsView.xaml file. Quick search looks like the height on line 158 does most of the driving of that height. There may be another place for a different layout.
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Community Playlist 📄 Top 5 Games Of All Time 🎖️ + Steam Key Giveaway
C-Beats replied to AstroBob's topic in Community Corner
The number of incorrect answers in this thread is enough to make a grown man cry... COME ON people! Give the games their due respect! It's PRETTY darn obvious the following are the 5 best games... 1. The DIG 2. DOOM 3. Wolfenstein 3D 4. Unreal Tournament 2004 5. Command and Conquer: Red Alert 2 + Yuri's Revenge -
They do show up if not installed. It's the path you're changing causing the issue. Badge (and most of the internal Steam logic in the app) is looking for the game's application path to start as "steam://rungameid/". I'm not entirely sure what "steam://subscriptioninstall/" does.
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Duimon makes the bezels, the shader is made by HyperspaceMadness (HSM). But yeah, their work is pretty remarkable. It is SUPER taxing on a system though (compared to most), but what's the point of having a graphics card if you're not going to use it...
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Yes, the save management feature works at both the game and app level.
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Translations should be ready to go for 13.16 @Opak @Kondorito @Cauptain @Nyny77 @dukeemu @cyanjiang @Just001Kim @MajKSA @gamehacker @alexposad @k_kutsugi @Bardock @Soomin papa @thewhite
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@Timber-eXoProjects your reported issue should be resolved. Please confirm.
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Can I use my own alternative Games DB Source?
C-Beats replied to jacksonjack's topic in Troubleshooting
2 of the 3 games you listed on our the website already. We don't have a way to use another DB in our app but there are other tools like Skraper that can be used to scrape your games if you like. Alternatively if you find a game missing you can add it to the DB yourself. -
unable to add gameboy advanced games into launchbox
C-Beats replied to mviars's topic in Troubleshooting
As stated the games are likely already in your library. If you'd like you can zip up your \\LaunchBox\Data\ folder and PM it to me and I can take a look as time permits. -
unable to add gameboy advanced games into launchbox
C-Beats replied to mviars's topic in Troubleshooting
Typically this is because you have the games already added and just don't realize it. The most common source of this confusion is when users have "Hide Games Missing..." options enabled. Inside of LaunchBox go to View > Show/Hide and make sure those options are turned off and see if your games show up then. -
Ah yeah, we've had issues like that in the past regarding decimal localization. Thanks for the heads up. I've added it to my list of things to look into.
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@JoeViking245 built a plugin that essentially does the same thing RL does in creating an always on top window that appears overtop the emulator. Can get it here:
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This may be related to a known issue. Can you try the following setting and let me know if it corrects? W: 100 H:130 D:1
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Forget where I found mine, but wouldn't surprise me if that was where. Should just be in zip files named the same as the MAME ROM file and you drop them in MAME's artwork folder. I don't remember having to do any special set up for them after the fact.
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Adding Citra to Launchbox no application path working
C-Beats replied to Kanexiik's topic in Troubleshooting
You were also already being helped in Discord regarding this issue. No need to create a post about it as well...